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Siege of Orgrimmar (5.4)
Updated:10-30-13 09:00 AM
Created:unknown
Downloads:801,678
Favorites:3,800
MD5:
5.4
Bartender4  Popular! (More than 5000 hits)
Version: 4.5.13.2
by: Nevcairiel [More]
Bartender4 is a full ActionBar replacement mod. It provides you with all the features needed to fully customization most aspects of your action and related bars.

WoW 5.0 and Mists of Pandaria
Since version 4.5.0, Bartender4 is fully compatible with WoW 5.0 and Mists of Pandaria. Note however that this version is no longer compatible with WoW 4.3/Cataclysm.

Features
  • Support for all Action Bars and all related bars

    - 10 Action Bars
    - Stance Bar
    - Pet Bar
    - Bag Bar
    - Micro Menu
    - XP/Reputation Bar
  • All Bars are fully customizable (Scale, Alpha, Fade-Out settings, ...)
  • Very flexible and customizable Show/Hide driver based on Macro Conditions
  • Additional Layout and Paging settings for Action Bars

    - Page all bars based on Stance or Modifier
    - Possess Bar support
    - Custom State driver support with Macro Conditions
  • Options to hide specific elements of the buttons (Macro Text, HotKey, more could be added on demand)
  • StickyFrames support
  • Masque/ButtonFacade support!
  • Easy Hotkey Binding using KeyBound
  • Options to control the hiding of the default blizzard artwork (you might still want that to be displayed..)

FAQ
Q: How do i access the Configuration?
A: You can open the configuration with the Slash Commands (/bt or /bar) or through the Bartender4 LDB plugin.

Q: Can Bartender4 import settings from Bartender3?
A: No. Those two mods are too different to be able to import settings.

Q: Where are my keybindings? And how do i bind new keys?
A: BT3 Keybindings will not be ported over either, you have to use the new KeyBound to re-bind your keys. You can access KeyBound by its slash command (/kb) or through the button in the BT4 config. Hover a button, press key → voila!

Q: CyCircled Support? I like my button skins?
A: No reason to cry! There is a sparkling new skinning addon/library out there! ButtonFacade is way easier to work with as a action-bar author, and its easier to write skins for it too! Alot of cyCircled Skins have already been ported to ButtonFacade, and more are on their way! After installing ButtonFacade just use its configuration to change the skin of the BT4 buttons (/bf)

Q: How do i disable the snapping of the bars?
A: Currently, you can temporarily override the snapping by holding down the Shift Key while moving your bars, or uncheck the option in the popup when your bars are unlocked.

Feature Requests/Bug Tracker
Please submit Bugs and/or Feature Requests using the Ticket System on the WoWAce Project page or in the Bartender4 Forum Thread.
Please provide as many information as possible, including your client language, the exact version you are running, how to reproduce any errors, and a stack trace, if applicable.

Links
WoWAce Project: Bartender4 on WoWAce
Custom State Header: Info page on WoWAce
Forums: Bartender4 Forum Thread
ButtonFacade: WoWAce ButtonFacade Project
=== Changelog ===

4.5.13.2
* Fixed micro menu button layout broken in WoW 5.4.1

4.5.13.1
* Resolved a taint error introduced with WoW 5.4.1

4.5.13
* Fixed issues with the micro menu layout and positioning in pet battles/vehicles

4.5.12
* Fixed the action bar in some fights with shapeshift events (ie. Prophet Tharon'ja)

4.5.11
* Updated for 5.4
* Fixed the MicroMenu disappearing in PetBattles

4.5.10
* Updated for 5.3

4.5.9
* Updated for 5.2

4.5.8
* Fixed a Lua error related to spell flyouts

4.5.7
* Fixed a Lua error when entering vehicles

4.5.6
* Support for WoW 5.1, Loss Of Control Cooldowns and the works!

