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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-20-14 09:44 PM
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 6.0.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 07-16-09, 10:08 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Visual Heal Bar Texture

Originally posted by Ethan Centaurai
...Would it be possible to let us configure the VisualHeal bar textures in a future update?...
Probably, but VisualHeal do not work well with non-rectangular textures. That is why I allowed an option to make VisualHeal its own bar in case someone used an odd-shaped texture for their health bars.
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Unread 07-16-09, 09:59 AM  
Ethan Centaurai
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Visual Heal Bar Texture

On the seemingly never ending hunt for "that perfect unit frame layout" I discovered stUF. I've downloaded it, installed it, and have started to configure it to my liking. I like what I see.

There is one thing I'd like to see changed though. As a healer I really like the Stuf_VisualHeal module, but I don't like it's dependance on the global bar texture setting. I currently use the Curved Bar for player, target, pet, focus and targettarget bars, and Otravi set as the global bar texture for everything else. This means that the VisualHeal bars are skinned with Otravi for every unit, including the player/pet/focus/target/targettarget bars, which I don't want.

Would it be possible to let us configure the VisualHeal bar textures in a future update?

Thank you for making Stuf. It is one step closer to "that perfect unit frame layout" for me.
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Unread 07-15-09, 04:43 AM  
totalpackage
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Originally posted by Qupe
Are Stuf and Stufraid effected by game color addons such as LynColors etc...? If not, is there a way to make the raid color options to share the color choices from stuf and vice versa?
Both Stuf and StufRaid (and many other addons) supports Phanx's Class Colors.
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Unread 07-14-09, 08:03 PM  
Qupe
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Are Stuf and Stufraid effected by game color addons such as LynColors etc...? If not, is there a way to make the raid color options to share the color choices from stuf and vice versa?
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Unread 07-13-09, 01:49 PM  
totalpackage
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Originally posted by trclocke
The player portrait is handled more cleanly now, especially for druids, but I still run into occasions when using a 2d mode where the portrait doesn't ever render upon login, and can only be fixed with a /reloadui or toggling a setting in stuf. Just FYI.
That finally happened to me after getting several bug reports about it, but only on one of the ten characters I've tried. I'll have a release soon after I'm done testing. For now, you can simply switch a piece of equipment or shapeshift to update portrait.
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Unread 07-13-09, 01:23 PM  
trclocke
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The player portrait is handled more cleanly now, especially for druids, but I still run into occasions when using a 2d mode where the portrait doesn't ever render upon login, and can only be fixed with a /reloadui or toggling a setting in stuf. Just FYI.
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Unread 07-13-09, 12:52 PM  
totalpackage
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Originally posted by Qupe
Having a problem with raid group 1 in stufraid...
That is a bug (working on a fix), but you can just switch the growth of the frames to Top Bottom, Left Right and still have the layout you want.
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Unread 07-13-09, 06:04 AM  
Qupe
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Having a problem with raid group 1 in stufraid:



the groups shown all have identical horizontal spacing yet group one's frames are overlapping. I can set the spacing on group one to the bottom (-2) and the frames are separated just enough that they aren't overlapping but aren't wide enough so that the borders have space between them.

To attempt to remedy this I've deleted my stufraid wtf files and reset the raid frames via the reset button in stufraid config. I've tried to set up other raid headers (9, 10, etc...) to show group one but always have the same problem. I can set up group 2-5 to be spaced as I want them but group one is always the same - the more I increase the spacing the closer together they get.

I have, however, been able to completely reverse the group (right to left growth, ascending sorting) and they are spaced exactly how I want them. Unfortunately, this fix has the groups growing the opposite way from the rest of the raid and I can't reverse those windows as I have this one (they'll have the same spacing issue as group one) and group one looks really odd with one person missing since its opposite from the entire raid.

