Category: Unit Mods
Addon Information
Works with 3.2
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Author:
Version:
3.2.007
Date:
11-06-2009 04:59 AM
Size:
460.12 Kb
Downloads:
47,627
Favorites:
375
MD5:
Pictures
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In process of making a HUD and various Stuf users' WIP
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Stuf with options
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StufRaid default layout
Stuf Unit Frames   Popular! (More than 5000 hits)
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.

Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Stuf_VisualHeal (you need to delete old Stuf_IncomingHeals)
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_VisualHeal - LibHealComm-4.0 support for incoming heals for Stuf and/or StufRaid (disabled by default)
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.

  Change Log - Stuf Unit Frames
3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

3.1.016 07/24/2009:
- fix frame border color not updating correctly
- now all 2D portraits will be cropped if height is different from width
- updated libraries

3.1.015 07/16/2009:
- several performance tweaks
- added dropdown menu to arena main units
- switched totem bar order to match the order shown in 3.2 multi cast buttons
- fixed 2D portraits occasionally disappearing
- fixed spacing settings in StufRaid

3.1.014a 07/05/2009 - fix right-click menu from showing offscreen (only update if you experienced this)

3.1.014 07/02/2009:
- should be compatible with the current 3.2 PTR build
- applied dropdown menu hack to make "Set Focus" work, thanks to Xinhuan
- fix bug causing portraits to sometimes not update on shapeshifting
- 2D zoomed portraits will now keep ratio if width and height are different
- reduced jittering caused by 3D portraits on special units
- fix rare bug that occurs when main tank units are created while in combat

3.1.013a 06/21/2009 - fix 'global' nil error in StufRaid_Options (only need to update if you get that error)

3.1.013 06/18/2009:
- added custom Lua text support for SetFormattedText
- fix rare bug when hpthreshold uses power values to compute color
- removed unnecessary local 'self' from several files

3.1.012a 06/15/2009 - fix Stuf_VisualHeal not working when Stuf or StufRaid is missing (only need to update if you use VH and disabled Stuf or StufRaid)

3.1.012 06/14/2009:
- added "Show Only Mine" option to buffs and debuffs group
- added missing "Pie Only on Mine" option for debuffs group
- added out-of-range fading (does not work along with target/combat opacity)
- removed AddCondition and AddChar functions; add table reference instead
- fix nil error in Stuf_VisualHeal

3.1.011 06/10/2009:
- added option to change unknown level text
- added condition 'boss' which returns true if unit is classified as a boss
- added option to zoom/square 2D portraits

3.1.010 06/02/2009:
- fixed oor logic when dealing with party members that aren't visible
- removed some unnecessary cache updating
- only check for ready status if a check was given
- added condition 'ingroup' which returns true if a unit is in your group
- probably fixed threat bar showing up on players
- another text processing speed up
- Stuf_VisualHeal no longer throws an error when StufRaid role frames are disabled

3.1.009 05/29/2009:
- fix threat bar not properly updating
- added description about StufRaid positioning

3.1.008 05/26/2009 - Stuf_VisualHeal

3.1.007 05/22/2009:
- default rune frames will no longer be disabled if Stuf's are disabled
- add some in-game hints

3.1.006 05/19/2009:
- added ButtonFacade support for aura icons (should be listed under "Aura Icon Style")
- added option to use custom Lua code for text patterns
- StufRaid> added option to sort by name

3.1.005a 05/09/2009 - Stuf_Range now compatible with save per character option; only need to update if you use Stuf_Range and enabled save per character

3.1.005 05/08/2009:
- added arena frame support (including arena pets and targets)
- many changes made to variables; back up saved variables to be safe
- focus target and ToT target each have their own settings (no longer copied from pet target)
- added option to save variables per character
- if saving per character, show option to copy settings to next character login
- added option to show pie or show time text only for your own buffs/debuffs
- added conditions for low health and low mana (hp10, hp20, hp35, hp99, mp15, mp99)
- added condition 'manapower', which will return true if power type is mana
- fix Stuf's own checkbox for hiding party in raid to work when "Okay" is clicked
- use default global strings for several phrases
- StufRaid> also added in-game method to save variables per character
- no longer use split version numbers

3.1.004/004 04/30/2009:
- added option to show party in arena when party is hidden in raid (not thoroughly tested)
- duplicated Blizzard's checkbox for "Hide Party Interface in Raid"
- removed all flash effects from timer elements
- removed the option to flip 2D portraits since its purpose was a lie
- removed Stuf_IncomingHeals; no one used it or no one liked it
- StufRaid> added option to hide raid when in arena
- StufRaid> added option to show cooldown pies on aura icons

3.1.003/002 04/28/2009:
- readded option to hide OmniCC cooldown
- added option to horizontally flip the 2D portraits
- replace the word "Solid" with "Custom" to match color method choice

