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Updated: 12-15-13 11:41 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Created:unknown
Downloads:123,360
Favorites:594
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5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 02-18-10, 02:26 PM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 16
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Originally posted by totalpackage
If your debuffs are currently on the target, they would appear at the beginning of the debuff list no matter the limit.
They don't. I know they're on the target, yet (sometimes) they don't show.

Example: http://img153.imageshack.us/img153/8440/debuffs.jpg
-ButtonTimers has managed to track all my dots, and as combat text says, UA is ticking. So both Unstable Affliction and Curse of Agony are on the target. Stuf only notices Corruption (and shadow's embrace).
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Unread 02-17-10, 11:28 AM  
Aimath
A Defias Bandit

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Hello
I would like to change the format of the time on cast bar from for example 25.6 --> 25
I want to get rid dot and time
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Unread 02-16-10, 09:59 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Pseudopod
I noticed a problem yesterday: we had 3 affliction warlocks in our raid and I couldn't sometimes see my dots even when I had "show mine only" selected on the target frame debuff options. And I knew that my dots were there since my combat text was showing the damage...

One thing I thought was that in Stuf the debuff icon display is limited to the old 40 icons, so does the "show mine only" select my debuffs amongst the first 40 debuffs?
If your debuffs are currently on the target, they would appear at the beginning of the debuff list no matter the limit.

Originally posted by Warlocomotif
...So now the only "problem" is the "parenting issue".
The secure handler creates the first unit frame in each header, but it is not necessarily shown. It is not StufRaid's issue.
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Unread 02-16-10, 12:04 AM  
Warlocomotif
A Fallenroot Satyr
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Is there any way to change the color of the threatbar? I've looked through the options aswell as the LUA and couldn'tfind anything. The only thing I could find was the variable GetThreatStatusColor, but I couldn't trace this variable back to anywhere.

[edit] Unrelated, but sort of related to what was asked below. I used the parent setting on a kgpanel to tie a certain texture to StufRaidHeader1UnitButton21, the texture however also shows when there's less then 21 people in the raid (IE: When it's not a 25 man raid), any suggestions on how to make it only show in 25's? (ideally also only when there's 21 or more people in the raid).

[edit 2] I've managed to change the threat bar "low threat" color by adding the following code right before line 653 in bars:
Code:
if status == 0 then
	r,g,b = 0.7, 0, 0
end
So now the only "problem" is the "parenting issue".
Last edited by Warlocomotif : 02-16-10 at 11:58 AM.
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Unread 02-15-10, 05:03 AM  
Pseudopod
A Deviate Faerie Dragon

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I noticed a problem yesterday: we had 3 affliction warlocks in our raid and I couldn't sometimes see my dots even when I had "show mine only" selected on the target frame debuff options. And I knew that my dots were there since my combat text was showing the damage.

I don't know if it's only an addon problem or more. The reason I even tried only showing my own debuffs was to see if this problem occurred in Stuf too, cause my ButtonTimers was also having troubles tracking my dots. I don't know if Stuf recovered as BT - I could sometimes "regain" the dot timer for instance for Unstable Affliction when, presumably, someone else's dot (or maybe both) had fallen off, but I couldn't (always?) see the debuff icon appear in Stuf nevertheless. That's just a guess though, I didn't have time to track other dots. This happened with haunt, unstable affliction and curse of agony, i.e. the debuffs that need to be refreshed the most frequently, and I only have the problem if there are other affliction warlocks. I'm not sure if a 25-man raid plays a role in it too (too many debuffs?).

I think it's weird to have 2 completely separate addons that have the same problem. Then again I haven't heard other locks complaining and they're using other timers for dots etc. Or maybe they're just lucky, play differently so that they don't have this problem or maybe they don't realize what's happening and they refresh the dots until they see the timer.

