Download
(78 Kb)
Download
Updated: 12-04-11 11:58 AM
Pictures
File Info
Updated:12-04-11 11:58 AM
Created:unknown
Downloads:180,555
Favorites:812
MD5:
MoveAnything  Popular! (More than 5000 hits)
Version: 12.2.3
by: Wagthaa [More]
MoveAnything enables you to move, scale, hide and adjust transparency of just about any screen element in WoW, offering tools to help you customize your UI. Some other frame modifications is also possible using MA's Frame Editors(introduced in 11.b2).

Type /move to show the main window or click the button below the game menu. This main window contains a list of Blizzard's frames(any element not in the list can be added to the Custom Frames category by either /move frameName, /hide frameName or one of the move/hide keybindings).

Maintained by Wagthaa of Earthen Ring EU since the pre-WotLK patch. Kudos to Skrag(original author), Jason(vanilla mod) & Vincent(tbc) for earlier versions.

Reporting Bugs:
  • Report bugs here - Include the LUA error message if applicable!
  • If the problem is with a certain frame, always try to reset the frame and reload before modifying it again. If the problem persists please report it at the above link.
  • Make sure you are running the latest version! You would be surprised how much time is wasted by reports of issues that are already resolved.
  • The LUA error message should be from an addon such as Swatter(a part of Auctioneer) or BugSack if at all possible. If the issue you are reporting is the result of a LUA error and you don't include this you might as well not bother posting.
  • If you feel like being helpful include your MA profile as an exported textstring in the report.
  • Any comment on Curse or forum post on WoWInterface containing a full error report will be deleted, as one of those quickly takes up more than half a page.

Screenshots
  • All screenshots was taken with a customized button skin loaded. Buttons will appear as other buttons in your WoW.

Quick Reference for MoveAnything

Main window:
  • Move - toggles a mover for the frame
  • Hide - toggles hiding of the frame
  • Reset - undoes MA's changes to frame and removes frame from list if custom
  • MF - Modified Frames - toggles whether to only show modified frames in the list
  • CE - Collapse/Expand - collapses/expands all categories
  • FS - Frame Stack - toggles Blizzard's Frame Stack tooltip
  • M - Movers - toggles all movers. Shift click clears the list
  • FE - Frame Editors - toggles visibility on all open frame editors. Shift click clears the list, closing all frame editors
  • S - Sync - synchronizes all frames modified by MoveAnything
  • O - Options - opens options
  • X - Close - closes the MA window. Ctrl-Alt-Shift click reloads ui

Interacting with the movers:
  • Left-Drag - moves frame
  • Left-Drag the small buttons - scales frame
  • Right-Click - stops moving frame
  • Shift Right-Click - toggles visibility of the mover, while still allowing modifications to the frame
  • Mousewheel - adjusts alpha blend
  • Control-Click - opens a frame editor


Key Bindings:
  • Toggle MA window - toggles MoveAnything's main window
  • Move frame - Safe - toggles moving of the first found parent frame, from MA's default list or a top level frame if possible
  • Edit frame - Safe - toggles a frame editor for the frame, picking a modified, a default or a top level frame in that order
  • Hide frame - Safe - hides frame at cursor, from MA's default list or a top level frame if possible
  • Reset frame - Safe - resets frame at cursor, from MA's default list or a top level frame if possible
  • Move frame - Exact - toggles moving of the exact frame at cursor
  • Edit frame - Exact - toggles a frame editor for the exact frame at cursor
  • Hide frame - Exact - hides the exact frame at cursor
  • Reset frame - Exact - resets the exact frame at cursor
  • Update frames - updates all frames influenced by MA


Slash Commands:
  • /move - toggles MA window
  • /move frameName - toggles moving of frame named "frameName"
  • /hide frameName - toggles visibility of frame named "frameName"
  • /mafe frameName - toggles a frame editor for frame named "frameName"
  • /unmove frameName - resets frame named "frameName"
  • /movelist - lists profiles
  • /moveimport profileName - import settings from profile into the current profile
  • /moveexport profileName - exports settings into named profile
  • /movedelete profileName - deletes named profile

/move, /mafe, /unmove and /hide accepts several shorthands: last, minimap, buffs, debuffs, player, target, targetoftarget, focus & pet.


