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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:01 PM
Created:unknown
Downloads:18,492
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rMinimap (Diablo)  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rMinimap replaces the default minimap with a Diablo themed one. The outer ring rotates.
SLASH COMMANDS
Code:
/rmm
/rmm unlock
/rmm lock
/rmm reset
SVN
http://code.google.com/p/rothui/sour...ow6.0/rMinimap




60000.01
- updated for patch 6.0.2

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.01
- updated for MoP - patch 5.0.5

4.001
- updated for patch 4.0.1

008
- scaling for rothui081027

007
- new cool diablo texture

006
- clock enabled (blizzard timer!) can positioned too.

005
- map is scalable
- map and icons can be positioned anywhere
- icons can be resized

004
- minimap can be moved and more clear config at the top

003
- one "l" prevented mod from working

002
- styled and moved tracking, battlefield, mail and calendar frame

001
- initial release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
50200.01
129kB
zork
03-04-13 05:43 PM
50100.01
128kB
zork
11-28-12 01:32 PM
50001.01
128kB
zork
09-21-12 01:59 PM
4.001
157kB
zork
10-23-10 01:03 PM
008
3kB
zork
10-27-08 01:49 PM


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Unread 05-05-09, 12:51 AM  
Silverdragn
A Kobold Labourer

Forum posts: 0
File comments: 22
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Re: map overlay

Originally posted by tauroc
i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?

edit: i fixed it myself, was a texture from rothui. just renamed the texture.

Can you name this specific texture please?
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Unread 05-04-09, 10:02 AM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
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Originally posted by zork
Could you add a screenshot? And what is the behaviour you want to achive? How do you want it to behave?
Actually I fixed it after some couple hours of research. I added the line:

Minimap:SetFrameStrata("low")

under

Minimap:SetScale(mapscale)

and it works perfectly now. Without it being defined it was defaulted to "background" the lowest strata level which caused the 3rd layer of my panel to appear on top of the minimap display.

I did remember a different question I had tho. I had commented out a portion of your tracking button code and implemented code from a different addon (forget the name) and had to fine tune that code as well with parts of your code (confusing? lol).

Anyways the result is a square tracking button with no border. I was wondering if you would be able to implement the same type of thing but for the calendar button?

A square tracking and calendar button flows much more with the style of the square minimap. Anyways I'll post the code below. Hope you decide to go with it.

---Code Start (commented out is your original code portions)

-- MiniMapTrackingBackground:Hide()
-- MiniMapTrackingButtonBorder:Hide()
-- MiniMapTrackingButton:SetHighlightTexture("")

MiniMapTracking:SetWidth(24)
MiniMapTracking:SetHeight(24)

-- MiniMapTrackingButton:SetAllPoints(MiniMapTracking)

-- local tftb = MiniMapTracking:CreateTexture(nil,"BACKGROUND")
-- tftb:SetTexture("Interface\\AddOns\\rMinimap\\mask")
-- tftb:SetVertexColor(0,0,0,1)
-- tftb:SetPoint("TOPLEFT", MiniMapTracking, "TOPLEFT", 2, 0)
-- tftb:SetPoint("BOTTOMRIGHT", MiniMapTracking, "BOTTOMRIGHT", 0, 0)

MiniMapTrackingIcon:ClearAllPoints()
MiniMapTrackingIcon:SetPoint("TOPLEFT", MiniMapTracking, "TOPLEFT", 2, -2)
MiniMapTrackingIcon:SetPoint("BOTTOMRIGHT", MiniMapTracking, "BOTTOMRIGHT", 2, -2)
MiniMapTrackingIcon.SetPoint = dummy
-- MiniMapTrackingIcon:SetTexCoord(0.1,0.9,0.1,0.9)

-- local tft = MiniMapTracking:CreateTexture(nil,"OVERLAY")
--- tft:SetTexture("Interface\\AddOns\\rTextures\\gloss")
-- tft:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
-- tft:SetPoint("TOPLEFT", MiniMapTracking, "TOPLEFT", -5, 5)
-- tft:SetPoint("BOTTOMRIGHT", MiniMapTracking, "BOTTOMRIGHT", 27, -27)

