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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Created:unknown
Downloads:123,480
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5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 02-15-11, 02:35 PM  
XoL
A Defias Bandit
 
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hey total,

is it possible to see on raid frames just in time when u change something or do i have to reload ui every time i change anything to see if the position fits ?
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Unread 02-14-11, 09:00 AM  
XoL
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Originally posted by totalpackage
@ Xol and bizzy100 about boss frames - The main problem with boss frames is that I cannot test them. So, I gave the option to show blizzard's. You can still hide them in the global options.
thanks, didnt see this option.
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Unread 02-13-11, 01:27 PM  
totalpackage
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@ Xol and bizzy100 about boss frames - The main problem with boss frames is that I cannot test them. So, I gave the option to show blizzard's. You can still hide them in the global options.

Originally posted by PookieJunk
...I was wondering if there is a way to make blizzard interface open over Stuf unit frames. For example, my character screen, achievement page and quest log have a big portrait of me sitting in the middle of them and it makes it difficult to read what I'm doing.
Look for the frame strata option in the global options.

Originally posted by Malon
Something I noticed since I resubbed for Cata, is a problem with the druid mana bar (I play a druid mostly). When I am in cat or bear, and sit to drink, the druid mana bar doesn't visually go up, it just stays where it was when I went into form. Of course, I am actually regaining mana since it's there when I shift back to caster.
That would be an error that I surprisingly have no heard about yet. I will look into next time I get a chance, but doubt that will be soon.

Originally posted by AkumaGekido
Hi, not sure if this has been asked already, but I was wondering if there was a way to 'reverse' the portrait frame (i.e. have certain units looking to the left instead of right in 3D facial mode)...
3D facial portraits are basically given as in by Blizzard. I did try something with 2D portraits, but it is unpredictable to know which way the model is facing (not the same way always).
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Unread 02-13-11, 12:57 PM  
XoL
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Re: Portrait

Originally posted by AkumaGekido
Hi, not sure if this has been asked already, but I was wondering if there was a way to 'reverse' the portrait frame (i.e. have certain units looking to the left instead of right in 3D facial mode).

Not a huge deal I know, just a pet peeve of mine lol

I looked through the portrait options, and tried out the reverse options in the main heading of each unit's frame, but no luck.
i also was wondering weither this would be possible, would be nice if target and player somehow look at each other
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Unread 02-13-11, 12:20 PM  
AkumaGekido
A Murloc Raider

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Portrait

Hi, not sure if this has been asked already, but I was wondering if there was a way to 'reverse' the portrait frame (i.e. have certain units looking to the left instead of right in 3D facial mode).

Not a huge deal I know, just a pet peeve of mine lol

I looked through the portrait options, and tried out the reverse options in the main heading of each unit's frame, but no luck.
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Unread 02-13-11, 09:13 AM  
Malon
A Kobold Labourer

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Druid Mana Bar

First, thank you Total for taking the time to create and maintain Stuf, it is, by leaps and bounds, my favorite UF addon and I've been using it for several years.

Something I noticed since I resubbed for Cata, is a problem with the druid mana bar (I play a druid mostly). When I am in cat or bear, and sit to drink, the druid mana bar doesn't visually go up, it just stays where it was when I went into form. Of course, I am actually regaining mana since it's there when I shift back to caster.

Any thoughts? Sorry if this was previously addressed, I shuffled through some comments pages and didn't see it noted as a bug. I'm on the latest release of Stuf, I have a lot of other addons, however I don't think I have any that would affect that display. Thanks anyone with input.
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Unread 02-13-11, 08:38 AM  
bizzy100
A Kobold Labourer

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Is there a chance that boss alternative power bar (like Onyxia's electricty percent) is implemented?

Thanks
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Unread 02-13-11, 04:50 AM  
PookieJunk
A Kobold Labourer

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Hello, I just had a quick question. I'm brand new to non blizzard ui, so I've never worked with Stuf,Pitbill,XPearl, etc. I'm not sure if I'm overlooking an option somewhere, but I was wondering if there is a way to make blizzard interface open over Stuf unit frames. For example, my character screen, achievement page and quest log have a big portrait of me sitting in the middle of them and it makes it difficult to read what I'm doing.
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Unread 02-13-11, 03:08 AM  
XoL
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Hey total.

since i've activated boss frames i also get the blizz boss frames shown - on a position where they really suck.

is there any possibility to hide the blizz boss frames while stuf boss frames are active ?
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Unread 02-09-11, 05:39 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by lilgulps
Patch today, logged in and all my fonts have changed size bigger. They still read as the same values in the configs and when restoring to cached version from earlier still displaying bigger in game. Did the patch change something? Or should I just start resizing all my fonts again :/
I'll look into it.