Tips: - Work in progress
  • Quickest way to modify a frame - Go into Keybindings, scroll down to MoveAnything and bind a key to "Move Frame - Safe". They key you bound now toggles a mover on the topmost frame underneath your mouse cursor.
  • Easiest way to reset a frame - Bind a key to "Reset Frame - Safe" as described above and press it while hovering your mouse cursor above the element you want to reset. Check the chatframe to verify it's the right frame before clicking the key again to confirm.
  • Moved something by mistake - Type /unmove last and it will reset the last frame you interacted with.
  • Figuring out frame names for use with /move, /hide, /mafe and /unmove - Use the "FS" checkbox to show Blizzard's Frame Stack tooltip. This tooltip displays a list of frames currently underneath your mouse cursor, divided by what screen layer they are in(aka framestrata).

Current issues:
  • Frames jumping when switching graphics from windowed to windowed-maximized mode have been reported.
Summary:
12.2.3:
fixed issue with SideDressUpFrame

12.2.2:
fixed issue with AuctionFrame
made a few changes to the frame list

12.2.1:
updated toc version to 40300
made a few changes to the frame list

12.2.0:
updated toc version to 40200
fixed issue causing a Raid UI mover popping up
fixed issue causing movers active on protected frames to no longer toggle off when entering combat
fixed issue that could cause a LUA error when resetting all profiles
fixed ComboFrame scaling and positioning issue
fixed XP Bar width issue
fixed VehicleMenuBarActionButtonFrame mover size
fixed reverting element in a Frame Editor when a mover was active
hardcoded a position modifier for WorldStateAlwaysUpFrame till a generic fix is found
added Arena Enemy Pet frames, AuctionProgressFrame, LookingForGuildFrame & GuildChallengeAlertFrame to the list

12.1.5:
updated toc version to 40100
added TalentMicroButtonAlert to the list

12.1.4:
a line was left commented out from debugging

12.1.3:
fixed issue with individual bag movers positional offset after first login when starting wow.

12.1.2:
fixed issue inside the virtual buffs mover, was missing error handler parameter for xpcall

12.1.1:
made bag movers use the size of the actual container instead of a predefined value
removed a line of debugging code that made it into release 12

12.1:
fixed issue with bag scaling when the generic mover wasn't modified
fixed a couple issues when having modified both the generic and individual bags

12:
fixed issue causing MAFE to throw an error when used with a freshly modified element
fixed issue causing scaling to be unavailable in MAFE
made the various option frames properly hide the GameMenu when shown while modified
fixed error when resetting ChatEditBoxesMover and made the individual chatframe editboxes link to it

12.b1.2:
added BNToastFrame to the list
fixed a couple timing issues that was affecting the talent frame and tooltip movers
renamed "Update positions" keybinding to "Synchronize all elements"

12.b1.1:
fixed a couple issues with the bags

12.b1:
first many steps of a massive code restructuring
addon stability and error reporting improved
new virtual movers: bags, chat edit, generic frame editor
added more Blizzard frames to the list
made arena frames movable all the times by loading blizzards arenaui if the frames is modified
preliminary testing indicates that the ESC unbinding issue is gone, but as this has been a notorious issue I'm reluctatant to say that it has been fixed
fixed issue causing some info panels to become unfunctional and require reshowing
added Minimap to allowed types, due to certain addons using this type directly
fixed issue causing QuestFrame to remain visible when closing it by clicking the Cancel button
fixed issue causing MoveAnything to reenable sound effects
added option to suppress error messages
added option to disable sync of pending frames when leaving combat

11.4.5:
fixed UI Panel issue with exclusive center panels
made doublewide UI Panels behave properly
fixed pet background when Raid Unit Frames's alpha blend had been modified
made an attempt to fix the issue that some people have been having with rightclicking buffs
fixed error when moving ClassTrainerFrame while it was shown

