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Updated: 12-15-13 11:41 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Created:unknown
Downloads:123,371
Favorites:594
MD5:
5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


Post A Reply Comment Options
Unread 02-13-09, 03:32 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by specciallz
The first is how do I get the bars to go from there default vertical positions to a horizontal position? ( I have noticed that I was unable to do this with Pitbull and maintain the bars in that position when reloging or any loading of the UI. Is this a Blizzard change that makes horizontal bars no longer an option??)

and secondly how would I tie Stuf frames into KGpanels? I know for Pitbull it was PitBullUnitFrame(whatevernumber)...
I'm not sure what you mean by vertical position. Do you mean x/y positions? Height/width? Vertical/horizontal orientation fill? By default, everything is set to a horizontal orientation.

For kgPanel, I assume you want the frame's name so you can set parent. Try this script to retrieve frame name when you mouse over it:
Code:
/script print(GetMouseFocus():GetName())
The Horizontal/Vertical texture flip is only noticeable when the texture is not symmetrical.
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Unread 02-13-09, 03:35 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by kxuhx
...Any chance of adding another toggle to show alpha if you have a target but not in combat?
I'll put this on my to-do, no priority tho.
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Unread 02-13-09, 04:07 AM  
specciallz
A Defias Bandit

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Originally posted by totalpackage
[b]I'm not sure what you mean by vertical position. Do you mean x/y positions? Height/width? Vertical/horizontal orientation fill? By default, everything is set to a horizontal orientation.
Sorry its almost 3 where I am and things are proving more challenging then I would like at this point in time, but I meant vertical. i have managed to get the bars set to a vertical position that I was aiming for, I was just wondering if there was an option that I may have missed instead of playing with the width, height,x/y options.

thanks anyways

For kgPanel, I assume you want the frame's name so you can set parent. Try this script to retrieve frame name when you mouse over it:
Code:
/script print(GetMouseFocus():GetName())
Yup, worked perfect.
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Unread 02-13-09, 10:45 AM  
blackwater
A Deviate Faerie Dragon

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I've added options to only show castable raid buffs and curable debuffs in the latest update

Is the curable debuffs raid only ( defualt bliz) or show in party as well?
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Unread 02-13-09, 01:57 PM  
totalpackage
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Originally posted by blackwater
Is the curable debuffs raid only ( defualt bliz) or show in party as well?
It should be any group and solo since I use that same filter for the single dispel icon.
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Unread 02-14-09, 08:12 PM  
kxuhx
A Kobold Labourer

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omg you are my hero

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Unread 02-15-09, 12:54 AM  
Soulsbane
A Murloc Raider
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I don't think anyone else has reported this but here goes. Basically after I got done fixing it the way I like I get this error
Code:
[00:48:37] Interface\AddOns\Stuf\aura.lua:221: attempt to index local 'color' (a nil value)
[C]: ?
Interface\AddOns\Stuf\aura.lua:221: in function <Interface\AddOns\Stuf\aura.lua:211>
Interface\AddOns\Stuf\aura.lua:478: in function `func'
Interface\AddOns\Stuf\core.lua:470: in function <Interface\AddOns\Stuf\core.lua:430>
Interface\AddOns\Stuf\core.lua:494: in function `?'
Interface\AddOns\Stuf\core.lua:92: in function <Interface\AddOns\Stuf\core.lua:91>
[C]: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:325: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:402: in function `SecureUnitButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
This happens after I target a creature then target myself. Every time. Also, all the name, health, portrait everything doesn't update to my character's information. It keeps the previous targets information.
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Unread 02-15-09, 06:14 AM  
Tokamal
A Kobold Labourer
 
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Patern Tag.

Great addon.

Low CPU usage, no errors as far as I can see, friendly-user configuration, transparency...

Very good work!
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Unread 02-15-09, 10:14 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Soulsbane
I don't think anyone else has reported this but here goes. Basically after I got done fixing it the way I like I get this error...This happens after I target a creature then target myself. Every time. Also, all the name, health, portrait everything doesn't update to my character's information. It keeps the previous targets information.
Try setting the color for "My Buff" and "Buff" in the global options. For some reason, they're not set properly.

@ Tokamal - Thanks. Those were Stuf's priorities.

@ kxuhx - No problem. Please screen your HUD setup when you're done. I'm curious to see Stuf made into one.
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Unread 02-15-09, 01:29 PM  
fuqinsim
A Murloc Raider

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First of all, great unit mod! I've used mainly aguf for the past couple years as i had a custom layout i edited myself. I started with Discord, went to Aguf until shortly after 3.0, and been using Pitbull up until i discovered your addon. I really like the low "footprint". The config is a lil tedeious at 1st but the customization is awesome!
I do, however, have some feature requests:
1. A border for the target frame colored by classification(gold for elite silver for rare) and class/classification.
2. An option to fade the out of range units.
3. An infotag for short health/mana after 4 digits , something like [curhpshort] so past 9999 would read 10k, 10.1k, 10.2k and so-on.

I also have a general unit frame question, is it me or did Blizzard change sumthing with the range-checking on frames? It only seems to work on friendly units i can buff with any UF i've tried since 3.0.

