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Return to Karazhan (7.1.0)
Updated:10-27-16 12:39 PM
Created:unknown
Downloads:20,627
Favorites:76
MD5:
7.1.0

rMinimap  Popular! (More than 5000 hits)

Version: 710.20161027
by: zork [More]


Intro

rMinimap allows you to scale the minimap frame and adds the ability to drag the frame ingame.
Requires
rLib
Git
https://github.com/zorker/rothui/tre...ow7.0/rMinimap

Optional Files (0)


Archived Files (7)
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Version
Size
Author
Date
700.20161004
20kB
zork
10-04-16 06:46 AM
60000.01
129kB
zork
10-24-14 08:01 PM
50200.01
129kB
zork
03-04-13 05:43 PM
50100.01
128kB
zork
11-28-12 01:32 PM
50001.01
128kB
zork
09-21-12 01:59 PM
4.001
157kB
zork
10-23-10 01:03 PM
008
3kB
zork
10-27-08 01:49 PM


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Unread 12-09-10, 09:58 PM  
zoktar
A Cliff Giant
AddOn Compiler - Click to view compilations

Forum posts: 72
File comments: 265
Uploads: 1
request a hide minimap button. (you dont always need a minimap enabled).

showing only the location text and latency and fps
Last edited by zoktar : 12-09-10 at 09:59 PM.
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Unread 11-23-10, 01:39 AM  
finatos
A Kobold Labourer

Forum posts: 0
File comments: 4
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While using the dungeon finder,the dungeon icon appears out of the wheel.Is there a way to put the icon on the wheel just like the other buttons?
Last edited by finatos : 11-23-10 at 01:41 AM.
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Unread 11-20-10, 09:20 PM  
Lastbreath
A Defias Bandit

Forum posts: 3
File comments: 77
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Is there a way to insert this:

Code:
local movers = {
	WatchFrame = { 280, 100 },
	DurabilityFrame = { 60, 65 },
	QuestTimerFrame = { 160, 72 },
	CaptureMover = { 178, 30 },
	VehicleSeatIndicator = { 128, 128 }
}
local framesDefault = {
	WatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10 },
	DurabilityFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=40, y=15 },
	QuestTimerFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=0 },
	CaptureMover = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=15 },
	VehicleSeatIndicator = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=40, y=15 },
so i dont need to use moveanything just to move this?
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Unread 11-18-10, 01:14 PM  
zoktar
A Cliff Giant
AddOn Compiler - Click to view compilations

Forum posts: 72
File comments: 265
Uploads: 1
planning to add lock unlocks like for ouf_diablo ? would be awsome

also flipping it, so u could have it in right bottom quarner. =)
Last edited by zoktar : 11-18-10 at 01:55 PM.
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Unread 11-13-10, 11:05 AM  
oopsminded
A Murloc Raider

Forum posts: 7
File comments: 25
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Originally posted by Lightcall
How do i move the location of the map? I tried using moveanything addon that wont do it.

I suspect it can be edited in the lua code but i only know basic lua so im just wondering if its possible how i do it?
line 18 in rMinimap.lua
Code:
 [1] = { frame = "Minimap", anchor1 = "TOPRIGHT", anchor2 = "TOPRIGHT",   anchorframe = "UIParent",   posx = -30,   posy = -15 },
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Unread 11-12-10, 02:49 PM  
Rammoth
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Originally posted by zork
This map has no location. No clue what you are talking about.
I know this is a little old, but he/she was talking about moving the entire mini-map to a different place on the screen than where it's default.
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Unread 11-03-10, 11:43 AM  
Slaxi81
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Hey,

added Classcolors for me.

Looks nice i think (Only Paladincolor is terrible : ).
Perhaps implemented in your next original release?




Have a nice day

Slaxi
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Unread 11-01-10, 07:41 AM  
zork
A Pyroguard Emberseer
 
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This map has no location. No clue what you are talking about.
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| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 10-31-10, 11:52 PM  
Lightcall
A Defias Bandit

Forum posts: 2
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How do i move the location of the map? I tried using moveanything addon that wont do it.

I suspect it can be edited in the lua code but i only know basic lua so im just wondering if its possible how i do it?
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Unread 10-23-10, 01:04 PM  
zork
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Files updated for 4.0.1.
rFramerotater function included.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-23-10 at 01:04 PM.
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Unread 10-05-10, 09:12 AM  
StylelaB
A Kobold Labourer

Forum posts: 1
File comments: 17
Uploads: 0
Hello, I got this error when I install your addon, I also install the texture, thanks for help

Code:
Message: Interface\AddOns\rMinimap\rMinimap.lua:243: attempt to index global 'MinimapToggleButton' (a nil value)
Time: Tue Oct  5 17:09:42 2010
Count: 1
Stack: Interface\AddOns\rMinimap\rMinimap.lua:243: in function `showhidestuff'
Interface\AddOns\rMinimap\rMinimap.lua:69: in function <Interface\AddOns\rMinimap\rMinimap.lua:64>