11.4.4:
fixed error with AuctionDressUpFrame when AuctionFrame was modified
fixed issue with protected ui panels not opening during combat unless opened before
fixed issue with the game menu popping up when escape was pressed though open frames was closed
stopped locking tooltip to allow other addons to move it
made an attempt at the issue afflicting some people with RaidUnitFramesMover
sync error handler will from now on only be calling a custom error handler, i.e. it won't call blizzard's default error handler
added support for the third ui panel
no longer locks PlayerFrame in place by overwriting it's SetPoint, this was causing taint and resulted in the vehicle bar being stuck.
added "Force lock position" checkbox to frame editor, will overwrite the element's SetPoint if checked
made tab key cycle through frame editor textfields and fixed resetting position values of elements that are detached from their parent

11.4.3:
rerolled a fix for some conditions that was closing UI Panels as a side effect

11.4.2:
fixed lua error caused by options updating code getting called prematurely

11.4.1:
fixed a last minute lua error

11.4:
implemented profiles in place of character specific settings
implemented frame groups, use checkboxes on frame editor, shift click clears all groups from the frame and ctrl-alt-shift click clears the group from all frames. holding shift while modifying a frame will keep changes from propagating to the group
added frame editor keybindings
added import/export dialog for profiles and frames
fixed issue when positioning FramerateLabel with a mover
fixed error on logout
fixed issue with LibExtraTip

11.3.3:
fixed PlayerBuffsFrame conflict with addons that moves TemporaryEnchantFrame
rewrote parts of shapeshift/stance/aura/stealth/aspect bar movers(both horizontal and vertical)
changed bag item detection to work for all container items(regardless of addon providing it)
rewrote entry point methods to suport rewritings of a frame's GetName method(such as QuestGuru's rewrite of QuestLogFrame:GetName)
made GossipFrame hide itself when QuestFrame is opened while modified
added raid groups to the list and fixed PVP Window

11.3.2:
changed mover's visual appearance to make them easier to see
bank bags can now only be moved while at the bank
fixed issue with BankFrame initially opening without items when moved
fixed issue causing ReputationWatchBar to forget it's stored width and height
fixed an issue that may cause an error when attaching a mover to a custom frame
fixed issue that could leave a frame flagged as user placed

11.3.1:
fixed issue with PlayerBuffsMover

11.3:
MA will now detach movers from protected frames when entering combat, movers will be reattached once combat has ended
implemented virtual movers for the blizzards new raid ui
added "M" checkbox for toggling movers to the main window, shift-click clears the stored list
made "FE" checkbox clear the list of frame editors when shift-clicked
fixed issue with bank bags
fixed issue preventing the first action button on BasicActionButtonsMover from switching when stealthing/shapeshifting
fixed issues with BasicActionButtonsVerticalMover
fixed issue with dynamicly created children of hidden virtual movers(affected several buffs/debuffs frames)
fixed issue with Target of Focus Debuffs virtual mover, also renamed the mover to FocusFrameToTDebuffsMover
fixed issue with PlayerBuffsMover, discontinued individual moving of TemporaryEnchantFrame as part of the fix

11.2:
fixed scaling issue with bank bags
fixed ShapeshiftButtonsMover's reset position
fixed potential issue with Target, Focus & PartyMember DebuffsMovers
added checkbox for UnregisterAllEvents to FE
changed version format

11.b4.2:
fixed some issues with virtual movers
fixed issue with PlayerBuffsMover
hardened frame editor code and made some usability updates
fixed some issues with the nudger
rewrote sync errorhandler to longer hook the regular error handler and added call stack to error output
added Level Up Display to the frame list
enabled tooltips by default in new installations

11.b4.1:
updated .toc version to the correct number
removed a line of debugging code that made it in to the last release

11.b4:
fixed potential flaw in the new error handler
fixed lua error that occured when the Eclipse Bar had been moved

11.b3.7:
made frame synchronization fault tolerate

11.b3.6:
fixed issue with PlayerBuffsMover

11.b3.5:
fixed issue that would cause an error during initialization if any of the PartyMemberDebuffsMovers was hooked
fixed error when PaladinPowerBar and ShardFrame was moved
fixed issue with buff scaling when using PlayerBuffsMover
applied a fix to stop FramerateLabel from jumping when detaching a mover

