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Caith UI  Popular! (More than 5000 hits)

Version: 19
by: Caith [More]





Welcome to my custom user interface.
I use a 24" monitor with a 1920x1200 resolution.
But you could also use it with your own resolution,
maybe you have to adjust some parts of the UI.

-

The installation guidelines are in the CaithUI.rar
But you can watch here a small ingame tutorial how to get started

http://www.youtube.com/watch?v=Btf3WKKzsn0




I use a couple of addons to modify my UI

Unitframes: PitBull, Gladius, kgPanels, Quartz
Buttons: Bartender4, OmniCC, kgPanels
Combat: LoseControl, Afflicted3, AUF, MSBT, DoomCdPulse
PVE: Omen, Recount, DBM
Buffs: nBuff, PowerAuras
Map: nMap, Mapster
Other: TipTac, FluidFrames, Reflux, !Beautycase, Bagnon, Junkyard, SharedMedia


Thanks a lot to the addon authors. We couldn't create such awesome interfaces without your addons!

v.16.00

- it's better


--------------------------------------------------------

v.15.02

MSBT
-other font for text (font for numbers is the same as before)
-changed some scroll areas

PitBull
-smaller partyframes
-moved focusframe to upper right
-changed focusframe to be the same style as targetframe
-added focustargetframe
-debufftimer from partydebuffs and focusdebuffs are located above/under the debufficons (before inside the icons)
-resized petframe
-resized targetstargetframe
-added healthpercentages to the unitframes healthbar (like previous versions of my UI)

Gladius
- almost the same style as pitbull targetframe (changed lua-stuff)
- looks amazing now ^^

Quartz
- bigger focuscastbar (same size as targetcastbar)

--------------------------------------------------------

15.01

- fixed nBuff weapon-enchant timer
- deleted quartz-swingtimer
- deleted pitbull lua-text (I use dogtag-text)
- updated pitbull with correct profile

--------------------------------------------------------

15.00

- new design :P

--------------------------------------------------------

14.00

- new layout
- new parrot style
- new afflicted style
- replaced classtime dot view with powa
- new addon losecontrol
- new addon ghostpulse
- new chat and bar style

--------------------------------------------------------

13.01

- included an uptodate PitBull4 beta-version
- new general wow-font
- new parrot-number-font
- new wow-dmg-font
- new classtimer-font
- fixed tiptac tooltips
- exportet powa settings
- moved installation guidelines in the addon package

--------------------------------------------------------

13.00

- Updated PitBull raidframe
- redesigned Parrot
- new petbar with kgpanels background
- added customized gladius
- added customized powerauras
- added customized omen
- added ora2
- added bigwigs
- changed kgpanel colors


--------------------------------------------------------

12.01

- Updated PitBull auracoloring (thanks to tukz!)
- Updated PitBull classcoloring (thanks to tukz!)
- Updated PitBull raidframe (slightly new design)
- Fixed some PitBull scale issues
- Fixed some PitBull dogtags
- Changed some fonts in parrot
- Fixed Quartz mirrorbar (fatigue, breath, ..)
- moved the players-pet actionbar to above the frame (see screenshot)
- doesn't include my config.wtf this time, because some people had problems with the high quality. just follow step 4 from the instructions.

--------------------------------------------------------

12.00

Ready for patch 3.1.

--------------------------------------------------------

11.03

Deleted 1x multisample version.
Added a non widescreen version.
Deleted unnecessary librarys.
Updated parrot.
Updated some textures.
Redesigned the raid frame.

--------------------------------------------------------

11.02

Updated the "more sample" version to a smoother look.
Changed the statusbar texture, to fit more into the smoother look.
Changed some backgroundpanel textures.
Changed the raidframes a bit.
Fixed the pitbull debuffs from the target frame.

--------------------------------------------------------

11.01

I've splittet the UI in two versions:
- 1x sample
- 2x sample / 4x sample / 8x sample

--------------------------------------------------------

11.00

Working Patch 3.0.2 version.

--------------------------------------------------------
Optional Files (0)


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Unread 04-20-09, 11:48 AM  
tukz
A Fallenroot Satyr
 
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Class color for enemy player got fixed in the lastest build of PitBull4 but friendly debuff border color by DebuffType is not yet implemented.
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Unread 04-20-09, 11:21 AM  
Hexxum
A Kobold Labourer

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Originally posted by Caith
... okay .. changed it back to normal classcolored
Excellent work Caith, kudos to you! Just a couple of brief questions:

Are the changes that you made to the PB4 unit frames and buffs updated in the addon pack? Although the blue color is quite nice, I have gotten used to the class specific color coding of the bars!

