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Fury of Hellfire (6.2)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-24-15 07:06 PM
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6.2

Stuf Unit Frames (and Raid)  Updated this week!  Popular! (More than 5000 hits)

Version: 6.2.002
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

6.2.002 08/24/2015:
- fixed Deathknight rune timer error
- fixed buttonfacade error

6.2.001 07/18/2015 - updated for 6.2
6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (17)
File Name
Version
Size
Author
Date
6.2.001
454kB
totalpackage
07-18-15 05:33 PM
6.0.001
498kB
totalpackage
10-20-14 09:44 PM
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


Post A Reply Comment Options
Unread 02-03-10, 07:20 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Snief
So basically it's a bug on ButtonFacade's part? I'd like to find the correct place to look for a fix. Though I can see the Aura Type Colors only with Aura Timers, they don't do anything to debuff icon borders...
If backdrop is hidden, then the black area becoming white is the border. Try playing with other skins. Also, don't know why you need BF for your icons to look like that. Stuf has a built-in "Square" icon style.

Originally posted by Pseudopod
Usually I can figure out what's wrong reading error messages, but I don't know if these came from my player/pet/party/target frames, but I think these were triggered by a party member dying...
[name]
[curhp] - show only on mouseover
[gray_if_oor:OOR ][gray_if_dead:dead][gray_if_ghost:ghost][gray_if_offline:dc]
"dead" and "ghost" are condition tags (boolean values) that you are putting the infotag spot. This should've been a problem since the beginning of Stuf, but this is the first I've seen this error. Just slightly change the infotag (add space or change case) and it'll be fine.
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Unread 02-03-10, 04:34 AM  
Pseudopod
A Deviate Faerie Dragon

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Usually I can figure out what's wrong reading error messages, but I don't know if these came from my player/pet/party/target frames, but I think these were triggered by a party member dying:

Code:
Message: Interface\AddOns\Stuf\text.lua:75: bad argument #5 to 'format' (string expected, got boolean)
Time: 02/03/10 12:23:24
Count: 1
Stack: [C]: ?
Interface\AddOns\Stuf\text.lua:75: in function <Interface\AddOns\Stuf\text.lua:72>
Interface\AddOns\Stuf\text.lua:139: in function `func'
Interface\AddOns\Stuf\core.lua:861: in function <Interface\AddOns\Stuf\core.lua:823>
Interface\AddOns\Stuf\core.lua:788: in function <Interface\AddOns\Stuf\core.lua:761>
Interface\AddOns\Stuf\core.lua:1084: in function `?'
Interface\AddOns\Stuf\core.lua:110: in function <Interface\AddOns\Stuf\core.lua:109>

Locals: (*temporary) = "|cff%02x%02x%02x%s"
(*temporary) = 102
(*temporary) = 102
(*temporary) = 102
(*temporary) = true
(*temporary) = "string expected, got boolean"

Message: Interface\AddOns\Stuf\text.lua:75: bad argument #5 to 'format' (string expected, got boolean)
Time: 02/03/10 12:23:41
Count: 96
Stack: [C]: ?
Interface\AddOns\Stuf\text.lua:75: in function <Interface\AddOns\Stuf\text.lua:72>
Interface\AddOns\Stuf\text.lua:139: in function `func'
Interface\AddOns\Stuf\core.lua:295: in function <Interface\AddOns\Stuf\core.lua:284>

Locals: (*temporary) = "|cff%02x%02x%02x%s"
(*temporary) = 102
(*temporary) = 102
(*temporary) = 102
(*temporary) = true
(*temporary) = "string expected, got boolean"

Message: Interface\AddOns\Stuf\text.lua:75: bad argument #5 to 'format' (string expected, got boolean)
Time: 02/03/10 12:23:03
Count: 1
Stack: [C]: ?
Interface\AddOns\Stuf\text.lua:75: in function <Interface\AddOns\Stuf\text.lua:72>
Interface\AddOns\Stuf\text.lua:139: in function `func'
Interface\AddOns\Stuf\core.lua:892: in function `?'
Interface\AddOns\Stuf\core.lua:110: in function <Interface\AddOns\Stuf\core.lua:109>

