Download
(497 Kb)
Download
Updated: 12-15-13 11:41 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Created:unknown
Downloads:123,365
Favorites:594
MD5:
5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


Post A Reply Comment Options
Unread 01-04-10, 01:03 PM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 872
Uploads: 2
Custom Lua is the way to go. I don't want to have to put 3 more color options and a text tag for one unit for one class.
totalpackage is offline Report comment to moderator  
Reply With Quote
Unread 01-03-10, 02:44 PM  
Ferous
Sheer Sense of Doom
AddOn Author - Click to view AddOns

Forum posts: 863
File comments: 567
Uploads: 32
Originally posted by willgk
Ferous:

While we wait I figured i'd whip something up to do this for us I chose my own colors (Green / Yellow / Red) depending on happiness. Hope you like it.

function(unit, cache, textframe)
local petlove, petlovecolor, petname
local petlove, _, _ = GetPetHappiness()
local petname = UnitName("pet")
if (petlove == 3) then petlovecolor = "|c0000ff1f"
elseif (petlove == 2) then petlovecolor = "|c00ffee1f"
elseif (petlove == 1) then petlovecolor = "|c00ff0000"
else petlovecolor = "|c00FFFFFF" end
return petlovecolor..petname.."|r" end

Just throw that into a custom lua field. I am concerned as I was sure that pet happiness was shown cleartext.. Not via a 1 2 3 system.
Awesome! Thank you so much! This will do exactly what I want! I just don't want to show the happiness Icon and I was thinking there was a colortag for the happiness:name but I guess there isn't.
Ferous is offline Report comment to moderator  
Reply With Quote
Unread 01-03-10, 09:40 AM  
willgk
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 154
Uploads: 3
Ferous:

While we wait I figured i'd whip something up to do this for us I chose my own colors (Green / Yellow / Red) depending on happiness. Hope you like it.

function(unit, cache, textframe)
local petlove, petlovecolor, petname
local petlove, _, _ = GetPetHappiness()
local petname = UnitName("pet")
if (petlove == 3) then petlovecolor = "|c0000ff1f"
elseif (petlove == 2) then petlovecolor = "|c00ffee1f"
elseif (petlove == 1) then petlovecolor = "|c00ff0000"
else petlovecolor = "|c00FFFFFF" end
return petlovecolor..petname.."|r" end

Just throw that into a custom lua field. I am concerned as I was sure that pet happiness was shown cleartext.. Not via a 1 2 3 system.
willgk is offline Report comment to moderator  
Reply With Quote
Unread 01-03-10, 09:12 AM  
willgk
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 154
Uploads: 3
Ferous, freaky kinds of psychic. I was just posting here with that same request!!!

Totalpackage, i second Ferous request. Please oh please add that for a colortag.
willgk is offline Report comment to moderator  
Reply With Quote
Unread 01-02-10, 06:55 PM  
Ferous
Sheer Sense of Doom
AddOn Author - Click to view AddOns

Forum posts: 863
File comments: 567
Uploads: 32
Re: Re: Aggro Border Color

I'm sorry if it is in the options but I was curious as to how I can get my Pets name colored Happiness? I have no idea how to do custom Lua, and was wondering if this was a stock option? Thanks!

Also, I thought of a catch phrase that you might like!

"Almost like Duf... But with more Stuf!"
lol, I thought it was catchy :P
Last edited by Ferous : 01-02-10 at 09:40 PM.
Ferous is offline Report comment to moderator  
Reply With Quote
Unread 01-01-10, 12:39 PM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 872
Uploads: 2
Re: Aggro Border Color

Originally posted by Gleeful31
Is it not possible to get button facade to skin the totem timer icons?
Not possible with Stuf.

Originally posted by Larinicus
...I can 't seem to get the border color to show up. the aggro color that is. Have it set to red. Doesnt seem to show up. I tested to make sure my main frame borders were not covered up by my health bar or energy borders, and the portrait borders as I use them all. Currenty I have my borders set to white and using the WOW tooltip border. Any suggestions? I only have installed Stf and Stuff options, not the raid or healing or range modules. Can you help me. Im a tank and need to see aggro from party members. Also tried a text in textbox 6. Think this is [hbred_if_aggro:name][solid_ifnot_aggro:name]...
Adjust the alpha value of the aggro color to be visible. For the text, "hbred" should be "hpred".

Originally posted by digmouse
...Regarding localization, there is a minor problem with the focus frame name, in some languages (zhCN and zhTW specificly) the frame name focus is different from the energy type focus, and _G.FOCUS returns energy type focus on those clients, may cause a little misunderstanding.