3.1.002/002 04/24/2009:
- added infotag "titlename" that shows unit name with title
- fixed percentages showing 1% when it should be 0%
- added option to show circular class icon and option to horizontally flip
- another optimization update to pattern text methods
- use strmatch instead of strfind since strmatch seems to be faster
- cleaned up casting code
- made the pattern tag help frame a bit more compact
- adjusted range of font size and frame level
- update LibHealComm-3.0 to latest version
- update Ace3 libraries to latest version
- StufRaid> attempt to refresh cache when roster updates

3.1.001/001 04/14/2009:
- updated for 3.1
- since 3.1 is live, targeting a unit in a vehicle will target that vehicle
- debuffs cause by vehicle is now shown as player's
- option to show pet debuffs as player's is now configurable in Aura Timers
- improved performance when dealing with unknown health/power values
- made borders tighter with the background
- possibly fixed temporary weapon enchant text timer bugs and optimized its performance
- in options, added a button that gives a base player buff/debuff layout
- removed option to hide OmniCC since the option didn't work and is redundant
- improved casting bars; nobody told me it sucked
- made player casting bar usable if one decides to use it as their main (what I just did)
- added casting bar time text format options
- improved casting bar performance
- in options, added a button that gives user a base player casting bar layout
- StufRaid> since 3.1 is live, targeting a unit in a vehicle will target that vehicle
- StufRaid> improved performance when dealing with unknown health/power values
- StufRaid> fixed bugs when pet is unknown when a unit enters a vehicle
- StufRaid> added ready check support to role frames
- StufRaid> moved WSG debuffs to debuffs in default alert filter variables
- updated libraries

...

Stuf 3.0.001:
- brand new replace to StellarUF
  Optional Files - Stuf Unit Frames
Sorry, there are currently no optional files available.
  Archived Versions - Stuf Unit Frames
File Name
Version
Size
Author
Date
3.2.006
446kB
totalpackage
10-30-2009 05:26 AM
3.2.005
432kB
totalpackage
09-23-2009 10:34 AM
3.2.004a
432kB
totalpackage
09-13-2009 07:13 AM
3.1.017
428kB
totalpackage
07-31-2009 07:50 AM
  Comments - Stuf Unit Frames
Post A Reply Comment Options
Old 01-04-2009, 01:40 AM  
zadd
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
* pet target option

Interface\AddOns\Stuf\icons.lua:40: attempt to index local 'uf' (a nil value)
Count: 2

Call Stack:
(tail call): ?
Interface\AddOns\Stuf\icons.lua:40: in function `b'
Interface\AddOns\Stuf\core.lua:697: in function `UpdateElementLook'
Interface\AddOns\Stuf_Options\options.lua:861: in function <Interface\AddOns\Stuf_Options\options.lua:834>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:782: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:601>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:267: in function `Fire'
...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:51: in function <...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:47>
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Old 01-04-2009, 01:27 AM  
totalpackage
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 10
File comments: 538
Uploads: 1
Quote:
Originally posted by eloora
When you are targetting a unit (or your target is, etc.) that has no race data, the display in the unit frame is something like "Not Specified" or "Not Available", which is longer than any actual race type and can jumble/overlap other text areas in the frame. Would it be possible to change what it says when it can't tell the race, to something like "N/A" or "None"?
Players should always have a specified race while NPCs never have one. You should use creature type for NPCs. If NPC creature type is unknown or "Not Specified", it should show up as "Unknown". On a side note, players also have a creature type, and there is a difference. Try the following example:
Code:
[class_if_pc:race][class_if_npc:creaturetype]

Quote:
Originally posted by Qupe
Any possible way to add the ability to class color target frames but have them show reaction colors on friendly/neutral/hostile/enemy player?...
I don't know about mixing class coloring with reaction coloring since some of the colors are similar and can cause confusion or hesitation. You did find an error of mine. I didn't mean to color non-PVP players as friendly. I'll fix this in the next release.
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Old 01-03-2009, 06:58 PM  
Qupe
A Deviate Faerie Dragon
 
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File comments: 150
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Any possible way to add the ability to class color target frames but have them show reaction colors on friendly/neutral/hostile/enemy player?

So if you were targeting a friendly player (or enemy player if on PvE server or in sanctuary zones) the target color would be their class color but if you targeted an NPC or hostile player it would show their reaction color instead of class color.
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Old 01-03-2009, 04:17 PM  
eloora
A Fallenroot Satyr
 
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When you are targetting a unit (or your target is, etc.) that has no race data, the display in the unit frame is something like "Not Specified" or "Not Available", which is longer than any actual race type and can jumble/overlap other text areas in the frame. Would it be possible to change what it says when it can't tell the race, to something like "N/A" or "None"?
__________________
Evalina of Malfurion
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Old 01-03-2009, 02:43 PM  
duff1054
A Kobold Labourer

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File comments: 7
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Quote:
Originally posted by totalpackage
Please try again with the latest update (same version number).
thank you.

