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Updated: 12-15-13 10:41 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 10:41 PM
Created:unknown
Downloads:122,301
Favorites:597
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5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 04:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 07:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 10:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 03:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 02:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Old 10-30-09, 10:21 AM  
wendell173
A Kobold Labourer
 
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Re: Re: about health text

Originally posted by totalpackage
"Number Shorten Start", but it will be displayed as 21.1K.

..I am afraid you make a mistake ..

for example..

My player unit frame's health text displayed as "21000" this styles

but I hope my party's healthe text displayed as "11k","13k" like this styles

I know the Global can set the Number shorten start...

I just want to use two diffrent text style to show me and my party's health value

and thanks for your solutions
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Old 10-30-09, 03:54 AM  
Phen
A Murloc Raider

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Backdrop coloring

Hi Totalpackage.
I recently started to use Stuf and as i had alot of questions i decided to read throu all comments (alot of them btw *PHEW* ) Got my answers on almost every one of them and the one i didnt i figured out myself but throu all comments i coudnt find an answer to this question.

The backdrop colour "bar" for the health bar on the player and target frame are a little bit wider than the health bar no matter how long or short you make it.

I been looking throu the options and i cant find any place to shorten the backdrop "bar" As i do want it, the design of the frames dont really look especially nice without the backdrop im now wondering if there is any way to fix it? (If you say lua im gonna scream loud as i have no clue to do that Oo )
If not i guess i have to live with it.
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Last edited by Phen : 10-30-09 at 03:55 AM.
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Old 10-30-09, 03:32 AM  
totalpackage
A Fallenroot Satyr
 
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Re: about health text

Originally posted by wendell173
I want to my party's health/mana text displayed as 21k...
"Number Shorten Start", but it will be displayed as 21.1K.

Originally posted by suicidalkatt
Any chance we'll ever see Ace Profiling?
No, see Addon Info.
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Old 10-29-09, 09:11 AM  
wendell173
A Kobold Labourer
 
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about health text

I want to my party's health/mana text displayed as 21k

but the player and target's health/mana text displayed does'nt changed(21000)

how to edit the text code?

Thank's for the best unit frame and sorry for my pool English
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Old 10-27-09, 07:02 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Any chance we'll ever see Ace Profiling?
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Old 10-21-09, 12:22 AM  
Mp_hw1
A Deviate Faerie Dragon

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Originally posted by totalpackage
According to both of your images, you have them both enabled. Check "Hide" to disable them.
Oh ya I guess your right...rofl..I'm such a noob. Thanks for the help again. I just went and checked hide so hopefully that helps. I'll let you know if I run into any other problems.
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Old 10-21-09, 12:10 AM  
totalpackage
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Originally posted by Mp_hw1
I don't have group numbers enabled under Player or Target...
According to both of your images, you have them both enabled. Check "Hide" to disable them.
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Old 10-21-09, 12:07 AM  
Mp_hw1
A Deviate Faerie Dragon

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Originally posted by totalpackage
"Group Number" options under Player or Target.
I don't have group numbers enabled under Player or Target.

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Old 10-17-09, 09:27 AM  
totalpackage
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Originally posted by Mp_hw1
...Reason I ask where it is that I found what I think is to show or not show the group numbers under the name text portion of the raid options and the show group numbers option is not checked...
"Group Number" options under Player or Target.

Originally posted by Lazymann
...is it possible to ad a string of text, that shows my current exp and the total exp to reach next lvl?
You'll have to enable advance Lua text to do this in Stuf. There are also numerous standalone mods for experience/reputation.

Originally posted by pocketwatch
...I just got a new computer and ofc forgot to backup my addons, so I'm reconfiguring my unit frames. I can't, for the life of me, find options to move/disable a "debuff pulse" for lack of a better description...
That's the "Dispel Icon." To help you determine what something is, enable the highlighter and click through all the elements.
Last edited by totalpackage : 10-17-09 at 09:31 AM.
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Old 10-17-09, 05:10 AM  
pocketwatch
A Kobold Labourer

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Disable pulse debuff

I love stuf, thank you for continuing to maintain it. I think this is the longest I've ever used the same unit frame mod and I've been playing since 2005.

I just got a new computer and ofc forgot to backup my addons, so I'm reconfiguring my unit frames. I can't, for the life of me, find options to move/disable a "debuff pulse" for lack of a better description.



I copied my player frame to all the other units to cut down on config time, so now I have these pulsing things everywhere lol

They actually look kind of cool if I knew what they were called and could tweak them.

Thank you
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Old 10-16-09, 05:20 PM  
Lazymann
A Kobold Labourer

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Can you add a string that show exp?

I am totally new to this addon, so far its been great. though I play alot if different alts some I am still leveling...

is it possible to ad a string of text, that shows my current exp and the total exp to reach next lvl?
Last edited by Lazymann : 10-16-09 at 05:22 PM.
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Old 10-16-09, 12:18 AM  
Mp_hw1
A Deviate Faerie Dragon

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Originally posted by totalpackage
It is a bug, but nothing serious. You disabled your target frame but have group number text enabled. Change one of those and the error should go away.
I'm not sure what you mean. I know that I turned off my target frame for party frames because I have another UI that handles my stuff, but is this something messing up in with the party frames or in the raid frames? You said that I could fix it by turning off the group number text, is that where is that in the options? Reason I ask where it is that I found what I think is to show or not show the group numbers under the name text portion of the raid options and the show group numbers option is not checked.
Last edited by Mp_hw1 : 10-16-09 at 12:21 AM.
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Old 10-15-09, 05:26 AM  
Zveroboi
A Murloc Raider

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Re: Re: how do I get the hud

Originally posted by totalpackage
Umm, all frames share the same border texture, but each frame have their own display settings. If that's not the answer to your question, then no.
And no way to add something like this?..
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Last edited by Zveroboi : 10-15-09 at 05:26 AM.
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Old 10-14-09, 07:54 PM  
jaedynblack
A Kobold Labourer

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Re: Re: Unit Frame Clickthrough

Originally posted by totalpackage
The base frame is clickable; make it small and/or move it out of the way. Everything else except buffs/debuffs are not clickable. I'll add an option to make buffs/debuffs unclickable in the next release, but the base frame will stay as is.
Figures it's the "easy" option that I overlooked. Thanks for the quick reply, I assumed that if I messed with the base frame size everything else would be majorly effected.
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Old 10-14-09, 07:09 PM  
totalpackage
A Fallenroot Satyr
 
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Re: Unit Frame Clickthrough

Originally posted by jaedynblack
Is there any functionality to allow unit frames to be "click through"?...
The base frame is clickable; make it small and/or move it out of the way. Everything else except buffs/debuffs are not clickable. I'll add an option to make buffs/debuffs unclickable in the next release, but the base frame will stay as is.
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