Locals: self = <unnamed> {
 dostuff2 = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:108
 zoomscript = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:296
 positionme = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:288
 dostuff0 = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:92
 0 = <userdata>
 showhidestuff = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:168
 dostuff1 = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:116
 rotateme = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:120
}
tftb = <unnamed> {
 0 = <userdata>
}
tft = <unnamed> {
 0 = <userdata>
}
mft = <unnamed> {
 0 = <userdata>
}
bftb = <unnamed> {
 0 = <userdata>
}
bft = <unnamed> {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0.07
(*temporary) = 0.93
(*temporary) = 0.07
(*temporary) = 0.93
(*temporary) = <userdata>
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'MinimapToggleButton' (a nil value)"
_G = <table> {
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms des unités."
 KBASE_NUM_FAKE_CATEGORIES = 1
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 MerchantItem6AltCurrencyFrameHonorTexture = MerchantItem6AltCurrencyFrameHonorTexture {
 }
 PallyPowerC8P7BuffIcon = PallyPowerC8P7BuffIcon {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "Vous ne pouvez pas échanger des sacs équipés."
 PVP_RANK_6_1 = "Caporal"
 MultiBarLeftButton7 = MultiBarLeftButton7 {
 }
 AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {
 }
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem5AltCurrencyFrameItem1Text = MerchantItem5AltCurrencyFrameItem1Text {
 }
 BINDING_NAME_NAMEPLATES = "Afficher les barres d'info des ennemis"
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Cliquez pour faire une copie permanente
de cette lettre."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
 }
 MANA = "Mana"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 OPC_BindKey8 = OPC_BindKey8 {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:184
 BN_UNABLE_TO_RESOLVE_NAME = "Impossible de chuchoter un meassage à "%s". Battle.net est peut-être indisponible."
 WatchFrameItem_OnEvent = <function> defined @Interface\FrameXML\WatchFrame.lua:1206
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1349
 PallyPowerConfigFramePlayer2Line12 = PallyPowerConfigFramePlayer2Line12 {
 }
 LFGTeleport = <function> defined =[C]:-1
 INT_SPELL_DURATION_HOURS = "%d |4heure:heures;"
 ChannelMemberButton10Name = ChannelMemberButton10Name {
 }
 PetStableMoneyFrameGoldButtonText = PetStableMoneyFrameGoldButtonText {
 }
 VOICEMACRO_4_Sc_1_FEMALE = "Aidez-moi à attaquer*!"
 ACTION_SPELL_MISSED_POSSESSIVE = "1"
 PetPaperDollFrameTab3Right = PetPaperDollFrameTab3Right {
 }
 Ch
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Unread 06-22-10, 06:18 PM  
weasoug
A Flamescale Wyrmkin
 
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Forum posts: 128
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Post Movin LFD icon

Hi there all. if you want to move the LFD icon. do this.

Open rMinimap.LUA

and at the top you will see

-- position map and symbols here
local map_positions
add

Code:
[7] = { frame = "MiniMapLFGFrame",          anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = -26,     posy = 5 },
on both positions below

Code:
[6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,    posy = -23 },
so it looks like this

Code:
position = {
        [1] = { frame = "Minimap",                  anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "UIParent",   posx = -20,   posy = -20 },
        [2] = { frame = "MiniMapTracking",          anchor1 = "TOPLEFT",      anchor2 = "TOPLEFT",      anchorframe = "Minimap",    posx = 5,     posy = -5 },
        [3] = { frame = "MiniMapMailFrame",         anchor1 = "BOTTOMRIGHT",  anchor2 = "BOTTOMRIGHT",  anchorframe = "Minimap",    posx = -5,    posy = 5 },
        [4] = { frame = "MiniMapBattlefieldFrame",  anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = 5,     posy = 5 },
        [5] = { frame = "GameTimeFrame",            anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "Minimap",    posx = -5,    posy = -5 },
        [6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,    posy = -2 },
        [7] = { frame = "MiniMapLFGFrame",          anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = -26,     posy = 5 },
      },
    }
you need to mess about with the X and Y

I hope this helps.
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Unread 02-15-10, 05:00 PM  
Mekoz
A Kobold Labourer

Forum posts: 0
File comments: 2
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On the minimap icon there is a small red flag to indicate what type of instance your in... 5man, 10man, 25man, heroic. I looked in the lua file but i cannot see what controls the icon, any idea if or how it can be moved as currently mines stuck halfway on the left side of the map and i want it in the top left corner of the map.

Thanks.
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Unread 12-12-09, 05:59 PM  
Lastbreath
A Defias Bandit

Forum posts: 3
File comments: 77
Uploads: 0
Any chance of how to or what to change in code so map to work in 3.3 patch?

Tnx
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Unread 12-08-09, 10:44 PM  
duhwhat
A Wyrmkin Dreamwalker

Forum posts: 50
File comments: 227
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looking good with those edits on live. hope you can tidy up the "i am in a 5 man dungeon icon" and the "im in a random dungeon" icons or whatever they are.
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