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Updated:11-14-08 02:42 PM
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rBars2  Popular! (More than 5000 hits)
Version: 008
by: zork [More]

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rBars2 is outdated. Please use:

rActionBarStyler
008
- vehicle and deathknight fixes

007
- stuff for rothui081027

006
- petbar cannot be casted in combat, but will show after
- changes for rothui081026

005
- pet bar now styled
- shapeshift bar now styled
- fixed bug with rogue shapeshift position

004
- config for bar layout
- config for shapeshift
- fixed bug for self:Alpha

003
- fixed stuff
- config for textures, scale and alpha at the top of the lua-file

002
- more comments and some bugfixes. check googlecode for diffs.

001
- initial release
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Old 10-20-08, 02:17 PM  
Hakker
A Murloc Raider

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Originally posted by zork
Are you sure you have the latest version?
What spell list? Spell book?
Have you edited the code, I ask this because the ALPHA of the texture is so low.
Nothing has been altered. Spell list/speel book whatever it's nothing more than P on your keyboard (normally). It happens when I open any random popup frame like spell book, friends list, quest log etc etc
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Old 10-20-08, 02:04 PM  
zork
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Are you sure you have the latest version?
What spell list? Spell book?
Have you edited the code, I ask this because the ALPHA of the texture is so low.
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Old 10-20-08, 01:45 PM  
Hakker
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Originally posted by zork
rBars2 does have no keybindings, they only appear after you set some keybindings. They are gone after the next reloadui.

I don't understand your other problem.
ok an image says more than a 1000 words

Before opening for instance the spells list


after opening the spells list
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Old 10-20-08, 01:28 PM  
zork
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rBars2 does have no keybindings, they only appear after you set some keybindings. They are gone after the next reloadui.

I don't understand your other problem.
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Old 10-20-08, 12:47 PM  
Hakker
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Got some issues

Keybinding keys disappear after a minute or so
The hidden boxes show up all of a sudden while I had them still as hidden.
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Old 10-19-08, 05:04 AM  
zork
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version 005 is out

@lanacan
take a look at my gloss.tga file, just create your own texture in the same size or change the blizzard textures to be of the same size. Don't try to hack the code when you could just edit the texture.
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Old 10-18-08, 08:06 PM  
lanacan
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Originally posted by zork
[b]@lancan you do not use the blizzard textures, you use textures that are made to work around the Blizzard flaw of doing right textures :>

You did way to much!

Code:
--     nt:SetHeight(36)
--     nt:SetWidth(36)
This would do it since this the point where I change the size of the normaltexture.

i tried just doing that and i get big black squares around tiny buttons

Meh, can no longer test this stuff out tonight... game unplayable on any server I try right now
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Old 10-18-08, 01:41 PM  
zork
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@lancan you do not use the blizzard textures, you use textures that are made to work around the Blizzard flaw of doing right textures :>

You did way to much!

Code:
--     nt:SetHeight(36)
--     nt:SetWidth(36)
This would do it since this the point where I change the size of the normaltexture.

btw...



Petbar is now styled too.

and ShapeShiftBar now too:



Version available over Google SVN currently.
http://code.google.com/p/rothui/sour...rs2/rBars2.lua
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Last edited by zork : 10-18-08 at 02:06 PM.
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Old 10-18-08, 12:58 PM  
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I got it to work with blizz textures by removing the calls to your rTexture files (well just hte ones I wanted to change)

I still need to edit your checked texture though so it is green so I can tell what items are equiped (too bad I suck at that stuff!! lol Anyone want to make it for me??)

Changes made:


Commented out lines 279/284 (normal texture calls) and changed the following function:
Code:
 -- gives the buttons nice new textures....bling bling
  function a:dostuff(name, i, frame)
  
    local bu  = _G[name..i]
--~     local ic  = _G[name..i.."Icon"]
--~     local co  = _G[name..i.."Count"]
--~     local bo  = _G[name..i.."Border"]
    local ho  = _G[name..i.."HotKey"]
--~     local cd  = _G[name..i.."Cooldown"]
    local na  = _G[name..i.."Name"]
    local fl  = _G[name..i.."Flash"]
--~    local nt  = _G[name..i.."NormalTexture"]
    
    ho:Hide()
    na:Hide()
    
    fl:SetTexture(rb2_flash_texture)
    bu:SetHighlightTexture(rb2_hover_texture)
--~     bu:SetPushedTexture(rb2_pushed_texture)
--~     bu:SetCheckedTexture(rb2_checked_texture)