And, is there any way to define different number patterns for different units? Like showing 10000 for player and 10K for party member....
I'll look into the "focus" problem. Number shortening is global only, unless you use advance text.
totalpackage is offline Report comment to moderator  
Reply With Quote
Unread 01-01-10, 07:42 AM  
Gleeful31
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Is it not possible to get button facade to skin the totem timer icons?
Gleeful31 is offline Report comment to moderator  
Reply With Quote
Unread 12-30-09, 03:54 PM  
Larinicus
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 2
Aggro Border Color

Hi, first off this is a great mod and ty for taking the time to make it. I am having a bit of trouble though. I can 't seem to get the border color to show up. the aggro color that is. Have it set to red. Doesnt seem to show up. I tested to make sure my main frame borders were not covered up by my health bar or energy borders, and the portrait borders as I use them all. Currenty I have my borders set to white and using the WOW tooltip border. Any suggestions? I only have installed Stf and Stuff options, not the raid or healing or range modules. Can you help me. Im a tank and need to see aggro from party members. Also tried a text in textbox 6. Think this is [hbred_if_aggro:name][solid_ifnot_aggro:name]. That combo didnt seem to work. Tried this to compensate for the border color not showing up. Any help?

Thank You,
Larinicus
Larinicus is offline Report comment to moderator  
Reply With Quote
Unread 12-29-09, 08:33 PM  
digmouse
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 65
Uploads: 2
Originally posted by totalpackage
That is the localization support. It has always been there, but I guess it's too much work for someone to tackle.
I'm currently working on multiple languages of STUF myself anyway, using AceLocale-3.0 to not mess up the original codes.

Regarding localization, there is a minor problem with the focus frame name, in some languages (zhCN and zhTW specificly) the frame name focus is different from the energy type focus, and _G.FOCUS returns energy type focus on those clients, may cause a little misunderstanding.

And, is there any way to define different number patterns for different units? Like showing 10000 for player and 10K for party member.
__________________
Does not matter anymore.
Last edited by digmouse : 12-29-09 at 11:47 PM.
digmouse is offline Report comment to moderator  
Reply With Quote
Unread 12-29-09, 10:38 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 872
Uploads: 2
Originally posted by digmouse
any plans on localization support? Saw the localization metatable is already there
That is the localization support. It has always been there, but I guess it's too much work for someone to tackle.

Originally posted by george100
Any update on this? ^^
Answered a long time ago on addon description page.

Originally posted by ashopedies
I'd love to see the MT frames moved to the regular unit frame package. As a healer I prefer Grid or VuhDo over the Stuf raid frames. I think it's a great thing to separate the raid frames from the normal frames, but for everyone who isn't using the stuf raid frames, access to the MT frames would be great.
I don't see how MT frames are not related to raid. Maybe request the raid addon alternatives to make their own MT frames?

Originally posted by Murlctt
quick question about boss 1 frame, I kinda messed with the text pattern in text 3, any one have the default text pattern on it form the last stuff version? is it still [perchp]% ????
Yes.
totalpackage is offline Report comment to moderator  
Reply With Quote
Unread 12-28-09, 11:29 PM  
digmouse
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 65
Uploads: 2
any plans on localization support? Saw the localization metatable is already there
__________________
Does not matter anymore.
digmouse is offline Report comment to moderator  
Reply With Quote
Unread 12-28-09, 06:53 PM  
george100
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Re: Show party as raid

Originally posted by george100
Hi,

Is there an option in the latest version of the addon to show the party as raid?

Thanks in advance

George
Any update on this? ^^
george100 is offline Report comment to moderator  
Reply With Quote
Unread 12-28-09, 05:06 PM  
ashopedies
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 64
Uploads: 2
I'd love to see the MT frames moved to the regular unit frame package. As a healer I prefer Grid or VuhDo over the Stuf raid frames. I think it's a great thing to separate the raid frames from the normal frames, but for everyone who isn't using the stuf raid frames, access to the MT frames would be great.
__________________
Shields Up! - Another Resto Shaman Blog
ashopedies is offline Report comment to moderator  
Reply With Quote
Unread 12-27-09, 04:15 PM  
Murlctt
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
quick question about boss 1 frame, I kinda messed with the text pattern in text 3, any one have the default text pattern on it form the last stuff version? is it still [perchp]% ????
Murlctt is offline Report comment to moderator  
Reply With Quote
Unread 12-24-09, 11:25 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 872
Uploads: 2
Originally posted by Sangull
I've noticed some issues with Portrait Opacity for some targets, seemingly rendering them unaffected. I think it's caused by the model being above the transparency. I noticed with Lord Marrowgar in Icecrown Citadel that turning the Opacity up to '1' made the background much more distinct, but did nothing to his actual model.

Not sure if this is something you can fix, or if it's just a problem with the way the game generates 3D portraits.

Edit: Another thing I wanted to ask was if it was possible for you to add a simple text based combo point display. I'd like a simple '1' '2' etc. rather than the tallies or dots if it's not too much trouble.
Some models are ghostly. I have very little control on how 3D models are shown. Combo text counters can be and has been done with advance text. There are also many combo point mods out there that does it.


Originally posted by nessin
Is there a config option I'm missing to anchor one frame to another? Say as I move/position the player frame, the pet frame always stays in an exact relative position to that frame, instead of having to always manually adjust it?
No anchoring. Everything is independent of each other. There is group dragging if you look at the drag tooltip. Don't know how often people move their frames around to make anchoring useful for its costs.
totalpackage is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.