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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 10:41 PM
Created:unknown
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5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 04:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 07:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 10:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 03:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 02:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Old 05-31-09, 10:49 AM  
nerdbox08
A Kobold Labourer

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Originally posted by totalpackage
Nope on both; already discussed. Display text with that info.

Thank you very much, could you direct me to the response in question?

I have it telling me OOR, but it isn't working correctly; at least for me. Example: Healer is standing less than 5 yards from me and it's telling me he is OOR, but yesterday one of my group "hearthed" to Ebon Hold and yet it never declared him OOR.


Also do you have any intention of implementing these features?
Last edited by nerdbox08 : 05-31-09 at 10:50 AM.
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Old 05-31-09, 02:04 AM  
SoulFlare99
A Kobold Labourer

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In reference to visual heal bars being too big:

Apparently I had both Stuf_VisualHeal and Stuf_IncomingHeals enabled, which caused the majority of the problems. However, sometimes it will still show that my Nourish will heal a 40k hp tank to full when he's at like 10k hp which is so totally wrong I can't help but laugh. Still not sure what it is, I'll keep looking around
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Old 05-31-09, 01:27 AM  
totalpackage
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Originally posted by nerdbox08
...1) is there a way to set my target color so that if the target is tapped it will return grey like other unit frames or default wow?

2) is there a way to change the opacity on my party members if they are out of range?...
Nope on both; already discussed. Display text with that info.
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Old 05-31-09, 12:24 AM  
fru
A Kobold Labourer

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Originally posted by nerdbox08
I have a few questions and they might be answered already but I can't find a search function

1) is there a way to set my target color so that if the target is tapped it will return grey like other unit frames or default wow?

2) is there a way to change the opacity on my party members if they are out of range?

Thanks!
I'll second that!
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Old 05-30-09, 12:20 PM  
nerdbox08
A Kobold Labourer

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I have a few questions and they might be answered already but I can't find a search function

1) is there a way to set my target color so that if the target is tapped it will return grey like other unit frames or default wow?

2) is there a way to change the opacity on my party members if they are out of range?

Thanks!
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Old 05-30-09, 03:55 AM  
SoulFlare99
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I'm also noticing VisualHeal bars that are roughly twice as big as they should be. I'll do some testing tomorrow to figure out if it's an addon conflict or a setting I have messed up
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Old 05-29-09, 04:45 PM  
totalpackage
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Originally posted by Doriginal1
...[2009/05/29 15:41:23-36-x1]: Stuf_VisualHeal-3.1.008\core.lua:451: attempt to index field 'group' (a nil value)

Any ideas on how to get rid of this? Thanks mate
Check "Hide" (and maybe a reload) for the visual heal bar for raid roles since your raid roles header is disabled. Getting that error shouldn't break anything, so not a big worry. I'll add a fix in the next release (not soon).
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Old 05-29-09, 01:45 PM  
Doriginal1
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Hey Totalpackage, thanks for the info, I think Ill play around with the settings some more. The deficit problem seems to be fixed, dont ask me how.

Iam getting this one error in my Bugsack every login:

[2009/05/29 15:41:23-36-x1]: Stuf_VisualHeal-3.1.008\core.lua:451: attempt to index field 'group' (a nil value)

Any ideas on how to get rid of this? Thanks mate
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Old 05-29-09, 08:02 AM  
leth
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Thank you very much Tarran

@totalpackage: I have not played around with the raid frame for a while now, since it is working perfectly for me (replacing Grid 2 completely )

Since we are talking about the raid frame, is there an obvious option that I missed that lets me copy the configuration setting of a party frame in the raid to other parties?


Originally posted by Tarran
Question about the Raid Frames.

I'd like to position them on the right hand side of the screen, but the anchor prevents me from getting them close to the side.

Is there a way to reposition the anchor itself?

Originally Posted by leth
That is really nice, do you mind sharing the config please?
They will be released soon as part of my UI I'm building for http://www.thewowzine.com

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Old 05-28-09, 06:47 PM  
Tarran
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Originally posted by Limb0
You can change the X position to move your frames to the right side and leave the anchor on the left.. Should give you the result you want though it seems the opposite of what you asked.
Awesome, Thanks.

Turns out I had to move the groups on the x then move the anchor. I was trying to move the whole raid frame, which in turn, moves the anchor too.
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Old 05-28-09, 05:22 PM  
totalpackage
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Seems like people are really having a hard time realizing that each raid group header has its own position settings. It's not to make things difficult and should open a lot of flexible layouts. I'll add a note in the options letting them know.


Originally posted by Drauer
...And one more feature request: Flat/single raidgroup - to make raidframes more like Perfect Raid...
You have to set it up on your own. For StufRaid, I made sure you can at least copy the basic layout/look of several raid mods.


Originally posted by Jappse
I'm using version 3.1.008 and I love it other than the Threat bar not updating itself. Hope this can be fixed since I normally don't use Omen or such addons and I want to keep my UI fast and clean.
So it seems this has been broken since the beginning of Stuf's time. I guess no one uses it or pays attention , and I mainly test in battlegrounds. Will be fixed in the next release.


Originally posted by Doriginal1
I have noticed when Iam healing a group using Visual Heal, my party frames do not update the health healed to them, after I get a heal off, the health deficit stays the same.

Also another issue is, when I heal anyone including myself, the visual heal always shows the bar filled full as an estimate. So it does not accuratley work for me atm. maybe some settings got changed like max inc heal, anyone have the default value? Thanks Again
The deficit health is not part of VisualHeal, and just because VH says a heal is incoming doesn't mean it will land (ie. Prayer of Healing or someone cancels casting).

Make sure you check the VisualHeal settings to know what's going on. It's not like any other incoming heal bar. Also it could be that your heals are really that huge.
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Old 05-28-09, 03:33 PM  
Doriginal1
A Fallenroot Satyr
 
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Visual Heal Problems

I have noticed when Iam healing a group using Visual Heal, my party frames do not update the health healed to them, after I get a heal off, the health deficit stays the same.

Also another issue is, when I heal anyone including myself, the visual heal always shows the bar filled full as an estimate. So it does not accuratley work for me atm. maybe some settings got changed like max inc heal, anyone have the default value? Thanks Again
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Old 05-28-09, 12:34 PM  
Limb0
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Originally posted by Tarran
Question about the Raid Frames.

I'd like to position them on the right hand side of the screen, but the anchor prevents me from getting them close to the side.

Is there a way to reposition the anchor itself?
You can change the X position to move your frames to the right side and leave the anchor on the left.. Should give you the result you want though it seems the opposite of what you asked.
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Old 05-28-09, 07:10 AM  
Tarran
A Murloc Raider
 
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Question about the Raid Frames.

I'd like to position them on the right hand side of the screen, but the anchor prevents me from getting them close to the side.

Is there a way to reposition the anchor itself?

Originally Posted by leth
That is really nice, do you mind sharing the config please?
They will be released soon as part of my UI I'm building for http://www.thewowzine.com

Preview
Last edited by Tarran : 05-28-09 at 07:10 AM.
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Old 05-27-09, 04:29 AM  
Jappse
A Kobold Labourer

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Threat bar doesn't update

Hi. I've got problems with the Threat bar not updating itself on threat change.
If I'm shooting a NPC my threat goes to 100% , but when I Growl and my pet takes aggro It doesn't update. Likewise It doesn't update if I regain aggro on the NPC.

I'm using version 3.1.008 and I love it other than the Threat bar not updating itself. Hope this can be fixed since I normally don't use Omen or such addons and I want to keep my UI fast and clean.


Regards

Jappse
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