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Thunder Isle (5.2)
Updated:03-04-13 04:43 PM
Created:unknown
Downloads:17,079
Favorites:74
MD5:
rMinimap  Popular! (More than 5000 hits)
Version: 50200.01
by: zork [More]

Intro
Displays a Diablo themed minimap. Outer ring rotates. Full rotation in 60 seconds.
Slash commands
Code:
/rmm
/rmm unlock
/rmm lock
/rmm reset
SVN
http://code.google.com/p/rothui/sour...ow5.0/rMinimap


50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.01
- updated for MoP - patch 5.0.5

4.001
- updated for patch 4.0.1

008
- scaling for rothui081027

007
- new cool diablo texture

006
- clock enabled (blizzard timer!) can positioned too.

005
- map is scalable
- map and icons can be positioned anywhere
- icons can be resized

004
- minimap can be moved and more clear config at the top

003
- one "l" prevented mod from working

002
- styled and moved tracking, battlefield, mail and calendar frame

001
- initial release
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
50100.01
128kB
zork
11-28-12 12:32 PM
50001.01
128kB
zork
09-21-12 01:59 PM
4.001
157kB
zork
10-23-10 01:03 PM
008
3kB
zork
10-27-08 01:49 PM


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Old 10-31-08, 06:46 PM  
Wimpface
A Molten Giant
 
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Heya there, i've got a little question...

What texture in the rTextures "addon" creates the gloss on the minimap when it's in square style? Or is it a piece of code that does it? If it's a texture... Then i'd like to know which it is so i could use it as a statusbar for my upcomming oUF

PS: I did check the rTextures folder but couldn't find the right one.. Perhaps someone can help me
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Old 10-31-08, 08:19 AM  
Madpriest
A Kobold Labourer

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I added the line "GameTimeFrame:Show()" near the end of the lua-file (after bu:SetHighlightTexture(..) ) and it is working fine for me with MiniClockFu installed.
Originally posted by OnTheHissay
It was "FuBar_MiniClockFu" who was removing or preventing the calendar button to show for some reason.
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Old 10-30-08, 11:39 AM  
OnTheHissay
A Fallenroot Satyr

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It was "FuBar_MiniClockFu" who was removing or preventing the calendar button to show for some reason.
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Old 10-29-08, 06:57 AM  
zork
A Pyroguard Emberseer
 
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Originally posted by OnTheHissay
I can't get the Calender button to show and I don't seem to see it in the config section..
Download fresh copy of rMinimap, do no change anything in the code.
Deactivate every addon that is not rMinimap to make sure its a rMinimap problem. If you still get no Calendar button come back and post your rMinimap code.

I never had this happening.
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Old 10-29-08, 04:42 AM  
OnTheHissay
A Fallenroot Satyr

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I can't get the Calender button to show and I don't seem to see it in the config section..
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Old 10-28-08, 06:05 PM  
Toran
A Nerdscale Dorkin
 
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How can I get the zone information to appear at the top of the map - just plain text (like the time) is fine. I think pminimap does this.
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Old 10-24-08, 02:05 PM  
Madpriest
A Kobold Labourer

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With the square style i would like to have the LFG-System Button styled to, similar to the calendar and mail ones, how would i do that?
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Old 10-23-08, 04:45 PM  
Lastbreath
A Defias Bandit

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ive found this :

Code:
local movers = {
	QuestWatchFrame = { 280, 80 },
	DurabilityFrame = { 60, 65 },
	QuestTimerFrame = { 160, 72 },
	CaptureMover = { 178, 30 },
	AchievementWatchFrame = { 280, 80 }
}
local framesDefault = {
QuestWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10 },
DurabilityFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=40, y=15 },
QuestTimerFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=0 },
CaptureMover = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=15 },
AchievementWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10}
So how can this be implemented as code?
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Old 10-23-08, 08:59 AM  
Lastbreath
A Defias Bandit

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Ok i add this:
Code:
[7] = { frame = "QuestTimerFrame",          anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[8] = { frame = "QuestWatchFrame",          anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[9] = { frame = "AchivmentsWatchFrame",     anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[10] = { frame = "DurabilityFrame",         anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
[11] = { frame = "CaptureMover",            anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 483,   posy = 208 },
now for the positions i use a help from eePannels2 i put a frame where i wanted for all of this things to be positioned. Now like this i dont get q output on screen and for the achivments they are at they old position default. I also get this error:

[2008/10/23 16:41:29-1929-x1]: rMinimap\rMinimap.lua:281: attempt to index local 'f' (a nil value)
rMinimap\rMinimap.lua:82: in function <Interface\AddOns\rMinimap\rMinimap.lua:61>

