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Updated: 12-15-13 11:41 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Created:unknown
Downloads:123,388
Favorites:593
MD5:
5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


Post A Reply Comment Options
Unread 03-30-10, 06:17 PM  
1behne1
A Kobold Labourer

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For some reason I'm getting grossly inaccurate reports on health bars. I died in a UP run and my health bar showed 40% health. Bosses showing in the Target of Target window are perpetually 5-10% behind their actual health (as displayed w/name plates in game). I got this addon as a package w/a bulk UI that I have since abandoned but I like Stuf. This old package had some kind of "health updater" addon that I can't seem to find. Is it required for this or is there some other problem?
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Unread 03-30-10, 02:18 PM  
kbc8090
A Murloc Raider

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Originally posted by Led ++
As far as I know Stuf has a Monochrome, Thinoutline, monochrome-Thinoutline, thickoutline and monochrome-thickoutline options.

+ the ability to play with shadow offset.
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Unread 03-30-10, 11:57 AM  
Schimmy
A Murloc Raider
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Show player in party frame

Sorry if this is posted somewhere but I couldn't find it if it is.

Is there a way to show the player's health bar in the party frame?
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Unread 03-29-10, 09:33 AM  
totalpackage
A Fallenroot Satyr
 
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There are no hidden options in Stuf.
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Unread 03-29-10, 08:05 AM  
Augy
A Kobold Labourer

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Am loving this mod so far. Thank you so much for the work you've put into it.

Had one quick question - is there a way to represent your experience as a text value or as a bar?
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Unread 03-29-10, 05:25 AM  
Led ++
A Frostmaul Preserver
 
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Originally posted by kbc8090
Needs THINOUTLINE as a text outline option.
As far as I know Stuf has a Monochrome, Thinoutline, monochrome-Thinoutline, thickoutline and monochrome-thickoutline options.

+ the ability to play with shadow offset.
__________________
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Unread 03-29-10, 01:57 AM  
kbc8090
A Murloc Raider

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Needs THINOUTLINE as a text outline option.
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Unread 03-28-10, 05:37 PM  
Durandal133
A Kobold Labourer

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How hard would it be to add an alert icon when blessing of might is not on the classes that need it, or is there but has less then 5 mins remaining with the remaining time text. Trying to phase out pally power.
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Unread 03-27-10, 03:05 PM  
Cowt
A Kobold Labourer

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Something I've found missing in this monster of addons, is the ability to set border thickness. The issue I ran into was that I had all borders of the KgPanel frames set to 8 which is thinner than the default of the chosen border.

I solved this by doubling all size values of the frame, and then reduced the scale by 50%, which set it back to the correct size yet reduced the border thickness by half.

Just something I've found missing.
________________________________________

Also, I had an issue with the full-body 3D portrait. You cannot place it at the bottom of the screen without it folding itself. There's probably no way to re-code this as I'm assuming the addon uses Blizzard's code, but hoping that I'm wrong, I'd love to see a solution.

Tried making the frame really wide, and through that managed to place it at the bottom. As the figure holds its true value it looked just fine on playable models, but when targeting something large it covered a huge part of the screen.
________________________________________

Anyway, great addon.

Keep up the awesome work, you should get paid for this!
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Unread 03-25-10, 05:27 PM  
Dernn1337
A Kobold Labourer

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Originally posted by ladyofdragons
Try an add-on called Reflux for profile switching. The author here has clearly stated that he won't be adding profile functionality to Stuf.
reflux hasnt been working with stuf correctly for a while now.. been waiting on the author of it to fix it
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Unread 03-25-10, 02:14 PM  
totalpackage
A Fallenroot Satyr
 
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Re: Re: Re: Portait Customization

Originally posted by ladyofdragons
Thanks for teh swift response! This is what I suspected but wanted to be certain before getting too deep into it. I'll already familiar and quite fond of kgPanels and will certainly use that as a fall back, but I'm wondering if I can add a new custom border to SharedMedia and apply it using Stuf's portrait border options just to make the unit frame more mobile. (the time I spend fluffing my panels already borderlines on absurd. XD)

And you're right, now that you mention it, the portraits change the way they are facing dependent on help or harmful units, don't they?
You can check out the image files for borders to see if you can make one fit, but I doubt it. You can try living with 2D portraits.

The way the portrait is facing depends more on mob type, but even that is not 100%. You'll notice this on druid shape-shifting and fighting an enemy of the same race. Blizzard determined the camera preset for face shots.
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Unread 03-25-10, 01:56 PM  
ladyofdragons
A Kobold Labourer
 
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Re: Re: Portait Customization

Originally posted by totalpackage
What some people do is attach a texture with a panel mod and cover the portrait to make it look circular. Other than that, no way to make a 3D portrait circular due to the API's limitations. There is also no simple way to flip a 3D face portrait. You'll notice that not all units face the same way in the first place.
Thanks for teh swift response! This is what I suspected but wanted to be certain before getting too deep into it. I'll already familiar and quite fond of kgPanels and will certainly use that as a fall back, but I'm wondering if I can add a new custom border to SharedMedia and apply it using Stuf's portrait border options just to make the unit frame more mobile. (the time I spend fluffing my panels already borderlines on absurd. XD)

And you're right, now that you mention it, the portraits change the way they are facing dependent on help or harmful units, don't they?
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Unread 03-25-10, 01:04 PM  
totalpackage
A Fallenroot Satyr
 
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Re: Portait Customization

Originally posted by ladyofdragons
...I'm brainstorming on a new custom UI design and was wondering if it's possible to use a 3D portrait with a round border instead of square?...

Also, is it possible to flip the 3D portraits, so the character is facing the other way?
What some people do is attach a texture with a panel mod and cover the portrait to make it look circular. Other than that, no way to make a 3D portrait circular due to the API's limitations. There is also no simple way to flip a 3D face portrait. You'll notice that not all units face the same way in the first place.
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Unread 03-25-10, 12:59 PM  
ladyofdragons
A Kobold Labourer
 
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Thumbs up Portait Customization

Thank you! This is a great add-on. I love how customizable it is without all the bloat. It's great too that the raid frames are separate, I don't need them since I use Grid on raids.

I'm brainstorming on a new custom UI design and was wondering if it's possible to use a 3D portrait with a round border instead of square? The focus frames default layout with the round 2D image inspired this, I'd like to make something similar with 3D. I realize Stuf's default options don't allow this (that I am aware of), but would it be possible with a custom border texture or something? Happy to share anything I create with you if so.

Also, is it possible to flip the 3D portraits, so the character is facing the other way?
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Unread 03-25-10, 12:49 PM  
ladyofdragons
A Kobold Labourer
 
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Originally posted by Vanderdander
if its possible then were and what would i do to make it happen
Try an add-on called Reflux for profile switching. The author here has clearly stated that he won't be adding profile functionality to Stuf.
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