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Updated: 10-20-14 09:44 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:10-20-14 09:44 PM
Created:unknown
Downloads:124,111
Favorites:590
MD5:
6.0.2
Stuf Unit Frames (and Raid)  Updated Today!  Popular! (More than 5000 hits)
Version: 6.0.001
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 03-02-09, 07:26 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Jrosk
...I play a mage, and I love to spellsteal stuff. Not everything that is magic-based is stealable. The default ui puts a very nice bright glow around the buff if it is stealable. Would love to see similar here...
This has been in the design since the beginning, but it's currently not working since I just noticed a typo. It'll be fixed in the next version.
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Unread 03-02-09, 08:32 PM  
kilth2
A Warpwood Thunder Caller
 
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Vertical bars?

Does this addon suppot vertical bars and if so can you move them without putting a lil black box inbetween as seen in pitbull
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Unread 03-02-09, 08:34 PM  
totalpackage
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Re: Vertical bars?

Originally posted by kilth2
Does this addon suppot vertical bars and if so can you move them without putting a lil black box inbetween as seen in pitbull
Yes and yes.
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Unread 03-03-09, 08:37 AM  
gi2k15
A Deviate Faerie Dragon
 
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Any chance to add spec to infotag? Also, it'd be nice to change the frames' scale globally, instead of one by one.
Last edited by gi2k15 : 03-03-09 at 08:57 AM.
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Unread 03-03-09, 11:10 AM  
totalpackage
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Originally posted by gi2k15
Any chance to add spec to infotag? Also, it'd be nice to change the frames' scale globally, instead of one by one.
Talent spec is too taxing for me to consider. Use a dogtag UF such as Pitbull or rely on your tooltip mod for this. No on global scaling since people in the past wanted to scale just the frames but not the buffs and timers, etc.
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Unread 03-04-09, 12:40 AM  
SoulFlare99
A Kobold Labourer

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First: Thank you for making a very lightweight, highly configurable unit frame addon. Pitbull was just too much for me and this is perfect.

HOWEVER, I cannot use it and be perfectly happy until a few things are fixed:

**Border widths. I want to use a certain border but not have it be a set width. This isn't a game-breaker, but just for aesthetics in my UI.
**This is probably user error, but I can't seem to get buff/debuff cooldown timers to show at all. I don't have them hidden, I have a reasonable X and Y set as well as height and width. I just can't figure it out.
**In nearly all of my frames I have the name field as [name][nl][guild] but whenever I log on and sometimes (I haven't been able to reliably replicate the event) it will just output "guild" instead of the actual guild name. I have to go back into the configuration and retype [guild] and then it works. Just a little nuisance.
**I guess I'm spastic, and there's no way for you to fix that, but buff/debuff icon config frustrated me a good amount >_<
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Unread 03-04-09, 12:54 AM  
totalpackage
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Originally posted by SoulFlare99
...**Border widths. I want to use a certain border but not have it be a set width. This isn't a game-breaker, but just for aesthetics in my UI.
**This is probably user error, but I can't seem to get buff/debuff cooldown timers to show at all. I don't have them hidden, I have a reasonable X and Y set as well as height and width. I just can't figure it out.
**In nearly all of my frames I have the name field as [name][nl][guild] but whenever I log on and sometimes (I haven't been able to reliably replicate the event) it will just output "guild" instead of the actual guild name. I have to go back into the configuration and retype [guild] and then it works. Just a little nuisance.
**I guess I'm spastic, and there's no way for you to fix that, but buff/debuff icon config frustrated me a good amount >_<
1. I do not control border widths. You'll need to find a border texture that fits your specs and register it into SharedMedia. Try a package like Grizzly's.
2. Did you try to change the font color alpha?
3. I'll look into the guild problem. I haven't fully tested it.
4. Should be a one time thing.
Last edited by totalpackage : 03-04-09 at 01:58 AM.
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Unread 03-04-09, 12:49 PM  
SoulFlare99
A Kobold Labourer

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Thanks for the quick reply!

I'm going to continue working with your unit frames when I get home tonight and will again post any questions or comments I may have. Thank you!


This might help you understand an issue I'm having with the buff/debuff config. I want to have both buff and debuff icons show up below my target frame. Fine, easy. However, I want buffs to start from the top left and move to the right, just as this text is doing right now, and then when it hits the end of the frame go to a new row. Easy enough, I have basically already done that. But the hard part is the debuffs. I want the debuffs to do the opposite: start at the top right and move to the left below the rows of buff icons and then when those debuffs hit the edge they start a new row. I feel like this functionality is possible with your unit frames, and I will continue to hack away at it, but if you have any tips or something then lemme know!