Perfect!!
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Old 01-03-2009, 02:22 PM  
totalpackage
A Deviate Faerie Dragon
 
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Quote:
Originally posted by duff1054
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1654: AceConfigRegistry-3.0:ValidateOptionsTable(): Stuf.args.global.args.reactioncolor.args[약간 우호적] - key name contained spaces (or control characters)...
Please try again with the latest update (same version number).
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Old 01-03-2009, 01:30 PM  
duff1054
A Kobold Labourer

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...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1654: AceConfigRegistry-3.0:ValidateOptionsTable(): Stuf.args.global.args.reactioncolor.args[약간 우호적] - key name contained spaces (or control characters)
Count: 3

Call Stack:
(tail call): ?
[C]: in function `error'
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:46: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:41>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:168: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:162>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:220: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:186>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:221: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:186>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:221: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:186>
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:252: in function `ValidateOptionsTable'
...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:298: in function `app'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1654: in function `Open'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1719: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1717>
(tail call): ?
...
[C]: in function `Show'
Interface\FrameXML\UIOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel'
Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick'
Interface\FrameXML\UIOptionsFrame.lua:477: in function `InterfaceOptionsFrame_OpenToCategory'
Interface\AddOns\Stuf_Options\options.lua:1599: in function `OpenOptions'
Interface\AddOns\Stuf\core.lua:77: in function <Interface\AddOns\Stuf\core.lua:72>
[C]: in function `SetParent'
Interface\FrameXML\UIOptionsFrame.lua:24: in function `InterfaceOptionsList_DisplayPanel'
Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick'
[string "*:OnClick"]:2: in function <[string "*:OnClick"]:1>
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Old 12-30-2008, 08:40 PM  
Qupe
A Deviate Faerie Dragon
 
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Player race doesn't appear on the target/party frames occasionally.
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Old 12-30-2008, 03:00 PM  
BlackZam
A Murloc Raider
Premium Member

Forum posts: 6
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Thanks for the updates.
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Old 12-30-2008, 12:55 PM  
totalpackage
A Deviate Faerie Dragon
 
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@ superorc - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"

@ cozmos
-I probably won't be able to reproduce that bug; it might be a server lag issue.
-I added the copy settings option in v3.0.006. It won't copy everything. For example, if you copy the pet settings to party, the loot/leader icons won't change cause the pet doesn't have them.
-Nice screen shot; I like to see others' preferences when using my mods. By the way, I see that you have another combo frame mod running. You can disable the one in Stuf's to reduce redundancy.

@ Malthus - I've implemented global font option in v3.0.006. Seems more reasonable now that I've seen it in action. Good suggestion.


Thanks everyone for the feedback.
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Old 12-30-2008, 09:02 AM  
superorc
A Kobold Labourer

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I was wondering if it was possible to get an option to hide the party frames when in a raid? I use Grid for raid frames and was just wondering if that option could be added.
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Old 12-29-2008, 09:15 AM  
cozmos
A Kobold Labourer

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hey I think I found a bug in the german client, dont know if this happens in the other languages too but, sometimes in pvp when u killed a player,
and target him after he respawns the addon displays the hitpoints the target had when he died before...

f.e. it shows -2658/17555 when u target him after he respawns.
but when u attack him again after the first hit it shows the correct hitpoints.

and an improvement I think would be an Option to "copy settings from" in each setting....

but anyway keep up the good work, rly like the UF

here is a screenshot from my settings with other addons (spent ALOT of time in it to^^)
http://home.arcor.de/cozmos/Uistat.jpg
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Old 12-29-2008, 08:20 AM  
Malthus
A Murloc Raider

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Re: Re: Re: Love this!

Quote:
Originally posted by Harwel
IMO this was good thinking. I use ABF for names etc, and Friz Quadrata TT for numbers.
It seems I could not explain well enough what I really meant... When I suggested to add some global options to certain settings, I didn't mean they should be restrictive and be removed from the frame-specific settings!

What I really meant was to add a global setting to certain parameters (such as font face) to kind of initialize some commons parameters in all frames. I for example use the Calibri font everywhere, and would welcome a global setting for this.

I think that even in your case, Harwel, it would be beneficial to "initialize" all text to Friz Quadrata TT, then change the font to ABF in case of names, you would spare setting a few font types.

But its just a very minor, not important suggestion, and I use StUF happily without it.

Quote:
Originally posted by totalpackage
I also tried to reduce the tedium by making most units copy each other's settings, which I thought many people would not like.
Well, I for one like it very much, I think it is an excellent idea. If one wants to customise everything, there are other unitframe addons for that.
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Old 12-27-2008, 08:43 PM  
Qupe
A Deviate Faerie Dragon
 
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Awesome, thanks!
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Old 12-27-2008, 08:21 PM  
totalpackage
A Deviate Faerie Dragon
 
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Quote:
Originally posted by Qupe
Ok, having an issue where combat text disappears after changing the font size.
The combat text frame must be large enough to fit the new font size; increasing the height will most likely fix this. I'll add a check to do this automatically in the next release.

@Harwel - Thanks!
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