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Updated: 09-05-17 11:10 PM
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Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Fury of Hellfire (6.2)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-05-17 11:10 PM

Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 7.3.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.

Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character

Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

7.3.001 09/06/2017
- updated for 7.3
- fixed PlaySound error
- StufRaid supports up to 12 groups and classes

7.2.001 05/07/2017 - updated for 7.2
7.1.001 11/10/2016 - updated for 7.1

7.0.003 09/15/2016:
- fix prestige icon
- fix weapon enchants

7.0.002 09/09/2016:
- PVP prestige icon (untested)
- spell range updates

7.0.001a 07/21/2016:
- fixed warlock issue
- alternate mana bar will only show for priests, shamans, and druids as intended
- fixed StufRaid to handle new class colors and power colors

7.0.001 07/20/2016:
- enabled alternated mana bar to priests and shamans in addition to druids
- removed deathknight custom rune bars
- support for new power colors
- support for new class colors
- support for six combo points
- other general fixes to work with 7.0

6.2.002 08/24/2015:
- fixed Deathknight rune timer error
- fixed buttonfacade error

6.2.001 07/18/2015 - updated for 6.2
6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter


Stuf 3.0.001:
- brand new replace to StellarUF
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Unread 11-27-10, 05:20 PM  
A Kobold Labourer

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File comments: 14
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hi, which bosses are in "boss frame"? how i can change it?
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Unread 12-01-10, 10:47 AM  
A Kobold Labourer

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Originally posted by rymphz
hi, which bosses are in "boss frame"? how i can change it?
I'm pretty shure the 'boss frames' will be used only in the new dungeons with Cataclysm. The unit frames then pop up automatically once you engage a boss in combat, so you're able to track their health. I don't think you are able to change their behavoir.

Also, I'm not shure if this happens with any boss or just the ones who spawn something of the way of adds or where you have to fight multiple boss mobs at the same time.
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Unread 12-02-10, 01:19 PM  
A Murloc Raider

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Being able to edit the stack count's font behavior on buffs/debuffs on the raid frames would be great
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Unread 12-04-10, 09:58 PM  
A Fallenroot Satyr
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AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 927
Uploads: 2
I addressed some of your comments on my local copy, but it is too minor to release.

Also, I am going to have to put up a bloat warning to most of the requests. If you do not care for performance/memory usage, check out another UF mod .
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Unread 12-06-10, 08:42 PM  
An Aku'mai Servant
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AddOn Author - Click to view AddOns

Forum posts: 35
File comments: 170
Uploads: 12
Had a question about multiple layouts on one toon. I used reflux before and made my UI that had two unique layouts of Stuf that could be swapped with the reflux switch command. It seems now when I try to make another UI using this concept it will just not work. I add the StufDB to reflux but it still will only hold one layout per toon.

Is there anyway I can add profiles to Stuf myself? Im trying to remake my UI that had a tank and a healer layout in one package.

Do not go where the path may lead, go instead where there is no path -- and leave a trail.
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Unread 12-08-10, 01:57 AM  
A Murloc Raider
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worgen male portrait

When you transform from human to worgen the portrait changes to body instead of facial and pretty much vice versa if you put it to body it changes to facial.
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Unread 12-13-10, 05:17 AM  
A Kobold Labourer

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I seem to be having a compatibility issue with Clique; attempting to open the unit menu on a Stuf frame with binding set up to anything but modifier+right click/right click causes the unit menu opening sound to play, but no menu shows up. I've tried defaulting Stuf settings and running no addons but Clique and Stuf.

The unit menu shows up fine on Blizzard's default frames. I also tried deleting Clique's and stuf's savedvariables and rebinding show unit menu, but got no results.

