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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 10:41 PM
Created:unknown
Downloads:123,163
Favorites:593
MD5:
5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 04:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 07:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 10:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 03:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 02:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


Post A Reply Comment Options
Old 05-09-09, 03:25 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Re: v3.1.005

Originally posted by griffin224
You wanna tell me how to make the DB TP and I can see about updating it as new mobs are found so you can add it.
I'm not adding anything like this due to performance reasons (both CPU and memory). The database will always be incomplete and/or out-of-date. If you want an idea of what's needed, research UnitGUID.

Originally posted by RaiGaL
Is there any way to disable player frame,target frame and party frames and enable the default blizzard ui frames?I would love to use this addon for a target's target frame!Thanks
Nope.
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Old 05-09-09, 04:43 AM  
Pataze
A Murloc Raider

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File comments: 12
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Getting This error with new update

Date: 2009-05-09 06:39:53
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Stuf_Range\core.lua line 71:
attempt to index local 'dbu' (a nil value)
Debug:
(tail call): ?
[C]: ?
Stuf_Range\core.lua:71: SetUnitDefault()
Stuf_Range\core.lua:76:
Stuf_Range\core.lua:67
AddOns:
Swatter, v3.1.13 (<%codename%>)
AckisRecipeList, v1.0 RC7 1681
AdvancedTradeSkillWindow, v
AdvancedTradeSkillWindowLevels, v3.0.1.30100
Atlas, v1.14.0
AtlasBattlegrounds, v1.14.0
AtlasDungeonLocs, v1.14.0
AtlasOutdoorRaids, v1.14.0
AtlasTransportation, v1.14.0
AtlasLoot, vv5.04.03
AtlasLootFu, vv5.04.03
AtlasQuest, v4.3.3
AuctionMaster, v3.28
Babylonian, v5.1.DEV.130
BankItems, v30002
Bartender4, v4.3.2
BrokerHitCrit, v2.7.4-release
BunnyQuestLevel, v
Configator, v5.1.DEV.190
CowTip, v
CTVIEWPORT, v3.002 (CTMod 3.0)
CurseProfiler, v
DebugLib, v5.1.DEV.130
eCastingBar, v
EventAlert, v4.1.14
FBMergeDatabase, v0.9.7
FBOutfitDisplayFrame, v0.9.6o
FBTrackingFrame, v0.9.60
FishingBuddy, v0.9.7
FLUIDFRAMES, v2.3
Gatherer, v3.1.13
gBrokerEmote, v2.0.1:30100
GFWDISENCHANTPREDICTOR, v3.1
MapNotes, v5.16.30100
MapNotesBrowser, vv1.00.30100
MapNotesForAtlas, v1.00.30100
MapNotesIconLib, v1.04.30100
MapNotesIconLibFancy, v
MapNotesIconLibLegacy, v
MapNotesIconLibNeptunia, v
MapNotesIconLibNumbers, v
Mapster, v1.2.1
MaterialsTracker, v30100.01
MobInfo2, v3.71
MobMap, v332
OmniCC, v2.4.1
OneBag3, vv3.3.7
OneBank3, vv3.3.4
PartySpotter, vv5.14.30100
PhanxChat, v3.1.0.40-beta
PORTFOLIO, v1.21
Postal, v3.1.1
QuestHelper, v0.106
QuestItem, v1.22
ReagentData, v2.1.3
ReagentHelper2, vv2.0.6
RecipeRadar, v1.31
Stubby, v5.3.4105 (DingoIII)
Stuf, v3.1.005
StufRange, v3.1.005
Titan, v4.2.2.30100 - Revision 239
(ck=5fb)
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Old 05-09-09, 06:02 AM  
griffin224
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Re: Re: Re: v3.1.005

Originally posted by totalpackage
I'm not adding anything like this due to performance reasons (both CPU and memory). The database will always be incomplete and/or out-of-date. If you want an idea of what's needed, research UnitGUID.

