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Return to Karazhan (7.1.0)
Updated:10-27-16 12:39 PM
Created:unknown
Downloads:20,626
Favorites:76
MD5:
7.1.0

rMinimap  Popular! (More than 5000 hits)

Version: 710.20161027
by: zork [More]


Intro

rMinimap allows you to scale the minimap frame and adds the ability to drag the frame ingame.
Requires
rLib
Git
https://github.com/zorker/rothui/tre...ow7.0/rMinimap

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Archived Files (7)
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700.20161004
20kB
zork
10-04-16 06:46 AM
60000.01
129kB
zork
10-24-14 08:01 PM
50200.01
129kB
zork
03-04-13 05:43 PM
50100.01
128kB
zork
11-28-12 01:32 PM
50001.01
128kB
zork
09-21-12 01:59 PM
4.001
157kB
zork
10-23-10 01:03 PM
008
3kB
zork
10-27-08 01:49 PM


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Unread 10-28-08, 06:05 PM  
Toran
A Nerdscale Dorkin
 
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How can I get the zone information to appear at the top of the map - just plain text (like the time) is fine. I think pminimap does this.
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Unread 10-24-08, 02:05 PM  
Madpriest
A Kobold Labourer

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With the square style i would like to have the LFG-System Button styled to, similar to the calendar and mail ones, how would i do that?
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Unread 10-23-08, 04:45 PM  
Lastbreath
A Defias Bandit

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ive found this :

Code:
local movers = {
	QuestWatchFrame = { 280, 80 },
	DurabilityFrame = { 60, 65 },
	QuestTimerFrame = { 160, 72 },
	CaptureMover = { 178, 30 },
	AchievementWatchFrame = { 280, 80 }
}
local framesDefault = {
QuestWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10 },
DurabilityFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=40, y=15 },
QuestTimerFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=0 },
CaptureMover = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=15 },
AchievementWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10}
So how can this be implemented as code?
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Unread 10-23-08, 08:59 AM  
Lastbreath
A Defias Bandit

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Ok i add this:
Code:
[7] = { frame = "QuestTimerFrame",          anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[8] = { frame = "QuestWatchFrame",          anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[9] = { frame = "AchivmentsWatchFrame",     anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[10] = { frame = "DurabilityFrame",         anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[11] = { frame = "CaptureMover",            anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
now for the positions i use a help from eePannels2 i put a frame where i wanted for all of this things to be positioned. Now like this i dont get q output on screen and for the achivments they are at they old position default. I also get this error:

[2008/10/23 16:41:29-1929-x1]: rMinimap\rMinimap.lua:281: attempt to index local 'f' (a nil value)
rMinimap\rMinimap.lua:82: in function <Interface\AddOns\rMinimap\rMinimap.lua:61>

---

So in the end when i want to press on q to track it, it doenst show it and for the achivments it shows them but at the old place.Achivments and Quest are the only 2 things that i can test atm. So what im doing wrong im not much of codder but i know to connect 2 and 2 Btw is there some program for easier lua codding if u miss something to fix to give u help or ...Im only using Notepad++ atm.
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Unread 10-23-08, 02:18 AM  
zork
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Originally posted by Lastbreath
They look like this when they are unlocked so they can be moved..
http://i35.tinypic.com/155hyqu.jpg

there are:
CaptureMover - top right 1
QuestTimerFrame - is the 1 on the top left
QuestWatchFrame - 3th on the left
AchivmentsWatchFrame - is the 2nd on the left from top
DurabilityFrame - bottom right
Thanks, now look at this:

Code:
    map_positions = {
      position = {
        [1] = { frame = "Minimap",                  anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "UIParent",   posx = -20,   posy = -20 },
        [2] = { frame = "MiniMapTracking",          anchor1 = "TOPLEFT",      anchor2 = "TOPLEFT",      anchorframe = "Minimap",    posx = 5,     posy = -5 },
        [3] = { frame = "MiniMapMailFrame",         anchor1 = "BOTTOMRIGHT",  anchor2 = "BOTTOMRIGHT",  anchorframe = "Minimap",    posx = -5,    posy = 5 },
        [4] = { frame = "MiniMapBattlefieldFrame",  anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = 5,     posy = 5 },
        [5] = { frame = "GameTimeFrame",            anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "Minimap",    posx = -5,    posy = -5 },
        [6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,    posy = -2 },
      },
Now look what I am doing:

Code:
    map_positions = {
      position = {
        [1] = { frame = "Minimap",                  anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "UIParent",   posx = -20,   posy = -20 },
        [2] = { frame = "MiniMapTracking",          anchor1 = "TOPLEFT",      anchor2 = "TOPLEFT",      anchorframe = "Minimap",    posx = 5,     posy = -5 },
        [3] = { frame = "MiniMapMailFrame",         anchor1 = "BOTTOMRIGHT",  anchor2 = "BOTTOMRIGHT",  anchorframe = "Minimap",    posx = -5,    posy = 5 },
        [4] = { frame = "MiniMapBattlefieldFrame",  anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = 5,     posy = 5 },
        [5] = { frame = "GameTimeFrame",            anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "Minimap",    posx = -5,    posy = -5 },
        [6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,     posy = -2 },
        [7] = { frame = "QuestWatchFrame",          anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 0,     posy = 0 },
      },
Got it? If not look at number 7. Reasonable anchorframes are Minimap or UIParent.

Just add all the frames and count up the ID.

7 - QuestTimerFrame
8 - QuestWatchFrame
9 - AchivmentsWatchFrame
10 - DurabilityFrame
11 - CaptureMover
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Last edited by zork : 10-23-08 at 02:21 AM.
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Unread 10-22-08, 03:02 PM  
Lastbreath
A Defias Bandit

Forum posts: 3
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They look like this when they are unlocked so they can be moved..
http://i35.tinypic.com/155hyqu.jpg

there are:
CaptureMover - top right 1
QuestTimerFrame - is the 1 on the top left
QuestWatchFrame - 3th on the left
AchivmentsWatchFrame - is the 2nd on the left from top
DurabilityFrame - bottom right
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Unread 10-22-08, 02:10 PM  
zork
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Originally posted by Lastbreath
Love ure work m8, love the map. I have 1 request, can u add option to move the quest tracker, achivment tracker like simpleminimap has. Coz i use ure map and its not in the corner it little lower from top and little on the left from the right line so the quest and the achivments are getting on the tracking calendar buttons and on the map. Or can u make some simple quest tracker like blizzard def just to have option to move around.

-- map position x-axis
local pos_x = -36
-- map position y-axis
local pos_y = -45
Good idea, do you have the Framenames? Would make it easy for me to add them then.
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Unread 10-22-08, 01:22 PM  
Lastbreath
A Defias Bandit

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Love ure work m8, love the map. I have 1 request, can u add option to move the quest tracker, achivment tracker like simpleminimap has. Coz i use ure map and its not in the corner it little lower from top and little on the left from the right line so the quest and the achivments are getting on the tracking calendar buttons and on the map. Or can u make some simple quest tracker like blizzard def just to have option to move around.

-- map position x-axis
local pos_x = -36
-- map position y-axis
local pos_y = -45
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Unread 10-20-08, 03:20 PM  
Vranx
A Warpwood Thunder Caller
 
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An already good mod gets even better! Thanks Zork, appreciate your work.
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Unread 10-20-08, 12:10 PM  
zork
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006 is out - styled blizzard timer frame
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Unread 10-20-08, 11:14 AM  
zork
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005 is out, you can now move stuff around and rescale the map.
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Unread 10-20-08, 09:07 AM  
zork
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I will add scaling and a possibility to move tracking, battlefield, mail and calendar frames.
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Unread 10-19-08, 10:59 PM  
OnTheHissay
A Fallenroot Satyr

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What specific part in the lua do I edit to move the 'MiniMapTrackingButton' to top left position? It's in bottom center position at the moment.
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Unread 10-19-08, 07:53 PM  
oddtoddy
A Murloc Raider

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Looks great. Is it scalable?
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Unread 10-19-08, 03:47 PM  
zork
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Originally posted by Vranx
Nice additions, thanks for the calendar. No matter what I put for x or y in the Lua the map doesnt move now.
fixed in 004, thanks.
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