Thanks again!
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Unread 03-04-09, 01:22 PM  
kilth2
A Warpwood Thunder Caller
 
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Getting rid of this black box

I am trying to get rid of this black box in my UI It is from Stuf but i dont see any kind of setting i could change to get rid of it, it is the black box that is kind of see through behind your UF if you can get back to me it would be appreciated, i also have a screeen if you did not find this detailed enough but couldn't figure out how to pos tit here
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Unread 03-04-09, 01:59 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by SoulFlare99
...However, I want buffs to start from the top left and move to the right, just as this text is doing right now, and then when it hits the end of the frame go to a new row. Easy enough, I have basically already done that. But the hard part is the debuffs. I want the debuffs to do the opposite: start at the top right and move to the left below the rows of buff icons and then when those debuffs hit the edge they start a new row. I feel like this functionality is possible with your unit frames, and I will continue to hack away at it, but if you have any tips or something then lemme know!...
Sounds like you want buffs to go Left to Right, Top to Bottom, and you want debuffs to go Right to Left, Top to Bottom and pushed vertically from buffs. However, it's not possible (in Stuf) to put the two on the same row, and then put debuffs under before they get enough icons to overlap.

Originally posted by kilth2
...I am trying to get rid of this black box in my UI It is from Stuf but i dont see any kind of setting i could change to get rid of it, it is the black box that is kind of see through behind your UF if you can get back to me it would be appreciated, i also have a screeen if you did not find this detailed enough but couldn't figure out how to pos tit here
Check "Toggle Highlighter" and go through all the elements until it highlights that black box. I'm guessing it's either the portrait box or the main frame box (clickable box). The portrait box color is changed in each unit's portrait settings, but the main frame background color is changed in global settings.
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Unread 03-05-09, 12:55 PM  
pHishr
A Flamescale Wyrmkin
 
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HOLY MTHERBLUBBER! At first glance, I thought this was some "PitBull-Downgrade-For-Less-Options", but man you've made this UF great! If it works out very nicely, I'll keep them! IF anyone else is wondering whether to try it out, do it =P

Thanks alot!
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CHAMPION OF NEWERTH!!!!!!
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Unread 03-05-09, 02:31 PM  
kilth2
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Is there anyone way i can make it where i can move the text3 and text 4 more precisely, right now i need to move it only by like 4 degrees but it keeps going like 10 up and down TY btw for these wicked awesome unit frames
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Unread 03-05-09, 02:34 PM  
totalpackage
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Originally posted by kilth2
Is there anyone way i can make it where i can move the text3 and text 4 more precisely, right now i need to move it only by like 4 degrees but it keeps going like 10 up and down TY btw for these wicked awesome unit frames
Read the addon description about slider nudging. You can also manually input a value in the number box and press enter.
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Unread 03-05-09, 07:29 PM  
Elloria
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Im in love

I want to thank you so very much for creating this. I am just freaking out right now. I have a few UIS that are done with Discord and right now discord is very laggy for 25 man raiders, and any other heavy activity. This will help me redo them and make my uis work perfectly. This is honestly the best unit frame mod i have seen yet!
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Unread 03-05-09, 09:56 PM  
SoulFlare99
A Kobold Labourer

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Loving this addon more and more everyday! Again, a few simple issues/bugs:

**[guild] tag still likes to randomly get stuck, and will either just output "guild" or will give every unit frame the same guild, even if the thing I'm targetting doesn't have a guild (for example, targetting someone in my guild <The Horsemen> and then targetting a rat will sometimes give the Rat the guild <The Horsemen>). This can be fixed by going into the Text1 and just retyping [name][nl][guild].
**I fixed the issue with buff/debuff timers not showing. It seems that all I had to do was change the value of the opacity. Strange though, because it was at 100% and then after sliding it down to 0 and back up it showed up.
**I'm trying to create my own .tga border file to use for these frames, where should I put this .tga file when I'm finished with it so this addon can see it? In shared media or somewhere in the Stuf folder?
**Relatively big issue here, pay attention! I want unit frame coloring to be a little bit more complex. Follow this java-logic:

if (npc && friendly)
color = green;
else if (npc && enemy)
color = red;
else if (player && friendly)
color = classColor;
else if (player && enemy)
color = classColor;

Right now, I have it using class-reaction but that isn't exactly what I want because in PvP it colors all the frames red but I want them to be class colored instead.

Any help would be awesome! Thanks for being so responsive
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