(497 Kb)
Updated: 12-15-13 11:41 PM
File Info
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.

Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character

Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter


Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)

Archived Files (14)
File Name
12-15-13 05:45 PM
09-20-13 10:30 PM
06-05-13 09:29 PM
03-10-13 05:03 PM
12-08-12 08:27 AM
09-30-12 06:17 PM
09-24-12 08:11 PM
11-29-11 11:54 PM
06-29-11 08:11 PM
04-26-11 06:27 PM
02-10-11 04:57 PM
06-22-10 04:35 PM
11-06-09 03:59 AM
07-31-09 05:50 AM

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Unread 06-14-13, 09:23 AM  
A Kobold Labourer

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I'm not sure if I have misunderstood something, but this addon is not disabling the standard Blizzard raid frames ?
Is this correct or is there something I should do to remove it ?
Whenever I'm in a raid I have 2 raid frames showing up. Both this and standard Blizzard.
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Unread 06-13-13, 05:34 AM  
A Kobold Labourer
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LOVE LOVE LOVE to see the addon updated! Haven't installed yet (seconds away) but I would like to ask that the front page of this addon be updated. It still points to information related to 3.3!
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Unread 06-12-13, 02:27 AM  
A Defias Bandit

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color castbar by class


Is there an option to color the castbar by class?
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Unread 06-09-13, 06:49 PM  
A Kobold Labourer

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How to make Raid frames look like Party Frames?

Here's a link to my UI. I love it, STUF makes it beautiful. But when I raid, I'm stuck using SUF, which.. makes it not so nice. And having 2 unitframe addons is kind of asinine

That said, is there a way to make STUF Raid Frames look just like my party raid frames? I tried all the options, and nothing works. Can't get borders, and transparency doesn't work either (different options in place)

Anyone have ideas?
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Unread 05-28-13, 01:00 AM  
A Kobold Labourer

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Any chance of adding LFG Role Icons to the Raid module? I'd just as soon not run a separate addon for that frame, and can't for the life of me figure out how to modify the lua to add that functionality.
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Unread 05-24-13, 09:18 AM  
A Deviate Faerie Dragon

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After minipatch on 5/25 - STUF does not load and I get this error. I am not using STUF Raid frames (use grid for that, but only because I havent had time time configure STUF raid)

EDIT: I REM (--) out the call to CompactRaidFrameManager in lines 230-234 and unit frames came back, but '/stuf' does not work and there is no options in interface.

2x Stuf-5.2.001\core.lua:230: attempt to index global "CompactRaidFrameManager" (a nil value)
Stuf-5.2.001\core.lua:230: in function "?"
Stuf-5.2.001\core.lua:109: in function <Stuf\core.lua:108>

