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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:01 PM
Created:unknown
Downloads:17,517
Favorites:73
MD5:
6.0.2
rMinimap (Diablo)  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 60000.01
by: zork [More]

INTRO
rMinimap replaces the default minimap with a Diablo themed one. The outer ring rotates.
SLASH COMMANDS
Code:
/rmm
/rmm unlock
/rmm lock
/rmm reset
SVN
http://code.google.com/p/rothui/sour...ow6.0/rMinimap




60000.01
- updated for patch 6.0.2

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.01
- updated for MoP - patch 5.0.5

4.001
- updated for patch 4.0.1

008
- scaling for rothui081027

007
- new cool diablo texture

006
- clock enabled (blizzard timer!) can positioned too.

005
- map is scalable
- map and icons can be positioned anywhere
- icons can be resized

004
- minimap can be moved and more clear config at the top

003
- one "l" prevented mod from working

002
- styled and moved tracking, battlefield, mail and calendar frame

001
- initial release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
50200.01
129kB
zork
03-04-13 05:43 PM
50100.01
128kB
zork
11-28-12 01:32 PM
50001.01
128kB
zork
09-21-12 01:59 PM
4.001
157kB
zork
10-23-10 01:03 PM
008
3kB
zork
10-27-08 01:49 PM


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Unread 10-05-10, 09:12 AM  
StylelaB
A Kobold Labourer

Forum posts: 1
File comments: 17
Uploads: 0
Hello, I got this error when I install your addon, I also install the texture, thanks for help

Code:
Message: Interface\AddOns\rMinimap\rMinimap.lua:243: attempt to index global 'MinimapToggleButton' (a nil value)
Time: Tue Oct  5 17:09:42 2010
Count: 1
Stack: Interface\AddOns\rMinimap\rMinimap.lua:243: in function `showhidestuff'
Interface\AddOns\rMinimap\rMinimap.lua:69: in function <Interface\AddOns\rMinimap\rMinimap.lua:64>

Locals: self = <unnamed> {
 dostuff2 = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:108
 zoomscript = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:296
 positionme = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:288
 dostuff0 = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:92
 0 = <userdata>
 showhidestuff = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:168
 dostuff1 = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:116
 rotateme = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:120
}
tftb = <unnamed> {
 0 = <userdata>
}
tft = <unnamed> {
 0 = <userdata>
}
mft = <unnamed> {
 0 = <userdata>
}
bftb = <unnamed> {
 0 = <userdata>
}
bft = <unnamed> {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0.07
(*temporary) = 0.93
(*temporary) = 0.07
(*temporary) = 0.93
(*temporary) = <userdata>
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'MinimapToggleButton' (a nil value)"
_G = <table> {
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms des unités."
 KBASE_NUM_FAKE_CATEGORIES = 1
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 MerchantItem6AltCurrencyFrameHonorTexture = MerchantItem6AltCurrencyFrameHonorTexture {
 }
 PallyPowerC8P7BuffIcon = PallyPowerC8P7BuffIcon {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "Vous ne pouvez pas échanger des sacs équipés."
 PVP_RANK_6_1 = "Caporal"
 MultiBarLeftButton7 = MultiBarLeftButton7 {
 }
 AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {
 }
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem5AltCurrencyFrameItem1Text = MerchantItem5AltCurrencyFrameItem1Text {
 }
 BINDING_NAME_NAMEPLATES = "Afficher les barres d'info des ennemis"
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Cliquez pour faire une copie permanente
de cette lettre."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
 }
 MANA = "Mana"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 OPC_BindKey8 = OPC_BindKey8 {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:184
 BN_UNABLE_TO_RESOLVE_NAME = "Impossible de chuchoter un meassage à "%s". Battle.net est peut-être indisponible."
 WatchFrameItem_OnEvent = <function> defined @Interface\FrameXML\WatchFrame.lua:1206
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1349
 PallyPowerConfigFramePlayer2Line12 = PallyPowerConfigFramePlayer2Line12 {
 }
 LFGTeleport = <function> defined =[C]:-1
 INT_SPELL_DURATION_HOURS = "%d |4heure:heures;"
 ChannelMemberButton10Name = ChannelMemberButton10Name {
 }
 PetStableMoneyFrameGoldButtonText = PetStableMoneyFrameGoldButtonText {
 }
 VOICEMACRO_4_Sc_1_FEMALE = "Aidez-moi à attaquer*!"
 ACTION_SPELL_MISSED_POSSESSIVE = "1"
 PetPaperDollFrameTab3Right = PetPaperDollFrameTab3Right {
 }
 Ch
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Unread 06-22-10, 06:18 PM  
weasoug
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Forum posts: 122
File comments: 306
Uploads: 15
Post Movin LFD icon

Hi there all. if you want to move the LFD icon. do this.