4.5.5
* Fixed Enabling/Disabling of the Pet Bar

4.5.4
* Added an option to hide the pet bars button grid (empty buttons)
* Fixed Fadeout with Flyout actions
* Fixed action range display when using the self-cast modifier for bar paging
* Using spanish translation for mexican WoW clients

4.5.3
* Improved handling of Override ActionBars which are not classified as vehicles (Darkmoon Faire games, and others)
* Added a visibility option to hide the bars when an override bar is active
* Fixed Shadowdance stance paging
* Even more fixes for the Reputation and XP bar

4.5.2
* Added a separate stance option for Shadowdance
* Fixed Incarnation: Tree of Life paging
* More fixes for the Reputation and XP bar

4.5.1
* Fixed the reputation and XP bars
* Removed the empty Totem Bar
* Improved Vehicle/Possess Bar handling

4.5.0
* Full support for WoW 5.0 and Mist of Pandaria
* Support for Pet Battles (all Bartender bars are hidden when the Pet Battle UI is shown)
* Full support for Monk stances
* Updated all stance code for changes in 5.0
* Support for spec-based profiles using LibDualSpec-1.0
* Added an option to change the direction of button flyouts (eg. summon demon/pet)
* Improved Vehicle Bar (no more missing "Leave Vehicle" button on some vehicles)
* Improved Masque integration

4.4.20.1
* Updated for 4.3

4.4.19
* Updated for 4.2

4.4.18
* Updated for 4.1

4.4.17
* Fixed disappearing Micro Menu

4.4.16
* Updates for the 4.0.6 patch

4.4.15
* Re-Added the "Leave Vehicle" button on Button 12 of the Possess Bar
* Added an option to toggle spells on key-down instead of key-up
* Cosmetic and internal fixes

4.4.14
* Fixed Blizzard Vehicle UI taint issues
* Fixed alot of keybinding related problems.
* Added an option to hide the "Equipped" border on buttons

4.4.13
* Fixed right-click self casting on modifier switched bars
* Fixed Vehicle UI button rebinding
* Bartender will now apply the "Blizzard" preset to new profiles
* Fixed hotkey out-of-range mode
* The "NormalTexture" is hidden once again now (the extra border around buttons)

4.4.12
* Fixed another issue with button locks
* Fixed an issue that tainted the UI and caused shaman totem bars to break

4.4.11
* Fixed the "Show Grid" option
* Fixed spell flyout buttons
* Convert old keybindings on Bar 1 to the new format

4.4.10
* Fixed self casting
* Fixed Show/Hide of HotKeys and Macro Names
* Fixed Button Locking
* Fixed keybinding shortening

4.4.9
* Support for the 4.0 Cataclysm Patch!
* Alot of internal changes for future plans
* New "Presets" module and "Blizzard Art" bar

4.4.2
* Support for the 3.3.0 Content Patch!
* Fixed the offset of the Totem Bar Drag Handle

4.4.1
* Fixed a condition that could potentially taint the Totem Bar and resulting in loss of functionality in Combat

4.4.0
* Support for the 3.2.0 Content Patch, including the new Totem Bar!
* Alot of Performance Tweaks
* Fixes and new localizations

4.3.3
* Fixed a glitch with the default vehicle UI to prevent taint from other addons.

4.3.2
* Added support for Page Swapping for Shadow Dance.
* Fixed Range Coloring and HotKey display for vehicle buttons.
* Fixed an error in the action button code.
* Fixed an error with the micro menu in vertical layout.

4.3.1
* Update all buttons when the talent spec is changed

4.3.0
* Fully updated for the 3.1.0 Content Patch!
* Refactored Positioning system. This //might// cause your saved bar positions to shift slightly. This is a one time change, but it was necessary for new features to come.
* Implemented a new "Positioning" Tab located on the options page of every individual bar.
[/b] Adjust the position of the bars with an absolute precision.
[/b] Options to center Bars both vertically and horizontally.
* Added an option to use the default Blizzard Vehicle Art on vehicles.
* Alot of internal refactoring of the state system and related functions.
* Numerous fixes and enhacements.

4.2.6
* Enabled the Chat Command interface, you can now use the /bt4 slash command to change various options in macros
* Localization Updates
* Internal tweaks and fixes

4.2.5
* Fixed a bug with Click-Through not properly applying after login

4.2.4
* Fixed Hotkey Range-Indicator
* Added Click-Through Support for a number of bars

4.2.3
* Fixed error in Button-Alignment with certain numbers of Rows
* Added "Hide on Vehicles" preset to visibility options

4.2.2
* Resolved "Black Button" issue with spells that require Rage/Mana/etc
* Improved behavior of the "Leave Vehicle" button to also cancel Mind Control etc.

