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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-20-14 09:44 PM
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 6.0.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 07-11-09, 07:00 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by kaimox
...One more question: I'm using a little window to assign raid target icons. With Lunar OUF this still works but sadly not with STUF. Would you mind to have a look at the code? It's very short and simple so the fix (if possible) should be easy...
At quick glance, you're anchoring your frame to TargetFrame, a frame Stuf banishes. Use /script print(GetMouseFocus():GetName()) to find another frame in which to anchor or just some random position on UIParent.
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Unread 07-11-09, 06:55 PM  
kaimox
A Murloc Raider

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Thanks for your quick response!

One more question: I'm using a little window to assign raid target icons. With Lunar OUF this still works but sadly not with STUF. Would you mind to have a look at the code? It's very short and simple so the fix (if possible) should be easy.

The code is:
function MyRaidTargetIcons_Show()
MyRaidTargetIcons = CreateFrame("Frame", "MyRaidTargetIcons")
MyRaidTargetIcons:RegisterEvent("PLAYER_TARGET_CHANGED")
MyRaidTargetIcons:SetScript("OnEvent", function()
if UnitExists("target") and (IsRaidLeader() or IsRaidOfficer()) then
MyRaidTargetIcons:Show()
else
MyRaidTargetIcons:Hide()
end
end)
MyRaidTargetIcons:Hide()
MyRaidTargetIcons_CreateIcons()
end

function MyRaidTargetIcons_CreateIcons()
local texture = "Interface\\TargetingFrame\\UI-RaidTargetingIcons"
local frame, info
for i=1, 8 do
frame = CreateFrame("Button", "MyRaidTargetIcons"..i, MyRaidTargetIcons)
frame:SetHeight(12)
frame:SetWidth(12)
if i == 1 then
frame:SetPoint("TOPRIGHT", TargetFrame, "TOPLEFT", -18, -6)
elseif mod(i, 2) == 0 then
frame:SetPoint("LEFT", getglobal("MyRaidTargetIcons"..(i-1)), "RIGHT", 3, 0)
else
frame:SetPoint("TOP", getglobal("MyRaidTargetIcons"..(i-2)), "BOTTOM", 0, -3)
end
frame.id = i
frame:SetScript("OnClick", function() SetRaidTargetIcon("target", this.id) end)
frame = frame:CreateTexture("$parentIcon")
frame:SetHeight(12)
frame:SetWidth(12)
frame:SetTexture(texture)
info = UnitPopupButtons["RAID_TARGET_"..i]
frame:SetTexCoord(info.tCoordLeft, info.tCoordRight, info.tCoordTop, info.tCoordBottom)
frame:SetPoint("CENTER", 0, 0)
end
end
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Unread 07-11-09, 06:40 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by kaimox
...I tried to use a more obvious colour for this text. But the line [black_if_tapped:TAPPED ] did not work, other colours also not.
How could I get a more visible indicator for a tapped mob?
The color tag "black" is not valid (see "Pattern Tag Help"). You can also make the font color to whatever you want and use "solid" or "custom" as your color method.

Making Stuf CPU-friendly is pretty much at the top of my list (I've denied several requests cause of this), but most users could care less about that and want features.
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Unread 07-11-09, 06:24 PM  
kaimox
A Murloc Raider

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I recently started to use STUF and really like it except one thing: it's really hard to see if a mob is tapped by another party which is anoying when doing dailies in overcrowded areas (Icecrown esp.). I would prefer a solution like in Blizz UI, where a part of the bar gets gray. But since this doesn't seem to be possible and you decided to use a text indicator, I tried to use a more obvious colour for this text. But the line [black_if_tapped:TAPPED ] did not work, other colours also not.
How could I get a more visible indicator for a tapped mob?

Keep up the good work, especially keep the low memory load! I hope cpu-usage is low too, has anybody tested this? Lunar OUFs author did this for some popular mods, see: http://img29.imageshack.us/img29/4153/ufcpu.png, but to me it seems that STUF is even more lightweight.
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Unread 07-09-09, 06:17 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Dernn1337
...So, my WoW is on an external hard drive and after spending lots of time configing Stuf to look how i want, i go to a friends house wit the hard drive and it seems that the config settings are wiped..
If i havent checked "save per character" or whatever it is, where are the variables saved?...
According to your explanation, seems like you're looking in the right places. The account wide "SavedVariables" will hold your Stuf variables if you didn't save per character, and the server/character "SavedVariables" will hold the one per character.

Are all of your config settings not loading? The computer you switched to probably already had a copy of WoW installed and is pointing to another directory. That's just my guess.
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Unread 07-08-09, 08:48 PM  
Dernn1337
A Kobold Labourer

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*not so much a "stuf" qestion but an addon question*
So, my WoW is on an external hard drive and after spending lots of time configing Stuf to look how i want, i go to a friends house wit the hard drive and it seems that the config settings are wiped..
If i havent checked "save per character" or whatever it is, where are the variables saved?

