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Updated: 12-15-13 11:41 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Created:unknown
Downloads:123,648
Favorites:592
MD5:
5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 10-27-10, 11:17 AM  
JasonVicari
A Kobold Labourer

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File comments: 1
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Highlight Debuffs

Hi, i am pretty new to this addon, but i like it a lot

i got one problem though, i don't know how to get my ui windows and raid frames to highlight debuffs in their destinated color. i found the option i global, where you can set the colors of the auras.

but when i get debuffs like magic or curse, it just doesn't highlight the frame (neither player nor target nor party nor raidframes).

would be great if you could help me out with this.

thx a lot

edit : i found out that the color option is changing the icon border color.

is there a way, i dont care if by coding, additional addons or with stuf itself, to highlight the player, target, target's target, group and raid frames (or its border) with the debuff colors ?
Last edited by JasonVicari : 10-27-10 at 05:40 PM.
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Unread 10-28-10, 09:56 AM  
syn123
A Kobold Labourer
 
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I have this error,Name,target hp,mp,level & all the data can not be displayed

24x Stuf-4.0.004\core.lua:647: attempt to compare number with boolean
Stuf-4.0.004\core.lua:661: in function `borderc'
Stuf-4.0.004\core.lua:1226: in function `func'
Stuf-4.0.004\core.lua:311: in function <Stuf\core.lua:286>

Locals:
p = Stuf.units.targettarget {
0 = <userdata>
buffgroup = <unnamed> {}
reactionelements = <table> {}
cache = <table> {}
powercolorelements = <table> {}
deathelements = <table> {}
border = <unnamed> {}
unit = "targettarget"
ismetro = true
skiprefreshelement = <table> {}
bg = <unnamed> {}
refreshfuncs = <table> {}
debuffgroup = <unnamed> {}
text3 = <unnamed> {}
dbf = <table> {}
text1 = <unnamed> {}
hpbar = <unnamed> {}
powerelements = <table> {}
healthelements = <table> {}
borderc = <function> @ Stuf\core.lua:660:
frame = Stuf.units.targettarget {}
metroelements = <table> {}
db = <table> {}
}
db = <table> {
y = -841
h = 30
bordercolormethod = "hpthresholddark"
bordercolor = <table> {}
w = 100
x = 855
}
value = true
choice = "bordercolor"
calpha = nil
r = 0
g = 1
b = 0.169
a = 0
colormethods = <table> {
reactionnpc = <function> @ Stuf\core.lua:611:
class = <function> @ Stuf\core.lua:587:
classdark = <function> @ Stuf\core.lua:591:
hpthresholddark = <function> @ Stuf\core.lua:660:
hpgreen = <function> @ Stuf\core.lua:633:
difficultydark = <function> @ Stuf\core.lua:621:
powerdark = <function> @ Stuf\core.lua:629:
hpreddark = <function> @ Stuf\core.lua:642:
hide = <function> @ Stuf\core.lua:680:
reactiondark = <function> @ Stuf\core.lua:599:
custom = <function> @ Stuf\core.lua:677:
solid = <function> @ Stuf\core.lua:667:
gray = <function> @ Stuf\core.lua:664:
hpthreshold = <function> @ Stuf\core.lua:645:
difficulty = <function> @ Stuf\core.lua:617:
hpred = <function> @ Stuf\core.lua:639:
reaction = <function> @ Stuf\core.lua:595:
hpgreendark = <function> @ Stuf\core.lua:636:
power = <function> @ Stuf\core.lua:625:
reactionnpcdark = <function> @ Stuf\core.lua:614:
classreactiondark = <function> @ Stuf\core.lua:607:
classreaction = <function> @ Stuf\core.lua:603:
}

---
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Unread 10-29-10, 05:33 PM  
erogroth
A Cyclonian

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Is there no XP bar in Stuf? Am I just missing it?
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Unread 10-30-10, 07:59 PM  
totalpackage
A Fallenroot Satyr
 
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Thanks for the bug reports. I was able to squash all of them (I think).


Originally posted by erogroth
Is there no XP bar in Stuf? Am I just missing it?
If you're missing the experience bar, then you must be using an action bars mod. Maybe you should be asking the action bars author for it.
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Unread 10-30-10, 09:41 PM  
syn123
A Kobold Labourer
 
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1x Stuf-4.0.005\core.lua:647: attempt to compare number with boolean
Stuf-4.0.005\core.lua:661: in function `borderc'
Stuf-4.0.005\core.lua:1226: in function `func'
Stuf-4.0.005\core.lua:804: in function <Stuf\core.lua:774>
Stuf-4.0.005\core.lua:813: in function `?'
Stuf-4.0.005\core.lua:109: in function <Stuf\core.lua:108>
<in C code>: in function `TargetUnit'
<string>:"TARGETSELF":4: in function <[string "TARGETSELF"]:1>

Locals:
p = Stuf.units.target {
0 = <userdata>
buffgroup = <unnamed> {}
portrait = <unnamed> {}
powercolorelements = <table> {}
debuffgroup = <unnamed> {}
metroelements = <table> {}
bg = <unnamed> {}
text4 = <unnamed> {}
refreshfuncs = <table> {}
leadericon = <unnamed> {}
dbf = <table> {}
mpbar = <unnamed> {}
healthelements = <table> {}
borderc = <function> @ Stuf\core.lua:660:
cache = <table> {}
text3 = <unnamed> {}
border = <unnamed> {}
unit = "target"
text6 = <unnamed> {}
db = <table> {}
skiprefreshelement = <table> {}
text1 = <unnamed> {}
text2 = <unnamed> {}
inspectbutton = <unnamed> {}
reactionelements = <table> {}
deathelements = <table> {}
comboframe = <unnamed> {}
looticon = <unnamed> {}
powerelements = <table> {}
lfgicon = <unnamed> {}
raidtargeticon = <unnamed> {}
frame = Stuf.units.target {}
hpbar = <unnamed> {}
statusicon = <unnamed> {}
}
db = <table> {
y = -839
h = 62
bordercolormethod = "hpthresholddark"
bordercolor = <table> {}
w = 202
x = 645
}
value = true
choice = "bordercolor"
calpha = nil
r = 0.263
g = 0.537
b = 1
a = 0
colormethods = <table> {
reactionnpc = <function> @ Stuf\core.lua:611:
class = <function> @ Stuf\core.lua:587:
classdark = <function> @ Stuf\core.lua:591:
hpthresholddark = <function> @ Stuf\core.lua:660:
hpgreen = <function> @ Stuf\core.lua:633:
difficultydark = <function> @ Stuf\core.lua:621:
powerdark = <function> @ Stuf\core.lua:629:
hpreddark = <function> @ Stuf\core.lua:642:
hide = <function> @ Stuf\core.lua:680:
reactiondark = <function> @ Stuf\core.lua:599:
custom = <function> @ Stuf\core.lua:677:
solid = <function> @ Stuf\core.lua:667:
gray = <function> @ Stuf\core.lua:664:
hpthreshold = <function> @ Stuf\core.lua:645:
difficulty = <function> @ Stuf\core.lua:617:
hpred = <function> @ Stuf\core.lua:639:
reaction = <function> @ Stuf\core.lua:595:
hpgreendark = <function> @ Stuf\core.lua:636:
power = <function> @ Stuf\core.lua:625:
reactionnpcdark = <function> @ Stuf\core.lua:614:
classreactiondark = <function> @ Stuf\core.lua:607:
classreaction = <function> @ Stuf\core.lua:603:
}

---
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Last edited by syn123 : 10-30-10 at 09:59 PM.
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Unread 10-31-10, 05:33 AM  
Elaryn
A Kobold Labourer

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Opacity :(

Hello, I absolutely love your unit frames.

However, portrait opacity still seems to be bugged and I've had to just disable portraits until it's fixed.

I set the portrait opacity on both my frame and my target frame to 0.2 and to get it to even go to less than 1 I have to disable and re-enable it. Then once I'm in combat or even switch targets or someone in my group logs in or out, it's reset back to 1. Is there anything I can do to fix it?

Thanks
Last edited by Elaryn : 10-31-10 at 05:34 AM.
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Unread 10-31-10, 07:19 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by syn123
1x Stuf-4.0.005\core.lua:647: attempt to compare number with boolean
Thought I fixed that. For now, just change the color method of your border.