---

So in the end when i want to press on q to track it, it doenst show it and for the achivments it shows them but at the old place.Achivments and Quest are the only 2 things that i can test atm. So what im doing wrong im not much of codder but i know to connect 2 and 2 Btw is there some program for easier lua codding if u miss something to fix to give u help or ...Im only using Notepad++ atm.
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Old 10-23-08, 02:18 AM  
zork
A Pyroguard Emberseer
 
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Originally posted by Lastbreath
They look like this when they are unlocked so they can be moved..
http://i35.tinypic.com/155hyqu.jpg

there are:
CaptureMover - top right 1
QuestTimerFrame - is the 1 on the top left
QuestWatchFrame - 3th on the left
AchivmentsWatchFrame - is the 2nd on the left from top
DurabilityFrame - bottom right
Thanks, now look at this:

Code:
    map_positions = {
      position = {
        [1] = { frame = "Minimap",                  anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "UIParent",   posx = -20,   posy = -20 },
        [2] = { frame = "MiniMapTracking",          anchor1 = "TOPLEFT",      anchor2 = "TOPLEFT",      anchorframe = "Minimap",    posx = 5,     posy = -5 },
        [3] = { frame = "MiniMapMailFrame",         anchor1 = "BOTTOMRIGHT",  anchor2 = "BOTTOMRIGHT",  anchorframe = "Minimap",    posx = -5,    posy = 5 },
        [4] = { frame = "MiniMapBattlefieldFrame",  anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = 5,     posy = 5 },
        [5] = { frame = "GameTimeFrame",            anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "Minimap",    posx = -5,    posy = -5 },
        [6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,    posy = -2 },
      },
Now look what I am doing:

Code:
    map_positions = {
      position = {
        [1] = { frame = "Minimap",                  anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "UIParent",   posx = -20,   posy = -20 },
        [2] = { frame = "MiniMapTracking",          anchor1 = "TOPLEFT",      anchor2 = "TOPLEFT",      anchorframe = "Minimap",    posx = 5,     posy = -5 },
        [3] = { frame = "MiniMapMailFrame",         anchor1 = "BOTTOMRIGHT",  anchor2 = "BOTTOMRIGHT",  anchorframe = "Minimap",    posx = -5,    posy = 5 },
        [4] = { frame = "MiniMapBattlefieldFrame",  anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = 5,     posy = 5 },
        [5] = { frame = "GameTimeFrame",            anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "Minimap",    posx = -5,    posy = -5 },
        [6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,     posy = -2 },
        [7] = { frame = "QuestWatchFrame",          anchor1 = "CENTER",       anchor2 = "CENTER",       anchorframe = "UIParent",   posx = 0,     posy = 0 },
      },
Got it? If not look at number 7. Reasonable anchorframes are Minimap or UIParent.

Just add all the frames and count up the ID.

7 - QuestTimerFrame
8 - QuestWatchFrame
9 - AchivmentsWatchFrame
10 - DurabilityFrame
11 - CaptureMover
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Last edited by zork : 10-23-08 at 02:21 AM.
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Old 10-22-08, 03:02 PM  
Lastbreath
A Defias Bandit

Forum posts: 3
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They look like this when they are unlocked so they can be moved..
http://i35.tinypic.com/155hyqu.jpg

there are:
CaptureMover - top right 1
QuestTimerFrame - is the 1 on the top left
QuestWatchFrame - 3th on the left
AchivmentsWatchFrame - is the 2nd on the left from top
DurabilityFrame - bottom right
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Old 10-22-08, 02:10 PM  
zork
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Originally posted by Lastbreath
Love ure work m8, love the map. I have 1 request, can u add option to move the quest tracker, achivment tracker like simpleminimap has. Coz i use ure map and its not in the corner it little lower from top and little on the left from the right line so the quest and the achivments are getting on the tracking calendar buttons and on the map. Or can u make some simple quest tracker like blizzard def just to have option to move around.

-- map position x-axis
local pos_x = -36
-- map position y-axis
local pos_y = -45
Good idea, do you have the Framenames? Would make it easy for me to add them then.
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Old 10-22-08, 01:22 PM  
Lastbreath
A Defias Bandit

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Love ure work m8, love the map. I have 1 request, can u add option to move the quest tracker, achivment tracker like simpleminimap has. Coz i use ure map and its not in the corner it little lower from top and little on the left from the right line so the quest and the achivments are getting on the tracking calendar buttons and on the map. Or can u make some simple quest tracker like blizzard def just to have option to move around.

-- map position x-axis
local pos_x = -36
-- map position y-axis
local pos_y = -45
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Old 10-20-08, 03:20 PM  
Vranx
A Black Drake
 
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An already good mod gets even better! Thanks Zork, appreciate your work.
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Old 10-20-08, 12:10 PM  
zork
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006 is out - styled blizzard timer frame
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