MiniMapTrackingBackground:Hide()
MiniMapTrackingButton:SetHighlightTexture('')
MiniMapTrackingButtonBorder:SetTexture('')
MiniMapTrackingIcon:SetTexCoord(0.065, 0.935, 0.065, 0.935)
MiniMapTrackingIconOverlay:SetTexture('')
MiniMapTracking:SetParent(Minimap)
-- MiniMapTracking:ClearAllPoints()
-- MiniMapTracking:SetPoint('TOPLEFT', MiniMap, 'TOPLEFT', -2, 2)

---Code End
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Unread 05-02-09, 04:49 PM  
zork
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Originally posted by Arrowsong
..
Could you add a screenshot? And what is the behaviour you want to achive? How do you want it to behave?
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Unread 05-02-09, 12:37 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
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Hey Zork. Love the map. I have one question I was hoping you could help me out with?

I use KgPanels and I have panels in sets of 3. Design wise. Anyways, I have them all set to "Background" strata and their levels 0 1 2.

My problem is the 3rd panel, with strata as background and level at 2, bleeds through and covers the mini map. Not the buttons, just the map itself.

I've googled my face off and tried checking other map addons that have strata selection enabled but I'm not code wizard.

So, I was wondering if you might be able to help me fix the minimap strata? So that the map sits in front?

Any help would be greatly appreciated. Thanks.

Big fan.

- Arrowsong
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Unread 04-27-09, 03:03 AM  
aru10
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tnx anyway for the fast reply
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Unread 04-27-09, 02:49 AM  
zork
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Originally posted by aru10
is there a way to increase the size of the icons inside the map?
i'm talking about party/raid members , nodes/herbs icons
i couldn't find this option inside .lua
This has nothing to do with the mod. Blizzard changed the iconsize in 3.1, so you have to ask them.
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Last edited by zork : 04-27-09 at 06:17 AM.
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Unread 04-27-09, 02:41 AM  
aru10
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is there a way to increase the size of the icons inside the map?
i'm talking about party/raid members , nodes/herbs icons
i couldn't find this option inside .lua
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Unread 04-21-09, 10:29 PM  
Desireč
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Thank you very much. :>
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Unread 04-20-09, 11:45 AM  
zork
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Add this to the end of the code
Code:
MiniMapTrackingButton:EnableMouse(false)
MiniMapTracking:SetAlpha(0)
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Unread 04-20-09, 08:13 AM  
Desireč
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I've lurked through the code with the little LUA knowledge I have - which is near to nothing.

I can't seem to be able to completely remove/hide the Tracking Button in no way, only able to move it. Any quick and easy solution to it? :>

-Desiree
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Unread 03-01-09, 06:10 AM  
tauroc
A Kobold Labourer

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map overlay

i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?

edit: i fixed it myself, was a texture from rothui. just renamed the texture.
Last edited by tauroc : 03-01-09 at 06:11 PM.
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Unread 02-25-09, 06:54 PM  
Dizmal
A Kobold Labourer

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Can you post a picture of what the future and square styles look like? TY
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Unread 02-21-09, 06:05 PM  
Marydoll
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tracking button stuck

For some strange reason my tracking button is stuck in a fixed position just below the minimap.
It also doesnt have a border like the other button but is basicly just a small black square with the tracking icon in it.
I havent changed anything in the code as i do not understand lua
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Unread 01-21-09, 08:05 AM  
OnTheHissay
A Fallenroot Satyr

Forum posts: 29
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Possible to enable the North/South, East/West icons?
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Unread 01-14-09, 04:06 AM  
Jansus
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wintergrasp button

Having trouble moving the wintergrasp pvp icon, maybe it's the same as the any BG icon I haven't tried it in other BG's yet. Is there a way to fix this? It's below the mini map and cannot be moved. Great minimap though
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