Nope.
Is there any way to update the portraits without a major performance hit?
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Old 05-09-09, 09:31 AM  
lycanther
A Murloc Raider

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3.1.004/004 04/30/2009:
...
- removed Stuf_IncomingHeals; no one used it or no one liked it
I actually did use and like the IncomingHeals compatibility and I now miss it. Even when soloing or duoing as e.g. a druid, I like to have a visual indicator of how much healing I'm likely to get from the spell underway and that can vary dramatically as a percentage of my health depending on whether or not I'm wearing my tanking gear. If that functionality is a large drain on cpu, it can just be turned off, right? I'd rather not install something like Grid when I don't need all its other abilities.
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Old 05-09-09, 11:49 AM  
Auraka
A Kobold Labourer

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Originally posted by lycanther
I actually did use and like the IncomingHeals compatibility and I now miss it. Even when soloing or duoing as e.g. a druid, I like to have a visual indicator of how much healing I'm likely to get from the spell underway and that can vary dramatically as a percentage of my health depending on whether or not I'm wearing my tanking gear. If that functionality is a large drain on cpu, it can just be turned off, right? I'd rather not install something like Grid when I don't need all its other abilities.
I to, use the feature and love it! (I want to say I was the one that originally requested it >.>) In any case I just kept the Stuf_Incomming heals folder from the last version that had it, and it works just fine. If at some point it gets borked... then it shouldn't be terribly hard to get it to work... I hope.

I understand if totalpackage doesn't want to continue to directly support it, but if it's ok with him, we could use what he's already done with it as a foundation. Just a thought.

While I'm here and commenting... is there anyways to have the raid frames go from left to right, instead of right to left.

currently it's set to grouping... 8 7 6 5 4 3 2 1.

I'd like it to group.... 1 2 3 4 5 6 7 8.

Beyond that I love how everything is positioned, and haven't moved it because when I do the other frames don't move with it. I seem to be too clumsy to handle that on my own. Did I miss the lock frames together option, and am just blind?
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Old 05-09-09, 12:11 PM  
echobravo
A Kobold Labourer

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First off, congrats on a fantastic mod. These unit frames are simply awesome. I can can pretty much pull off a copy of what I had with PitBull 4 looks-wise at a tiny fraction of the CPU usage cost.

Originally posted by lycanther
I actually did use and like the IncomingHeals compatibility and I now miss it. Even when soloing or duoing as e.g. a druid, I like to have a visual indicator of how much healing I'm likely to get from the spell underway and that can vary dramatically as a percentage of my health depending on whether or not I'm wearing my tanking gear. If that functionality is a large drain on cpu, it can just be turned off, right? I'd rather not install something like Grid when I don't need all its other abilities.
The only feature in PitBull4 that I miss is the bar-based incoming heals module which would be icing on the cake if you could pull this off with minimal CPU usage impact. I suspect this has been discussed previously (in this thread) and is likely not implemented for that very reason. Either way, great job on a great mod.
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Old 05-09-09, 12:22 PM  
Zidomo
A Cliff Giant
 
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Originally posted by lycanther
I actually did use and like the IncomingHeals compatibility and I now miss it.
Same. Testing this out as a replacement for X-Perl and the lack of LibHealComm-3.0 support here any more is a negative. ag_UnitFrames also supports it and heck, so does an oUF addon.

The only excess LibHealComm-3.0 provides is comm spam. Unfortunately, there is no other way to provide the data it does. So having the support as a user-choice option/a separately contained module as it used to be is a great way to appeal to both those who want the functionality as well as minimalists.

Please bring it back?
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Old 05-09-09, 01:10 PM  
Kagaro
A Cyclonian
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Re: Re: Re: Re: Re: Could we configure to make it druid-friendly

Originally posted by Tempestas
First...LOVE your unit frames. Really like the raid frames, but I will need to play with them more as a mainspec healer used to the customization of grid and healbot for several years now...I am not sure they will meet my needs, but they are icing on the cake as far as I am concerned.

The above quote caught my eye because I am a mouseover healer for years and I am having problems with the "Use" effect of Living Ice Crystals. I have tried:

/cast [target=mouseover,help,exists] Living Ice Crystals

It does not work.

So I figured it was hard coded to only work with my target so something like this might work:
/target [mouseover]
/use living ice crystals
/targetlasttarget

but [mouseover] is not a valid argument.

