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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-20-14 09:44 PM
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 6.0.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 09-14-09, 01:37 AM  
Zveroboi
A Murloc Raider

Forum posts: 5
File comments: 69
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Range based transparency

It will be wery good if frames will change ther transparency based on range info - for example i dont need unit frames when im standing at melee range, only when my target are at 25+yd.
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Unread 09-14-09, 10:41 AM  
zynte
A Kobold Labourer

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Check your push settings for debuffs.
thats the thing, i have it set for left to right, top to bottom and it pushes the way it should be in config mode but when fighting mobs the debuffs are a line above or below where they're supposed to be.
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Unread 09-14-09, 01:34 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by zynte
thats the thing, i have it set for left to right, top to bottom and it pushes the way it should be in config mode but when fighting mobs the debuffs are a line above or below where they're supposed to be.
That's growth. Look again, there's a setting labeled "Push Direction from..." something.

Originally posted by Zveroboi
It will be wery good if frames will change ther transparency based on range info - for example i dont need unit frames when im standing at melee range, only when my target are at 25+yd.
Won't be in Stuf.
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Unread 09-14-09, 07:48 PM  
winterwarden
A Kobold Labourer

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In relation to the bf skinning issue, I would supply an error if I got one but I don't.

However if it is any help whatsoever, I'll link these two images of what the bf settings show after the frame has glossed itself.

(Photobucket links so they're safe don't worry.)

Stuf - Click

Stuf/all - Click

Again, any help is appreciated, I want to avoid resetting my saved variables as much as possible.
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Unread 09-15-09, 06:15 AM  
krisg
A Kobold Labourer

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i dont know if this could affect the performance, but it would be nice if a text will be hidden when not mouseovered, like to make the HP values on party frame to be hidden

cheers
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Unread 09-15-09, 11:43 PM  
Quaunaut
A Murloc Raider

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Wish there were better ways to search through comments:

Is there a way to have debuff-based border coloring? It was one of my favorite features of Pitbull, and would make my raid frames just absolutely perfect(and my normal frames, for that matter). So, is it currently possible?

(I'd rather not make a request because of the info on the front page, but just 'cause: THANK YOU SO MUCH FOR THIS MOD. More customizable than Pitbull, and better on CPU/Memory consumption? Hell yes. I love it so much.)
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Unread 09-16-09, 01:33 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by winterwarden
In relation to the bf skinning issue, I would supply an error if I got one but I don't...
Try making all of the BF settings identical. Stuf also shows a list of BF skins that you may select if you want try. You can exit WoW, and delete individual addon's settings in your WTF. Other than that, beats me.

Originally posted by winterwarden
i dont know if this could affect the performance, but it would be nice if a text will be hidden when not mouseovered, like to make the HP values on party frame to be hidden...
Asked several times and denied several times since you can use a tooltip mod for that. I guess the umpteenth time shows that it a popular feature, so I'll add it in the next major release.

Originally posted by Quaunaut
...Is there a way to have debuff-based border coloring? It was one of my favorite features of Pitbull, and would make my raid frames just absolutely perfect(and my normal frames, for that matter). So, is it currently possible?...
Don't know why people want to blind cleanse. Stuf uses a "Dispel Icon" that pops up when you can cure something (you can probably resize it to fit your borders), and there's also show only curable options.
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Unread 09-16-09, 04:07 AM  
Quaunaut
A Murloc Raider

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Honestly it's more of a PvE player thing. We know what debuffs we get from where and whether to cleanse them or not. In PvP it's much more dangerous to just do it willy-nilly, so... I can see why you wouldn't. But I'll see if I can't get a dispel icon thing working. Thanks for responding.
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Unread 09-18-09, 04:54 PM  
kerrycameron
A Kobold Labourer

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Hey, just hoping someone can help me write a tag. I am looking for a tag that reads xxx% where xxx is the number value of your threat.