Locals: (*temporary) = "|cff%02x%02x%02x%s"
(*temporary) = 102
(*temporary) = 102
(*temporary) = 102
(*temporary) = true
(*temporary) = "string expected, got boolean"

Message: Interface\AddOns\Stuf\text.lua:75: bad argument #5 to 'format' (string expected, got boolean)
Time: 02/03/10 12:23:24
Count: 5
Stack: [C]: ?
Interface\AddOns\Stuf\text.lua:75: in function <Interface\AddOns\Stuf\text.lua:72>
Interface\AddOns\Stuf\text.lua:139: in function `func'
Interface\AddOns\Stuf\core.lua:861: in function `?'
Interface\AddOns\Stuf\core.lua:110: in function <Interface\AddOns\Stuf\core.lua:109>

Locals: (*temporary) = "|cff%02x%02x%02x%s"
(*temporary) = 102
(*temporary) = 102
(*temporary) = 102
(*temporary) = true
(*temporary) = "string expected, got boolean"

Message: Interface\AddOns\Stuf\text.lua:75: bad argument #5 to 'format' (string expected, got boolean)
Time: 02/03/10 12:23:41
Count: 96
Stack: [C]: ?
Interface\AddOns\Stuf\text.lua:75: in function <Interface\AddOns\Stuf\text.lua:72>
Interface\AddOns\Stuf\text.lua:139: in function `func'
Interface\AddOns\Stuf\core.lua:295: in function <Interface\AddOns\Stuf\core.lua:284>

Locals: (*temporary) = "|cff%02x%02x%02x%s"
(*temporary) = 102
(*temporary) = 102
(*temporary) = 102
(*temporary) = true
(*temporary) = "string expected, got boolean"
texts i have enabled for party1:

[name]
[curhp] - show only on mouseover
[gray_if_oor:OOR ][gray_if_dead:dead][gray_if_ghost:ghost][gray_if_offline:dc]
Last edited by Pseudopod : 02-03-10 at 04:41 AM.
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Unread 02-02-10, 11:30 AM  
Snief
A Kobold Labourer

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Re: Re: Help

Stuf only touches the border color based on aura type. See Stuf's global options for aura colors.
So basically it's a bug on ButtonFacade's part? I'd like to find the correct place to look for a fix. Though I can see the Aura Type Colors only with Aura Timers, they don't do anything to debuff icon borders.


(above setting backdrop to disabled, below reseted settings after reloading ui)
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Unread 02-02-10, 08:49 AM  
totalpackage
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Re: Help

Originally posted by Burber72
Hi, sorry for my english , can you add something like default interface with border pulse for party/raid member general aggro rather than just the border color change please ? TY
If border is not enough, use text. If text is not enough, use another mod.

Originally posted by Prag
I'd like to just use the DK Rune part of this addon (so I can customize the look). Is there any way to prune just this function...
There are plenty of standalone runes mods.

Originally posted by Snief
One thing though - I've set Stuf auras to use a buttonfacade skin that has white borders & backdrop by default. I've adjusted everything to black and disabled backdrop, but with Stuf it resets on every login / reloadui, the backdrop gets checked and the colors go to white again. Regardless of whether I've set the skin globally for all addons or individually for each addon. Is this a bug / fixable?...
Stuf only touches the border color based on aura type. See Stuf's global options for aura colors.
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Unread 02-02-10, 04:47 AM  
Snief
A Kobold Labourer

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I really like these unit frames so thank you

One thing though - I've set Stuf auras to use a buttonfacade skin that has white borders & backdrop by default. I've adjusted everything to black and disabled backdrop, but with Stuf it resets on every login / reloadui, the backdrop gets checked and the colors go to white again. Regardless of whether I've set the skin globally for all addons or individually for each addon. Is this a bug / fixable?
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Unread 02-01-10, 03:42 PM  
Prag
A Kobold Labourer

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I'd like to just use the DK Rune part of this addon (so I can customize the look). Is there any way to prune just this function.

My apologies if this is a rude question. I'm new to the AddOn community and not sure of the boundaries.

Thanks in advance.
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Unread 01-30-10, 05:58 PM  
Burber72
A Kobold Labourer

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Help

Hi, sorry for my english , can you add something like default interface with border pulse for party/raid member general aggro rather than just the border color change please ? TY
Last edited by Burber72 : 02-01-10 at 09:54 AM.
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Unread 01-30-10, 07:36 AM  
zynix
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Originally posted by totalpackage
Use XPerl or SUF. I'm trying to keep Stuf running smoothly.

