Quantcast
Download
(20 Kb)
Download
Updated: 10-27-16 12:39 PM
Pictures
File Info
Compatibility:
Return to Karazhan (7.1.0)
Updated:10-27-16 12:39 PM
Created:unknown
Downloads:20,658
Favorites:76
MD5:
7.1.0

rMinimap  Popular! (More than 5000 hits)

Version: 710.20161027
by: zork [More]


Intro

rMinimap allows you to scale the minimap frame and adds the ability to drag the frame ingame.
Requires
rLib
Git
https://github.com/zorker/rothui/tre...ow7.0/rMinimap

Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
700.20161004
20kB
zork
10-04-16 06:46 AM
60000.01
129kB
zork
10-24-14 08:01 PM
50200.01
129kB
zork
03-04-13 05:43 PM
50100.01
128kB
zork
11-28-12 01:32 PM
50001.01
128kB
zork
09-21-12 01:59 PM
4.001
157kB
zork
10-23-10 01:03 PM
008
3kB
zork
10-27-08 01:49 PM


Post A Reply Comment Options
Unread 11-18-09, 08:33 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1632
File comments: 3612
Uploads: 118
Roth UI has already a PTR version with a running rMinimap. But this is Diablo3 only. The changes are minimal, I think only 1-2 lines of code where I hide sth. need to be commented out.

Just comment out the line "MinimapToggleButton:Hide()" or delete it. Same for the other error.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-18-09 at 08:34 PM.
Report comment to moderator  
Reply With Quote
Unread 11-18-09, 05:19 PM  
duhwhat
A Wyrmkin Dreamwalker

Forum posts: 50
File comments: 227
Uploads: 0
on the PTR:

Code:
[18:17:43] Interface\AddOns\rMinimap\rMinimap.lua:47: attempt to index global 'MinimapToggleButton' (a nil value)
(tail call): ?
[C]: ?
Interface\AddOns\rMinimap\rMinimap.lua:47: in function `dostuff'
Interface\AddOns\rMinimap\rMinimap.lua:11: in function <Interface\AddOns\rMinimap\rMinimap.lua:9>
Report comment to moderator  
Reply With Quote
Unread 09-28-09, 05:24 PM  
Irihime
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Hi, I love the minimap and adore how zoomed out it is. However, i somehow managed to zoom right in the minimap and was unable to zoom back out.

Could you tell me how to zoom in/out should i make this mistake again? ^^;;

Thank you very much, and thank you very much for the amazing UI
Report comment to moderator  
Reply With Quote
Unread 05-13-09, 08:18 PM  
Silverdragn
A Kobold Labourer

Forum posts: 0
File comments: 22
Uploads: 0
Re: Map overlay

Originally posted by Silverdragn
i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?
was posted in Roth ui comments

Open rMinimap.lua and edit line:
t2:SetTexture("Interface\\AddOns\\rTextures\\orb_gloss")

Into:
--t2:SetTexture("Interface\\AddOns\\rTextures\\orb_gloss")
Report comment to moderator  
Reply With Quote
Unread 05-13-09, 01:13 PM  
Silverdragn
A Kobold Labourer

Forum posts: 0
File comments: 22
Uploads: 0
Map overlay

i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?
Report comment to moderator  
Reply With Quote
Unread 05-08-09, 03:32 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
So it turns out I finally did in fact fix it. I replace the SetStrata line with:

Minimap:SetFrameLevel(3)

and tada! Anyways. Love the map. That square calendar idea would be nice if you could implement it or even possibly tell us and we could on our own?

Thanks. Have a great weekend.
Report comment to moderator  
Reply With Quote
Unread 05-05-09, 04:51 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
Well, I guess I didn't fix the problem after all...

I use rMinimap and have designed a 3 layer set of Kgpanels for a nice background.

Minimap 1, 2, 3 are the panels. Strata for each is set to Background. The levels for each panel are 0, 1, 2.

The problem. Panel 3 "Minimap 3" comes through the minimap. It does not cover the Minimap buttons, just the Minimap itself. (Picture below)



It's like this everytime on login. However "/console reloadui" does arrange them and then it looks as it should. (Picture below)



Is there a way to fix this so I do not have to reload the console evrytime I log in?

I did try setting the Minimap strata from everything between "Background" to "Tooltip" and the problem still persists.

Any help would be greatly appreciated. Thank you.
Report comment to moderator  
Reply With Quote
Unread 05-05-09, 12:51 AM  
Silverdragn
A Kobold Labourer

Forum posts: 0
File comments: 22
Uploads: 0
Re: map overlay

Originally posted by tauroc
i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?

edit: i fixed it myself, was a texture from rothui. just renamed the texture.

Can you name this specific texture please?
Report comment to moderator  
Reply With Quote
Unread 05-04-09, 10:02 AM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
Originally posted by zork
Could you add a screenshot? And what is the behaviour you want to achive? How do you want it to behave?
Actually I fixed it after some couple hours of research. I added the line:

Minimap:SetFrameStrata("low")

under

Minimap:SetScale(mapscale)

and it works perfectly now. Without it being defined it was defaulted to "background" the lowest strata level which caused the 3rd layer of my panel to appear on top of the minimap display.