Using latest version of Clique (v40000-1.3.2) and Stuf (4.0.006)

Thanks for the great AddOn!
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Unread 12-13-10, 10:14 AM  
A Kobold Labourer

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some reason every so often i get my targets thing all blanked out.. and no i have no idea why it happens so i cant say what exactly happened srry=(
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Unread 12-13-10, 03:48 PM  
A Kobold Labourer

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lua error

i got lua error
Message: Interface\AddOns\Stuf\core.lua:700: TexCoord out of range
Time: 12/13/10 23:41:42
Count: 2
Stack: [C]: ?
Interface\AddOns\Stuf\core.lua:700: in function `SetValueCast'
Interface\AddOns\Stuf\bars.lua:393: in function `?'
Interface\AddOns\Stuf\core.lua:109: in function <Interface\AddOns\Stuf\core.lua:108>

Locals: (*temporary) = <unnamed> {
 0 = <userdata>
 SetValueCast = <function> defined @Interface\AddOns\Stuf\core.lua:700
 castpoint = "RIGHT"
 sv = <function> defined @Interface\AddOns\Stuf\core.lua:700
 SetValueChan = <function> defined @Interface\AddOns\Stuf\core.lua:699
 chanpoint = "LEFT"
 SetValue = <function> defined @Interface\AddOns\Stuf\core.lua:700
(*temporary) = 18151.74458932
(*temporary) = 1
(*temporary) = 0
(*temporary) = 1
while doing quest [Ploughshares to Swords], no idea why and how it does that :P
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Unread 12-13-10, 06:59 PM  
A Murloc Raider

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error when mounting dragons in grim batol

Date: 2010-12-13 18:57:12
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\Stuf\bars.lua line 525:
attempt to index local 'f' (a number value)
[C]: ?
Stuf\bars.lua:644: b()
Stuf\core.lua:1494: CreateUnitFrame()
[C]: Show()
Swatter, v3.2.2 (<%codename%>)
Ace3, v
ACP, v3.3.12
AddonLoader, v2.0
Align, v
Altoholic, v4.0.005
AraBrokerSpecSwitcher, vr8
Atlas, v1.18.0
AtlasBattlegrounds, v1.18.0
AtlasDungeonLocs, v1.18.0
AtlasOutdoorRaids, v1.18.0
AtlasTransportation, v1.18.0
AtlasLoot, vv6.01.01
AtlasLootBurningCrusade, vv6.01.01
AtlasLootCataclysm, vv6.01.01
AtlasLootClassicWoW, vv6.01.01
AtlasLootCrafting, vv6.01.01
AtlasLootWorldEvents, vv6.01.01
AtlasLootWrathoftheLichKing, vv6.01.01
AucAdvanced, v5.9.4960 (WhackyWallaby)
AucFilterBasic, v5.9.4960 (WhackyWallaby)
AucFilterOutlier, v5.9.4960.2531
AucMatchUndercut, v5.9.4960.2531
AucStatHistogram, v5.9.4960 (WhackyWallaby)
AucStatiLevel, v5.9.4960 (WhackyWallaby)
AucStatPurchased, v5.9.4960 (WhackyWallaby)
AucStatSales, v5.9.4960.2842
AucStatSimple, v5.9.4960 (WhackyWallaby)
AucStatStdDev, v5.9.4960 (WhackyWallaby)
AucStatWOWEcon, v5.9.4960.2530
AucUtilAHWindowControl, v5.9.4960.3311
AucUtilAppraiser, v5.9.4960.2530
AucUtilAskPrice, v5.9.4960.3175
AucUtilAutoMagic, v5.9.4960.3142
AucUtilCompactUI, v5.9.4960.2530
AucUtilEasyBuyout, v5.9.4960.3583
AucUtilFixAH, v5.9.4960 (WhackyWallaby)
AucUtilGlypher, v5.9.4960.2545
AucUtilItemSuggest, v5.9.4960.3108
AucUtilPriceLevel, v5.9.4960.2545
AucUtilScanButton, v5.9.4960.2530
AucUtilScanFinish, v5.9.4960.2530
AucUtilScanProgress, v5.9.4960.2530
AucUtilScanStart, v5.9.4960.4819
AucUtilSearchUI, v5.9.4960.3655
AucUtilSimpleAuction, v5.9.4960.4546
AucUtilVendMarkup, v5.9.4960.2530
Auditor2, v4.3.3
Babylonian, v5.1.DEV.130
BadBoy, v6.216
BadBoyCCleaner, v3.12
Bagnon, v2.15.0
BagnonForever, v1.1.2
BeanCounter, v5.9.4960 (WhackyWallaby)
BrokerAuditor, v4.3.3
BrokerBagFu, vv1.0.3
BrokerCPU, v40000.$Revision: 2 $
BrokerDurabilityInfo, v1.6
BrokerGroup, v2.2
BrokeruClock, v3.3.2
ButtonFacade, v4.0.340
ButtonFacadeAquatic, v3.3.1
ButtonFacadeDarion, v3.0.3.2
ButtonFacadeDek, v3.0.47
ButtonFacadeDek2, v3.0.47
ButtonFacadeElegance, v3.3.0
ButtonFacadeOnyx, v4.0.62
ButtonFacadeShadow, v1.1
ButtonFacadeSleek, v4.0.0
ButtonFacadeTrinity, v40000.1
Carousel, v2.1.1
ChatThrottleLib, v20
ColorTools, v
Configator, v5.1.DEV.282
ConfirmLootRoll, v
Cromulent, vv1.5.8
CurrencyTracker, v1.4
DataStore, v4.0.001
DataStoreAchievements, v4.0.001
DataStoreAuctions, v4.0.001
DataStoreCharacters, v4.0.001
DataStoreContainers, v4.0.001
DataStoreCrafts, v4.0.001
DataStoreCurrencies, v4.0.001
DataStoreInventory, v4.0.001
DataStoreMails, v4.0.001
DataStorePets, v4.0.001
DataStoreQuests, v4.0.001
DataStoreReputations, v4.0.001
DataStoreSpells, v4.0.001
DataStoreStats, v4.0.001
DataStoreTalents, v4.0.001
DebugLib, v5.1.DEV.275
DXELoader, v
FerousMedia, v1.6
FireTree, v
ForteCasting, v
ForteCooldown, v
ForteCore, v1.972
FortePaladin, v
ForteTalent, v
ForteTimer, v
ForteVehicle, v
Fortress, v1.1.5
FuBar, vr2
FuBar2Broker, vr88-release
FuBarExperienceFu, v1.1 $Revision: 65606 $
GearScore, v4.0.00
GetOffMyLawn, v2.0
GrizzlySharedMedia, v1
InFlightLoad, v4.0.003
Informant, v5.9.4960 (WhackyWallaby)
InsanityTracker, v13 (alpha)
kgPanels, v1.5.4.4
LibResComm10, vv65
LibRock10, v
Macaroon, v40000.2
MacaroonStatusBars, v40000.1.3
MacaroonXtras, v40000.1.3
Mapster, v1.4.0
MikScrollingBattleText, v5.5.91
MinimapButtonFrame, v3.1.4
MinimapButtonFrameSkinPack, v3.0
Molinari, v40000.7-Beta
MoveAnything, v11.4.5
nibChatTabs, v0.44
NiceDamage, v20400
OmniCC, v4.0.waffles10
oRA3, v
Outfitter, v5.1.2
PowerAuras, v4.9
Prat30, v3.4.13
Prat30HighCPUUsageModules, v
Prat30Libraries, v
PratLinkHover, v1.0.2
Quartz, v3.0.4
QuestHelperLite, v4.0.3.0
RatingBuster, v
RealIDToons, v2.0.2
SatrinaBuffFrame, v3.2
SexyMap, v
SharedMediaBlizzard, v1.3.1
Skada, vr310
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
SkadaEnemies, v1.0
SkadaFailbot, v1.0
SkadaHealAbsorbs, v
SkadaHealing, v1.0
SkadaPower, v1.0
SkadaThreat, v1.0
SkadaWindowButtons, v1.0
Skillet, v
SlideBar, v3.2.2 (<%codename%>)
Stubby, v5.9.4960 (WhackyWallaby)
Stuf, v4.0.006
StufRange, v4.0.006
TidyPlates, v5.15 (r69)
TidyPlatesCleanPlates, v1.9g
TidyPlatesGrey, v
TidyPlatesNeon, v
TidyPlatesThreatPlates, v4.1-b
TipTac, v10.12.05
TipTacItemRef, v10.12.06
TipTacTalents, v10.11.23
ToastMover, v0.1
tomQuest2, vr327
TravelAgent, v4.0.3-1.0.11
Volumizer, v4.0.1-1.2.5
VuhDo, v2.72
VuhDoOptions, v2.72
WIM, v3.4.2
WIMSkinDarnassus, v
WIMSkinExodar, v
WIMSkinIronForge, v
WIMSkinOrgrimmar, v
WIMSkinSilvermoon, v
WIMSkinStormwind, v
WIMSkinTheCraft, v
WIMSkinThunderBluff, v
WIMSkinUndercity, v
WIMukui, v
XLoot, v0.91.1
XLoot10, v1.0.9
XLootGroup, v0.61
XLootMaster, v0.81
XLootMonitor, v0.71
BlizRuntimeLib_enUS v4.0.3.40000 <us>
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Unread 12-13-10, 10:34 PM  
A Kobold Labourer

Forum posts: 1
File comments: 16
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Pet Health bar

Hey awesome mod.

Just wondering is it possible to make the Pet health bar the colour of its happiness?

I know its possible with the text and lua code since I'm doing it that way already, was just wondering about it since I wanted to mess around with it
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Unread 12-14-10, 12:17 PM  
A Kobold Labourer

Forum posts: 1
File comments: 98
Uploads: 0
Originally posted by crackhead1234
some reason every so often i get my targets thing all blanked out.. and no i have no idea why it happens so i cant say what exactly happened srry=(
I am experiencing the same problem. The issue occurs intermittently and can be corrected by reloading the UI (sometimes requires additional reloads to correct the issue). Here is the error I receive:

1x Stuf-4.0.006\bars.lua:525: attempt to index local 'f' (a number value)
Stuf-4.0.006\bars.lua:644: in function `b'
Stuf-4.0.006\core.lua:1494: in function `CreateUnitFrame'
Stuf-4.0.006\core.lua:1237: in function <Stuf\core.lua:1234>
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>:
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>:

unit = "target"
uf = Stuf.units.target {
 0 = <userdata>
 reactionelements = <table> {}
 cache = <table> {}
 powercolorelements = <table> {}
 deathelements = <table> {}
 border = <unnamed> {}
 unit = "target"
 metroelements = <table> {}
 skiprefreshelement = <table> {}
 bg = <unnamed> {}
 refreshfuncs = <table> {}
 castbar = <unnamed> {}
 dbf = <table> {}
 mpbar = <unnamed> {}
 powerelements = <table> {}
 healthelements = <table> {}
 hpbar = <unnamed> {}
 frame = Stuf.units.target {}
 borderc = <function> @ Stuf\core.lua:680:
 db = <table> {}
name = "castbar"
db = <table> {
 spellfontsize = 10
 bgcolor = <table> {}
 timeshadowy = -1
 spelljustifyH = "LEFT"
 iconw = 10
 h = 10
 timefontsize = 10
 timeh = 10
 spellfontcolor = <table> {}
 w = 212
 spelljustifyV = "CENTER"
 spelly = 0
 x = 15
 iconx = -11
 timejustifyV = "CENTER"
 spellw = 160
 baralpha = 1
 spellh = 10
 border = "None"
 iconh = 10
 barinsetleft = 0
 timeformat = "remaindelay"
 spellx = 3
 timey = 0
 timeshadowx = 1
 iconalpha = 1
 alpha = 1
 icony = 0
 y = -47
 timew = 209
 timefontcolor = <table> {}
 spellshadowx = 1
 timejustifyH = "RIGHT"
 spellshadowy = -1
 timex = 0
 bordercolor = <table> {}
a5 = nil
config = nil
f = <unnamed> {
 0 = <userdata>
 spell = <unnamed> {}
 spark = <unnamed> {}
 border = <unnamed> {}
 bvalue = 212
 p = Stuf.units.target {}
 icon = <unnamed> {}
 time = <unnamed> {}
 ename = "castbar"
 db = <table> {}
 barbase = <unnamed> {}
 bg = <unnamed> {}
 bar = <unnamed> {}
spell = <unnamed> {
 0 = <userdata>
ctime = <unnamed> {
 0 = <userdata>
 SetValue = <function> @ Stuf\bars.lua:339:
vertical = nil
sc = <table> {
 a = 0.9
 b = 0
 g = 0
 r = 0
sc = <table> {
 a = 1
 b = 1
 g = 1
 r = 1
castunits = <table> {
 target = <unnamed> {}
 player = <unnamed> {}
Stuf = Stuf {
 0 = <userdata>
 RefreshUnit = <function> @ Stuf\core.lua:779:
 whitecolor = <table> {}
 AddEvent = <function> @ Stuf\core.lua:366:
 nofunc = <function> @ Stuf\core.lua:51:
 statusbar = "Recount\Textures\statusbar\Minimalist"
 GroupUpdate = <function> @ Stuf\core.lua:1043:
 mainunits2 = <table> {}
 AddColorMethod = <function> @ Stuf\core.lua:684:
 UpdateGuild = <function> @ Stuf\core.lua:747:
 vunit = "player"
 numraid = 0
 RequestVersion = <function> @ Stuf\core.lua:347:
 GetColorFromMethod = <function> @ Stuf\core.lua:689:
 font = "Fonts\ARIALN.TTF"
 RemoveEvent = <function> @ Stuf\core.lua:391:
 GameTooltipOnLeave = <function> @ Stuf\core.lua:50:
 inworld = true
 colormethods = <table> {}
 IsLoggedIn = true
 RegisterElementRefresh = <function> @ Stuf\core.lua:505:
 ingroup = false
 UpdateRoleIcon = <function> @ Stuf\icons.lua:390:
 hidecolor = <table> {}
 mainunits1 = <table> {}
 unitcopy = <table> {}
 UpdateElementLook = <function> @ Stuf\core.lua:447:
 GrowthBreakdown = <function> @ Stuf\aura.lua:24:
 specialchars = <table> {}
 UpdateBaseLook = <function> @ Stuf\core.lua:1178:
 cls = "Paladin"
 border = "Interface\Tooltips\UI-Tooltip-Border"
 ApplyPush = <function> @ Stuf\aura.lua:312:
 SetConfigMode = <function> @ Stuf\core.lua:427:
 panel = <unnamed> {}
 GetTexCoordOptions = <function> @ Stuf\core.lua:731:
 conditions = <table> {}
 CreateUnitFrame = <function> @ Stuf\core.lua:1292:
 CreateBase = <function> @ Stuf\core.lua:1212:
 supportspell = "Holy Light"
 CreateArena = <function> @ Stuf\core.lua:1131:
 units = <table> {}
 GetMedia = <function> @ Stuf\core.lua:547:
 CreateParty = <function>
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Unread 12-14-10, 09:42 PM  
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 1
Originally posted by Lanprom
and I have one more really annoying problem, and I would be really grateful for helping solving it.
Firstly my debuff frames had a look like this

Now they look as

How can I return them to the first sight? Thanks
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Unread 12-15-10, 08:47 AM  
A Defias Bandit
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Forum posts: 3
File comments: 58
Uploads: 6
Hey total !

Is it possible to activate shard BAR really as a BAR like the rune BAR ?!

i dont want to have the graphics of the standart interface , only 3 bars which are as customizable like the rune bar.


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Unread 12-15-10, 09:20 AM  
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Hello, I play a warlock both as demo and affliction. When I am affliction all my debuffs show up as they are applied to the target without any noticeable delay. I have found though when I switch to demo things don't show right away. An average of 4 to 5 seconds pass before a debuff I have applied will show. It will happen with all debuffs available to a demo lock but not always.

The reason this is a problem for me is I often end up casting a spell multiple times although recently I've just been waiting for a few seconds to see if it shows up which on top of monitoring other cool downs makes things very difficult as a demo lock. I'm not sure why this happens I have dual specialization and if I'm affliction everything is perfect as debuffs I apply show up right away but as soon as I switch to demo debuffs begin to get lazy.

I get no errors and I'm at a loss for what could be causing this. However, for whatever reason I am thinking the warlock spells Immolate and/or Hand of Gul'dan is the culprit those are two debuffs that are not used by affliction warlocks and it feels like it always locks up on those spells but this is just speculation. If I can provide you with any more information that may help please let me know.
Last edited by Nerokor : 12-15-10 at 09:35 AM.
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