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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-20-14 09:44 PM
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 6.0.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 08-12-09, 03:55 PM  
totalpackage
A Fallenroot Satyr
 
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Re: Deficit HP bars

Originally posted by Kaitain1977
...Is it possible to get the HP bars to show as deficit bars, sort of like what Grid does? i.e. there is no bar at all until you take damage, then it grows from the right to left to show how much health you lack.
Using the basic setup of Grid as an example, just make the health bar color a custom black and change the background color method to class.
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Unread 08-12-09, 03:50 PM  
Kaitain1977
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Deficit HP bars

I have searched all through the thread here to find this info but couldn't:

Is it possible to get the HP bars to show as deficit bars, sort of like what Grid does? i.e. there is no bar at all until you take damage, then it grows from the right to left to show how much health you lack.
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Unread 08-12-09, 12:06 PM  
Listra
A Murloc Raider

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Re: Grid in party

Originally posted by Erathiel
Hello. First of all, I like design of this addon and addon itself. Thank you very much for it. I have just one question. I was usually healing with "Grid" addon also in 5-man instances. I have stuf and Stuf raid, but I cant find how to setup that these quarters (like grid) with players HP/Mana will show also in 5-man same as in raid. Is this even possible? If yes how? Thank you very much.
You could make your party look the same as your raid, and have it hide when you are in a raid.
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Unread 08-12-09, 10:46 AM  
Erathiel
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Grid in party

Hello. First of all, I like design of this addon and addon itself. Thank you very much for it. I have just one question. I was usually healing with "Grid" addon also in 5-man instances. I have stuf and Stuf raid, but I cant find how to setup that these quarters (like grid) with players HP/Mana will show also in 5-man same as in raid. Is this even possible? If yes how? Thank you very much.
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Unread 08-11-09, 06:32 PM  
totalpackage
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Originally posted by kaimox
...My problem now: I increased the size of pets buff icons and focus aura timer. Afterwards I wanted to increase the font size too (from 1 to 2). Result: The numbers (of a stacking buff, still doing that Kaltarra dragon quest) were completely gone...
"1" is just the default value shown if the number is not set. "2" is very small and barely visible if at all. Think of your word processor when it comes to font size.

Originally posted by michaelbrett37
Is there a way to capitalize text with a pattern tag? I didn't see anything in the pattern tag help, and trying different modifiers didn't work. Thanks.
Nope, no tag support for case.
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Unread 08-11-09, 04:22 AM  
kaimox
A Murloc Raider

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Thanks for your tip regarding cooldown pies and aura timers on focus. That does work indeed.

My problem now: I increased the size of pets buff icons and focus aura timer. Afterwards I wanted to increase the font size too (from 1 to 2). Result: The numbers (of a stacking buff, still doing that Kaltarra dragon quest) were completely gone. On the Aura timer it looks as if they are somewhereto the left and right of it. I changed back to one and they stayed gone ... a bug? or did I do something wrong?

Thanks in advance for your work and support.

Edit: I copied stuf.lua from my backup and the numbers are back ... but still it should be possible to change font size.
Last edited by kaimox : 08-11-09 at 04:44 AM.
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Unread 08-10-09, 10:40 AM  
michaelbrett37
A Kobold Labourer

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Making text capitalized with pattern tags.

Is there a way to capitalize text with a pattern tag? I didn't see anything in the pattern tag help, and trying different modifiers didn't work. Thanks.
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Unread 08-10-09, 04:05 AM  
totalpackage
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Originally posted by Karst
...My question is regarding whether or not it is possible to have your party display in the raid frames when joining a 5 man dungeon versus having them seperate.
It's possible but not in StufRaid. StufRaid is optimized for raid only, so no use for just in party.

Originally posted by Maguss
I was wondering if Stuf controls the floating damage text on mobs and what not, and if so, how to change that text...
Nope.
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Unread 08-09-09, 11:23 AM  
Maguss
A Kobold Labourer
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Damage Font

I was wondering if Stuf controls the floating damage text on mobs and what not, and if so, how to change that text.

I downloaded a UI that uses Stuf and Im a bit new to it, it had a different font for the text I mentioned and I looked through all the addons. The only one I can think of it being is Stuf, but I have 0 clue where to find the option to change it x_o
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Unread 08-09-09, 08:35 AM  
Karst
A Kobold Labourer

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totalpackage,

First off, Love the Stuf Unit Frames, they are amazing.

My question is regarding whether or not it is possible to have your party display in the raid frames when joining a 5 man dungeon versus having them seperate.
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Unread 08-08-09, 06:30 PM  
totalpackage
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Originally posted by kaimox
...Is there a way to show the timer countdown for the buff with STUF? Some external buff bar showing it?
There are options to show cooldown pie and/or timer text on buffs and debuffs. The cooldown pie also have support for OmniCC. Additionally, if the buff you cast is really flagged as yours, you can probably put focus on your vehicle and see the timer bars there. If that buff you mention works the same as the drake healing in Malygos, it should be fine.
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Unread 08-08-09, 04:33 PM  
kaimox
A Murloc Raider

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After a long time I did that Wyrmrest-rep-quest in Kaltarra today and I had the following problem:

In Blizz standard ui you see the buff you cast on yourself (your character portrait turns into the dragon and your character becomes the pet) and you see after how many seconds you need to refresh it. With STUF you can see the buff, although very small, because the dragon is treated as your pet. Of course you could increase the size of the dragon pets buff display although that would probably be annoying in most other cases.

But most important the timer is not shown and that's a problem. I had to disable STUF to do the quest. I know it's a general design decision to show vehicles as pets and not the other way round like Blizz does and I didn't stumble into any difficulties so far. But for this daily its a problem. Does anybody have a solution?

Is there a way to show the timer countdown for the buff with STUF? Some external buff bar showing it?
Last edited by kaimox : 08-08-09 at 04:38 PM.
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Unread 08-08-09, 04:16 PM  
Listra
A Murloc Raider

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/salute

Hi,

I love your add-on, and have used it for quite a while now.
Today I made a complete fresh UI, and for some reason I can't get Stuf to show my druid-cat's energy-bar as yellow. I choosen 'Power type' but no dice. Can you give me a hint on what to do?

Best regards and thank you for your work again!

[edit] sorry - just needed to leave 'config-mode' and then turn into cat-form
Last edited by Listra : 08-08-09 at 04:18 PM.
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Unread 08-07-09, 02:38 AM  
pp0000656
A Kobold Labourer

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Hm,maybe there is a way to change frame level for portrait and class icon depending on the target?Place them on one another and when the target is player it's level will be more,when the target is npc then it's level will be more.
...Really want to show class for pc and race\faction or portrait for npc ;(
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Unread 08-06-09, 11:24 PM  
totalpackage
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Originally posted by Toran
I'm getting mobs showing "TAGGED" on the healthbar when they actually aren't. Thought it was just one or two bugged mobs, but about half the ones I ran into tonite in Icecrown were marked as "TAGGED".
Test for yourself: /run print(UnitIsTapped("target") and "TAPPED" or "Not TAPPED")

Originally posted by pp0000656
Would be nice if you added an option on changing class icon for npcs on race\faction or something like that.Or is there anyway to hide class icon if target is npc?
Nope and no. Just disable it.
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