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Updated: 12-15-13 11:41 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Created:unknown
Downloads:123,389
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5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


Post A Reply Comment Options
Unread 09-11-10, 09:41 AM  
Apakal
A Kobold Labourer

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Re: Re: Re: Target String

Originally posted by totalpackage
It seems like you're making full health too important. Making features based on that is not what I want to add.
That's unfortunate. Myself and a few other people I talk to on various UI forums (I'm sure there's more) would very much like the option to control player frame transparency while injured (not at full health + out of combat).

Its an incredibly useful feature while questing/grinding mobs/PvP'ing etc. that you might be underestimating.
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Unread 09-08-10, 08:36 AM  
Southy
A Kobold Labourer

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Is it possible to add a border to castbar icon? I could be just blind but can't find the option.

Thanks!
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Unread 09-06-10, 09:01 PM  
Charles83
A Kobold Labourer

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status update

Hello. If someone in my party goes afk, offline, etc and im out of range like in another zone the status doesn't update. im using [maxhp_ifnot:afk][solid_if_afk:afk].

I have also tried a new text with [solid_if_afk:afk] only and with an backdrop. but that also doesnt update if im not in range.
My question is if it's supposed to be like that?
Last edited by Charles83 : 09-06-10 at 09:04 PM.
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Unread 09-06-10, 03:21 PM  
Splondir
A Murloc Raider
 
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Can the configuration for the shaman totem bars be expanded? It would be great if you could individually move each element's bar, like you can for circular combo points. In addition, the ability to set bar colors, icon placement (including hiding the icons) and vertical bars would help.
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Unread 09-05-10, 02:11 PM  
Denalian
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Cataclysm beta

Stuf has a few bugs on the Cataclysm beta (which I fully understand and expect).

- Power doesn't display properly on the player frame. Stays at 100% always.
- The frames won't display when you login unless you pop up the config and display the "test" frames.

Other than that they work fine.
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Unread 09-05-10, 12:27 PM  
totalpackage
A Fallenroot Satyr
 
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Re: Re: Target String

Originally posted by badness
I play on 1280x1024 and i have my target frame cast bar icon with the lenght and width both set to "0" but it is still huge, could it be because of my resolution or can i make it smaller somehow?
It's not really 0. If there is not set value, zero is shown; but I think default is 12. Change it to 1 or completely hide it.

Originally posted by MaienM
...1. Letting a bar (health, power, etc) fade when out of combat+full.
2. Letting the player frame fade when out of combat+at full health/power.
Those are the only features I miss in stuf, aside from this it is an awesome addon. Thanks for making this, and keep up the good work!
1. No, but I plan to add an option to make the bar empty if HP is full, for example. 2. It seems like you're making full health too important. Making features based on that is not what I want to add.

Originally posted by Danior
...Is there a way to hide Player frame when you are in a raid?
No.

Originally posted by kbc8090
Just to set my mind at ease, do you have any plans to update these for Cataclysm?
It's like the only thing I can do now. Stuf mostly works already. I just need to add some major stuff like the new shard counters, bar options, etc.

Originally posted by zfsted
Absolutely love these UFs. I only wish there was an option to have the buffs and castbar push from the DEBUFFS (more like the default blizz frames), instead of the debuffs and castbar pushing from the buffs.
The push feature was copied from Blizzard's frames, except for the order of the castbar. Blizzard is buffs -> debuffs -> castbar. Stuf is castbar -> buffs -> debuffs.

Originally posted by penpen002
After seeing the article over at Wow.com ... I'm going to try this out!
Really? I mainly see other UFs featured over there.
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Unread 09-04-10, 09:17 AM  
penpen002
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After seeing the article over at Wow.com ... I'm going to try this out!
Last edited by penpen002 : 09-04-10 at 09:20 AM.
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Unread 09-04-10, 02:20 AM  
zfsted
A Kobold Labourer

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Absolutely love these UFs. I only wish there was an option to have the buffs and castbar push from the DEBUFFS (more like the default blizz frames), instead of the debuffs and castbar pushing from the buffs.
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Unread 09-03-10, 08:22 PM  
kbc8090
A Murloc Raider

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Just to set my mind at ease, do you have any plans to update these for Cataclysm?
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Unread 09-03-10, 06:56 PM  
Danior
An Aku'mai Servant

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Still hoping someone can answer my target string question down a couple of posts, but I have another question. Is there a way to hide Player frame when you are in a raid?
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Unread 09-03-10, 09:13 AM  
Sec
A Cyclonian
 
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Originally posted by Sec
Hi there, I found the following code in a previous Stuf comment page:

Code:
function(unit, cache, textframe) local name, realm = UnitName(unit) return name end
This code will show a player name, but the realm name will not follow. I've found this code useful for BGs and LFD.