Also, any suggestion on addons that can be used to move the quest log around when it is open?

Thanks!
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Unread 04-20-09, 11:11 AM  
Star1814
A Defias Bandit

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Is it just me or does the kgpanels minimap border still have the same look as it did pre3.1? I see the new border in the screenshots here but am stuck with the old look despite having replaced the old .lua file.

Apart from that little issue, I think your UI is amazing.

*goes to fix everything to fit 1280x1024 resolution*
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Unread 04-20-09, 10:58 AM  
Caith
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I love you

:3
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Unread 04-20-09, 09:07 AM  
tukz
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ok, here we go for border color by DebuffType :

go into PB4/Modules/Aura/Update.lua

find this and remove it (for friendly buff AND debuff border color by DebuffType)

Code:
		elseif (is_buff and is_friend) or (not is_buff and not is_friend) then
			border:SetVertexColor(unpack(colors.friend[who]))
if you want only debuff color by DebuffType just remove the red line :

Code:
		elseif (is_buff and is_friend) or (not is_buff and not is_friend) then
			border:SetVertexColor(unpack(colors.friend[who]))
here a screenshot -> here

Tukz - Ekutza/Illidan - Eu
Last edited by tukz : 04-20-09 at 09:39 AM.
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Unread 04-20-09, 06:48 AM  
tukz
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Originally posted by Stanzilla
http://wowace.com/projects/pitbull4/tickets/ create a new one and it will be fixed
i maded one 2 month ago, but nothing and ticket got delete :/

Another one here

But I have one more question: is it possible for you, to change the aura.lua to always color the border of all debuffs in the specific color like "Poison = green", "magic = blue", etc.
yeah, it sux atm

i'm trying right now to do this shit. I will reply here later if i fix it.

*lol spam filter*
Last edited by tukz : 04-20-09 at 06:59 AM.
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Unread 04-20-09, 06:45 AM  
Stanzilla
A Fallenroot Satyr
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http://wowace.com/projects/pitbull4/tickets/ create a new one and it will be fixed
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Unread 04-20-09, 06:27 AM  
Caith
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... okay .. changed it back to normal classcolored

But I have one more question: is it possible for you, to change the aura.lua to always color the border of all debuffs in the specific color like "Poison = green", "magic = blue", etc.

I HATE IT ATM ... all of my debuffs have the same color.

I was testing to recreate the aura.lua .. but I failed ..

Q.Q
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Unread 04-20-09, 06:05 AM  
Caith
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Thanks for that tukz! Great work!

But .. I thing I still like the blue thing, tough. :]
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Unread 04-20-09, 04:49 AM  
tukz
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Originally posted by Caith
The problem with PB4 is, hostilecoloring the bars will override classcoloring.
So previously, in PB3 I had friendly players classcolored and hostile player red.
Atm hostile player bars are also classcolored ... and I cant play like that.
Thats the reason, why I came up with the idea to make the friendly reaction color blue (the standard green color sucks ! :<).
got the same problem as you, i modified the PitBull4/Modules/HealtBar/HealthBar.lua

download my modified version of PitBull4 with my UI pack (i recreated your unitframe config on PB4 2-3 month ago, so this is high inspired by you, thank you again) or simply find this and make the change manually.

edit : UI is here

Code:
	elseif UnitIsPlayer(unit) then
		if db.color_by_class and unit then
			local _, class = UnitClass(unit)
			local t = PitBull4.ClassColors[class]
			if t then
				return t[1], t[2], t[3]
			end
		elseif db.hostility_color then
			if UnitCanAttack(unit, "player") then
				-- they can attack me
				if UnitCanAttack("player", unit) then
					-- and I can attack them
					return unpack(PitBull4.ReactionColors[HOSTILE_REACTION])
				else
					-- but I can't attack them
					return unpack(PitBull4.ReactionColors.civilian)
				end
			elseif UnitCanAttack("player", unit) then
				-- they can't attack me, but I can attack them
				return unpack(PitBull4.ReactionColors[NEUTRAL_REACTION])
			elseif UnitIsFriend("player", unit) then
				-- on my team
				return unpack(PitBull4.ReactionColors[FRIENDLY_REACTION])
			else
				-- either enemy or friend, no violence
				return unpack(PitBull4.ReactionColors.civilian)
			end
		end
replace with this