Make sure a frame has a border and that the unit gets aggro. There is also an alpha setting to colors that controls opacity. Moreover, Stuf and StufRaid aggro colors are independent of each other.


General answer about anything text: If you're picky about custom text, use Lua.
Allright, i'll try and find that stuff

Thanks for the quick responses!


and keep up the good work mate - it's awesome
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Unread 01-29-10, 10:13 PM  
totalpackage
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Originally posted by cedex
I tried to find the answer to this in the comments but fell short.

Is there a way to make my particular debuffs on a target bigger then all the other debuffs, sort of how shadowuf has a option for it and i think xperls automatically does it.
Use XPerl or SUF. I'm trying to keep Stuf running smoothly.

Originally posted by zynix
EDIT: well, fiddled around, and it didnt change, even when i set it to a deep purple

so, any other suggestions?
Make sure a frame has a border and that the unit gets aggro. There is also an alpha setting to colors that controls opacity. Moreover, Stuf and StufRaid aggro colors are independent of each other.


General answer about anything text: If you're picky about custom text, use Lua.
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Unread 01-29-10, 04:45 PM  
cedex
A Kobold Labourer

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I tried to find the answer to this in the comments but fell short.

Is there a way to make my particular debuffs on a target bigger then all the other debuffs, sort of how shadowuf has a option for it and i think xperls automatically does it.
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Unread 01-29-10, 10:27 AM  
jkasquires
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Re: Re: Shortened numbers

Originally posted by RadGH
If you check the box to use lua code, you can use something like this.

Code:
function(unit, cache, textframe) 
 if(UnitHealth("player") >= 10000) then
   myvar = string.format("%.1fk", (UnitHealth("player") / 1000));
 else
  myvar = UnitHealth("player");
 end
 myper = string.format("%.0f", (UnitHealth("player") / UnitHealthMax("player")) * 100);
 return myvar.." ("..myper.."%%)";
end
You will need to change PLAYER if you use it in a different frame. This was an old code I used, you may want to revise it... but it should give you a good starting point
Thanks for the code Rad. In messing around I found the setting under the "Global" entry to use "Short Numbers". It was set to 100,000 and I changed it to 10,000 and now the HP numbers are shortened.

Thank you for the help though.
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Unread 01-29-10, 09:57 AM  
zynix
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In global fiddle around with "Border aggro color" annything that has aggro then will have a border if u turn up the transparency.
ahh, thanks man


EDIT: well, fiddled around, and it didnt change, even when i set it to a deep purple

so, any other suggestions?
Last edited by zynix : 01-29-10 at 11:46 AM.
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Unread 01-29-10, 09:32 AM  
RadGH
A Kobold Labourer

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Re: Shortened numbers

Is it possible to use shortened text instead of say the full number for HP? An example: instead of 30100 health use 30.1k instead?
If you check the box to use lua code, you can use something like this.

Code:
function(unit, cache, textframe) 
 if(UnitHealth("player") >= 10000) then
   myvar = string.format("%.1fk", (UnitHealth("player") / 1000));
 else
  myvar = UnitHealth("player");
 end
 myper = string.format("%.0f", (UnitHealth("player") / UnitHealthMax("player")) * 100);
 return myvar.." ("..myper.."%%)";
end
You will need to change PLAYER if you use it in a different frame. This was an old code I used, you may want to revise it... but it should give you a good starting point
Last edited by RadGH : 01-29-10 at 09:33 AM.
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Unread 01-29-10, 09:08 AM  
golmoza
A Kobold Labourer

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focus!

Got it fixed by my smart guildy. rightclicking on a portrait wont work, since that only works on a blizzard portrait. use /focus NAME instead!
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Unread 01-29-10, 05:13 AM  
Dödsmyggan
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Re: focus

Originally posted by golmoza
First of all thanx! Finally a addon for unit frames I like!

Now the problem: when I try to set focus it wont work. Message: TaintForced has been blocked to an action only available to the blizzard UI.

Since I'm a terrible nub when it comes to addons I have no idea how to fix it. Would love it if someoen could help!
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