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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 10:41 PM
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5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 04:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 07:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 10:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 03:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 02:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Old 06-06-09, 08:30 AM  
Limb0
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I'm using 3d portraits (facial) for my target's target and focus target and instead of the regular smooth animation, it's very choppy and stuttered. I'm wondering if this is because they are so small (~100x35) or if maybe I'm using too many 3d portraits.

Thanks
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Old 06-05-09, 11:07 PM  
MidgetMage55
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I did just that. Took an empty text slot and just made a tag for tapped. A small disappointment on the OOR tag for non-friendlies but nothing i cant handle. Thanks for the replies. Keep up the excellent work.
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Old 06-05-09, 03:33 PM  
totalpackage
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Re: Question

Originally posted by Burber72
I use Quick Heal (http://wow.curse.com/downloads/wow-a...uick-heal.aspx) but i can't use with Stuf Unit Frames, can i have a little solution please ?
Seems like it only supports and was designed for the default unit frames. You can either dump Stuf or dump that mod. It is possible to display deficit info with Stuf and use Clique for the quick casting.


Originally posted by webwatcher
Is there any possibility to become a dispel-icon in raid frames?
SoulFlare99 gave the correct response.


Originally posted by MidgetMage55
An additional update on tag issues:...
Stuf's simple tag system doesn't support if blank AND blank conditions; it would require a bit extra processing and a revamped tag system. I suggest replacing [gray_if_tapped:name] with [gray_if_tapped:T ] or something like that.

OOR logic only works for friendlies that are assistable and is fixed at about 40 yards. It does not work for others since how would one determine if an enemy target is OOR. More than 5 yds is out of melee range, more than 10 is out of AOE range, more than 20 for Fire Blast, etc. That is why I've included Stuf_Range.
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Old 06-05-09, 02:18 PM  
MidgetMage55
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An additional update on tag issues:

Went to add a tapped conditional to my targets name today in addition to the OOR tags i posted earlier:

[gray_if_tapped:name][solid_ifnot_oor:name]{powerdark_if_oor:name] is the full tag in text slot 1.

I have all but the tapped one in all name tags for healing purposes.

Having more than one condition in a single text slot for the name info tag Seemed to cause 2 to appear. eg: in my case having the tapped AND oor tag made the name appear twice.

OOR coloring is not functioning on combat targets or opposite faction. Tested in both dalaran and the argent tournament ground. Tested with just [powerdark_if_oor:name] on all target types and confirmed it only functions on friendly targets. For opposite faction and combat no name appeared. For friendly targets (player or npc) it worked as expected.

It works perfectly for party members without a reload so the previous fix is working well =)
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Old 06-04-09, 01:12 PM  
SoulFlare99
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Originally posted by webwatcher
Is there any possibility to become a dispel-icon in raid frames?
This feature is already included. Make sure you have the correct filtering options for which debuffs are shown on your raid frames. For my resto druid, I have it only showing debuffs that I can cure; this is very simple to set up.
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Old 06-04-09, 11:16 AM  
webwatcher
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Is there any possibility to become a dispel-icon in raid frames?
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Old 06-03-09, 03:40 PM  
Burber72
A Kobold Labourer

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Question

I use Quick Heal (http://wow.curse.com/downloads/wow-a...uick-heal.aspx) but i can't use with Stuf Unit Frames, can i have a little solution please ?
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Old 06-02-09, 11:54 PM  
totalpackage
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Please keep the comments regarding tag usage to a minimum. There's an in-game guide with how-to and examples.

I do get emails when a comment is made to handle bugs in a timely manner. If comments get out of hand, I'll unsubscribe and check back on a weekly or so basis.


Originally posted by MidgetMage55
...If there is any tests you would like me to try to help out just let me know.
No special testing required. Just use the mod as you do normally and see if you run into issues.


Originally posted by winterz
could you add the option for the elite graphic for targets
Use a panels mod (such as kgPanels) to add special artwork, live with text displays, or use a UF alternative. Default elite indicators generally do not fit well on a rectangular based frame and/or takes up too much space.


Originally posted by kerrycameron
I'm looking for a little help writing a couple tags. If anyone has some experience with it and could help me out it would be great. I'm looking for 2 things specifically right now, to utilize the blizzard aggro monitor and have it display as a tag through my player frame text rather than the aggro bars, and to colour power text by type in all frames...
You can set the threat bar's bar and background opacity to 0 to just show the text. No tag support for threat.
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Old 06-02-09, 11:12 PM  
winterz
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could you add the option for the elite graphic for targets
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Old 06-02-09, 10:31 PM  
kerrycameron
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I'm looking for a little help writing a couple tags. If anyone has some experience with it and could help me out it would be great. I'm looking for 2 things specifically right now, to utilize the blizzard aggro monitor and have it display as a tag through my player frame text rather than the aggro bars, and to colour power text by type in all frames. Let me know if you have some ideas i can try out or if you know what will work, pm's work best for me, thanks.
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Old 06-02-09, 08:23 PM  
MidgetMage55
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Originally posted by mrruben5
This addon is fabulous. Absolutely worth a donation. I can play for hours with this.