11.b3.4:
fixed error on login that occured when another addon reanchored a modified frame to one of it's own frames that on reload/relog didn't exist when MA initialization ran
disabled alpha blending and scaling of FramerateLabel

11.b3.3:
fixed issue when resetting MultiBarRightHorizontalMover or MultiBarLeftHorizontalMover
fixed error when attaching a mover to elements that didn't at some point inherit from Frame

11.b3.2:
fixed issue with forced lock frames not resetting to their original position

11.b3.1:
fixed issue with PlayerBuffsMover when Consolidated Buffs was enabled

11.b3:
updated frame list for 4.0.1, including new resource frames for druids, paladins and warlocks as well as the Class Ability Proc frame for some classes
handled compatibility issue with LunarSphere
fixed an issue that would cause hidden frames to be reshown
added /mafe command for the frame editor
rewrote frame wrappers to use a standardized api
implemented a forced lock options for some frames, which will now require a reload before SetPoint is released. was made to deal with the vehicle bar, boss health frames and a 4.0.1 issue with the base action bar
stored FocusFrame scale no matter what the nature of the modification

11.b2:
fixed frame list headings positions
movers are now created as needed, removing the previous limit of 20
added checkbox "FS" for toggling Blizzard's framestack tooltip
added frame editor adding several new frame modifications as well as making finetuning easier
control click a mover or the nudger or just click a frame name in the list to open one
added checkbox "FE" for toggling all frame editors visibility
added virtual movers for several frames' buffs and debuffs
buff movers: Player, Target, Focus (requires Larger Focus to be checked in Interface -> Unit Frames)
debuff movers: Player, Target, Target of Target, Pet, Focus, PartyMember1-4
debuff mover for the new Target of Focus frame that is coming in 4.0.1 is commented out at the bottom of MoveAnythingVirtualMovers.xml till 4.0.1 is released, remove the prefixed <!-- and the trailing --> if you want to use it earlier
renamed the optional file for user changes from UserVariables.lua to UserMods.lua

11.b1:
updated to run with WoW 4.0.1, though a full test won't be done until my character copy is completed. it will show as outdated unless you update the toc to 40000
dropped wow version from version string
added search field to the frame list. use * as a wildcard, ^ to match the start of a string and $ for the end
added Blizzard Interface Options tab
added square minimap feature
updated the ui
locked MicroMenu Buttons to prevent jumping to default location when changing talents
WorldMapFrame added to the list of frames which MoveAnything won't touch
fixed issue that may cause the capture bar to be placed off screen
fixed issue with the vertical shapeshift buttons mover

3.3-10.b5:
few updates to the frame list: added Calendar Event & Vehicle Action Bar, and moved PVP -> Flags Frame to Misc. -> Top Center Status Display
added pruning of data storage elements that no longer have any useful settings
slight change to sync code
added option to show the nudger with the main gui due to popular demand. Use "/run MADB.alwaysShowNudger = true" to enable and "/run MADB.alwaysShowNudger = nil" to disable it again
added alt click option to Nudger directional buttons to move in increments of .1

3.3-10.b4:
fixed an issue with scaling elements that are detached from their relative point as well as parent
new procedure for attaching movers to frames. stops frames from jumping, but those last few frames that were jumping may still move a pixel or two
added the main bar leave vehicle button to the list, this is another screen element than the one that appears on the vehicle bar

3.3-10.b3:
fixed an issue with ReputationWatchBar mouseover
fixed toggling hide on frames that aren't currently available
fixed issue with bank bags

3.3-10.b2:
added Chat Channel Configuration, Color Picker, Currency Options, Equipment Manager & Reading Materials to the list
fixed issue which made MA not play nicely with tooltip addons
added Tooltip - Bag Item back to the list after sorting the issues with it
several updates to Info Panel handling
added alpha and scaling to Generic Info Panel movers

