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Updated: 10-20-14 09:44 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-20-14 09:44 PM
Created:unknown
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 6.0.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 10-16-10, 07:37 AM  
erebos
A Kobold Labourer

Forum posts: 0
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Re: Target Bar.

Originally posted by Storm68
Hi,
The problem I'am still having since the patch is when I click on a target, mob/npc/anything, it stays in my target bar and wont disappear until I'am out of range of that target.
Before I could just click anywhere on my screen and the target box would disappear.
Is this a new setting I have to change or a bug?
Theres been a few updates since the patch but this problem is still there.
Prior to the patch it worked fine.
Thanks.
I had the same problem, it's the "sticky targeting"-feature (something like that, can't check for the exact name atm) build in the WoW-client. I think it existed before 4.x but it somehow got activated after the patch. You can turn it off in the options of the game client.
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Unread 10-16-10, 05:05 AM  
Storm68
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Target Bar.

Hi,
The problem I'am still having since the patch is when I click on a target, mob/npc/anything, it stays in my target bar and wont disappear until I'am out of range of that target.
Before I could just click anywhere on my screen and the target box would disappear.
Is this a new setting I have to change or a bug?
Theres been a few updates since the patch but this problem is still there.
Prior to the patch it worked fine.
Thanks.
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Unread 10-16-10, 04:10 AM  
badness
A Kobold Labourer

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The inspect option on the unit frame is not working.
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Unread 10-16-10, 03:34 AM  
Lumia
A Kobold Labourer

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Hi,

(Not sure if this has already been posted - if it has then I apologise and please disregard this post.)

I have Target/Combat opacity enabled, set to 0% opacity for No Target/No Combat. It appears to work fine when first enabled, however after a while (minute or so) the player portrait re-appears, with no border or background - just the character portrait. Disabling and re-enabling the Target/Combat opacity appears to fix it, however the portrait reappears again after a while.

Apologies if a fix for this is already in the works. Great addon by the way, far superior to other unit frames out at the moment
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Unread 10-16-10, 12:26 AM  
Dreydon
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Didn't fix it. Getting the same error I posted below over and over. Raid hp isn't showing up at all, regardless of which one I set it to. Also this:

106x StufRaid-4.0.002\raid.lua:201: attempt to call method 'SetValue' (a nil value)
StufRaid-4.0.002\core.lua:71: in function <StufRaid\core.lua:70>

Locals:
this = StufRaid {
0 = <userdata>
offlinetext = "D/C"
whitecolor = <table> {}
AddEvent = <function> @ StufRaid\core.lua:192:
CreateAura = <function> @ StufRaid\core.lua:1081:
GetOptionsTable = <function> @ StufRaid_Options\options.lua:1514:
debuff_funcs = <table> {}
numfont = "SharedMedia\fonts\qlassikbold.ttf"
UpdateAlerts = <function> @ StufRaid\core.lua:652:
raidrole = <unnamed> {}
backdrop = <table> {}
deadtext = "D"
RemoveEvent = <function> @ StufRaid\core.lua:215:
invehicle = <table> {}
colormethods = <table> {}
genfuncs = <table> {}
AddInitFunction = <function> @ StufRaid\core.lua:368:
LoadDefaults = <function> @ StufRaid_Options\options.lua:64:
nofunc = <function> @ StufRaid\core.lua:55:
texture = "SharedMedia\statusbar\tap4"
UpdateSettings = <function> @ StufRaid\core.lua:428:
GrowthBreakdown = <function> @ StufRaid\core.lua:885:
aggrofuncs = <table> {}
CreateIcon = <function> @ StufRaid\core.lua:1052:
border = "Stuf\media\squareline.tga"
UpdateAura = <function> @ StufRaid\core.lua:716:
namefont = "SharedMedia\fonts\qlassikbold.ttf"
MakeMover = <function> @ StufRaid\core.lua:962:
OpenOptions = <function> @ StufRaid_Options\options.lua:1521:
vehicleowner = <table> {}
raidpet = <unnamed> {}
raid = <unnamed> {}
SetupGroup = <function> @ StufRaid\core.lua:1285:
CreateUnitBase = <function> @ StufRaid\core.lua:1237:
CreateBar = <function> @ StufRaid\core.lua:979:
buff_funcs = <table> {}
s40 = "Healing Touch"
targetfuncs = <table> {}
raidfuncs = <table> {}
CheckReady = <function> @ StufRaid\core.lua:644:
events = <table> {}
inits = <table> {}
RunInitFunction = <function> @ StufRaid\core.lua:379:
CreateText = <function> @ StufRaid\core.lua:1176:
aggroed = <table> {}
ghosttext = "G"
}
event = "UNIT_HEALTH"
events = <table> {
RAID_TARGET_UPDATE = <function> @ StufRaid\raid.lua:240:
UNIT_MANA = <function> @ StufRaid\raid.lua:208:
ADDON_LOADED = <function> @ StufRaid\core.lua:55:
READY_CHECK_FINISHED = <function> @ StufRaid\raid.lua:286:
UNIT_DISPLAYPOWER = <function> @ StufRaid\raid.lua:222:
UNIT_ENTERED_VEHICLE = <function> @ StufRaid\core.lua:202:
UNIT_MAXMANA = <function> @ StufRaid\raid.lua:208:
UNIT_AURA = <function> @ StufRaid\raid.lua:264:
READY_CHECK = <function> @ StufRaid\raid.lua:280:
UNIT_HEALTH = <function> @ StufRaid\raid.lua:186:
READY_CHECK_CONFIRM = <function> @ StufRaid\raid.lua:280:
PLAYER_REGEN_ENABLED = <function> @ StufRaid\core.lua:330:
RAID_ROSTER_UPDATE = <function> @ StufRaid\core.lua:330:
UNIT_MAXHEALTH = <function> @ StufRaid\raid.lua:186:
UNIT_EXITED_VEHICLE = <function> @ StufRaid\core.lua:202:
PLAYER_TARGET_CHANGED = <function> @ StufRaid\core.lua:336:
}

