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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
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Updated:10-20-14 09:44 PM
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 6.0.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 12-24-08, 05:17 PM  
Auraka
A Kobold Labourer

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Originally posted by totalpackage
I've just tested mods with built-in Visual Heal and the standalone version of VisualHeal. I recommend the standalone. Also, Visual Heal may only be useful to some, and its resource requirements does not seem worth it for just the few who'll use it. Of course, Stuf does have developer support if someone wants to write a separate mod for it.
[/b]
Now where is this developer support? >.> I'm horrible at writing stuff but this shouldn't be too traumatizing. Oi I second the request for allowing us to all see debuffs (or at least set an option to toggle) Although at this point it's just getting a bit nitpicky.

<3
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Unread 12-24-08, 11:19 PM  
totalpackage
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Originally posted by Auraka
Now where is this developer support? >.> I'm horrible at writing stuff but this shouldn't be too traumatizing. Oi I second the request for allowing us to all see debuffs (or at least set an option to toggle) Although at this point it's just getting a bit nitpicky.

<3
You can already see all debuffs (up to the max of 40 if you want) and is already configurable. Harwel was discussing the dispel icon, which only shows one debuff at a time that only pops up on friendly units if you can remove it. As of now, it works for Paladins, Priests, Shaman, Druids, and Mages. I'm now planning to add Warlocks.
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Unread 12-25-08, 03:27 AM  
Malthus
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Thumbs up Love this!

Hi totalpackage,

I installed StUF yesterday and I think it is an excellent addon and a full featured + lightweight alternative to PitBull (which is also an amazing mod but a bit heavy on the resources). Fantastic work! (I haven't used Stellar UF before, so can't compare, but StUF is great!)

I spent quite a long time configuring it to match the look & feel of my previous PitBull setup, and I could come up with something similar fairly easy. I did not find anything that I wanted to configure but couldn't.

To me this addon seems to be "feature complete". The only thing I would expand is the ability to set certain common features globally for all frames, e.g. the font face (I cannot give more examples, but I will think about it).
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Unread 12-25-08, 09:16 AM  
totalpackage
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Re: Love this!

Originally posted by Malthus
Hi totalpackage,

I installed StUF yesterday and I think it is an excellent addon and a full featured + lightweight alternative to PitBull (which is also an amazing mod but a bit heavy on the resources). Fantastic work! (I haven't used Stellar UF before, so can't compare, but StUF is great!)

I spent quite a long time configuring it to match the look & feel of my previous PitBull setup, and I could come up with something similar fairly easy. I did not find anything that I wanted to configure but couldn't.

To me this addon seems to be "feature complete". The only thing I would expand is the ability to set certain common features globally for all frames, e.g. the font face (I cannot give more examples, but I will think about it).
Heh, I was going to quote in the addon description, "Pitbull users should move along." Thanks for the kind words.

I did think about what I should or should not make as a global option. Users may want the font of the names different from the font of the numbers, or even different fonts between big frames and small frames. Some fonts are great for large sizes but are hard to read for tiny text, for example. I didn't want to add a restriction that would later be requested to be removed.
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Unread 12-25-08, 08:41 PM  
Qupe
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What I basically meant is, I enjoyed the fact with Stellar that if I wanted to make x frame 10 pixels longer I didn't have to move text, icons, debuffs, over and adjust the size of the HP/MP bars. if I missed a much easier way to simply make frame sizes larger without adjusting every element please let me know =P

I along with the previous poster would love more global options or something. And honestly, its not a "pitbull" users type issue; I've used everything from Stellar, Ag_UF, Discord, Pitbull, etc... many of those frames implemented something that removed extraneous tedium.

Also, is there any reason that positioning a scaled-up frame becomes impossible to do with mouse dragging? When I scale frames up I have to try and get the frame into the general area I want it in then move it into place with the X/Y adjustments.
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Unread 12-25-08, 10:14 PM  
totalpackage
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Originally posted by Qupe
What I basically meant is, I enjoyed the fact with Stellar that if I wanted to make x frame 10 pixels longer I didn't have to move text, icons, debuffs, over and adjust the size of the HP/MP bars. if I missed a much easier way to simply make frame sizes larger without adjusting every element please let me know =P

I along with the previous poster would love more global options or something. And honestly, its not a "pitbull" users type issue; I've used everything from Stellar, Ag_UF, Discord, Pitbull, etc... many of those frames implemented something that removed extraneous tedium.

Also, is there any reason that positioning a scaled-up frame becomes impossible to do with mouse dragging? When I scale frames up I have to try and get the frame into the general area I want it in then move it into place with the X/Y adjustments.
I put in the highlighter to help with quick tweaks, but to really reduce the issues you're having, I would have to make Stuf layout-based (something most UF mods are nowadays). Layout-based makes elements depend on other elements. This also forces users to use a preset layout, download another, or make one of their own editing a text file. In Stuf, every element is independent of each other except to the base frame, which gives much freedom in customization.