Originally posted by Elaryn
[b]...However, portrait opacity still seems to be bugged and I've had to just disable portraits until it's fixed...
It seems that the models not automatically refreshes themselves to have 100% opacity. I've tried several solutions with no success. Let me know if you find a mod that does it correctly.
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Unread 10-31-10, 10:45 AM  
Elloria
An Onyxian Warder
 
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I wish there was an easier way to search to see if this has been asked before (if there is someone tell me lol!)

Is there or can there be a way to color our pets health bars depending on their happiness? You know like green for happy, yellow for not so happy and red for OMG FEED ME PLX?!
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Last edited by Elloria : 10-31-10 at 10:46 AM.
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Unread 10-31-10, 04:39 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Elloria
I wish there was an easier way to search to see if this has been asked before (if there is someone tell me lol!)

Is there or can there be a way to color our pets health bars depending on their happiness? You know like green for happy, yellow for not so happy and red for OMG FEED ME PLX?!
I wish you can search the comments, too . Nah, I do not want to encourage people to do that (or anything similar) since health can be very low and unnoticeable. I did see the idea of making the pet's name the color of happiness; someone posted the code somewhere in the comments...only if we can search.
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Unread 10-31-10, 09:31 PM  
Cowt
A Kobold Labourer

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Is there any hope of ever seeing a better Preview mode for StufRaid?

I don't want to bash you because the Unitframes half is by far the most satisfying unitframe addon I've ever tried, but setting up your raid frames like is tedious if anything.

Without a party it is completely impossible to set up any text, icons or most other things. Even with one, you'd need a 25-man raid to fully be able to calculate for some elements such as borders, for which you need to abuse BGs, or AV to be more exact. You then have to stand there and leech, praying the game doesn't end too soon, and..

Well, I guess I don't need to go on. An update for this would be most appreciated.
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Unread 11-01-10, 07:25 AM  
Elaryn
A Kobold Labourer

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Originally posted by totalpackage
Thought I fixed that. For now, just change the color method of your border.

It seems that the models not automatically refreshes themselves to have 100% opacity. I've tried several solutions with no success. Let me know if you find a mod that does it correctly.
It didn't change to 100% opacity before the patch though, did it? There's no way to keep it at 0.2? D:
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Unread 11-01-10, 08:35 AM  
TzuArath
A Murloc Raider

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Is there a way to make stuf use rButtonStyler instead of buttonfacade? buttonfacade is so heavy so I want to use rbuttonstyler instead, but yet I havnt found a way to make Stuf use it...
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Unread 11-01-10, 02:34 PM  
kbc8090
A Murloc Raider

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ignore this comment, it was a conflict of mods.
Last edited by kbc8090 : 11-02-10 at 01:57 PM.
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Unread 11-01-10, 03:08 PM  
Zagrei
A Cobalt Mageweaver
 
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I sent you a PM as well, but I don't know if you respond to those or not :P

I would VERY much like a HP Deficit setting for the HP bars. You already have a 'Fill on Loss' option for StufRaid, but not for Stuf Unit Frames! =O I have spent the last hour or so trying to port the option over to Stuf UFs, but I have had no success =/

Could you consider either adding this as an option for Stuf Unit Frames, or assisting me/everyone in doing it ourselves? That would be wonderful

Thanks!
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Unread 11-02-10, 07:41 AM  
Cowt
A Kobold Labourer

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Originally posted by Cowt
Is there any hope of ever seeing a better Preview mode for StufRaid?

I don't want to bash you because the Unitframes half is by far the most satisfying unitframe addon I've ever tried, but setting up your raid frames like is tedious if anything.

Without a party it is completely impossible to set up any text, icons or most other things. Even with one, you'd need a 25-man raid to fully be able to calculate for some elements such as borders, for which you need to abuse BGs, or AV to be more exact. You then have to stand there and leech, praying the game doesn't end too soon, and..

Well, I guess I don't need to go on. An update for this would be most appreciated.
Ontop of this, a lot of the settings do not seem to update until you reload, making a simple task such as adjusting the position of text take extremely long.
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