Seems that group one is somehow reversed or something to that effect?
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Unread 07-12-09, 07:09 AM  
kaimox
A Murloc Raider

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I tried Stuf.units.target but it didn't work. I then took WorldFrame, which is ok. Thanks for your help!
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Unread 07-12-09, 07:01 AM  
totalpackage
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Originally posted by Shirotashi
Is there a way to prevent showing my character in the raidframe? It would help a lot to arrange the frames, because i want to have just 2 rows with 12 Units each.
I don't think there's a way without some hacking. However, I think that your own character is assigned the last index in a raid, so if you sort by index with 24 units, you'll be bumped off in a 25-man raid...if not, oh well.
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Unread 07-12-09, 05:47 AM  
Shirotashi
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Is there a way to prevent showing my character in the raidframe? It would help a lot to arrange the frames, because i want to have just 2 rows with 12 Units each.
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Unread 07-11-09, 07:00 PM  
totalpackage
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Originally posted by kaimox
...One more question: I'm using a little window to assign raid target icons. With Lunar OUF this still works but sadly not with STUF. Would you mind to have a look at the code? It's very short and simple so the fix (if possible) should be easy...
At quick glance, you're anchoring your frame to TargetFrame, a frame Stuf banishes. Use /script print(GetMouseFocus():GetName()) to find another frame in which to anchor or just some random position on UIParent.
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Unread 07-11-09, 06:55 PM  
kaimox
A Murloc Raider

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Thanks for your quick response!

One more question: I'm using a little window to assign raid target icons. With Lunar OUF this still works but sadly not with STUF. Would you mind to have a look at the code? It's very short and simple so the fix (if possible) should be easy.

The code is:
function MyRaidTargetIcons_Show()
MyRaidTargetIcons = CreateFrame("Frame", "MyRaidTargetIcons")
MyRaidTargetIcons:RegisterEvent("PLAYER_TARGET_CHANGED")
MyRaidTargetIcons:SetScript("OnEvent", function()
if UnitExists("target") and (IsRaidLeader() or IsRaidOfficer()) then
MyRaidTargetIcons:Show()
else
MyRaidTargetIcons:Hide()
end
end)
MyRaidTargetIcons:Hide()
MyRaidTargetIcons_CreateIcons()
end

function MyRaidTargetIcons_CreateIcons()
local texture = "Interface\\TargetingFrame\\UI-RaidTargetingIcons"
local frame, info
for i=1, 8 do
frame = CreateFrame("Button", "MyRaidTargetIcons"..i, MyRaidTargetIcons)
frame:SetHeight(12)
frame:SetWidth(12)
if i == 1 then
frame:SetPoint("TOPRIGHT", TargetFrame, "TOPLEFT", -18, -6)
elseif mod(i, 2) == 0 then
frame:SetPoint("LEFT", getglobal("MyRaidTargetIcons"..(i-1)), "RIGHT", 3, 0)
else
frame:SetPoint("TOP", getglobal("MyRaidTargetIcons"..(i-2)), "BOTTOM", 0, -3)
end
frame.id = i
frame:SetScript("OnClick", function() SetRaidTargetIcon("target", this.id) end)
frame = frame:CreateTexture("$parentIcon")
frame:SetHeight(12)
frame:SetWidth(12)
frame:SetTexture(texture)
info = UnitPopupButtons["RAID_TARGET_"..i]
frame:SetTexCoord(info.tCoordLeft, info.tCoordRight, info.tCoordTop, info.tCoordBottom)
frame:SetPoint("CENTER", 0, 0)
end
end
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Unread 07-11-09, 06:40 PM  
totalpackage
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Originally posted by kaimox
...I tried to use a more obvious colour for this text. But the line [black_if_tapped:TAPPED ] did not work, other colours also not.
How could I get a more visible indicator for a tapped mob?
The color tag "black" is not valid (see "Pattern Tag Help"). You can also make the font color to whatever you want and use "solid" or "custom" as your color method.

Making Stuf CPU-friendly is pretty much at the top of my list (I've denied several requests cause of this), but most users could care less about that and want features.
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Unread 07-11-09, 06:24 PM  
kaimox
A Murloc Raider

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I recently started to use STUF and really like it except one thing: it's really hard to see if a mob is tapped by another party which is anoying when doing dailies in overcrowded areas (Icecrown esp.). I would prefer a solution like in Blizz UI, where a part of the bar gets gray. But since this doesn't seem to be possible and you decided to use a text indicator, I tried to use a more obvious colour for this text. But the line [black_if_tapped:TAPPED ] did not work, other colours also not.
How could I get a more visible indicator for a tapped mob?

Keep up the good work, especially keep the low memory load! I hope cpu-usage is low too, has anybody tested this? Lunar OUFs author did this for some popular mods, see: http://img29.imageshack.us/img29/4153/ufcpu.png, but to me it seems that STUF is even more lightweight.
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