Code:
	elseif UnitIsPlayer(unit) and UnitIsFriend("player", unit) then
		if db.color_by_class then
			local _, class = UnitClass(unit)
			local t = PitBull4.ClassColors[class]
			if t then
				return t[1], t[2], t[3]
                        end
		elseif db.hostility_color then
			if UnitCanAttack(unit, "player") then
				-- they can attack me
				if UnitCanAttack("player", unit) then
					-- and I can attack them
					return unpack(PitBull4.ReactionColors[HOSTILE_REACTION])
				else
					-- but I can't attack them
					return unpack(PitBull4.ReactionColors.civilian)
				end
			elseif UnitCanAttack("player", unit) then
				-- they can't attack me, but I can attack them
				return unpack(PitBull4.ReactionColors[NEUTRAL_REACTION])
			elseif UnitIsFriend("player", unit) then
				-- on my team
				return unpack(PitBull4.ReactionColors[FRIENDLY_REACTION])
			else
				-- either enemy or friend, no violence
				return unpack(PitBull4.ReactionColors.civilian)
			end
		end


	elseif UnitIsPlayer(unit) and UnitIsEnemy("player", unit) then
		if db.color_by_class then
			return unpack(PitBull4.ReactionColors[HOSTILE_REACTION])
                        
		elseif db.hostility_color then
			if UnitCanAttack(unit, "player") then
				-- they can attack me
				if UnitCanAttack("player", unit) then
					-- and I can attack them
					return unpack(PitBull4.ReactionColors[HOSTILE_REACTION])
				else
					-- but I can't attack them
					return unpack(PitBull4.ReactionColors.civilian)
				end
			elseif UnitCanAttack("player", unit) then
				-- they can't attack me, but I can attack them
				return unpack(PitBull4.ReactionColors[NEUTRAL_REACTION])
			elseif UnitIsFriend("player", unit) then
				-- on my team
				return unpack(PitBull4.ReactionColors[FRIENDLY_REACTION])
			else
				-- either enemy or friend, no violence
				return unpack(PitBull4.ReactionColors.civilian)
			end
		end
here we go, hostile with your hostile color, friendly in classcolor and neutral with your custom class color. Make this change at every update of PB4.

Tuk.
Last edited by tukz : 04-20-09 at 04:54 AM.
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Unread 04-20-09, 03:56 AM  
Caith
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Yeah ... thats the mirror bar from quartz.
You have to open the quartz menu and unlock the mirror bar.
Then adjust the frame while chaning the x- and y-values.
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Unread 04-20-09, 03:00 AM  
miloso
A Kobold Labourer

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Caith,

I have to thank you, because you did it again: you made another awesome version of your UI of awesomeness

I have only two problems and I hope you or someone else will be able to help me (at least with the first one as the second one is probably little bug):
  1. Breath/fatigue bar is on wrong place, it overlaps my HP bar how to move it on correct spot? Which spot is the correct one in this version? Maybe I should attach screenshot later?
  2. FuBar isn't after installation locked
Thanks in advance and thank you, Caith, again for this UI!
Last edited by miloso : 04-20-09 at 03:00 AM.
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Unread 04-20-09, 01:12 AM  
Caith
A Murloc Raider
 
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Originally posted by Furi
Hey, after installing your new compilation i got some fields apper on my screen, for quest watch, capture mover etc... any idea on how to remove or hide those?
Maybe you have simpleMinimap unlocked. Right mouseclick on the minimap -> lock -> should fix this. Or if I'm wrong, load up a screenshot so I can help you specificly.
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Unread 04-20-09, 01:10 AM  
Caith
A Murloc Raider
 
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Originally posted by Forint
For some reason I have totem timer bars above every frame of my character, even the raid one.

http://img16.imageshack.us/img16/6001/totemtimer.jpg

Also, how does one change the shaman color from Cyan back to Dark Blue?
1. Because I'm not playing a shaman and forgot about this :]
Just edit the layouts (raid, target, etc) and disable the totem timer.
Dunno where it is exactly, you have to look. Should not be hard to find. Maybe "other".

2. With PB4, you can change to classcolor directly ingame. (PB menu -> colors -> class)
And you should disable the addon "!TakeThisColor".
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Unread 04-20-09, 01:07 AM  
Caith
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Originally posted by Dariss
So is anyone else having a problem with the player mana pool? Its displaying me at full mana even though im not. Very Annyoing. It could just be my updated version of Pitbull4.

EDIT: Just tested with straight up default CaithUI v12. Mana pool is still bugging out. Saying im full mana when i KNOW im not.

EDIT2: Tried getting a HUD and the HUD had the same problem. IceHUD is what i used. Dogtag problem?
You mean your powerbar? or the dogtag on the unitframe?
Is just your playerframe bugged, or other players (if you target them). And whats when you target yourself.
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