Open rMinimap.LUA

and at the top you will see

-- position map and symbols here
local map_positions
add

Code:
[7] = { frame = "MiniMapLFGFrame",          anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = -26,     posy = 5 },
on both positions below

Code:
[6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,    posy = -23 },
so it looks like this

Code:
position = {
        [1] = { frame = "Minimap",                  anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "UIParent",   posx = -20,   posy = -20 },
        [2] = { frame = "MiniMapTracking",          anchor1 = "TOPLEFT",      anchor2 = "TOPLEFT",      anchorframe = "Minimap",    posx = 5,     posy = -5 },
        [3] = { frame = "MiniMapMailFrame",         anchor1 = "BOTTOMRIGHT",  anchor2 = "BOTTOMRIGHT",  anchorframe = "Minimap",    posx = -5,    posy = 5 },
        [4] = { frame = "MiniMapBattlefieldFrame",  anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = 5,     posy = 5 },
        [5] = { frame = "GameTimeFrame",            anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "Minimap",    posx = -5,    posy = -5 },
        [6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,    posy = -2 },
        [7] = { frame = "MiniMapLFGFrame",          anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = -26,     posy = 5 },
      },
    }
you need to mess about with the X and Y

I hope this helps.
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Unread 02-15-10, 05:00 PM  
Mekoz
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
On the minimap icon there is a small red flag to indicate what type of instance your in... 5man, 10man, 25man, heroic. I looked in the lua file but i cannot see what controls the icon, any idea if or how it can be moved as currently mines stuck halfway on the left side of the map and i want it in the top left corner of the map.

Thanks.
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Unread 12-12-09, 05:59 PM  
Lastbreath
A Defias Bandit

Forum posts: 3
File comments: 81
Uploads: 0
Any chance of how to or what to change in code so map to work in 3.3 patch?

Tnx
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Unread 12-08-09, 10:44 PM  
duhwhat
A Cyclonian

Forum posts: 48
File comments: 223
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looking good with those edits on live. hope you can tidy up the "i am in a 5 man dungeon icon" and the "im in a random dungeon" icons or whatever they are.
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Unread 11-18-09, 08:33 PM  
zork
A Pyroguard Emberseer
 
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File comments: 3284
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Roth UI has already a PTR version with a running rMinimap. But this is Diablo3 only. The changes are minimal, I think only 1-2 lines of code where I hide sth. need to be commented out.

Just comment out the line "MinimapToggleButton:Hide()" or delete it. Same for the other error.
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Last edited by zork : 11-18-09 at 08:34 PM.
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Unread 11-18-09, 05:19 PM  
duhwhat
A Cyclonian

Forum posts: 48
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Uploads: 0
on the PTR:

Code:
[18:17:43] Interface\AddOns\rMinimap\rMinimap.lua:47: attempt to index global 'MinimapToggleButton' (a nil value)
(tail call): ?
[C]: ?
Interface\AddOns\rMinimap\rMinimap.lua:47: in function `dostuff'
Interface\AddOns\rMinimap\rMinimap.lua:11: in function <Interface\AddOns\rMinimap\rMinimap.lua:9>
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Unread 09-28-09, 05:24 PM  
Irihime
A Kobold Labourer

Forum posts: 0
File comments: 12
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Hi, I love the minimap and adore how zoomed out it is. However, i somehow managed to zoom right in the minimap and was unable to zoom back out.

Could you tell me how to zoom in/out should i make this mistake again? ^^;;

Thank you very much, and thank you very much for the amazing UI
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Unread 05-13-09, 08:18 PM  
Silverdragn
A Kobold Labourer

Forum posts: 0
File comments: 22
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Re: Map overlay

Originally posted by Silverdragn
i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?
was posted in Roth ui comments

Open rMinimap.lua and edit line:
t2:SetTexture("Interface\\AddOns\\rTextures\\orb_gloss")

Into:
--t2:SetTexture("Interface\\AddOns\\rTextures\\orb_gloss")
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Unread 05-13-09, 01:13 PM  
Silverdragn
A Kobold Labourer

Forum posts: 0
File comments: 22
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Map overlay

i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?
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Unread 05-08-09, 03:32 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
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So it turns out I finally did in fact fix it. I replace the SetStrata line with:

Minimap:SetFrameLevel(3)

and tada! Anyways. Love the map. That square calendar idea would be nice if you could implement it or even possibly tell us and we could on our own?