3.3-10.b1:
updated frame list, including LFD related frames
unprotected frames can now be moved while in combat
unitframes hidden by MA will no longer unhide themselves
added /hide command to toggle frame visibility
certain frames that was jumping to their default position will no longer do so
blizzard bags no longer act as if they have a will of their own
significantly less chance of taint. I would say it's gone but I've been proven wrong on that account before
fixed the issue where resetting a UI Panel would stop escape from showing the game menu
better support for more UI element types. FontStrings and Textures can now be moved among others
added X and H buttons to the Nudger for stopping moving and hiding the frame respectively
frames moved by this version will now modify the original position points instead of using the lower left corner. this means that many frames functionality won't be broken by MA so easily
full position restore information stored before moving a frame, as a result reloads should be required much less frequently when resetting frames. also to save memory restore positions are no longer stored between game sessions
siblings that are positionally dependent on either a frame or subframe are detached prior to moving, e.g. moving the minimap cluster will detach the durability action figure, the tracker and the vehicle seat indicator in advance so they'll stay at their normal positions
MA now loads the file "UserVariables.lua" from the MoveAnything addon folder. This file will not be contained within the distribution and will allow advanced users to make modifications to MA which will persist though addon updates.
height and width now adjustable on the Quest and Achievement Tracker, currently at the cost of scaling

3.3-9:
Loads of changes, core rewrites and updates, the following if a very brief summary:
Updated frame list. Among the new additions are horizontal movers for the 2 vertical action bars, bag item tooltip, arena enemy frames, vehicle bar and more.
New checkboxes on the GUI: TT and MF. TT toggles tooltips and MF toggles whether to show only modified frames
VehicleBar fixed. If you exit the vehicle while in combat the PlayerFrame can't be moved from it's default position until you leave combat. This will of course never be seen if using any unitframe mod
Renamed /movecopy to /moveimport and added /moveexport.

3.0.2-8:
Fixed TimeManagerClockButton
Added Key Ring Button, Action Bar Page Number, Action Bar Page Up, Action Bar Page Down, Ticket Status & XPBar scaling

3.0.2-7:
Couple UI enhancements.
Keyring, WorldStateCaptureBar and AchievementAlertFrame support added.
Alpha blend added. Not all frames supported yet.
Added a simple data checker/cleaner.

3.0.2-6:
Bags fixed when opened initially during combat and now supports large specialty bags (Reported by Jolls).
MainMenuExpBar and ReputationWatchBar scaling disabled for now.
/move and /unmove now reacts to "last".

3.0.2-5:
Bags fully movable again.
Enlarged MA window slightly and made it properly scrollable by mouse.
Updates to the default frame list.
Improved frame selection for keybindings.
"/unmove framename" - resets the frame "framename".

3.0.2-4:
Fixes Tooltip & Info Panel positioning.
Fixes ArtFrame hiding.
No more tainted hooks left in the code.
Updates to the default frame list.
More, safer and smarter key bindings.

3.0.2-3:
Initial code cleanup and optimization.
Updates to the default frame list.

3.0.2-2:
Moved MoveAnything's Game Menu button to below the normal list, fixes issue with other addons on the Game Menu(reported by Narcal)
Fixed moving/hiding of MiniMap Tracking(reported by ColdCat)
Added new frames and removed a bunch of old ones
Custom frames can now always be reset. Doing so removes them from the list

3.0.2-1:
Stripped support for moving the standard blizzard bags for now, due to a positioning issue(reported by Ragtu).

3.0.2:
Initial release for WotLK. Just a couple quick fixes to get it running with WoW 3.0.2.
Optional Files (0)


Archived Files (32)
File Name
Version
Size
Author
Date
12.2.2
78kB
Wagthaa
12-03-11 01:12 PM
12.2.1
78kB
Wagthaa
11-29-11 04:09 PM
12.2.0
78kB
Wagthaa
06-29-11 11:00 AM
12.1.5
77kB
Wagthaa
04-27-11 09:39 AM
12.1.4
77kB
Wagthaa
03-20-11 03:08 PM
12.1.3
77kB
Wagthaa
03-20-11 09:57 AM
12.1.2
77kB
Wagthaa
03-19-11 03:40 AM
12.1.1
77kB
Wagthaa
03-18-11 06:04 PM
12.1
77kB
Wagthaa
03-17-11 10:14 AM
12
77kB
Wagthaa
03-15-11 05:56 PM
11.4.5
66kB
Wagthaa
11-02-10 02:39 PM
11.4.4
66kB
Wagthaa
11-01-10 02:39 PM
11.4.3
65kB
Wagthaa
10-26-10 03:10 PM
11.4.2
65kB
Wagthaa
10-26-10 01:02 PM
11.4.1
65kB
Wagthaa
10-26-10 10:26 AM
11.3.3
59kB
Wagthaa
10-22-10 07:33 AM
11.3.2
59kB
Wagthaa
10-21-10 02:39 AM
11.3.1
59kB
Wagthaa
10-20-10 12:49 PM
11.3
59kB
Wagthaa
10-20-10 11:31 AM
11.2
56kB
Wagthaa
10-18-10 07:54 AM
11.b4.1
54kB
Wagthaa
10-15-10 08:22 AM
11.b4
54kB
Wagthaa
10-15-10 06:35 AM
11.b3.7
54kB
Wagthaa
10-15-10 04:32 AM
11.b3.6
54kB
Wagthaa
10-14-10 11:49 PM
11.b3.5
54kB
Wagthaa
10-14-10 10:06 PM
11.b3.4
53kB
Wagthaa
10-13-10 10:54 PM
11.b3.3
53kB
Wagthaa
10-13-10 02:15 PM
11.b3.2
53kB
Wagthaa
10-12-10 06:00 PM
11.b3.1
53kB
Wagthaa
10-12-10 10:42 AM
11.b3
53kB
Wagthaa
10-12-10 09:10 AM
11.b2
53kB
Wagthaa
10-10-10 06:37 PM
11.b1
39kB
Wagthaa
09-18-10 04:23 AM


Post A Reply Comment Options
Old 11-04-08, 07:46 AM  
Wagthaa
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 150
Uploads: 1
Several people are reporting issues with random or all frames not being restored to their positions after a reload or relog. Unfortunately I'm not one of those, in fact I've been unable to reproduce the issue at all.

What further puzzles me completely is the fact that it differs what version started doing it and if it's doing it at all.

I've even gotten some friends to download it and try it out. None of them have been able to do it either, all of them are on EU though. Which makes fixing it just about impossible without a complete rewrite of all code that could be the culprit, which is almost all of it =(

I have been doing a rewrite on the side, but the limited amount of time I have available have been consumed by especially this issue have left it a far bit off completion.

A quick question if I am to back track: what version started the problem for you?

Lastly is there anybody out there, besides my mates and me, who this is working for since -8?
Last edited by Wagthaa : 11-04-08 at 07:47 AM.
Wagthaa is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 07:42 PM  
JMHammer
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 308
Uploads: 1
re: Position of the MoveAnything button

Read the change log:

3.0.2-2:
Moved MoveAnything's Game Menu button to below the normal list, fixes issue with other addons on the Game Menu(reported by Narcal).
JMHammer is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 07:18 PM  
goliath0
A Murloc Raider

Forum posts: 4
File comments: 125
Uploads: 0
Re: issue

Originally posted by qwksilver
[b]NOTE: it has the move anything button under the menu, shouldn't it be in the menu?
Same for me.
goliath0 is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 05:30 PM  
qwksilver
A Kobold Labourer

Forum posts: 0
File comments: 44
Uploads: 0
issue

NOTE: it has the move anything button under the menu, shouldn't it be in the menu?

I THOUGHT IT WAS: "addons" - Addon Control Panel that was doing it
BUT i get the same effect with ONLY move anything installed and loading, so.

qwksilver is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 05:18 PM  
JMHammer
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 308
Uploads: 1
Frames not saving positions

I just downloaded the new (3.02-8) version of MoveAnything and noticed that my MainMenuBar frame was out of place. I didn't think anything of it - the way variables are saved sometimes changes from one version of an addon to another - so I moved it back.