I am wondering how I can add class coloring to that custom Lua?

I know that "cache" can be used with infotags, but "cache.class" will not work in the previously mentioned function because "class" is a colortag rather than infotag. From what I understand, a colortag has to go alongside an infotag. If I try "cache.class:name", no text is shown whatsoever.

Thanks for reading!
As a follow-up to this post, I was able to receive assistance and instruction. The code to utilize to attain this functionality is as follows:

Code:
function(unit)

	local colorTable = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS

	local colors = colorTable[select(2, UnitClass(unit))]

	return ('|cff%02x%02x%02x%s|r'):format(colors.r*255, colors.g*255, colors.b*255, UnitName(unit))

end
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Unread 09-02-10, 03:35 PM  
MaienM
A Kobold Labourer

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I'm working on my interface, and stuf is a great addition to it. However, I'm trying to keep the information displayed on-screen limited to a minimum at all times, especially out of combat/at full health, so I was wondering whether you would consider adding the following features:
1. Letting a bar (health, power, etc) fade when out of combat+full.
2. Letting the player frame fade when out of combat+at full health/power.
Those are the only features I miss in stuf, aside from this it is an awesome addon. Thanks for making this, and keep up the good work!
Last edited by MaienM : 09-05-10 at 02:50 AM.
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Unread 08-30-10, 08:48 AM  
badness
A Kobold Labourer

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Re: Target String

I play on 1280x1024 and i have my target frame cast bar icon with the lenght and width both set to "0" but it is still huge, could it be because of my resolution or can i make it smaller somehow?
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Unread 08-26-10, 04:20 PM  
Danior
An Aku'mai Servant

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Target String

Was wondering if there was a way to modify the target string of the Party so that if they are targetting me it would display ** YOU ** or if they were targetting my target it would show ** YOUR TARGET **.

Normally I would think I could use a UnitIsUnit or UnitName function to see if it either matched, but I wasn't able to follow the code well enough to determine what the first variable for UnitIsUnit might be. That is normally:
Code:
UnitIsUnit("Party2target", "target")
would return true if my second party member was targetting my target. Anyone savy enough to point me in the right direction on this?

D-
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Unread 08-24-10, 05:37 PM  
totalpackage
A Fallenroot Satyr
 
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Re: Debuffs Positioning

Originally posted by Teek5449
...In StufRaid: Under Raid > Health Text > Number Format - If I choose "Loss Value with no 'K'" an error occurs preventing further configuration...
That option is no longer valid since you can make the abbreviation of thousand or million to whatever you want. I just forgot to take it out.

Originally posted by myrroddin
...Is there a way to turn on the Reputation bar for the Player frame? This has got to be asked previously, but I can't see a search option...
There are no rep or exp bars.

Originally posted by Sec
...I know that "cache" can be used with infotags, but "cache.class" will not work in the previously mentioned function because "class" is a colortag rather than infotag. From what I understand, a colortag has to go alongside an infotag. If I try "cache.class:name", no text is shown whatsoever...
In custom Lua, color is not part of the cache. "cache.class" does work. There is a way to retrieve the color methods used by Stuf, but again, I leave that for the advanced users to figure out.

Originally posted by Sithas
...How do I change the texture of the rune bars? If you could tell me where in the code to do that I would appreciate it alot...
Rune bars uses the statusbar texture set in the global options.

Originally posted by XoL
...Dude i got a question, is it possible to enable square buff style on raid frames like on normal frames ?...
Nope. StufRaid was designed to be fast and lagfree (and optional).

Originally posted by Savant666
...Is it possible to have Raid Frames showing at all times like you can with Grid or is this included under not 'showing raid instead of party frames while in a party'...
Read "Features Lacking" on the description page.

Originally posted by Led ++
...Hej Total, got a perhaps stupid question to ask. On my target frame I use 4 buffs and 6 debuffs but I want them to show in the same place....
Umm, you want them to show in the same spot, but not overlapping? you want them to act like they're in the same group of icons? Stuf cannot do that.

Originally posted by elviento
...So, Ive been struggling with de debuffs icons for soime days and now decided to ask before my head blows...
You get a little warning near the buff/debuff x/y positioning options. Please tell me you see it. Hint: read the comment below yours.
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