Thanks. Have a great weekend.
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Unread 05-05-09, 04:51 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
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Well, I guess I didn't fix the problem after all...

I use rMinimap and have designed a 3 layer set of Kgpanels for a nice background.

Minimap 1, 2, 3 are the panels. Strata for each is set to Background. The levels for each panel are 0, 1, 2.

The problem. Panel 3 "Minimap 3" comes through the minimap. It does not cover the Minimap buttons, just the Minimap itself. (Picture below)



It's like this everytime on login. However "/console reloadui" does arrange them and then it looks as it should. (Picture below)



Is there a way to fix this so I do not have to reload the console evrytime I log in?

I did try setting the Minimap strata from everything between "Background" to "Tooltip" and the problem still persists.

Any help would be greatly appreciated. Thank you.
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Unread 05-05-09, 12:51 AM  
Silverdragn
A Kobold Labourer

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Re: map overlay

Originally posted by tauroc
i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?

edit: i fixed it myself, was a texture from rothui. just renamed the texture.

Can you name this specific texture please?
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Unread 05-04-09, 10:02 AM  
Arrowsong
A Defias Bandit

Forum posts: 2
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Originally posted by zork
Could you add a screenshot? And what is the behaviour you want to achive? How do you want it to behave?
Actually I fixed it after some couple hours of research. I added the line:

Minimap:SetFrameStrata("low")

under

Minimap:SetScale(mapscale)

and it works perfectly now. Without it being defined it was defaulted to "background" the lowest strata level which caused the 3rd layer of my panel to appear on top of the minimap display.

I did remember a different question I had tho. I had commented out a portion of your tracking button code and implemented code from a different addon (forget the name) and had to fine tune that code as well with parts of your code (confusing? lol).

Anyways the result is a square tracking button with no border. I was wondering if you would be able to implement the same type of thing but for the calendar button?

A square tracking and calendar button flows much more with the style of the square minimap. Anyways I'll post the code below. Hope you decide to go with it.

---Code Start (commented out is your original code portions)

-- MiniMapTrackingBackground:Hide()
-- MiniMapTrackingButtonBorder:Hide()
-- MiniMapTrackingButton:SetHighlightTexture("")

MiniMapTracking:SetWidth(24)
MiniMapTracking:SetHeight(24)

-- MiniMapTrackingButton:SetAllPoints(MiniMapTracking)

-- local tftb = MiniMapTracking:CreateTexture(nil,"BACKGROUND")
-- tftb:SetTexture("Interface\\AddOns\\rMinimap\\mask")
-- tftb:SetVertexColor(0,0,0,1)
-- tftb:SetPoint("TOPLEFT", MiniMapTracking, "TOPLEFT", 2, 0)
-- tftb:SetPoint("BOTTOMRIGHT", MiniMapTracking, "BOTTOMRIGHT", 0, 0)

MiniMapTrackingIcon:ClearAllPoints()
MiniMapTrackingIcon:SetPoint("TOPLEFT", MiniMapTracking, "TOPLEFT", 2, -2)
MiniMapTrackingIcon:SetPoint("BOTTOMRIGHT", MiniMapTracking, "BOTTOMRIGHT", 2, -2)
MiniMapTrackingIcon.SetPoint = dummy
-- MiniMapTrackingIcon:SetTexCoord(0.1,0.9,0.1,0.9)

-- local tft = MiniMapTracking:CreateTexture(nil,"OVERLAY")
--- tft:SetTexture("Interface\\AddOns\\rTextures\\gloss")
-- tft:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
-- tft:SetPoint("TOPLEFT", MiniMapTracking, "TOPLEFT", -5, 5)
-- tft:SetPoint("BOTTOMRIGHT", MiniMapTracking, "BOTTOMRIGHT", 27, -27)

MiniMapTrackingBackground:Hide()
MiniMapTrackingButton:SetHighlightTexture('')
MiniMapTrackingButtonBorder:SetTexture('')
MiniMapTrackingIcon:SetTexCoord(0.065, 0.935, 0.065, 0.935)
MiniMapTrackingIconOverlay:SetTexture('')
MiniMapTracking:SetParent(Minimap)
-- MiniMapTracking:ClearAllPoints()
-- MiniMapTracking:SetPoint('TOPLEFT', MiniMap, 'TOPLEFT', -2, 2)

---Code End
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Unread 05-02-09, 04:49 PM  
zork
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Originally posted by Arrowsong
..
Could you add a screenshot? And what is the behaviour you want to achive? How do you want it to behave?
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