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Updated: 12-15-13 11:41 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Created:unknown
Downloads:123,678
Favorites:593
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5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 03-22-10, 03:16 PM  
Defalt
A Kobold Labourer

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Hi, this might not be solely due to stuf but when I logged on today Stuf seems to have reverted to it's default? I had it configured quite a bit; is there anyway I can get it back to the way it was?

PS - I also noted my chat add on (chatter) seems to have reverted to defaults as well.

Update - Wow seemed to have crashed when I exited last night. Other ppl have had similar issues with add ons reverting to default. My question I guess is: Is there anyway I can restore to what it was?
Last edited by Defalt : 03-22-10 at 03:21 PM.
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Unread 03-21-10, 10:54 PM  
totalpackage
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Re: Strata

Originally posted by Heolfrig
Hey, I love the addon that you have here, but I was wondering if you could change the strata of each individual part of the frame. For example, I have an artwork where there is a bit of a design and border around my character's face, and then theres a bar (with a background) for my health and energy bar. Is there a way to make it so that my face is below the artwork, and the bars above?
Frame Level.
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Unread 03-21-10, 08:57 PM  
Heolfrig
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Strata

Hey, I love the addon that you have here, but I was wondering if you could change the strata of each individual part of the frame. For example, I have an artwork where there is a bit of a design and border around my character's face, and then theres a bar (with a background) for my health and energy bar. Is there a way to make it so that my face is below the artwork, and the bars above?
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Unread 03-18-10, 09:44 PM  
totalpackage
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Re: Re: Re: assign team order

Originally posted by Raz62
Hey, loving this unit frame just wish it had threat on party like pitbull has
Threat information, in my opinion, is only useful in a sorted list. Many addons do that already. Doubt anyone want threat numbers in raid frames.
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Unread 03-18-10, 02:58 PM  
Raz62
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Re: Re: assign team order

Hey, loving this unit frame just wish it had threat on party like pitbull has
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Unread 03-16-10, 12:28 PM  
totalpackage
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Re: assign team order

Originally posted by roxide
...Can I have a condition where I can assign my team members in the order I want and maybe have a button to switch it off for when I am partied with other people that I don't know.
Well, I don't know how multi-boxers do their thing, but if it is thru macros, you can target by name. Unit 'party1' will always be 'party1' no matter where they are on a sorted UF list. And no, Stuf does not sort party units.
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Unread 03-15-10, 08:45 PM  
roxide
A Kobold Labourer

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assign team order

OK he's the deal I am an Multiboxer and I need my team in sorted order for healing and buffing

The problem is that when I switch characters, the order changes and it makes it difficult to keep everything in line. Is there a way to keep the order the same between character switched?

Can I have a condition where I can assign my team members in the order I want and maybe have a button to switch it off for when I am partied with other people that I don't know.
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Unread 03-14-10, 09:33 AM  
totalpackage
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Originally posted by ShetiPhian
I might be missing it but how do I change the health bar to gray if the mob has been tagged?
A mob can have low health or be dead while tapped.

Edit the files if you want to do that for every release, or simply use Lua text.
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Unread 03-13-10, 06:22 PM  
ShetiPhian
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I might be missing it but how do I change the health bar to gray if the mob has been tagged?
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Unread 03-13-10, 06:15 PM  
ShetiPhian
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Originally posted by Led ++
Another small request.

Currently when someone from another server is in your group it get's shown as (*). Can you add an option to just remove that? Cause I don't really care if they're from another server or not.

Would clean my UI up a bit .. again.
A quick change in core.lua will work.

Just delete "..FOREIGN_SERVER_LABEL" from this:

Code:
local function GetUnitName(unit)
	local name, server = UnitName(unit)
	if server and server ~= "" then
		return name..FOREIGN_SERVER_LABEL
	else
		return name
	end
end
EDIT:
Now that I think about it you could remove the if block completely.

Code:
local function GetUnitName(unit)
	local name, server = UnitName(unit)
	return name
end
Last edited by ShetiPhian : 03-13-10 at 06:25 PM.
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Unread 03-12-10, 06:27 AM  
Led ++
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Another small request.

Currently when someone from another server is in your group it get's shown as (*). Can you add an option to just remove that? Cause I don't really care if they're from another server or not.

Would clean my UI up a bit .. again.
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Unread 03-11-10, 11:04 PM  
totalpackage
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Originally posted by ShetiPhian
I rather like not seeing 0% on a live target.

What about percents to a decimal place? ex. 82.4%
I've implemented a workaround on my local copy. I may add an option for decimal if it doesn't impact performance.


Originally posted by skollito
the question is, is there any option to configure stufraid depending the numbers of members?...
Nope. Bad for performance, and things get complicated if you're in a 25-man raid with sitters still in the raid, for example.
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Unread 03-10-10, 03:51 AM  
skollito
A Kobold Labourer

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Trying to configure stufraid

the question is, is there any option to configure stufraid depending the numbers of members?
-10 man
-15 man
-25 man
-40 man
If there isn't that option, could u tell me any way to do that?

PD: nice work with ur addon, it's great!!!!
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Unread 03-08-10, 08:30 PM  
ShetiPhian
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Originally posted by totalpackage
Stuf currently rounds up all percent values to prevent showing 0% if unit is not dead, but I guess that is not the popular approach. Therefore I will change it for the next version. However, Stuf will not be "off" by 2%, and this occurs for all units and not just that one boss.
I rather like not seeing 0% on a live target.

What about percents to a decimal place? ex. 82.4%
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Unread 03-08-10, 03:53 PM  
totalpackage
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Originally posted by Led ++
...What can I change so the icon overlaps the healthbar? Tried playing a bit with strata and such, but since buffs and debuffs dont have a strata it never works...
For now, you can try adjusting the frame level of the health bar. I'll add frame level options to aura related items in the next release.

Originally posted by monitor
i have a coldown text in the midel of the screen(in raids) how i mowe it cant find it anywher
Sure it's Stuf's?

Originally posted by Astera
On my buffs/debuffs, my counter text always shows up. However, my timer text doesn't seem to appear no mater what I adjust. Any suggestions as to what I can do to make it appear?
Play with everything, especially color, width, and height of the text.
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