---
Last edited by Dreydon : 10-16-10 at 03:03 AM.
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Unread 10-15-10, 11:37 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Dreydon
Actually, getting hella errors with stufraid in this isle of conquest. So much so that bugsack stopped grabbing them.
Try changing your raid hp text format. I believe the errors are a result of the "no K" option being removed, and I forgot to handle that change better.
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Unread 10-15-10, 11:15 PM  
Dreydon
A Kobold Labourer

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Actually, getting hella errors with stufraid in this isle of conquest. So much so that bugsack stopped grabbing them.
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Unread 10-15-10, 11:11 PM  
Dreydon
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1x StufRaid-4.0.002\raid.lua:201: attempt to call method 'SetValue' (a nil value)
StufRaid-4.0.002\raid.lua:331: in function <StufRaid\raid.lua:315>
StufRaid-4.0.002\raid.lua:379: in function <StufRaid\raid.lua:374>
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureGroupHeaders.lua:198: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>:
Interface\FrameXML\SecureGroupHeaders.lua:453: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureGroupHeaders.lua:48: in function <Interface\FrameXML\SecureGroupHeaders.lua:46>:

Locals:
u = "raid11"
uf = StufRaidHeader3UnitButton5 {
0 = <userdata>
activeunit = "raid11"
buff = <unnamed> {}
class = "Warrior"
hpbarbar = <unnamed> {}
anchor = <unnamed> {}
bg = <unnamed> {}
mpbarbar = <unnamed> {}
layout = <table> {}
mpbar = <unnamed> {}
nametext = <unnamed> {}
raidicon = <unnamed> {}
mptexttext = <unnamed> {}
hpbar = <unnamed> {}
border = <unnamed> {}
unit = "raid11"
debuff = <unnamed> {}
CLASS = "WARRIOR"
uname = "Grimriperr"
dbver = 1
tty = 40
mouseborder = <unnamed> {}
hptext = <unnamed> {}
mptext = <unnamed> {}
nametexttext = <unnamed> {}
maxhp = 34601
frachp = 1
powertype = 1
ttanchor = "TOPLEFT"
leadericon = <unnamed> {}
hptexttext = <unnamed> {}
alert = <unnamed> {}
ttx = -59
}
name = "Grimriperr"
vu = "raid11"
units = <table> {
raid14 = StufRaidHeader3UnitButton2 {}
raid13 = StufRaidHeader3UnitButton3 {}
raid12 = StufRaidHeader3UnitButton4 {}
raid6 = StufRaidHeader2UnitButton5 {}
raid7 = StufRaidHeader2UnitButton4 {}
raid5 = StufRaidHeader1UnitButton1 {}
raid4 = StufRaidHeader1UnitButton2 {}
raid8 = StufRaidHeader2UnitButton3 {}
raid3 = StufRaidHeader1UnitButton3 {}
raid1 = StufRaidHeader1UnitButton5 {}
raid10 = StufRaidHeader2UnitButton1 {}
raid11 = StufRaidHeader3UnitButton5 {}
raid9 = StufRaidHeader2UnitButton2 {}
raid2 = StufRaidHeader1UnitButton4 {}
raid15 = StufRaidHeader3UnitButton1 {}
}
UnitName = <function> defined =[C]:-1
invehicle = <table> {
}
vehicleowner = <table> {
}
updatepet = <function> @ StufRaid\raid.lua:306:
UnitClass = <function> defined =[C]:-1
charlimit = 4
bordc = <table> {
a = 0
b = 0
g = 0
r = 0
}
UpdatePowerType = <function> @ StufRaid\raid.lua:222:
UpdateHealth = <function> @ StufRaid\raid.lua:186:
UpdateRaidAura = <function> @ StufRaid\raid.lua:264:
UpdateRaidTarget = <function> @ StufRaid\raid.lua:240:
aggroed = <table> {
}
aggroc = <table> {
a = 0.9
b = 0
g = 0
r = 1
}