( i found that in the general saved variables, not the per character ones, stuf was 47 bytes however in the character specific it was only 20)

edit: also, the wierd thing is it reset this mod, satrina's buff frames, and reverted some settings on pitbull (im currently going from pb to stuf)
Last edited by Dernn1337 : 07-08-09 at 09:21 PM.
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Unread 07-08-09, 04:06 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Dernn1337
Is there any place that i could go to to look up how to use the text stuff? Pitbull uses dogtag which i liked, and it had a list of all the things you could do with a search and such. (What i'm trying to do is add a cast timer)
What you see in "Pattern Tag Help" is all you get unless you want to do Lua work. However, you can use the cast timer text on the cast bar and make everything else invisible.


Originally posted by Kupotek
...Currently it's set to [maxmp] but I want it also colored by class, thanks.
If I tell you, then you won't learn. "Pattern Tag Help" even have an example for class coloring.
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Unread 07-07-09, 11:48 PM  
Dernn1337
A Kobold Labourer

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Is there any place that i could go to to look up how to use the text stuff? Pitbull uses dogtag which i liked, and it had a list of all the things you could do with a search and such. (What i'm trying to do is add a cast timer)
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Unread 07-06-09, 05:53 PM  
Kupotek
A Deviate Faerie Dragon
 
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Tried following the LUA help file, but it is over my head, I guess.

My question is how do I color the power by class (text4)


What would I put in the Text Pattern?

Currently it's set to [maxmp] but I want it also colored by class, thanks.
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Unread 07-05-09, 07:26 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Limb0
...Two issues I'm having..
-The bottom left of the the Player portrait seems to be 1 pixel wider than the health and power bars. I've tried widening and shortening all three, and offsetting by 1 or -1 (see pic). Can't figure it out

-Is there a way to change the font color/scale of the PvP timer? I couldn't find a setting for it but it could've been right in front of me...
-The pixels on your screen may have undesirable results depending on your choice of frames scaling and UI scaling. You may have to play with those. However, according to your screen, it looks like a simple -1 width and +1 Xpos of the portrait will fix that. Maybe just a +/-1 position change for the base frame also might work.
- The pvp timer text is fixed to your global font with size 10. I don't want too much settings (memory required) related to this since it's rarely shown.


Originally posted by krisg
hi can you add option to set focus an arena target frame when right-clicked
Will be done next release (maybe not soon). Note that if an enemy becomes stealth or invisible, the focus will auto clear.
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Unread 07-05-09, 06:24 AM  
krisg
A Kobold Labourer

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hi can you add option to set focus an arena target frame when right-clicked
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Unread 07-05-09, 02:01 AM  
Limb0
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<3 Stuf and Stuf Raid

Two issues I'm having..
-The bottom left of the the Player portrait seems to be 1 pixel wider than the health and power bars. I've tried widening and shortening all three, and offsetting by 1 or -1 (see pic). Can't figure it out

-Is there a way to change the font color/scale of the PvP timer? I couldn't find a setting for it but it could've been right in front of me.

Thanks Total, keep up the amazing work!

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Unread 07-04-09, 10:33 PM  
Kupotek
A Deviate Faerie Dragon
 
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Thanks for the update, Stuf is the best unit frame I have used in the 4+ years I've been playing WOW, and I've tried them all.
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Unread 07-04-09, 10:26 PM  
totalpackage
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Re: Menu off-screen

Originally posted by kittykatmax
With the most recent version, I also found that having my "player" frame near the bottom of the screen meant I couldn't view/access the "right click" menu as it went off-screen. Had to go back to the previous version.

Also, while the change log said there was a work-around, trying to set focus via the menu still didn't work, but oddly the error message stated that Atlasloot was the addon that tried to access the protected function - even though I was right clicking on the target unit frame.
The fix for menu appearing offscreen should be fixed in the 3.1.014a. The "Set Focus" problem you're having is another bug caused when other mods make their own right-click menu using Blizzard's. Most of the time, if you just login without opening any addon menus, the Set Focus should work.


@ sammael - I usually don't answer off-topic questions, but here you go: /run LeaveParty()


@ crazyivan - No elite graphics. Use text display or kgPanels.
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Unread 07-04-09, 09:14 PM  
kittykatmax
A Deviate Faerie Dragon
 
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Menu off-screen

With the most recent version, I also found that having my "player" frame near the bottom of the screen meant I couldn't view/access the "right click" menu as it went off-screen. Had to go back to the previous version.

Also, while the change log said there was a work-around, trying to set focus via the menu still didn't work, but oddly the error message stated that Atlasloot was the addon that tried to access the protected function - even though I was right clicking on the target unit frame.
Last edited by kittykatmax : 07-04-09 at 09:14 PM.
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