When I relogged, the MainMenuBar was again out of place. I moved it back, then reloaded the UI, and it was out of place again.

Several "Hide" options were not being saved, either, although the checkboxes for "Hide" for those frames were checked. Un-checking and then re-checking the "Hide" option for those frames successfully hid them, but they were not hidden upon a reload of the UI or a relog. Just to provide one example, the left-side Gryphon art remained hidden between relogs, but the right-side Gryphon art reappeared after each relog - although the checkbox for "Hide" for the right-side Gryphon art remained checked.

It also appeared as if the keychain button on the main menu bar was being hidden, but I did not have that option checked.

FYI, I am NOT using "Use Character-Specific Settings" - I am using universal settings for all my characters.

I'll revert to the previous (3.02-7) version for now, which was working perfectly for my purposes. (Well, except for a very minor issue which I reported earlier, related to the "art" frame of the PetActionButtonFrame not being removed when a pet was no longer active, in some cases.)

Thanks again for your work on this great addon. I hope my bug report was helpful.

edit: Reinstalling MoveAnything3.02-7 and restoring my last saved MoveAnything.lua sv file put everything back the way I wanted it. So there is definitely some difference between 3.02-7 and 3.02-8 which is causing the issues I noted.
Last edited by JMHammer : 11-03-08 at 07:15 PM.
JMHammer is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 03:59 PM  
Wagthaa
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 150
Uploads: 1
Originally posted by goliath0
In the newest version, I had to manually add a frame for the target's Debuffs (TargetFrameDebuff1) to the code, since it's not there.

However, the addon doesn't remember its Scale once you exit the game.

Any quick hint for me to fix it?
Not at the moment no, that's the reason I pulled it from the list Will look into it at a later time.

Originally posted by goliath0
p.s.2 I'd LOVE to see an option to only use the scale on MY debuffs (XPerl has that option)
Again something I'll look into later.

Originally posted by goliath0
p.s.3 When I installed the addon, the TargetOfTarget was appearing in different place (y+100, x-100 displacement) every single time I clicked "move". This is not the case when I reinstalled the addon (?). Just to let you know.
Really wish I knew what was happening. Damn annoying when unable to duplicate.

One more question for you affected by it. Are there any entries for the frames in question anywhere in layout cache/local?
Wagthaa is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 03:50 PM  
Wagthaa
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 150
Uploads: 1
Originally posted by delvirtud
Yes, MoveAnything.lua retains the values. As I alluded to below, once you are in the game and the settings have not loaded you can toggle the UCS and THEN all resize settings take place.

Thanks, Wagthaa
In that case using the keybinding "Update frames" should also fix it

I've changed how frames are initially hooked in -8, but as I'm unable to test for reproduce this issue it's a bit hard to test.

I'll try to get the time to finish my own frame modification engine in the near future.

My goal is to get a lighter, leaner and more extensible engine going, while maintaining a simple and easy to use interface.
Wagthaa is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 01:21 PM  
delvirtud
A Kobold Labourer

Forum posts: 1
File comments: 21
Uploads: 0
Originally posted by Wagthaa
Alrigthy, now I know what to look for I should be able to figure it out.

Can you verify whether MoveAnything.lua retains the values for the affected frames if you log out before repositioning them again?
Yes, MoveAnything.lua retains the values. As I alluded to below, once you are in the game and the settings have not loaded you can toggle the UCS and THEN all resize settings take place.

Thanks, Wagthaa
delvirtud is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 11:23 AM  
goliath0
A Murloc Raider

Forum posts: 4
File comments: 125
Uploads: 0
In the newest version, I had to manually add a frame for the target's Debuffs (TargetFrameDebuff1) to the code, since it's not there.

However, the addon doesn't remember its Scale once you exit the game.