4.2.1
* Added a Vehicle Bar with an additional "Leave Vehicle" button and the Pitch-Control buttons
* Potential fix for the issues with Possess/Vehicle Buttons not working properly

4.2.0
* Refactored ActionButton code (now using the Blizzard Template)
[/b] Empty Buttons are now completly click-through
[/b] Errors with empty buttons/wrong textures with ButtonFacade should be fixed
* MicroMenu now uses the ButtonBar prototype, allowing full Row/Padding control
* Added the keybindings to the Blizzard Keybinding Menu in addition to KeyBound
* Added support for Focus-Casting
* Added a minimap Icon to access the configuration
* Added support for specifying the fade-out alpha within a custom conditional string
* Fixed Hotkey on Pet and Stance Bar
* Re-arranged alot of options
* Fixed alot of errors with option handling

4.1.2
* Added new Popup Dialog in "Unlock Mode" that allows you to quickly lock the bars again and disable snapping
* Fixed initial starting positions of the bars, should no longer overlap. If they still do in rare cases, just move them ;)

4.1.1
* Fixed bugs with switching profiles
* Fixed a bug that caused the visibility to not properly refresh when unlocking/locking bars

4.1.0
* First public release for Patch 3.0
Archived Files (13)
File Name
Version
Size
Author
Date
4.5.13.1
293kB
Nevcairiel
10-29-13 04:11 PM
4.5.13
292kB
Nevcairiel
09-14-13 09:43 AM
4.5.12
292kB
Nevcairiel
09-13-13 10:30 AM
4.5.10
292kB
Nevcairiel
05-28-13 11:59 AM
4.5.9
292kB
Nevcairiel
03-23-13 01:16 AM
4.5.8
291kB
Nevcairiel
11-28-12 02:31 PM
4.5.5
290kB
Nevcairiel
09-22-12 01:54 AM
4.5.4
290kB
Nevcairiel
09-16-12 05:04 AM
4.5.3
296kB
Nevcairiel
09-02-12 01:31 AM
4.5.2
295kB
Nevcairiel
09-01-12 12:42 AM
4.5.1
295kB
Nevcairiel
08-30-12 09:40 AM
4.5.0
297kB
Nevcairiel
08-28-12 01:22 AM
4.4.20.1
273kB
Nevcairiel
11-29-11 02:38 PM


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Old 06-03-09, 03:29 AM  
klarre
A Kobold Labourer

Forum posts: 0
File comments: 18
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Re: Re: Re: Re: Re: Re: Possess/Vehicle Bar Problem

Originally posted by AnrDaemon
I do not see any, literally, reason to strafe and very few resons to jump (jumping is the last resort to fix broken geodata issues, sorry, but I can't see how it could be allowed to exist in MMO game - don't we have enough desktop platformers if we want to practice our reactions?) - when you are in air and not on your mount, your character is completely out of control, which is VERY bad thing. For the times I need to jump, I'm hitting Space key. Since my most used abilities concentrated on the left side (F1-F6), Space typically in reach of the same (left) hand without any additional gestures. Plus, you should see my UI... I have Bar4 (RightBar2 by Blizzard) folded in half and set right in front of me, one inch down from the screen center. It literally saves my life in times I need to activate one of the least used skills which do not fit easily on the keyboard. Or to watch cooldowns of important skills without loosing focus on current fight.
And of course I do have mouse buttons reassigned to repeat F10-F12... It's more useful than assigning abilities on M4-M5 (oops there's no way you can assign something on the X2 button unless you reassign it to a keyboard key) - if you have, say, M4 assigned macro with Righteous Defence on mouseover - it will fail if you mouseover party member's nameplate, while reassigned keyboard key will work.
I do not see any, literally, reason why the addon should behave differently than the default UI in that aspect (different buttons/bindings on the bar it replaces).
  • There is at least one part of the game where movement is really important; PvP.
  • Yes, strafing is important, since it allows you to run away from the target at full speed (as opposed to backing) while still doing damage (especially as a hunter).
  • Jumping is also VERY important, especially in combination with the use of abilities (disengage for example, but also spells/shots while kiting). Jumping also allows you to run away (forward/strafing) from a target, and then travel at 100% speed backwards (you turn in mid air), and release appropriate ability.
  • It is not the MMO part that should effect this, you are thinking about the RP part in the full acronym MMORPG. The RP part often implies (for example) that you don't have to aim, it is just based on the two characters involved. However, as I described above, strafing and jumping have uses, in WoW at least.