I was just wondering, those custom tags, can you show us an example?
The tags for Stuf are pretty straight forward. You have color, info and conditional tags. There is an in game check box on the text tags that brings up the various parameters for each set.

Example tags:

[solid_ifnot_oor:name] this will cause the name of the frames owner to appear in your chosen (default) color if they are in range. Best paired with an oor color tag in the same text tag to see a difference. If not paired the name will simply disappear if the target is out of range.

[powerdark_if_afk:I'm AFK] will show the words I'm AFK in a dark version of your power color (dark blue for a mana user by default for example) if the target is indeed afk. You could use an info conditional instead. Since I'm AFK is not a true conditional it will just simply display the text.

The one i use for my target frame is as follows:

[solid_ifnot_oor:name][powerdark_if_oor:name][gray_if_tapped:name]

What this will do is show my targets name in regular white text if its in range. Dark blue if OOR and grey if its tapped. To be honest i havent had a chance to fully test this one as i wrote it late last night then passed out at my desk and only just got home from work =P.

If anyone has any additional questions or needs help writing a tag id be glad to help in pm's. After using the pitbull dotgtags set up extensively im thoroughly enjoying the ease of tags for Stuf.
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Old 06-02-09, 11:48 AM  
mrruben5
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This addon is fabulous. Absolutely worth a donation. I can play for hours with this.

I was just wondering, those custom tags, can you show us an example?
Last edited by : 06-02-09 at 11:52 AM.
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Old 06-02-09, 02:28 AM  
MidgetMage55
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I was testing on just the target frame and my target was visible in the distance (tested the on the priest guy in stormwind cathedral area) but im glad you were able to find the error. ill give it a go and post back if i find anything else.

Thanks again for the hard work and prompt replies =)

EDIT: Just retested and the issue is still there.

To elaborate on what i did to recreate it. Updated to current version.

Disabled all addons but Stuf. Went to dalaran this time and targeted the treeform vendor near the alliance portal room.

Cast renew while backing up a few steps each time until i got the out of range message from the game. Targets name was still white at this point.

Did /console reloadui Waited for the game to reload and targetted the same npc without moving. The name was now dark blue as it should be and cast renew to confirm i was OOR. Moved forward a few step and it turned white again and recast to confirm distance was indeed in range.

Exited the game and logged back in repeating the same test on players just to see if it was an NPC issue and achieved the same results.

EDIT 2: Finally got the time to test in the field out of a city. Went to borean tundra and went after woolly rhinos. Range checking isnt working at all in the test. All targets show up as white regardless of range. Tested on several mobs all with the same result.

Changed the tag for color to simply gray just in case some of the mobs did not have a power type with the same result.

If there is any tests you would like me to try to help out just let me know.
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Last edited by MidgetMage55 : 06-02-09 at 09:08 PM.
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Old 06-02-09, 12:43 AM  
totalpackage
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Originally posted by SoulFlare99
...In reference to visual heal bars being too big:...
Still yet to see this happen. Only thing I can think of is that when I was testing settings, the background color of the VH bar may cause confusion, but I doubt that's the problem.


Originally posted by MidgetMage55
...It doesnt function when i first log in. If i reload ui after i log in it works as intended. White if in range dark blue out of range.

Tested with only stuf running (using latest version) and the issue is consistent. I always have to reloadui ui for the range coloring to work.
It seems the problem occurs when a group member is not "visible" and, therefore, considered to be unassistable (if that's a word) and bypasses oor checking. Either the unit is currently not visible or was not visible, and this occurred for you, right? Well, this should be fixed in 3.1.010.


Originally posted by geeksugar
...wonderful addon btw , but one thing i was wondering is...if you had any plans in the future to let us change the width & height by lets say 1px at a time, instead of the slider jumping up by a few every time
This response is for the general public (not directly at you), but I've answered this several times in these comments (I don't expect people to read them, but...) and I've posted the instructions in the addon description. People didn't bother reading that, so I've added in-game tips (first wall of text seen when opening Stuf options), and I even said that no one will still read them, which is apparently true. Anyway, read addon description or in-game tips.
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Old 06-01-09, 10:46 PM  
geeksugar
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width & height

wonderful addon btw , but one thing i was wondering is...if you had any plans in the future to let us change the width & height by lets say 1px at a time, instead of the slider jumping up by a few every time
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