Lastly keep up the GREAT work on this addon, it is refreshing to see such a customizable, lightweight, and purely badazz unit-frame addon!!!
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Unread 02-15-09, 03:45 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by fuqinsim
...
1. A border for the target frame colored by classification(gold for elite silver for rare) and class/classification.
2. An option to fade the out of range units.
3. An infotag for short health/mana after 4 digits , something like [curhpshort] so past 9999 would read 10k, 10.1k, 10.2k and so-on.

I also have a general unit frame question, is it me or did Blizzard change sumthing with the range-checking on frames? It only seems to work on friendly units i can buff with any UF i've tried since 3.0...
1. Not useful unless it's the dragon texture since gold looks like neutral reaction or rogue class, and silver just looks white on any border texture. You also have all the flexibility to make a text pattern to get your attention for rare/elite.

2. In a party setting, I do not want to promote OOR fading because it usually makes the healer ignore you even if you're only a yard or two OOR. Definitely useful for raid frames, though.

3. At level 80, everything is pretty much between 10k and 100k, which would make reformatting numbers done very often and reduce performance. Plus it would not work with my current tag system. It's either always or never short past 10k, and most would like to know exactly how much hp/mana their comrades have.

Range check for unit frames has always been for heal/cure spells to friendly units (40 yards). For harmful spells, the range varies between several spells, so it's best to look at your actionbar to determine range for enemies.
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Unread 02-15-09, 04:49 PM  
Soulsbane
A Murloc Raider
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After trying what you suggested I still get the same error and associated messed up target frame. After scraping my layout and starting over I figured out how to reproduce it.

In target settings just check hide for Buff Icons. You'll get the error and frame will mess up like I described below.

Other than that it works great! Thanks a lot!
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Unread 02-15-09, 05:14 PM  
totalpackage
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Originally posted by Soulsbane
After trying what you suggested I still get the same error and associated messed up target frame. After scraping my layout and starting over I figured out how to reproduce it.

In target settings just check hide for Buff Icons. You'll get the error and frame will mess up like I described below.

Other than that it works great! Thanks a lot!
Doh, thanks for finding the reason and sorry for making you start over. Should be fixed in the latest update.
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Unread 02-15-09, 08:41 PM  
fuqinsim
A Murloc Raider

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Originally posted by totalpackage
1. Not useful unless it's the dragon texture since gold looks like neutral reaction or rogue class, and silver just looks white on any border texture. You also have all the flexibility to make a text pattern to get your attention for rare/elite.

2. In a party setting, I do not want to promote OOR fading because it usually makes the healer ignore you even if you're only a yard or two OOR. Definitely useful for raid frames, though.

3. At level 80, everything is pretty much between 10k and 100k, which would make reformatting numbers done very often and reduce performance. Plus it would not work with my current tag system. It's either always or never short past 10k, and most would like to know exactly how much hp/mana their comrades have.

Range check for unit frames has always been for heal/cure spells to friendly units (40 yards). For harmful spells, the range varies between several spells, so it's best to look at your actionbar to determine range for enemies.
Thank you for your rapid response. Is there currently a way to show short version? I show 26700/26700 hp on my pally and would prefer 26.7k/26.7k.I fully understand and appreciate the performance impact, and can live without the number formatting if not. As for #1 i see your point with a class/classification coloring but i beleive a classification border would be a usefull visual you had an "important" target. I have no border showing on my target frame atm and it would work well as such. As for #2 i heal and i just find it more tedious to scan the frames for the OOR over the easy visual of the frame being faded. I understand that this is your addon but i beleive #1 and #2 are worth the time to look further into, if nothing more to humor an avid UF fan . Once again...thank you for your time, effort, and patience!

Oh, almost forgot i'm aware of the 40yd range check for friendly units, my question is why i ONLY get that check now? None at all for hostile targets it seems now. I know aguf worked like that because i found it essential for pvp(i beleive it worked on your max-range harmful spell) and Pitbull worked like that too up until 3.0. Now none that i try seem to work including *cringe* X-Perl. I'm wondering if sumthing in Blizzard changed or i got a screwy wtf file or goofed something else up.
Last edited by fuqinsim : 02-15-09 at 08:51 PM.
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Unread 02-15-09, 11:11 PM  
blackwater
A Deviate Faerie Dragon

Forum posts: 14
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Really into this addon, I think its great.

Some requests

Ive setup my stuf a lot like perl (here is a screenshot http://tinyurl.com/bbnwvx ).

1. Is there a way to get the background frame reversed? Like in the screenshot I want the curved part to be on the right side not on the left. ( isn't it supposed to be like that anyhow?)

2. Party spacing global. Can there just be a global setting under party to change the frame spacing ( between each other) instead of doing each one separately? That way it very easy to maintain a uniform look and also change on the fly very quickly . ( most unit frames have this option and its very useful).

3. Save and export settings. This addon is surprisingly customized it would be nice to be able to export settings so other people can just import them.

cheers though, great work.
Last edited by blackwater : 02-15-09 at 11:36 PM.
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