Any quick hint for me to fix it?

p.s. it seems to me that the SavedVariables file is being updated, but for this very one frame I added myself, it doesn't READ the value after the game loads.

p.s.2 I'd LOVE to see an option to only use the scale on MY debuffs (XPerl has that option)

p.s.3 When I installed the addon, the TargetOfTarget was appearing in different place (y+100, x-100 displacement) every single time I clicked "move". This is not the case when I reinstalled the addon (?). Just to let you know.
Last edited by goliath0 : 11-03-08 at 11:33 AM.
goliath0 is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 05:27 AM  
Wagthaa
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 150
Uploads: 1
Alrigthy, now I know what to look for I should be able to figure it out.

Can you verify whether MoveAnything.lua retains the values for the affected frames if you log out before repositioning them again?
Last edited by Wagthaa : 11-03-08 at 05:32 AM.
Wagthaa is offline Report comment to moderator  
Reply With Quote
Old 11-03-08, 03:52 AM  
Itanius
Wrath of Evil
 
Itanius's Avatar

Forum posts: 31
File comments: 7
Uploads: 0
I'm also experiencing some windows that don't remember where I put them - namely the Auction House and main Achievement windows. I tried resetting the saved variables and such with no results.
Itanius is offline Report comment to moderator  
Reply With Quote
Old 11-02-08, 11:14 PM  
Grayson Carlyle
A Kobold Labourer

Forum posts: 1
File comments: 20
Uploads: 0
Ha... for me, it's my auction frame and focus frame that keep resetting themselves. Everything else stays where I move them. Tried a clean install, but still got it. I can live with it, but right now it's just added to the list of things that are wonky. My target of target and target cast bar stay put.
Grayson Carlyle is offline Report comment to moderator  
Reply With Quote
Old 11-02-08, 01:52 PM  
Squiddy0
A Defias Bandit
 
Squiddy0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 113
Uploads: 3
Re: Re: Re: Re: Re: Re: TargetofTarget Moving Issue

Originally posted by Wagthaa
Update: Just wanted to ask if you also cleaned out your layout-cache/local?
Not too savy on the mechanics of how it's all pieced together but how would layout/local cache's effect moveanything?

I'll do that right now however and see if it works.

Edit: deleted those and still does it for the following frames only:
Target of Target Frame
Target Castbar Frame

Basically I only use MoveAnything for the following Frames:
Player
Player Castbar
Target
Target of Target
Target Castbar
Focus Target
Party

I'm not getting any errors with this, just those two frames I try and move, guess it's a quirk with this addon for me, but, as I said, after some finagling I get the placement I want so it's not that big of a deal, sorry for seeming to make it so, just thought it was something with the addon..
Last edited by Squiddy0 : 11-02-08 at 06:32 PM.
Squiddy0 is offline Report comment to moderator  
Reply With Quote
Old 11-02-08, 11:02 AM  
Wagthaa
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 150
Uploads: 1
Re: Re: Re: Re: Re: TargetofTarget Moving Issue

Originally posted by Squiddy0
Yeah that's the one I'm using... deleted the moveanything savedvariables, still does it on fresh install still... don't get me wrong after some finagling I can get the frames where I want, just a little quirk with it I guess.
Sounds really odd for sure, tried loads of things, and I'm simply not able to reproduce the result your having.

Not much I can do about it when the code is working fine on my three test installations... I also asked around a bit and not one of them I asked can reproduce the issue.

Update: Just wanted to ask if you also cleaned out your layout-cache/local? Last thing I can come up with that can interfere with a clean install.
Last edited by Wagthaa : 11-02-08 at 11:09 AM.
Wagthaa is offline Report comment to moderator  
Reply With Quote
Old 11-02-08, 10:18 AM  
delvirtud
A Kobold Labourer

Forum posts: 1
File comments: 21
Uploads: 0
AlwaysUpFrame1 & AlwaysUpFrame2 keep resetting

Upon logging, the AlwaysUpFrame1 and AlwaysUpFrame2 keep resetting to original size. The moveanything.lua has the correct settings but it simply does not apply. I have seen a few others with similar issues. Thanks.

edit: But when I use UCS it pans out. I wanted my settings across all toons but I can make do.

edit2: Actually you have to toggle the UCS either way for the settings to apply.
Last edited by delvirtud : 11-02-08 at 11:17 AM.
delvirtud is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.