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Updated: 12-15-13 10:41 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 10:41 PM
Created:unknown
Downloads:123,147
Favorites:593
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5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 04:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 07:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 10:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 03:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 02:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Old 06-14-09, 04:41 AM  
totalpackage
A Fallenroot Satyr
 
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Re: My Debuffs

Originally posted by Pataze
...Question: Is there anyway to show only my debuffs on mobs. Mostly I would like to do this on Raid/Instance Bosses. I am a hunter and would like to see when Serpent Sting is expiring but when the boss has 20-30 debuffs on him and your trying to follow a rotation it can be difficult...
I'll probably add a way in the next release if it doesn't cause a performance hit.

For now, Blizzard always report your own buffs/debuffs first in the list, so you can limit the number of debuffs shown to maybe 4-5 and enable showing the cooldown pie on your own debuffs. Also, you can disable Debuffs entirely and just use the Aura Timer Bars (which only shows your buffs/debuffs).


Edit: Added "Show Only Mine" option in latest version. Wasn't as complex as I thought.
Last edited by totalpackage : 06-14-09 at 05:48 AM.
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Old 06-14-09, 04:33 AM  
Pataze
A Murloc Raider

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My Debuffs

Have to say I love this unit mod. Really a nice piece of work. Thank You!

Question: Is there anyway to show only my debuffs on mobs. Mostly I would like to do this on Raid/Instance Bosses. I am a hunter and would like to see when Serpent Sting is expiring but when the boss has 20-30 debuffs on him and your trying to follow a rotation it can be difficult.

Thanks again for your efforts.
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Old 06-13-09, 01:16 PM  
totalpackage
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Originally posted by fru
[b]There seems to be a Bug with the Pet-Buffs/Debuffs (or maybe for all units, i dont know) - with configuration mode enabled everything looks fine. The funny thing is... sometimes the buffs just appear where they are supposed to, and sometimes... they do not. ^^...
Make sure you have chosen the correct "Push" setting for buffs, debuffs, aura timers, or casting bar.
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Old 06-13-09, 08:23 AM  
fru
A Kobold Labourer

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There seems to be a Bug with the Pet-Buffs/Debuffs (or maybe for all units, i dont know) - with configuration mode enabled everything looks fine. The funny thing is... sometimes the buffs just appear where they are supposed to, and sometimes... they do not. ^^

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Old 06-13-09, 05:33 AM  
Vixashe
A Kobold Labourer

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First of all, awesome addon, just downloaded today and I'm loving it. Just one problem =)

I can't seem to get the ButtonFacade skins working for buffs/debuffs (I assume that's what's meant by auras. This is the one feature I really missed with Pitbull, so maybe I was reading what I wanted to read In that case, sorry).

There is no option to select borders, in either Buff Icons, Debuff Icons or Aura Timers (I think it's called). Tried just switching the global border in ButtonFacade, but that didn't help either.

Edit: Bugsack isn't showing me any errors either.

Edit 2: Also noticed the same thing as Fru (poster above), but for me it happened with the target frame.

Edit 3: Found the way to set ButtonFacade for buffs/debuffs. I'm feeling a little bit stupid now
Last edited by Vixashe : 06-13-09 at 02:10 PM.
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Old 06-13-09, 04:58 AM  
padge.nahui
A Defias Bandit
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Re: Re: Config not working.

Originally posted by totalpackage
That might help, especially if you still have the old Stuf_IncomingHeals folder. Also, sounds like you should be getting an error notice. Make sure you enable Lua errors in Interface Options or get a mod that shows errors for you.
Yea, I still had this old Stuf_IncomingHeals folder.. so I deleted all Stuf files from my Addons folder and redownloaded. Now I'm getting an error message when pressing Config Mode:

Interface\AddOns\Stuf_VisualHeal\core.lua:271: attempt to index local 'dbu' (a nil value)

Also, the config mode is not showing anything to config.

When Stuf_VisualHeals is disabled it works flawelessly.
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Old 06-13-09, 03:39 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Config not working.

Originally posted by padge.nahui
...Should I maybe delete all my Stuf files and redownload? I just extracted this version on top of the old one I had..
That might help, especially if you still have the old Stuf_IncomingHeals folder. Also, sounds like you should be getting an error notice. Make sure you enable Lua errors in Interface Options or get a mod that shows errors for you.
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Old 06-13-09, 03:32 AM  
padge.nahui
A Defias Bandit
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Config not working.

Is it just me or is the config mode not working properly? Atm it only shows 1 party frame when I press the config mode button. In addition it doesn't show any arena frames even I should have them shown.

Also, I can't find any option to enable Buttonfacade for the auras, even it stands on the addon page that BF support is added.

Should I maybe delete all my Stuf files and redownload? I just extracted this version on top of the old one I had..
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Old 06-08-09, 10:38 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Oakayam
...I have a question. I would like to disable the raid frames but keep the MT frames from Stuff Raid . Am I missing the option in menu? If it is not possible then I would like to request it.
Try hiding all the individual raid headers. I haven't tried it myself, but it should work.


Originally posted by fru
Is it possible to add a new condition: "Boss"? I'd like to hide the "??" and display only the classification instead, if this condition is true.
Will be done in the next release.
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Old 06-08-09, 10:37 AM  
fru
A Kobold Labourer

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Is it possible to add a new condition: "Boss"? I'd like to hide the "??" and display only the classification instead, if this condition is true.

Thanks!
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Old 06-08-09, 02:47 AM  
Oakayam
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Heya

I have a question. I would like to disable the raid frames but keep the MT frames from Stuff Raid . Am I missing the option in menu? If it is not possible then I would like to request it.
__________________
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Old 06-07-09, 12:00 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by kxuhx
...color the background based on aggro?

Id like to be able to see the portrait background turn red when the Party member has aggro...
It is possible but is not very useful since there are times when the portrait covers most or all of the portrait frame. Like Taurens with funky headgear or priests with a very shiny staff. Also, it's either base frame or base border, not both; coloring stuff by aggro is not free.
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Old 06-06-09, 10:34 PM  
kxuhx
A Kobold Labourer

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Is there a way, or can it be added in the future...

color the background based on aggro?

Id like to be able to see the portrait background turn red when the Party member has aggro.

if this is not possible, then dont change a damn thing
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Old 06-06-09, 03:10 PM  
totalpackage
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Originally posted by Limb0
I'm using 3d portraits (facial) for my target's target and focus target and instead of the regular smooth animation, it's very choppy and stuttered. I'm wondering if this is because they are so small (~100x35) or if maybe I'm using too many 3d portraits. ...
That happens because target's target and focus target are units that are not driven by events, so they must be refreshed periodically (Stuf does this about 3 times per second) to update the displayed information, including portraits. I'll research again if this is necessary for portraits, but I doubt it isn't. I advise against using 3D portraits for any target of something (except main target).
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Old 06-06-09, 08:30 AM  
Limb0
A Cobalt Mageweaver
 
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I'm using 3d portraits (facial) for my target's target and focus target and instead of the regular smooth animation, it's very choppy and stuttered. I'm wondering if this is because they are so small (~100x35) or if maybe I'm using too many 3d portraits.

Thanks
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