I have no interest in comparing my UI to yours (which I am sure suits you well), I do not see why this should have anything to do with being able to move/remove the leave vehicle button.

I do not know what a X2 button is, but my M4 and M5 buttons are bound exactly as keyboard buttons and do not have any behavior different from them at all (mouseover, nameplates or otherwise).

I must apologize for the long post and write here what still is the important: It would be nice if one could remove/move the Leave Vehicle button from the possess bar since it does not exist there on the original Blizzard vehicle bar (only the one bound to numpad 5).
Last edited by klarre : 06-03-09 at 03:38 AM.
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Old 06-03-09, 02:01 AM  
AnrDaemon
A Flamescale Wyrmkin
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File comments: 2359
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Re: Re: Re: Re: Re: Possess/Vehicle Bar Problem

Originally posted by klarre
First: I still think it would be nice if one could remove/move the Leave Vehicle button from the possess bar since it does not exist there on the original Blizzard vehicle bar (only the one bound to numpad 5).

Secondly: I still don't see how to, for example, strafe, jump and hit F7 (arbitrary ability) at the same time (very common)?

Thirdly: I only use 1-6 (and 5-6 rare abilities), 7-12 are bound to M4, M5, q, e, r, t, y and very easy to reach with precision.

Fourthly: I agree on the usefulness of F1-F12 buttons as easy to use, but I think they are more useful for rare (out of combat) abilities according to me (due to the movement problem, see above).

Lastly: See first above please, thanks.
I do not see any, literally, reason to strafe and very few resons to jump (jumping is the last resort to fix broken geodata issues, sorry, but I can't see how it could be allowed to exist in MMO game - don't we have enough desktop platformers if we want to practice our reactions?) - when you are in air and not on your mount, your character is completely out of control, which is VERY bad thing. For the times I need to jump, I'm hitting Space key. Since my most used abilities concentrated on the left side (F1-F6), Space typically in reach of the same (left) hand without any additional gestures. Plus, you should see my UI... I have Bar4 (RightBar2 by Blizzard) folded in half and set right in front of me, one inch down from the screen center. It literally saves my life in times I need to activate one of the least used skills which do not fit easily on the keyboard. Or to watch cooldowns of important skills without loosing focus on current fight.
And of course I do have mouse buttons reassigned to repeat F10-F12... It's more useful than assigning abilities on M4-M5 (oops there's no way you can assign something on the X2 button unless you reassign it to a keyboard key) - if you have, say, M4 assigned macro with Righteous Defence on mouseover - it will fail if you mouseover party member's nameplate, while reassigned keyboard key will work.
Last edited by AnrDaemon : 06-03-09 at 02:05 AM.
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Old 06-02-09, 05:41 PM  
Lonny
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Re: Re: Re: Re: Re: Possess/Vehicle Bar Problem

@AnrDaemon, yeah nice catch, thanks
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Old 06-02-09, 03:56 PM  
klarre
A Kobold Labourer

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Re: Re: Re: Re: Possess/Vehicle Bar Problem

Originally posted by AnrDaemon
Sorry, but how many times you can hit the 1-0 keys without a mistake?
They are in one solid line without controlling gaps like Fx keys. I just can't see how can I use them with very few exceptions - i'm using the "=" key for mount/dismount as it is right next to my big backspace key, easy to be found.
First: I still think it would be nice if one could remove/move the Leave Vehicle button from the possess bar since it does not exist there on the original Blizzard vehicle bar (only the one bound to numpad 5).

Secondly: I still don't see how to, for example, strafe, jump and hit F7 (arbitrary ability) at the same time (very common)?

Thirdly: I only use 1-6 (and 5-6 rare abilities), 7-12 are bound to M4, M5, q, e, r, t, y and very easy to reach with precision.

Fourthly: I agree on the usefulness of F1-F12 buttons as easy to use, but I think they are more useful for rare (out of combat) abilities according to me (due to the movement problem, see above).

