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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:38 AM
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rMinimap  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

rMinimap allows you to scale the minimap frame and adds the ability to drag the frame ingame.
Requires
rLib
Git
https://github.com/zorker/rothui/tre...ow8.0/rMinimap

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Unread 01-21-09, 08:05 AM  
OnTheHissay
A Fallenroot Satyr

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Possible to enable the North/South, East/West icons?
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Unread 01-14-09, 04:06 AM  
Jansus
A Fallenroot Satyr
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wintergrasp button

Having trouble moving the wintergrasp pvp icon, maybe it's the same as the any BG icon I haven't tried it in other BG's yet. Is there a way to fix this? It's below the mini map and cannot be moved. Great minimap though
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Unread 12-13-08, 04:45 AM  
Kub3czek
A Kobold Labourer

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move map

Is it possible to move the whole map a little down?
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Unread 12-11-08, 04:57 PM  
karmamuscle
A Cobalt Mageweaver
 
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Hey, love this addon and the square frames are so gorgeous!

I do have a question thou, is it possible to change the text color in the GameTimeFrame?
I would prefer a black background and a darkish golden text

The white background really annoy my eyes and a dark background with dark text doesn't really work well together.

I tried haxing my way to a solution, got inspired when I actually succeeded in changing the alpha of the gloss(very big step for a programming neanderthal!), with no luck.
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Unread 11-01-08, 11:41 AM  
zork
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Originally posted by Beezleboss
PS: I did check the rTextures folder but couldn't find the right one.. Perhaps someone can help me
Get a picture viewer and look again, you missed it.
p.s. it starts with "mini"... maybe its just too obvious.
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Unread 10-31-08, 06:46 PM  
Wimpface
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Heya there, i've got a little question...

What texture in the rTextures "addon" creates the gloss on the minimap when it's in square style? Or is it a piece of code that does it? If it's a texture... Then i'd like to know which it is so i could use it as a statusbar for my upcomming oUF

PS: I did check the rTextures folder but couldn't find the right one.. Perhaps someone can help me
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Unread 10-31-08, 08:19 AM  
Madpriest
A Kobold Labourer

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I added the line "GameTimeFrame:Show()" near the end of the lua-file (after bu:SetHighlightTexture(..) ) and it is working fine for me with MiniClockFu installed.
Originally posted by OnTheHissay
It was "FuBar_MiniClockFu" who was removing or preventing the calendar button to show for some reason.
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Unread 10-30-08, 11:39 AM  
OnTheHissay
A Fallenroot Satyr

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It was "FuBar_MiniClockFu" who was removing or preventing the calendar button to show for some reason.
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Unread 10-29-08, 06:57 AM  
zork
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Originally posted by OnTheHissay
I can't get the Calender button to show and I don't seem to see it in the config section..
Download fresh copy of rMinimap, do no change anything in the code.
Deactivate every addon that is not rMinimap to make sure its a rMinimap problem. If you still get no Calendar button come back and post your rMinimap code.

I never had this happening.
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Unread 10-29-08, 04:42 AM  
OnTheHissay
A Fallenroot Satyr

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I can't get the Calender button to show and I don't seem to see it in the config section..
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Unread 10-28-08, 06:05 PM  
Toran
A Nerdscale Dorkin
 
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How can I get the zone information to appear at the top of the map - just plain text (like the time) is fine. I think pminimap does this.
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Unread 10-24-08, 02:05 PM  
Madpriest
A Kobold Labourer

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With the square style i would like to have the LFG-System Button styled to, similar to the calendar and mail ones, how would i do that?
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Unread 10-23-08, 04:45 PM  
Lastbreath
A Defias Bandit

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ive found this :

