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Updated: 09-05-17 11:10 PM
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Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Fury of Hellfire (6.2)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-05-17 11:10 PM

Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 7.3.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.

Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character

Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

7.3.001 09/06/2017
- updated for 7.3
- fixed PlaySound error
- StufRaid supports up to 12 groups and classes

7.2.001 05/07/2017 - updated for 7.2
7.1.001 11/10/2016 - updated for 7.1

7.0.003 09/15/2016:
- fix prestige icon
- fix weapon enchants

7.0.002 09/09/2016:
- PVP prestige icon (untested)
- spell range updates

7.0.001a 07/21/2016:
- fixed warlock issue
- alternate mana bar will only show for priests, shamans, and druids as intended
- fixed StufRaid to handle new class colors and power colors

7.0.001 07/20/2016:
- enabled alternated mana bar to priests and shamans in addition to druids
- removed deathknight custom rune bars
- support for new power colors
- support for new class colors
- support for six combo points
- other general fixes to work with 7.0

6.2.002 08/24/2015:
- fixed Deathknight rune timer error
- fixed buttonfacade error

6.2.001 07/18/2015 - updated for 6.2
6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter


Stuf 3.0.001:
- brand new replace to StellarUF
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Archived Files (24)
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Unread 10-26-12, 10:39 AM  
A Kobold Labourer

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Issue with Data tags


I am currently using your add-on for a number of frames, namely:

Target of Target
Target of Focus

I have this issue where some of the data elements are not loaded, but instead the text contained in the element instead.

For example Player --> Text 1 I currently have in the text pattern field [name]

Now pre panda this used to load my characters name, but now about 70%+ of the time it just displays the actual text name.

In the Text 5 field i have [perchp]% but again it usually just shows perchp%

I usually get around this issue by reloading my ui multiple times until it works, but as soon as I enter an instance and the screen reloads I am back to the same old problems. This often means before we engage raid bosses i have to reload several times (it's pretty hard to tank the stone guard without knowing the name of the mob im targeting).

I have ensured that the add-on is upto date, so I don't believe this to be the issue.

If you need more information please let me know.

Thanks for your time looking at this and providing an awesome add-on which I have used now for a very long time without issue.

Last edited by Cessation : 10-26-12 at 10:51 AM.
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Unread 10-26-12, 08:14 AM  
A Kobold Labourer

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Any idea why I'm missing some 'new' action skill buttons during certain encounters?

I'm talking about those buttons that are supposedly come to lower middle of your screen (above default cast bar I think) when you have, let's say, the hammer during Hoptallus fight in the brewery instance. I can see the counter (how many are killed out of 40), but can't see the button to smash the bunnies during the Hoptallus encounter and I found it to be an issue with unit frames, yet I can't find what makes it hidden.
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Unread 10-25-12, 02:28 AM  
A Kobold Labourer

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Chi, Shadow orb etc

Would it be possible to enable the chi orbs, shadow orbs...etc bar to be flipped. so i can have the orbs above the unit frame without looking out of place?
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Unread 10-21-12, 09:13 PM  
A Fallenroot Satyr
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* For buffs/debuffs moving around, check the "Push" settings.
* Yeah, sorry, do this for Monk colors:
/run StufDB.global.classcolor.MONK = {r = 0,g = 1,b = 0.588,a = 1}; ReloadUI();
* Settings are that way for a reason. We know what to call when we get picky with texts and indicators.
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Unread 10-19-12, 04:46 PM  
A Kobold Labourer
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Thanks for Stuf... I recently switched to it from X-Perl (which I really like but has has some buggy updates in mop). I have a suggestion and a question...

1) I think the Stuff config would be a little simpler if it were possible to create set of "named styles" (aka "main-left-justified", "main-right-justified", "mini")... and then each specific frame (player, pet, etc) would just have a "named style", "scale", "position".

Stuf currently has a totally separate style-config for every frame (i.e. party 1, party 2, etc.) where I think 99% of users only need 2-3 unique styles for everything. Right now we have to "tweak" things in every single frame-type-config to adjust them. For example, I want to adjust the offset of the LFG role icon, and I have to do it in (player, party1, party2, party3, party4), and I'd prefer to just do it in a single "main-style" config.

2) Is StufRaid working for folks?

I grouped by class and adjused width and now I have a pile of boxes all laying over the top of each other (even after restart). Is this not ready for prime time?
Last edited by Aranda : 10-19-12 at 04:49 PM.
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Unread 10-16-12, 12:02 PM  
MC Poof
A Kobold Labourer

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My debuffs keep swapping places on my targets unit frame. Seems like every other mob they swap positions. Any help here would be great!

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Unread 10-16-12, 11:30 AM  
A Defias Bandit

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How would I go about changing the default LFG role icons to text? I.e. '+' for healer, '*' for dps, "#' for tank
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Unread 10-11-12, 11:56 AM  
A Kobold Labourer
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No Phased Indicator

The one thingt I noticed missing off the player and party frames was a phased indicator. Is there any chance of having that added sometime soon as it woulld make life so much easier in some cases.
Last edited by Ravenslair : 10-11-12 at 11:57 AM.
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Unread 10-11-12, 12:17 AM  
A Kobold Labourer

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Anyone else having this problem? i have the icons for the debuffs and buffs all over the frames now, looked everywhere but cant seem to delete/hide those big icons, any ideas?

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Unread 10-07-12, 06:25 AM  
A Frostmaul Preserver

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The combo point display is controlled by the target frame. Have a check under that header, it is the last option called "Combo Frame"

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Unread 10-05-12, 12:37 AM  
A Kobold Labourer
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Originally Posted by veri00
It seems Stuf and Clique are not working together for me. Tried updating to the latest version and it made no difference. I disable Stuf and Clique works, re-enable it and Clique stops working.

Are there any current known issues between Stuf and Clique? It seems to work randomly sometimes, but it seems to not work more often than not.
I have not had any issues with clique+stuf at all. I think this is somehow on your end. :S
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Unread 10-03-12, 01:53 AM  
A Murloc Raider

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How can i make target name appear grey if is not tagged on me or red if it is. I have used reaction_if_npc:name and class_ifnot_npc:name so i see NPCs red/yellow/green and players with class color but i need this option about greying if not aggroed first by me. Thanks
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Unread 10-02-12, 09:00 PM  
A Defias Bandit
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I'm having issues with moving or even hiding the combo points for my feral. I looked under player and I see the other shapeshift stuff for mana bar and eclipse and such. I swear I looked everywhere and there is nothing stating combo bar.
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Unread 10-02-12, 08:56 AM  
A Kobold Labourer

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It seems Stuf and Clique are not working together for me. Tried updating to the latest version and it made no difference. I disable Stuf and Clique works, re-enable it and Clique stops working.

Are there any current known issues between Stuf and Clique? It seems to work randomly sometimes, but it seems to not work more often than not.
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Unread 10-01-12, 05:18 PM  
A Rage Talon Dragon Guard
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Originally Posted by SoulFlare99
I had to manually set a monk default color in Global options, is that intended?
Since saved variables for your layout have already been saved, they won't generate the color table for that class.

Unless Totalpackage adds a method to reset the default class colors you'll have to set it yourself. Not too difficult to do but if you'd like just a simple slash command:

Global profile (untested but should work):
Lua Code:
  1. /run StufDB.global.classcolor.MONK = {r = 0,g = 1,b = 0.588,a = 1}; ReloadUI();
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