Lastly: See first above please, thanks.
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Old 06-02-09, 02:30 PM  
AnrDaemon
A Flamescale Wyrmkin
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Forum posts: 115
File comments: 2359
Uploads: 6
Originally posted by Lonny
As follow to my post below, people that have similar problem and can drag spells out of their actionbar while holding down the shift key and want to resolve the issue, can just modify the following lines in the file ActionButton.lua.

Search for the function 'function Bartender4.Button:Create(id, parent)' inside it you will see the a block of code, similar to this one below.

Code:
	parent:WrapScript(button, "OnDragStart", [[
		local action = self:GetAttribute("action")
		if action and (not self:GetAttribute("buttonlock") or IsModifiedClick("PICKUPACTION")) then
			return "action", action
		end
	]], [[
		control:RunFor(self, self:GetAttribute("UpdateAutoAssist"))
	]])
Change it to the following code.

Code:
	parent:WrapScript(button, "OnDragStart", [[
		inCombat = SecureCmdOptionParse("[combat] 1")
		local action = self:GetAttribute("action")
		if action and (not self:GetAttribute("buttonlock") or IsModifiedClick("PICKUPACTION")) and not inCombat then
			return "action", action
		end
	]], [[
		control:RunFor(self, self:GetAttribute("UpdateAutoAssist"))
	]])
When you're out of combat it should let you drag spells as you normally would otherwise it will prevent it.
You forgot
Code:
local inCombat = <the following>
(Stupid Lua with it's global pollution!!!)
Last edited by AnrDaemon : 06-02-09 at 02:30 PM.
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Old 06-02-09, 02:14 PM  
AnrDaemon
A Flamescale Wyrmkin
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Forum posts: 115
File comments: 2359
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Re: Re: Re: Possess/Vehicle Bar Problem

Originally posted by klarre
I cant see how F1-F12 could be usual for your most important abilities? It seems like playing quake with no mouse to me; most unusual.
Sorry, but how many times you can hit the 1-0 keys without a mistake?
They are in one solid line without controlling gaps like Fx keys. I just can't see how can I use them with very few exceptions - i'm using the "=" key for mount/dismount as it is right next to my big backspace key, easy to be found.
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Old 06-01-09, 12:02 PM  
Drefzor
A Kobold Labourer

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Druid problem, Cat form prowl

Hello there and thanks alot for this great addon.. It's only one thing the bothers me and that alot. When I'm playing my druid in arena n szhille I cant use this addon because when i enter cat form I get the correct bar. But when I activate stealthing (prowling) I get bar 1 instead of my "stealth" bar. Why is this and how can i fix it?
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Old 06-01-09, 06:19 AM  
Lonny
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As follow to my post below, people that have similar problem and can drag spells out of their actionbar while holding down the shift key and want to resolve the issue, can just modify the following lines in the file ActionButton.lua.

Search for the function 'function Bartender4.Button:Create(id, parent)' inside it you will see the a block of code, similar to this one below.

Code:
	parent:WrapScript(button, "OnDragStart", [[
		local action = self:GetAttribute("action")
		if action and (not self:GetAttribute("buttonlock") or IsModifiedClick("PICKUPACTION")) then
			return "action", action
		end
	]], [[
		control:RunFor(self, self:GetAttribute("UpdateAutoAssist"))
	]])
Change it to the following code.

Code:
	parent:WrapScript(button, "OnDragStart", [[
		inCombat = SecureCmdOptionParse("[combat] 1")
		local action = self:GetAttribute("action")
		if action and (not self:GetAttribute("buttonlock") or IsModifiedClick("PICKUPACTION")) and not inCombat then
			return "action", action
		end
	]], [[
		control:RunFor(self, self:GetAttribute("UpdateAutoAssist"))
	]])
When you're out of combat it should let you drag spells as you normally would otherwise it will prevent it.
Last edited by : 06-01-09 at 06:21 AM.
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Old 05-30-09, 04:50 PM  
klarre
A Kobold Labourer

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Re: Re: Possess/Vehicle Bar Problem

Originally posted by AnrDaemon
Why not just map 11-12 buttons to -/= keys?
Or wholly remap main bar to F1-F12 as usual.
If i map them to -/= I can not reach them easy enough. I want all buttons on my main bar to be reachable easy, my other bars have some buttons not so very reachable, like bar4 shift+5-8, bar5 alt+5-8, bar3 f4-f9. Other than that I can reach, and need all other buttons on bar1-6.

