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Category: Unit Mods
Change Log - Stuf Unit Frames
3.2.007 11/06/2009: - added support for 3.3 LFG role icons to player, target, and party - load class specific elements only when necessary - fix enemy units showing up as neutral when player is in vehicle - fix Target/Combat Opacity issues where units do not show up initially - hopefully fix all errors with leader/loot icons and group number when target frame is disabled - update several libraries 3.2.006 10/30/2009: - added support for 3.3 boss frames (not tested) - reduced initial load time and memory usage by not building elements for frames that are not in use - fix error that occurs when target is disabled but showing group numbers - added options to buff/debuff icons and totem timers to make them non-interactive - changed the word "Hide" to "Disable" in options - default font will now depend on the client's localization - Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3 3.2.005 09/23/2009: - added option to only show custom text on mouseover - fixed "Only on Mine" option for aura text timers - minor options tweak 3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error) 3.2.004 09/04/2009: - added smooth fading option for applicable bars - added ConfigMode support - fixed some rare nil errors 3.2.003 08/13/2009: - update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam - tweaked aggro detection code 3.2.002 08/04/2009 - fix loading issues on fresh variables 3.2.001 08/04/2009 - toc to 3.2 3.1.017 07/31/2009: - added option to show latency in player's casting bar - added vehicle icon to player and party, hidden by default - range fading will now fade on dead units - added option to hide the text frame if there is no text to display - added optional text frame argument to the Lua text function - updated LibHealComm-3.0 - removed old 3.1 checks - added option "Only Mine in Include Filter" to raid buff filter 3.1.016 07/24/2009: - fix frame border color not updating correctly - now all 2D portraits will be cropped if height is different from width - updated libraries 3.1.015 07/16/2009: - several performance tweaks - added dropdown menu to arena main units - switched totem bar order to match the order shown in 3.2 multi cast buttons - fixed 2D portraits occasionally disappearing - fixed spacing settings in StufRaid 3.1.014a 07/05/2009 - fix right-click menu from showing offscreen (only update if you experienced this) 3.1.014 07/02/2009: - should be compatible with the current 3.2 PTR build - applied dropdown menu hack to make "Set Focus" work, thanks to Xinhuan - fix bug causing portraits to sometimes not update on shapeshifting - 2D zoomed portraits will now keep ratio if width and height are different - reduced jittering caused by 3D portraits on special units - fix rare bug that occurs when main tank units are created while in combat 3.1.013a 06/21/2009 - fix 'global' nil error in StufRaid_Options (only need to update if you get that error) 3.1.013 06/18/2009: - added custom Lua text support for SetFormattedText - fix rare bug when hpthreshold uses power values to compute color - removed unnecessary local 'self' from several files 3.1.012a 06/15/2009 - fix Stuf_VisualHeal not working when Stuf or StufRaid is missing (only need to update if you use VH and disabled Stuf or StufRaid) 3.1.012 06/14/2009: - added "Show Only Mine" option to buffs and debuffs group - added missing "Pie Only on Mine" option for debuffs group - added out-of-range fading (does not work along with target/combat opacity) - removed AddCondition and AddChar functions; add table reference instead - fix nil error in Stuf_VisualHeal 3.1.011 06/10/2009: - added option to change unknown level text - added condition 'boss' which returns true if unit is classified as a boss - added option to zoom/square 2D portraits 3.1.010 06/02/2009: - fixed oor logic when dealing with party members that aren't visible - removed some unnecessary cache updating - only check for ready status if a check was given - added condition 'ingroup' which returns true if a unit is in your group - probably fixed threat bar showing up on players - another text processing speed up - Stuf_VisualHeal no longer throws an error when StufRaid role frames are disabled 3.1.009 05/29/2009: - fix threat bar not properly updating - added description about StufRaid positioning 3.1.008 05/26/2009 - Stuf_VisualHeal 3.1.007 05/22/2009: - default rune frames will no longer be disabled if Stuf's are disabled - add some in-game hints 3.1.006 05/19/2009: - added ButtonFacade support for aura icons (should be listed under "Aura Icon Style") - added option to use custom Lua code for text patterns - StufRaid> added option to sort by name 3.1.005a 05/09/2009 - Stuf_Range now compatible with save per character option; only need to update if you use Stuf_Range and enabled save per character 3.1.005 05/08/2009: - added arena frame support (including arena pets and targets) - many changes made to variables; back up saved variables to be safe - focus target and ToT target each have their own settings (no longer copied from pet target) - added option to save variables per character - if saving per character, show option to copy settings to next character login - added option to show pie or show time text only for your own buffs/debuffs - added conditions for low health and low mana (hp10, hp20, hp35, hp99, mp15, mp99) - added condition 'manapower', which will return true if power type is mana - fix Stuf's own checkbox for hiding party in raid to work when "Okay" is clicked - use default global strings for several phrases - StufRaid> also added in-game method to save variables per character - no longer use split version numbers 3.1.004/004 04/30/2009: - added option to show party in arena when party is hidden in raid (not thoroughly tested) - duplicated Blizzard's checkbox for "Hide Party Interface in Raid" - removed all flash effects from timer elements - removed the option to flip 2D portraits since its purpose was a lie - removed Stuf_IncomingHeals; no one used it or no one liked it - StufRaid> added option to hide raid when in arena - StufRaid> added option to show cooldown pies on aura icons 3.1.003/002 04/28/2009: - readded option to hide OmniCC cooldown - added option to horizontally flip the 2D portraits - replace the word "Solid" with "Custom" to match color method choice 3.1.002/002 04/24/2009: - added infotag "titlename" that shows unit name with title - fixed percentages showing 1% when it should be 0% - added option to show circular class icon and option to horizontally flip - another optimization update to pattern text methods - use strmatch instead of strfind since strmatch seems to be faster - cleaned up casting code - made the pattern tag help frame a bit more compact - adjusted range of font size and frame level - update LibHealComm-3.0 to latest version - update Ace3 libraries to latest version - StufRaid> attempt to refresh cache when roster updates 3.1.001/001 04/14/2009: - updated for 3.1 - since 3.1 is live, targeting a unit in a vehicle will target that vehicle - debuffs cause by vehicle is now shown as player's - option to show pet debuffs as player's is now configurable in Aura Timers - improved performance when dealing with unknown health/power values - made borders tighter with the background - possibly fixed temporary weapon enchant text timer bugs and optimized its performance - in options, added a button that gives a base player buff/debuff layout - removed option to hide OmniCC since the option didn't work and is redundant - improved casting bars; nobody told me it sucked - made player casting bar usable if one decides to use it as their main (what I just did) - added casting bar time text format options - improved casting bar performance - in options, added a button that gives user a base player casting bar layout - StufRaid> since 3.1 is live, targeting a unit in a vehicle will target that vehicle - StufRaid> improved performance when dealing with unknown health/power values - StufRaid> fixed bugs when pet is unknown when a unit enters a vehicle - StufRaid> added ready check support to role frames - StufRaid> moved WSG debuffs to debuffs in default alert filter variables - updated libraries ... Stuf 3.0.001: - brand new replace to StellarUF Optional Files - Stuf Unit Frames
Sorry, there are currently no optional files available.
Archived Versions - Stuf Unit Frames
Comments - Stuf Unit Frames
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