Edit: also is there a way to set the player frame to be click through?
Last edited by kerrycameron : 09-18-09 at 05:01 PM.
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Unread 09-18-09, 05:16 PM  
kxuhx
A Kobold Labourer

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this is going to be an odd request, but is there any way to add "space" infotag?

basically, i use
[lp][difficulty:level][reactionnpc_if_npc:classification][rp] [race][class_if_pc:class]

class on an NPC doesnt work, as covered in the past. Just duplicates the name. So as above it only shows class if its a PC. As such there is a leading space between [race] and [class_if_pc:class] that just throws off centered text.

its a cosmetic thing, and not needed, but just curious
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Unread 09-18-09, 07:51 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by kerrycameron
Hey, just hoping someone can help me write a tag. I am looking for a tag that reads xxx% where xxx is the number value of your threat.

Edit: also is there a way to set the player frame to be click through?
You can use the threat bar and hide everything except the text, unless you want more than that.

Just make the base frame very small and/or move it out of the way.


Originally posted by kxuhx
this is going to be an odd request, but is there any way to add "space" infotag?
Class does work, but I guess Blizz wants it to return name for NPCs. For spaces, no infotag is needed since anything else is shown as is, so [class_if_pc: ] should work. However, I suggest coloring race by class to simplify your tag.

I think [lp] and [rp] is not need if used by themselves (only needed when being color or condition tagged), just use "(" and ")".
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Unread 09-20-09, 06:48 AM  
Parium
A Fallenroot Satyr

Forum posts: 26
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Parenting

Great mod, thank you for spending so much time on it!!

I've been looking around and haven't found this answer. How can you, or can you even, make the units parents of each other. So when you locked them, but decided to move them elsewhere they all moved at the same time? Or certain ones only moved.
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Unread 09-20-09, 11:20 PM  
daeger
A Murloc Raider

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I have a very obscure bug to report. If you set a frame strata in the global options of the addon, it causes the cooldown pie of Target of Target to flicker. Very odd, doesn't seem to happen with any of the other frames.

Great addon, I've been getting a lot of mileage out of it. Pretty easy to use despite the ton of options.

However, I was annoyed it was impossible to check the Only on Mine checkbox in the Time Text of the Debuff Icons in any of the frames (not implemented I'm guessing?), and the complete absence of Time Text completely on Target of Target kind of stunk too. A little more control over the time text's counting values would be nice too, when it transitions from 10 to 9, it will display a three-digit number, which you really have to expand the width for. I wish the decimal point numbers wouldn't start appearing until, say, 3-5 seconds or below, though.

Thanks for all your hard work.
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Unread 09-21-09, 08:44 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Parenting

Originally posted by Parium
...How can you, or can you even, make the units parents of each other. So when you locked them, but decided to move them elsewhere they all moved at the same time? Or certain ones only moved.
Not really, you can move all party, all arena, or all everything at once (see Toggle Drag tooltip). Each unit frame is designed to be unaware of others for more configuring freedom.

Originally posted by daeger
I have a very obscure bug to report. If you set a frame strata in the global options of the addon, it causes the cooldown pie of Target of Target to flicker. Very odd, doesn't seem to happen with any of the other frames.

Great addon, I've been getting a lot of mileage out of it. Pretty easy to use despite the ton of options.

However, I was annoyed it was impossible to check the Only on Mine checkbox in the Time Text of the Debuff Icons in any of the frames (not implemented I'm guessing?), and the complete absence of Time Text completely on Target of Target kind of stunk too. A little more control over the time text's counting values would be nice too, when it transitions from 10 to 9, it will display a three-digit number, which you really have to expand the width for...
I see the flickering also, but it only happens for strata below MEDIUM and may be a Blizz issue. ToT is refreshed often since it is not an event-driven unit, so I see no way around it. I'll look into more before the next release.

Many people complain that there's a lot of options, and many also request more; seems like you're doing both. Anyway, the Time Text is mainly as an alternative to OmniCC and the cooldown pie. The Time Text already has a mess of options. If it's not enough, I believe you can use SBF or OmniCC. "Only on Mine" option will be fixed in the next release.
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Unread 09-21-09, 11:39 AM  
daeger
A Murloc Raider

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Re: Re: Parenting

Many people complain that there's a lot of options, and many also request more; seems like you're doing both.
How? I never said anything remotely like that.
Last edited by daeger : 09-21-09 at 11:39 AM.
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