this = Stuf {
 0 = <userdata>
 RefreshUnit = <func> @Stuf\core.lua:794
 whitecolor = <table> {}
 AddEvent = <func> @Stuf\core.lua:378
 nofunc = <func> @Stuf\core.lua:51
 statusbar = "Addons\Skada\statusbar\Outline"
 GroupUpdate = <func> @Stuf\core.lua:1058
 mainunits2 = <table> {}
 AddColorMethod = <func> @Stuf\core.lua:696
 UpdateGuild = <func> @Stuf\core.lua:762
 vunit = "player"
 numraid = 0
 GetColorFromMethod = <func> @Stuf\core.lua:701
 font = "MikScrollingBattleText\Fonts\neuropol.ttf"
 RemoveEvent = <func> @Stuf\core.lua:403
 GameTooltipOnLeave = <func> @Stuf\core.lua:50
 colormethods = <table> {}
 RegisterElementRefresh = <func> @Stuf\core.lua:517
 hidecolor = <table> {}
 mainunits1 = <table> {}
 unitcopy = <table> {}
 UpdateElementLook = <func> @Stuf\core.lua:459
 GrowthBreakdown = <func> @Stuf\aura.lua:24
 UpdateBaseLook = <func> @Stuf\core.lua:1193
 cls = "Mage"
 border = "\\Textures\border.tga"
 ApplyPush = <func> @Stuf\aura.lua:312
 dbg = <table> {}
 SetConfigMode = <func> @Stuf\core.lua:439
 specialchars = <table> {}
 GetTexCoordOptions = <func> @Stuf\core.lua:746
 conditions = <table> {}
 CreateUnitFrame = <func> @Stuf\core.lua:1307
 CreateBase = <func> @Stuf\core.lua:1227
 supportspell = "Remove Curse"
 CreateArena = <func> @Stuf\core.lua:1146
 units = <table> {}
 GetMedia = <func> @Stuf\core.lua:559
 CreateParty = <func> @Stuf\core.lua:1094
 modules = <table> {}
 EnableAggro = <func> @Stuf\core.lua:1005
 AddBuilder = <func> @Stuf\core.lua:424
 DefaultCastBar = <func> @Stuf\core.lua:528
 UpdateTextLook = <func> @Stuf\core.lua:578
event = "PLAYER_LOGIN"
events = <table> {
 ADDON_LOADED = <func> @Stuf\core.lua:51
 UNIT_POWER = <func> @Stuf\core.lua:947
 PLAYER_LOGIN = <func> @Stuf\core.lua:117
 UNIT_MAXPOWER = <func> @Stuf\core.lua:947
 GROUP_ROSTER_UPDATE = <func> @Stuf\core.lua:1058
 UNIT_CLASSIFICATION_CHANGED = <func> @Stuf\core.lua:794
 UNIT_PET = <func> @Stuf\core.lua:844
 PLAYER_FLAGS_CHANGED = <func> @Stuf\core.lua:856
 UNIT_MAXHEALTH = <func> @Stuf\core.lua:905
 PLAYER_TARGET_CHANGED = <func> @Stuf\core.lua:830
 UNIT_LEVEL = <func> @Stuf\core.lua:794
 UNIT_DISPLAYPOWER = <func> @Stuf\core.lua:974
 UNIT_FACTION = <func> @Stuf\core.lua:856
 UNIT_HEALTH = <func> @Stuf\core.lua:905
 UNIT_FLAGS = <func> @Stuf\core.lua:856
 UNIT_AURA = <func> @Stuf\aura.lua:361
 PLAYER_FOCUS_CHANGED = <func> @Stuf\core.lua:838
 UNIT_ENTERED_VEHICLE = <func> @Stuf\core.lua:990
 UNIT_EXITED_VEHICLE = <func> @Stuf\core.lua:999
 UNIT_MODEL_CHANGED = <func> @Stuf\core.lua:856
Last edited by wolftech : 05-24-13 at 09:31 AM.
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Unread 05-16-13, 11:09 PM  
A Defias Bandit

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Does STuf still support masque/button facade ?
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Unread 05-13-13, 04:22 AM  
A Kobold Labourer

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Originally Posted by Kendian
Is there any way to have the hp/mp numbers rounded? Instead of 135.5k it would be 135k? Great add on in any case, would no be without it~
I would very much like to know how to do this also. The default behaviour doesnt make any sense tbh. It doesnt show decimals at lower levels, where it actually might have some sort of impact, but it shows at higher levels where it doesnt matter.

Ps. Talking about player hps mostly ie 100k increments. Dont know how this would affect boss healthes etc.
Last edited by Conditioned : 05-13-13 at 04:36 AM.
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Unread 05-07-13, 07:32 AM  
A Defias Bandit

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Hello, I've been using Stuf for a long time

but this time I wanted to try something different, but I don't know how to set it up...

Is it possible to set the Player Power Bar the same as Health Bar? ( put it simply , two Health bars because I wanted to have another Healthbar which mirror itself for aesthetic purposes)

I tried to look into the lua file, but couldn't figure how to get it done.

Thanks in advance
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Unread 05-06-13, 07:26 AM  
A Deviate Faerie Dragon

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Somehow when the castbar is activated on my Target the buffs are moving to the right until the target casted the spell and the bar cast bar dissapears.
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Unread 04-29-13, 10:02 AM  
A Fallenroot Satyr
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Most anything text-related is possible but mostly thru advanced Lua texts. If one is picky like I am, one would figure out how to use it
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Unread 04-12-13, 06:57 PM  
A Molten Giant
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Is there any way to have the hp/mp numbers rounded? Instead of 135.5k it would be 135k? Great add on in any case, would no be without it~
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Unread 03-30-13, 06:41 PM  
A Kobold Labourer

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An "use blizzard default" option is missing for each bar.. :'(

I wan't to use default groups and raids system and "Stuf" for me, my target and my focus
But there is no option for that.. so sad >,<
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Unread 03-22-13, 12:05 PM  
A Deviate Faerie Dragon

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Originally Posted by Rusken

	local name = UnitName(unit) or unit
	name = name:gsub('(%S+) ',function(t) return t:sub(1,1)..'.' end)
	return name
Will this work for the Boss Frame?
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Unread 03-20-13, 02:59 AM  
Olivier Mayeres
A Kobold Labourer

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Anticipation charges support

Is it possible to add Anticipation charges in Combo-Frame?
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