--~     nt:SetHeight(36)
--~     nt:SetWidth(36)
--~     nt:SetPoint("Center", 0, 0);

--~     ic:SetTexCoord(0.1,0.9,0.1,0.9)
--~     ic:SetPoint("TOPLEFT", bu, "TOPLEFT", 2, -2)
--~     ic:SetPoint("BOTTOMRIGHT", bu, "BOTTOMRIGHT", -2, 2)
    
    
  end
Here is a pick:



Originally posted by zork
I will try to explain this issue. For a matter of a fact that I don't really understand blizzard made textures of different button sizes. (UI-Quickslot and UI-Quickslot2). I hacked the code to always use textures that use the full size of a square texture. I made the basic texture in 64x64px and the gloss fills the texture completly.

This Blizzard default textures does not do this. They use the same overall texture size, but the button texture inside that file is very small. That is why there is such a huge gap when using the default textures.
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Last edited by lanacan : 10-18-08 at 01:08 PM.
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Old 10-18-08, 10:23 AM  
zork
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I will try to explain this issue. For a matter of a fact that I don't really understand blizzard made textures of different button sizes. (UI-Quickslot and UI-Quickslot2). I hacked the code to always use textures that use the full size of a square texture. I made the basic texture in 64x64px and the gloss fills the texture completly.

This Blizzard default textures does not do this. They use the same overall texture size, but the button texture inside that file is very small. That is why there is such a huge gap when using the default textures.
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Last edited by zork : 10-18-08 at 10:24 AM.
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Old 10-18-08, 10:12 AM  
H4DOUK3N
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Thanks for taking the time to update this to be configurable for 1x12 too. xD
Keep the awesome addons coming...




EDIT:
Originally posted by wtf69a
hello friends, because my problem is that I get the bars with a square bit annoying. How could remove it?


http://www.imgshare.net/view_thumb/aeb17921/Dibujo.JPG
thanks
I had that problem at first too, all you need to do is whack rTextures in your addons folder and it'll be fine.
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Last edited by H4DOUK3N : 10-18-08 at 10:14 AM.
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Old 10-18-08, 09:59 AM  
lanacan
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Awesome that these are back!!

I was poking around wowwiki and my search skill are failing me...

I am looking for a way to use the default game button textures instead of rTextures. I have modified blps under Interface/Buttons that I'd like to use instead of your gloss.

Thanks Zork for the work you did wit this always a favorite addon to have working!!
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Old 10-18-08, 08:12 AM  
zork
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Re: Problem whith...

Originally posted by wtf69a
hello friends, because my problem is that I get the bars with a square bit annoying. How could remove it?


http://www.imgshare.net/view_thumb/aeb17921/Dibujo.JPG
thanks
What textures are you using? Have you read the text under "IMPORTANT"?

Code:
  local rb2_normal_texture    = "Interface\\AddOns\\rTextures\\gloss";
  local rb2_flash_texture     = "Interface\\AddOns\\rTextures\\flash";
  local rb2_hover_texture     = "Interface\\AddOns\\rTextures\\hover";    
  local rb2_pushed_texture    = "Interface\\AddOns\\rTextures\\pushed";
  local rb2_checked_texture   = "Interface\\AddOns\\rTextures\\checked"; 
  local rb2_equipped_texture  = "Interface\\AddOns\\rTextures\\gloss_green";
The next zip will include the textures needed in a sepearate folder named rTextures.
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Last edited by zork : 10-18-08 at 09:33 AM.
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Old 10-18-08, 07:57 AM  
wtf69a
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Problem whith...

hello friends, because my problem is that I get the bars with a square bit annoying. How could remove it?


http://www.imgshare.net/view_thumb/aeb17921/Dibujo.JPG
thanks
Last edited by wtf69a : 10-18-08 at 07:59 AM.
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Old 10-18-08, 05:14 AM  
zork
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New version 004 is out. You can now select the bar layout (1x12 vs. 2x6) for the first two bars. Open the rBars2.lua and you will find a config at the top.

Code:
  --button system for bar 1 and bar 2
  -- 0 = 1x12 layout
  -- 1 = 2x6  layout
  local button_system = 0
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Last edited by zork : 10-18-08 at 05:26 AM.
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