I just mentioned Pitbull cause its users think it's superior in general and would only want more, nothing specific.

Please let me what should be made into a global option. I would make a whole lot of things global for myself, but I have to consider what the users MIGHT want. I also tried to reduce the tedium by making most units copy each other's settings, which I thought many people would not like.

Anyway, I haven't tested the combination of scaling and dragging, so I'll look into that. I have some idea already.
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Unread 12-25-08, 10:49 PM  
Qupe
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Originally posted by totalpackage I also tried to reduce the tedium by making most units copy each other's settings, which I thought many people would not like.
[/b]
I.
love.
that.
option.

After a great deal of time spent fiddling with options and everything, and after all frames are configured properly this is a much better unitframe mod than pretty much everything I've put a great deal of time into configuring. Its great how it is - just like you mentioned, various global options or choices to override a global option are really nice additions. The mod itself doesn't need them to be functional at all, it just removes tedium that comes with setting every single option.

The scaling and movement is crazy though. The frames are drag-able but when you let go of the mouse button they seem to default to some type of anchor and move themselves there.
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Unread 12-26-08, 01:07 AM  
totalpackage
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In Stuf v3.0.004, the dragging issue should be fixed. I also enabled the dispell icon for warlocks, but it's untested. Enjoy.
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Unread 12-26-08, 01:52 AM  
Auraka
A Kobold Labourer

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Originally posted by totalpackage
You can already see all debuffs (up to the max of 40 if you want) and is already configurable. Harwel was discussing the dispel icon, which only shows one debuff at a time that only pops up on friendly units if you can remove it. As of now, it works for Paladins, Priests, Shaman, Druids, and Mages. I'm now planning to add Warlocks.
That's also what I was talking about. >.>

It's just when leading a raid/group it's nice to be able to tell at glance what is (or isn't happening).

Now I guess I'll try to work on a VH patch.... once I get a little more time.
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Unread 12-26-08, 03:05 PM  
Harwel
A Murloc Raider

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Re: Re: Love this!

Originally posted by totalpackage
Heh, I was going to quote in the addon description, "Pitbull users should move along." Thanks for the kind words.

I did think about what I should or should not make as a global option. Users may want the font of the names different from the font of the numbers, or even different fonts between big frames and small frames. Some fonts are great for large sizes but are hard to read for tiny text, for example. I didn't want to add a restriction that would later be requested to be removed.
IMO this was good thinking. I use ABF for names etc, and Friz Quadrata TT for numbers.

FWIW, I'm a former Pitbull user and I think your frames are an excellent replacement. They have all the configuration I want (close enough anyway). Don't sell it short.
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Unread 12-27-08, 05:56 PM  
Qupe
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Ok, having an issue where combat text disappears after changing the font size.
Last edited by Qupe : 12-27-08 at 06:58 PM.
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Unread 12-27-08, 07:21 PM  
totalpackage
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Originally posted by Qupe
Ok, having an issue where combat text disappears after changing the font size.
The combat text frame must be large enough to fit the new font size; increasing the height will most likely fix this. I'll add a check to do this automatically in the next release.

@Harwel - Thanks!
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Unread 12-27-08, 07:43 PM  
Qupe
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Awesome, thanks!
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Unread 12-29-08, 07:20 AM  
Malthus
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Re: Re: Re: Love this!

Originally posted by Harwel
IMO this was good thinking. I use ABF for names etc, and Friz Quadrata TT for numbers.
It seems I could not explain well enough what I really meant... When I suggested to add some global options to certain settings, I didn't mean they should be restrictive and be removed from the frame-specific settings!

What I really meant was to add a global setting to certain parameters (such as font face) to kind of initialize some commons parameters in all frames. I for example use the Calibri font everywhere, and would welcome a global setting for this.

I think that even in your case, Harwel, it would be beneficial to "initialize" all text to Friz Quadrata TT, then change the font to ABF in case of names, you would spare setting a few font types.

But its just a very minor, not important suggestion, and I use StUF happily without it.

Originally posted by totalpackage
I also tried to reduce the tedium by making most units copy each other's settings, which I thought many people would not like.
Well, I for one like it very much, I think it is an excellent idea. If one wants to customise everything, there are other unitframe addons for that.
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Unread 12-29-08, 08:15 AM  
cozmos
A Kobold Labourer

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hey I think I found a bug in the german client, dont know if this happens in the other languages too but, sometimes in pvp when u killed a player,
and target him after he respawns the addon displays the hitpoints the target had when he died before...

f.e. it shows -2658/17555 when u target him after he respawns.
but when u attack him again after the first hit it shows the correct hitpoints.

and an improvement I think would be an Option to "copy settings from" in each setting....

but anyway keep up the good work, rly like the UF

here is a screenshot from my settings with other addons (spent ALOT of time in it to^^)
http://home.arcor.de/cozmos/Uistat.jpg
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