Code:
local movers = {
	QuestWatchFrame = { 280, 80 },
	DurabilityFrame = { 60, 65 },
	QuestTimerFrame = { 160, 72 },
	CaptureMover = { 178, 30 },
	AchievementWatchFrame = { 280, 80 }
}
local framesDefault = {
QuestWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10 },
DurabilityFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=40, y=15 },
QuestTimerFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=0 },
CaptureMover = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=15 },
AchievementWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10}
So how can this be implemented as code?
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Unread 10-23-08, 08:59 AM  
Lastbreath
A Defias Bandit

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Ok i add this:
Code:
[7] = { frame = "QuestTimerFrame",          anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[8] = { frame = "QuestWatchFrame",          anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[9] = { frame = "AchivmentsWatchFrame",     anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[10] = { frame = "DurabilityFrame",         anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[11] = { frame = "CaptureMover",            anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
now for the positions i use a help from eePannels2 i put a frame where i wanted for all of this things to be positioned. Now like this i dont get q output on screen and for the achivments they are at they old position default. I also get this error:

[2008/10/23 16:41:29-1929-x1]: rMinimap\rMinimap.lua:281: attempt to index local 'f' (a nil value)
rMinimap\rMinimap.lua:82: in function <Interface\AddOns\rMinimap\rMinimap.lua:61>

---

So in the end when i want to press on q to track it, it doenst show it and for the achivments it shows them but at the old place.Achivments and Quest are the only 2 things that i can test atm. So what im doing wrong im not much of codder but i know to connect 2 and 2 Btw is there some program for easier lua codding if u miss something to fix to give u help or ...Im only using Notepad++ atm.
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Unread 10-23-08, 02:18 AM  
zork
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Originally posted by Lastbreath
They look like this when they are unlocked so they can be moved..
http://i35.tinypic.com/155hyqu.jpg

there are:
CaptureMover - top right 1
QuestTimerFrame - is the 1 on the top left
QuestWatchFrame - 3th on the left
AchivmentsWatchFrame - is the 2nd on the left from top
DurabilityFrame - bottom right
Thanks, now look at this:

Code:
    map_positions = {
      position = {
        [1] = { frame = "Minimap",                  anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "UIParent",   posx = -20,   posy = -20 },
        [2] = { frame = "MiniMapTracking",          anchor1 = "TOPLEFT",      anchor2 = "TOPLEFT",      anchorframe = "Minimap",    posx = 5,     posy = -5 },
        [3] = { frame = "MiniMapMailFrame",         anchor1 = "BOTTOMRIGHT",  anchor2 = "BOTTOMRIGHT",  anchorframe = "Minimap",    posx = -5,    posy = 5 },
        [4] = { frame = "MiniMapBattlefieldFrame",  anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = 5,     posy = 5 },
        [5] = { frame = "GameTimeFrame",            anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "Minimap",    posx = -5,    posy = -5 },
        [6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,    posy = -2 },
      },
Now look what I am doing:

Code:
    map_positions = {
      position = {
        [1] = { frame = "Minimap",                  anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "UIParent",   posx = -20,   posy = -20 },
        [2] = { frame = "MiniMapTracking",          anchor1 = "TOPLEFT",      anchor2 = "TOPLEFT",      anchorframe = "Minimap",    posx = 5,     posy = -5 },
        [3] = { frame = "MiniMapMailFrame",         anchor1 = "BOTTOMRIGHT",  anchor2 = "BOTTOMRIGHT",  anchorframe = "Minimap",    posx = -5,    posy = 5 },
        [4] = { frame = "MiniMapBattlefieldFrame",  anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = 5,     posy = 5 },
        [5] = { frame = "GameTimeFrame",            anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "Minimap",    posx = -5,    posy = -5 },
        [6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,     posy = -2 },
        [7] = { frame = "QuestWatchFrame",          anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 0,     posy = 0 },
      },
Got it? If not look at number 7. Reasonable anchorframes are Minimap or UIParent.

Just add all the frames and count up the ID.

7 - QuestTimerFrame
8 - QuestWatchFrame
9 - AchivmentsWatchFrame
10 - DurabilityFrame
11 - CaptureMover
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| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-23-08 at 02:21 AM.
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