---
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Unread 10-15-10, 10:23 PM  
lilgulps
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BLizzard raid frames

Edit: Is there a way to hide the blizzard options menu for raid, like not to have the little thing u can click to slide out options on the side of ur screen

I found the code for this if you want to add it to your mod
Or make an option to hide it built into your config menu

Code:
CompactRaidFrameManager:UnregisterAllEvents()
CompactRaidFrameManager:Hide()
CompactRaidFrameContainer:UnregisterAllEvents()
CompactRaidFrameContainer:Hide()
Last edited by lilgulps : 10-15-10 at 10:37 PM.
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Unread 10-15-10, 09:10 PM  
totalpackage
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Okay, I think I got it to at least working condition. I will make sure to go through the comments to fix most everything else soon. Keep the reports coming in.

I'm not sure about VisualHeal since the library hasn't been updated for 4.0 yet.
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Unread 10-15-10, 06:35 PM  
Gaddor
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Getting a LUA error with the "4.0.002" version with Stuf_VisualHeal :

---

1x LibHealComm-4.0-65:1256: table index is nil
LibHealComm-4.0-65:2668: in function `OnInitialize'
LibHealComm-4.0-65:2766: in function `?'
LibHealComm-4.0-65:2745: in function <...\Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2744>

Locals:
self = <table> {
TargetLastTarget = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2454:
GetHealModifier = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:360:
bucketFrame = <unnamed> {}
TargetLastFriend = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2450:
compressGUID = <table> {}
UNIT_SPELLCAST_CHANNEL_START = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2307:
GetNextHealAmount = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:383:
ALL_HEALS = 23
GLYPH_ADDED = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1703:
fixedAverage = true
averageHeal = <table> {}
UseAction = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2459:
itemSetsData = <table> {}
currentModifiers = <table> {}
aurasUpdated = true
GLYPH_REMOVED = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1703:
GetCasterHealAmount = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:507:
fixedCompress = true
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2369:
BOMB_HEALS = 16
callbacks = <table> {}
GLYPH_UPDATED = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1703:
removeRecordList = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:261:
getRecord = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:224:
GlyphsUpdated = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1703:
Target = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2413:
GetOthersHealAmount = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:496:
UNIT_AURA = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1628:
tableCache = <table> {}
GetPlayerHealingMod = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:355:
UPDATE_MOUSEOVER_UNIT = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2391:
ZONE_CHANGED_NEW_AREA = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1607:
healingModifiers = <table> {}
hotMonitor = <unnamed> {}
spellData = <table> {}
guidToUnit = <table> {}
CastSpell = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2459:
DeleteTable = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:110:
averageHealMT = <table> {}
TargetUnit = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2413:
OnInitialize = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2658:
PLAYER_ENTERING_WORLD = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:1602:
equippedSetCache = <table> {}
rankNumbers = <table> {}
talentData = <table> {}
activePets = <table> {}
UNIT_PET = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2563:
RAID_ROSTER_UPDATE = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2620:
CastSpellByID = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2459:
CHANNEL_HEALS = 2
PLAYER_LOGIN = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2757:
eventFrame = <unnamed> {}
CHAT_MSG_ADDON = <function> @ Stuf_VisualHeal\LibHealComm-4.0\LibHealComm-4.0.lua:2018:
UNIT_SPELLCAST_SUCCEEDED = <function> defined @Stuf_VisualHeal\LibHealComm
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Unread 10-15-10, 05:58 PM  
Dreydon
A Kobold Labourer

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How do I hide/get rid of this eclipse bar?

Edit: It vanished when I relogged. Nvm!
Last edited by Dreydon : 10-15-10 at 06:01 PM.
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Unread 10-15-10, 11:55 AM  
lilgulps
A Theradrim Guardian
 
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easy boyos

Let him fix all the other stuff before requesting new features :P
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Unread 10-15-10, 11:40 AM  
Revynn
A Kobold Labourer

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Found a small bug when setting up my frames last night, the Player 3D portrait isn't fading out on leaving combat properly. Everything else fades out as it should, but I'm left with a background-less player portrait hanging out in space until I select and deselect a target.

Nothing game breaking, but a mild annoyance.
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Unread 10-15-10, 06:12 AM  
antisocialink
A Kobold Labourer

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Buff / debuff / aura icons don't seem to be recognized by Button Facade.
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