I am hoping from your comment you may have a way to do it.
i think you can even do /use [target=mouseover] Living Ice Crstals
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Old 05-09-09, 05:14 PM  
totalpackage
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Re: Re: Re: Re: v3.1.005

Regarding IncomingHeal, there are several reasons why I do not support it and removed it:
  1. I usually do not develop anything big that I do not use.
  2. LibHealComm-3.0 provides useful info such as healer names (sometimes more than one and this includes self), their heal size, and their cast times. All the mods (many users are spoiled by) simply show total heal size incoming...no matter the ETA and where your own heal is on that list. I tried to make use of this info, but no one cared for it.
  3. No one used or liked my implementation. Moreover, my design for the main frames would not work for compact raid frames, where it would be more useful.
  4. LHC so far does not support HOTS, channeled spells, and crits.
  5. LHC in combo with how it is used may cause lag and defeat the purpose of being an efficient healer or getting time-sensitive information.
  6. Incoming heals is not a feature of the default unit frames and is not directly supported by the API. So, according to Stuf's description, it's out of the scope of Stuf.
Of course no one cares for my reasons. I suggest that one simply continue using the UF that provided this much needed feature.

Again, I'm not trying to or care to compete with other UF mods. I have to draw the line or Stuf would become another performance hogger. IMO, the main fault that many authors of laggy mods have is trying to make all users happy.


Originally posted by Auraka
...While I'm here and commenting... is there anyways to have the raid frames go from left to right, instead of right to left...
You can adjust the position of each individual header.
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Old 05-09-09, 09:07 PM  
griffin224
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Re: Re: Re: Re: Re: v3.1.005

Originally posted by totalpackage
Again, I'm not trying to or care to compete with other UF mods. I have to draw the line or Stuf would become another performance hogger. IMO, the main fault that many authors of laggy mods have is trying to make all users happy.
TP man, there is no competition, this UF has the flexibility of DUF and none of the damn memory leaks. This is the best UF for me. I'll be happy so long as you keep it working for us man. Kudos to you, since it seems to be about negativity lately!
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Old 05-10-09, 07:08 AM  
Alekc
A Defias Bandit

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Is it possible to implement "Sort by class" in StufRaid? So I can *group* people by group they are in and see them *sorted* by class ?

IE:

header1____________header2
hunter_____________mage
mage______________mage
mage______________pala
pala_______________priest
pala_______________priest
priest______________warlock

(from grp 1..5)______(from grp 6..8)
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Old 05-10-09, 07:59 AM  
griffin224
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Originally posted by Alekc
Is it possible to implement "Sort by class" in StufRaid? So I can *group* people by group they are in and see them *sorted* by class ?

IE:

header1____________header2
hunter_____________mage
mage______________mage
mage______________pala
pala_______________priest
pala_______________priest
priest______________warlock

(from grp 1..5)______(from grp 6..8)
I'm not TP, but offhand I would think that would something of a memory hog. Because then you'd not only be sorting by group, but then have to RE-SORT by class. Just wondering BTW, what exactly would the purpose of that be?
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Old 05-10-09, 09:23 AM  
Alekc
A Defias Bandit

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Originally posted by griffin224
I'm not TP, but offhand I would think that would something of a memory hog. Because then you'd not only be sorting by group, but then have to RE-SORT by class. Just wondering BTW, what exactly would the purpose of that be?
There are no no need to *sort* by group, I need *grouping* by group and *sorting* by class. Purpose for ex. to have 2 class-sorted columns of raid-members.
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Old 05-10-09, 09:47 AM  
Pataze
A Murloc Raider

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Thanks

Just wanted to say Thank You for this fantastic unit mod. I really love how you can do just about any 'LOOK' you want with it. I too was a fan of discord unit frames and this has taken it place for me and even better!!

BTW. I was using the save per character option so now my stuf range is fixed.


Fantastic!!
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Old 05-10-09, 03:12 PM  
griffin224
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Originally posted by Alekc
There are no no need to *sort* by group, I need *grouping* by group and *sorting* by class. Purpose for ex. to have 2 class-sorted columns of raid-members.
OK, why would you NEED them sorting to be by class is my question? I'm not the author but I am wondering if whatever reason you need it that way would be WORTH the performance hit.
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