One thing I thought was that in Stuf the debuff icon display is limited to the old 40 icons, so does the "show mine only" select my debuffs amongst the first 40 debuffs?
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Unread 02-14-10, 06:42 PM  
ShetiPhian
A Fallenroot Satyr
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I never noticed the push settings


As for the server names. I cheated

I found this in core.lua
Code:
local function GetUnitName(unit)
	local name, server = UnitName(unit)
	if server and server ~= "" then
		return name..FOREIGN_SERVER_LABEL
	else
		return name
	end
end
and I changed it to this:
Code:
local function GetUnitName(unit)
	local name, server = UnitName(unit)
	if server and server ~= "" then
		return name.." - "..server
	else
		return name
	end
end
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Unread 02-14-10, 04:29 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by ShetiPhian
I'm sure I need to use Custom Lua for this but:
How do I add server name after player name? (removing the default * )


EDIT:
Targets debuffs act up too.

buffs are on the left and debuffs are on the right, both are 2row x 9col (filling bottom to top)
it is acting like the bottom of the debuffs is attached to the top of buffs.
every new row moves my debuffs up, and as buff rows disappear debuffs move back down.
Use Lua and function UnitName. For your buff problems, see the special note that appears next to its position settings.
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Unread 02-13-10, 09:29 PM  
ShetiPhian
A Fallenroot Satyr
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I'm sure I need to use Custom Lua for this but:
How do I add server name after player name? (removing the default * )


EDIT:
Targets debuffs act up too.

buffs are on the left and debuffs are on the right, both are 2row x 9col (filling bottom to top)
it is acting like the bottom of the debuffs is attached to the top of buffs.
every new row moves my debuffs up, and as buff rows disappear debuffs move back down.
Last edited by ShetiPhian : 02-13-10 at 10:30 PM.
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Unread 02-13-10, 03:46 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by alayane
Thanks you very much for the previous help. I still have one more question. I'm having difficulty finding the option to turn off the shadows on the Buff and Debuff frames. Thanks again for the help and amazing addon. Great job.
Are you talking about the border? No option to turn that off since it is used for type coloring.

Originally posted by ffxiedyn
is there a way to show the targets target only when in a group setting?
No.

Originally posted by LiNK2088
The cooldown pie's on target's target buffs & debuffs are flashing on the icons. However my own & target's icon cooldown pie's have no problems with this.
Units that are not driven by events will have flicker problems with 3D portraits and cooldown models.

Originally posted by Ferous
Hey there I have searched the Stuf comments and I just could not find it! What is a simple script I can use in the Custom Lua Script, to show names truncated? Thanks in advance and sorry to be a bother.
Just going to give a hint since Custom Lua was meant for advanced users. http://www.wowwiki.com/API_strsub
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Unread 02-12-10, 10:38 PM  
Ferous
Sheer Sense of Doom
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Originally posted by myrkr
I have a very simple and probably dumb question. I can't seem to get more fonts to be recognized for his addon. How do I do this? I'm using SharedMedia but no font seems to be loaded from that either. Tried putting some fonts in the Stuf media folder but no luck.
You have to add the fonts in the shared media and go into the Lua of the SharedMedia.lua and add the lines in there.

i.e.

LSM:Register("font", "Bazooka", [[Interface\Addons\SharedMedia\fonts\Bazooka.ttf]])
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Unread 02-12-10, 10:31 PM  
Ferous
Sheer Sense of Doom
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Truncated names

Hey there I have searched the Stuf comments and I just could not find it! What is a simple script I can use in the Custom Lua Script, to show names truncated? Thanks in advance and sorry to be a bother.
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Unread 02-11-10, 10:38 AM  
LiNK2088
A Murloc Raider

Forum posts: 7
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The cooldown pie's on target's target buffs & debuffs are flashing on the icons. However my own & target's icon cooldown pie's have no problems with this.
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Unread 02-11-10, 07:11 AM  
ffxiedyn
A Chromatic Dragonspawn
 
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is there a way to show the targets target only when in a group setting?
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Unread 02-10-10, 05:45 PM  
myrkr
A Kobold Labourer

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I have a very simple and probably dumb question. I can't seem to get more fonts to be recognized for his addon. How do I do this? I'm using SharedMedia but no font seems to be loaded from that either. Tried putting some fonts in the Stuf media folder but no luck.
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Unread 02-09-10, 02:30 PM  
Limb0
A Cobalt Mageweaver
 
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Grats on Pick of The Week, and am loving the updates!

I do not experience the ButtonFacade issue mentioned below (using my personal skin).

Last edited by Limb0 : 02-11-10 at 12:34 PM.
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