I cant see how F1-F12 could be usual for your most important abilities? It seems like playing quake with no mouse to me; most unusual.
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Old 05-30-09, 04:41 PM  
AnrDaemon
A Flamescale Wyrmkin
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Re: Possess/Vehicle Bar Problem

Originally posted by klarre
Hi, thanks for a great addon!
I have looked here and on many other places for an answer to this, without finding any. I have found others with similar questions but never where they answered.


This works fine for me: when I enter a vehicle my bar1 turns into a possess bar, keeping the keybindings of bar1 as expected.

My problem: The original vehicle bar only have 5 (or is it 6?) buttons in it's "main" area. With the "Leave vehicle" button on the right side (default binding numpad 5).

However the possess bar have this leave vehicle button in the 12:th place (which I have bound to 'T'). This makes me accidentally leave the vehicle when using button 4-5. This does not occur with the default UI (since leave vehicle is only bound to numpad 5).

Possible solutions to this would be (if possible):
1. Make it possible to move/remove the leave vehicle button (or all possess bar buttons).

2. Make it possible to have other keybindings to the possess/vehicle bar (best of all if they could "overlap" with keybindings from bar1; having button 1 bound to 1 on both bar1 and the possess bar).

Currently the only way for me to avoid this is to unbind the key while doing vehicle quests.

Thanks!
Why not just map 11-12 buttons to -/= keys?
Or wholly remap main bar to F1-F12 as usual.
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Old 05-29-09, 03:17 PM  
klarre
A Kobold Labourer

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Possess/Vehicle Bar Problem

Hi, thanks for a great addon!
I have looked here and on many other places for an answer to this, without finding any. I have found others with similar questions but never where they answered.


This works fine for me: when I enter a vehicle my bar1 turns into a possess bar, keeping the keybindings of bar1 as expected.

My problem: The original vehicle bar only have 5 (or is it 6?) buttons in it's "main" area. With the "Leave vehicle" button on the right side (default binding numpad 5).

However the possess bar have this leave vehicle button in the 12:th place (which I have bound to 'T'). This makes me accidentally leave the vehicle when using button 4-5. This does not occur with the default UI (since leave vehicle is only bound to numpad 5).

Possible solutions to this would be (if possible):
1. Make it possible to move/remove the leave vehicle button (or all possess bar buttons).

2. Make it possible to have other keybindings to the possess/vehicle bar (best of all if they could "overlap" with keybindings from bar1; having button 1 bound to 1 on both bar1 and the possess bar).

Currently the only way for me to avoid this is to unbind the key while doing vehicle quests.

Thanks!
Last edited by klarre : 05-29-09 at 04:14 PM.
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Old 05-22-09, 07:37 PM  
Codex
A Deviate Faerie Dragon
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For some reason the pet bar doesnt get the red-out treatment for out of range
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Old 05-21-09, 05:40 AM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by Lonny
I think you missed the point entirely, it is possible to drag the spells out of the actionabar when holding the shift key!

I've checked the code and it tells me otherwise so how in the world is it working for you and many others again ?
I can't drag buttons in combat.
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Old 05-20-09, 10:09 PM  
Lonny
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Originally posted by AnrDaemon
Can we please see a list of your installed addons?
Try
/run foo();
in game, if it works for you.

For me, and many others, it is not possible to drag buttons in combat.
I think you missed the point entirely, it is possible to drag the spells out of the actionabar when holding the shift key!

I've checked the code and it tells me otherwise so how in the world is it working for you and many others again ?
Last edited by : 05-20-09 at 10:19 PM.
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Old 05-20-09, 02:39 PM  
Ferous
Sheer Sense of Doom
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I keep getting this error while playing and was curious as to what it was?

Interface\AddOns\Bartender4\ActionButton.lua:266: attempt to call method 'SetFrameRef' (a nil value)
[C]: in function `SetFrameRef'
Interface\AddOns\Bartender4\ActionButton.lua:266: in function <Interface\AddOns\Bartender4\ActionButton.lua:262>
[C]: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:350: in function `ActionButton_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Any help is appreciated

EDIT - I notice I get it when I change shapeshift forms is why I didn't notice it before, as I have been playing my Mage alot.
Last edited by Ferous : 05-20-09 at 02:50 PM.
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