I did remember a different question I had tho. I had commented out a portion of your tracking button code and implemented code from a different addon (forget the name) and had to fine tune that code as well with parts of your code (confusing? lol).

Anyways the result is a square tracking button with no border. I was wondering if you would be able to implement the same type of thing but for the calendar button?

A square tracking and calendar button flows much more with the style of the square minimap. Anyways I'll post the code below. Hope you decide to go with it.

---Code Start (commented out is your original code portions)

-- MiniMapTrackingBackground:Hide()
-- MiniMapTrackingButtonBorder:Hide()
-- MiniMapTrackingButton:SetHighlightTexture("")

MiniMapTracking:SetWidth(24)
MiniMapTracking:SetHeight(24)

-- MiniMapTrackingButton:SetAllPoints(MiniMapTracking)

-- local tftb = MiniMapTracking:CreateTexture(nil,"BACKGROUND")
-- tftb:SetTexture("Interface\\AddOns\\rMinimap\\mask")
-- tftb:SetVertexColor(0,0,0,1)
-- tftb:SetPoint("TOPLEFT", MiniMapTracking, "TOPLEFT", 2, 0)
-- tftb:SetPoint("BOTTOMRIGHT", MiniMapTracking, "BOTTOMRIGHT", 0, 0)

MiniMapTrackingIcon:ClearAllPoints()
MiniMapTrackingIcon:SetPoint("TOPLEFT", MiniMapTracking, "TOPLEFT", 2, -2)
MiniMapTrackingIcon:SetPoint("BOTTOMRIGHT", MiniMapTracking, "BOTTOMRIGHT", 2, -2)
MiniMapTrackingIcon.SetPoint = dummy
-- MiniMapTrackingIcon:SetTexCoord(0.1,0.9,0.1,0.9)

-- local tft = MiniMapTracking:CreateTexture(nil,"OVERLAY")
--- tft:SetTexture("Interface\\AddOns\\rTextures\\gloss")
-- tft:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
-- tft:SetPoint("TOPLEFT", MiniMapTracking, "TOPLEFT", -5, 5)
-- tft:SetPoint("BOTTOMRIGHT", MiniMapTracking, "BOTTOMRIGHT", 27, -27)

MiniMapTrackingBackground:Hide()
MiniMapTrackingButton:SetHighlightTexture('')
MiniMapTrackingButtonBorder:SetTexture('')
MiniMapTrackingIcon:SetTexCoord(0.065, 0.935, 0.065, 0.935)
MiniMapTrackingIconOverlay:SetTexture('')
MiniMapTracking:SetParent(Minimap)
-- MiniMapTracking:ClearAllPoints()
-- MiniMapTracking:SetPoint('TOPLEFT', MiniMap, 'TOPLEFT', -2, 2)

---Code End
Report comment to moderator  
Reply With Quote
Unread 05-02-09, 04:49 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1632
File comments: 3612
Uploads: 118
Originally posted by Arrowsong
..
Could you add a screenshot? And what is the behaviour you want to achive? How do you want it to behave?
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 05-02-09, 12:37 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
Hey Zork. Love the map. I have one question I was hoping you could help me out with?

I use KgPanels and I have panels in sets of 3. Design wise. Anyways, I have them all set to "Background" strata and their levels 0 1 2.

My problem is the 3rd panel, with strata as background and level at 2, bleeds through and covers the mini map. Not the buttons, just the map itself.

I've googled my face off and tried checking other map addons that have strata selection enabled but I'm not code wizard.

So, I was wondering if you might be able to help me fix the minimap strata? So that the map sits in front?

Any help would be greatly appreciated. Thanks.

Big fan.

- Arrowsong
Report comment to moderator  
Reply With Quote
Unread 04-27-09, 03:03 AM  
aru10
A Kobold Labourer
 
aru10's Avatar

Forum posts: 0
File comments: 2
Uploads: 0
tnx anyway for the fast reply
Report comment to moderator  
Reply With Quote
Unread 04-27-09, 02:49 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1632
File comments: 3612
Uploads: 118
Originally posted by aru10
is there a way to increase the size of the icons inside the map?
i'm talking about party/raid members , nodes/herbs icons
i couldn't find this option inside .lua
This has nothing to do with the mod. Blizzard changed the iconsize in 3.1, so you have to ask them.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 04-27-09 at 06:17 AM.
Report comment to moderator  
Reply With Quote
Unread 04-27-09, 02:41 AM  
aru10
A Kobold Labourer
 
aru10's Avatar

Forum posts: 0
File comments: 2
Uploads: 0
is there a way to increase the size of the icons inside the map?
i'm talking about party/raid members , nodes/herbs icons
i couldn't find this option inside .lua
Report comment to moderator  
Reply With Quote
Unread 04-21-09, 10:29 PM  
Desireč
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 3
Uploads: 2
Thank you very much. :>
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: