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Updated: 12-15-13 10:41 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 10:41 PM
Created:unknown
Downloads:123,114
Favorites:593
MD5:
5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 04:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 07:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 10:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 03:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 02:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


Post A Reply Comment Options
Old 08-16-09, 08:00 PM  
Spiffy
A Kobold Labourer

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Is there a setting so that the raid unit frames aren't always 'on top', when I open my character or social pane the unit frames cover up half of the panel.
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Old 08-17-09, 08:06 AM  
kaimox
A Murloc Raider

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Originally posted by totalpackage
I believe you're the one who requested latency in casting bars, and you're not using it?
Nono, I wasn't. That was somebody else. I recommended to leave all those mage problems to specialized addons and to just make shure that STUF plays nicely together with them ... at least I was trying to say that ... (english is not my mother tongue).
Last edited by kaimox : 08-17-09 at 08:13 AM.
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Old 08-17-09, 11:38 AM  
Astera
A Kobold Labourer

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I have a bit of a problem, whenever I target an enemy NPC (when they are targeting someone) I get this cross icon (+) on my screen. I have gone through the options and I can't figure out what is causing it. I only noticed it after the most recent update.

My UI
Addon List

You can see the cross on the middle right of my screen.

Edit: Temp. fix (for me) is to disable my ToT but I need that frame.
Last edited by Astera : 08-17-09 at 01:29 PM.
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Old 08-17-09, 04:26 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Astera
I have a bit of a problem, whenever I target an enemy NPC (when they are targeting someone) I get this cross icon (+) on my screen. I have gone through the options and I can't figure out what is causing it. I only noticed it after the most recent update...
That's a very small frame with overlapping borders. Try Stuf's highlighter and click thru the element list for ToT, or randomly show/hide elements to see what it is.


Originally posted by Spiffy
Is there a setting so that the raid unit frames aren't always 'on top', when I open my character or social pane the unit frames cover up half of the panel.
Frame Strata


Originally posted by SoggyPancakes
I recently have been having a problem with Button Facade not working on the buffs of Stuf. Worked before but now it doesn't.
Works for me, but since the last time I've tried it, they added a global skin option.
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Old 08-19-09, 11:32 AM  
bitechu
A Murloc Raider

Forum posts: 6
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heh, i need more in depth text tags. is there a place i can go to get help with the LUA text tag stuff?

Oh and is there an option to have vehicle and possession health and power replace the player bars? or does that use up a lot of resources?
Last edited by bitechu : 08-19-09 at 08:35 PM.
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Old 08-21-09, 11:48 AM  
Limb0
A Cobalt Mageweaver
 
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Lightbulb Range request

Hey Total, love the new features and have one to request. Would it be possible for Target and Focus to have Range text color fading, or one color within x range/ one color out of that range?

Thanks
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Old 08-22-09, 11:17 PM  
delvego
A Kobold Labourer

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one questions. love the unit frames by the way. i cant figure out how to get rid of the gray back round behind portaits when you turn them off i have tried everything but the grey bos it self stays there on the side of the help bars. it actually seems like the boxes extened further than the health bars help please
Last edited by delvego : 08-22-09 at 11:58 PM.
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Old 08-23-09, 12:41 AM  
icemage
A Kobold Labourer

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Why it occured?Now the party frame disappear,and the error message below

Date: 2009-08-23 14:27:32
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\Stuf\core.lua line 538:
attempt to call upvalue 'GetDifficultyColor' (a nil value)
Debug:
(tail call): ?
Stuf\core.lua:538: borderc()
Stuf\core.lua:1124:
Stuf\core.lua:1119
Stuf\core.lua:1293: CreateUnitFrame()
Stuf\core.lua:377: SetConfigMode()
Stuf_Options\options.lua:1774:
Stuf_Options\options.lua:1769
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:786:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:605
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...\AddOns\Prat-3.0_Libraries\AceGUI-3.0\AceGUI-3.0.lua:305: Fire()
...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:49:
...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:45
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Old 08-23-09, 01:09 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by bitechu
heh, i need more in depth text tags. is there a place i can go to get help with the LUA text tag stuff?

Oh and is there an option to have vehicle and possession health and power replace the player bars? or does that use up a lot of resources?
http://www.wowwiki.com or http://www.wowprogramming.com/

Vehicle switching does effect performance.

Originally posted by Limb0
Hey Total, love the new features and have one to request. Would it be possible for Target and Focus to have Range text color fading, or one color within x range/ one color out of that range?
For estimated yards in Stuf_Range? Nope, since there is no set way to define what's out of range for what class. For friendly? Use the oor tag.


Originally posted by delvego
one questions. love the unit frames by the way. i cant figure out how to get rid of the gray back round behind portaits when you turn them off i have tried everything but the grey bos it self stays there on the side of the help bars. it actually seems like the boxes extened further than the health bars help please
Sorry, if you tried everything, then I have no idea.


Originally posted by icemage
Why it occured?Now the party frame disappear,and the error message below
You're either using an old version of Stuf or an old version of WoW.
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Old 08-23-09, 03:12 PM  
Kelthias
A Kobold Labourer

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Mouseover

Is there a conditional to show text only on mouseover of the unit frame?

For example, I only want to show my targets [curhp]/[maxhp] when I mouse over the target frame.

I didn't see any conditional like this in the help for the texts.

Please let me know.

EDIT: Spelling and some grammer.
Last edited by Kelthias : 08-23-09 at 03:12 PM.
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Old 08-23-09, 06:41 PM  
totalpackage
A Fallenroot Satyr
 
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Re: Mouseover

Originally posted by Kelthias
Is there a conditional to show text only on mouseover of the unit frame?...
If you don't see it in the list, it doesn't exist. This has already been asked several times.
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Old 08-24-09, 04:20 AM  
fzjdz
A Kobold Labourer

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maybe the addon need some construction changes ... it's hard to localize ...
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Old 08-24-09, 05:07 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by fzjdz
maybe the addon need some construction changes ... it's hard to localize ...
Stuf can be localized since the beginning and has the same structure as any localized addon plus an option to reference an external global, it just doesn't have that huge premade table. The table must be built. If the localizers do not want to put in the effort, oh well.
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Old 08-24-09, 09:12 AM  
icemage
A Kobold Labourer

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hello
Does party's target frame shared the same profile with pet's target? I cannot set them separated.
And another question is after setting the pet's buff&debuff icons at a same horizontality,the debuff icons should be moved up when no buff on pet's target or hide the pet's target buff icon.
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Old 08-26-09, 10:20 PM  
Savant666
A Defias Bandit

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Amazing unit frames, love the level of customisation !

Would it be possible to have an option to enable vehicle without it being on all the time or would that have the same negative effects on performance ?

If thats the case then would it be possible to write a stand alone mod that enabled vehicle switching ?

It's the only thing I really miss.
Last edited by Savant666 : 08-26-09 at 11:05 PM.
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