@ Draek14 - some mob types have that issue since the beginning of WoW. Nothing that I can really do about it. I'll mention it on the description page soon.
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Unread 02-08-11, 06:35 PM  
lilgulps
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Patch today, logged in and all my fonts have changed size bigger. They still read as the same values in the configs and when restoring to cached version from earlier still displaying bigger in game. Did the patch change something? Or should I just start resizing all my fonts again :/
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Unread 02-02-11, 08:33 AM  
qbe
A Kobold Labourer

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Thank you
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Unread 02-01-11, 10:34 AM  
Draek14
A Kobold Labourer

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Male Worgen 3D portraits

I'm not sure if this has been addressed already in the comments, but I noticed male Worgen are shown improperly in the 3D portrait. When I set it to display their face, all npc's and mobs correctly have their face shown (including goblins and female worgen) but the male worgen display their full body model. When setting it to full body, it displays their face.

Would this be something I can just fix in the LUA, or would it require an update?
Thanks!
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Unread 01-31-11, 04:27 PM  
totalpackage
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Re: click through in combat

Originally posted by skillman
Hi, is it possible to click through the frames in combat, i've searched through the options but cant find anything
Not in Stuf, and I am unsure of that feature's usefulness.

Originally posted by hinki
...Is there a colour tag or option where I can set, say the health bar colour, to show if the target has been tagged by someone else? (Typically in the normal UI, it shows up gray) Which tag does this? Or which colour method does this?...
Nope.

Originally posted by ashopedies
I can't get target buff tooltip to show when I'm in combat...
Check if other frames are overlapping that area.

Originally posted by Aarokh
Is there any sort of checkboxes which I simply overlooked? during wotlk I could dispell every debuff I saw on my unit frames with this stuf feature.
Blizzard should fix its functions that tells mods which debuffs are dispel-able.

Originally posted by bessiq
...Do I have to change the x/y of each raid frame header individually to have them grow from left to right, or is there a global "growth" setting that I am overlooking?...

...Is there a reason the party frame won't immediately show up when I invite someone while I'm already in combat?...
Yes, you have to adjust individually. Growth will take away the flexibility.

Because party frames are created dynamically. Meaning they're not created until needed (to save resources).

Originally posted by SoulFlare99
It appears that in that encounter, Onyxia has a "special" energy bar that isn't attached to the boss's frame in the default blizz UI. In my UI, that obviously uses Stuf, I can't see this bar at all. Wondering if this is user error on my part or if the feature doesn't currently exist in the addon.
Originally posted by qbe
...anyone else having problem with loosing Name on boss plates?...
I guess I need to look into updating the boss frames. Another issue was reported.

Originally posted by Rosoaa
Besides checking "pattern tag help" is there a full list of infotags, colortags, and conditions? Or is it limited to the ones on that help frame?
You can look at the code. There's actually been support to add some of that stuff externally.

Originally posted by Listra
1: There is a threat opportunity on the target unit, and that's great. But it would be great to have same threat level on the 5-man group, or maybe just a posibility to have the healthbar change color when a player get's agro.

2: Actually not so much making me a better tank, but making me look better on my screen. The loladin holy power bar has no costymizations. Would it be posible to use a simple standard bar as holy power bar?
First, both can shown as a text if you use custom Lua. 1. Threat meters are most common for this since it can be sorted...it would not be sorted if it was displayed on party frames. There is already a way to see if someone gets aggro.

2. If I was still playing my paladin, then I would figure a nice way to display; but I just use the default bar. If I did the paladin's, I would also have to do something for Druids and Warlocks.

Originally posted by devilArt
where can i find more stuf layout?
I am still thinking about adding a way to select from a collection of layouts, but I do not want to be the one to maintain it. Also, I do not want to encourage laziness. I want people to be creative with Stuf.

@ the rest - either your bug report has been noted or what you want can be done with custom Lua
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Unread 01-31-11, 03:36 PM  
Savant666
A Defias Bandit

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Love your work !

Just wondering if there is a casting condition for formatting the text ?

For example I want to have [name] shown normally and spell name shown instead when casting.

Thanks
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