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Siege of Orgrimmar (5.4)
Updated:08-18-14 04:57 AM
Created:unknown
Downloads:41,500
Favorites:296
MD5:
5.4
BasicChatMods  Popular! (More than 5000 hits)
Version: v7.47
by: funkydude [More]
Type /bcm to configure BasicChatMods, a basic and modular approach to chat customization.

By default BCM will allow you to drag your chat frames to the very edge of the screen, the remaining customization is done in BCM's modules which can be enabled or disabled at will.

A few of the current modules include:
  • Button Hiding
  • Channel Name Customization
  • Chat Copy
  • Font Customization
  • Chat Frame Justification
  • Player Name Customization
  • Real Id Class Coloring
  • Sticky Customization
  • Tell Target
  • Timestamp Customization
  • URL Copy

Class Colors: Are already provided by Blizzard, right-click chat frame tab > Settings > Tick Boxes
Combat Log Timestamps: Are already provided by Blizzard, right-click combat log tab > Settings > Formatting > Show Timestamp. Repeat this for every combat log, e.g. "Self", "Everything", "What happened to me?", "Kills".
v7.47 - chatcopy: Revert disabling keyboard input.

v7.46 - another oqueue compatibility fix.

v7.45 - chatcopy: Disable keyboard input on the popup, scroll to the bottom of the popup automatically after opening.
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Unread 04-23-10, 12:07 PM  
Kendian
A Molten Giant
 
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Time Stamps

Can someone please tell me which/what to edit out of channelnames.Lua, to get rid of timestamps, and yet keep the abbreviated channels names, please?
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Unread 04-28-10, 05:43 PM  
Xlink
A Kobold Labourer

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Hey i would like to change the default font to Franklin Gothic Medium but i have no real idea how lua works. I managed to get the font outlined and change the size but other than that i have no idea what i am doing.

I went to wowwiki to see if i could find any kind of help there and i found this:

font
String - path to the font file, relative to the WoW base directory.

While i generally know what that means i do not know the means of how to make it work.

Help D:
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Unread 05-01-10, 10:40 AM  
ricks322
A Chromatic Dragonspawn
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Re: Time Stamps

Originally posted by Kendian
Can someone please tell me which/what to edit out of channelnames.Lua, to get rid of timestamps, and yet keep the abbreviated channels names, please?
Open the file "channelnames.lue" and look for the line:

"-- text = "|cff"..COLOR..lbrack..date(tformat)..rbrack.."|r "..text -- Remove this line to stop timestamps"

It should be on line 33. Just comment it out by putting "--" in front.

That should do it.
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Unread 06-07-10, 02:15 PM  
funkydude
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Patch 3.3.5 Release

v3.59: Chat Scroll & Timestamps disabled in 3.3.5, implemented into the game. All modules now have 3.3.5 forward compatibility. Few TLD additions to URLCopy. Fix PARTY_GUIDE. Chat Copy icon moved for 3.3.5, also only shows when mousing over the chat tab (buggy) on 3.3.5, for now. EditBox no longer moved in 3.3.5 due to permanent tabs, might change this by hiding tabs manually. Next update after EU gets the patch...
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Unread 06-09-10, 08:33 PM  
nitewarlord
A Defias Bandit
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Just a thought

I was wondering if it would be possible to add in for names to be class colored, also was wondering if the persons lvl could be added in after their name so it would look something like this.

[Nitewarlord-80]

if its not something that you want to add in i can understand that just would kinda make it easier to read imho if the names we seperated by their class color....the lvl thing would just be a perk

Great addon though...definately love how light weight it is while still giving great functionality.
Last edited by nitewarlord : 06-09-10 at 09:15 PM.
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Unread 06-10-10, 04:26 AM  
funkydude
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Re: Just a thought

Why would I add something that's already implemented in the game? Turn class colors on. Right click your chat tab and click settings.

Originally posted by nitewarlord
I was wondering if it would be possible to add in for names to be class colored, also was wondering if the persons lvl could be added in after their name so it would look something like this.

[Nitewarlord-80]

if its not something that you want to add in i can understand that just would kinda make it easier to read imho if the names we seperated by their class color....the lvl thing would just be a perk

Great addon though...definately love how light weight it is while still giving great functionality.
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Unread 06-10-10, 03:53 PM  
nitewarlord
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Re: Re: Just a thought

Originally posted by funkydude
Why would I add something that's already implemented in the game? Turn class colors on. Right click your chat tab and click settings.
Lol, sry bout that been using another Chat addon for a long time and hadn't realized that it was a part of the game.

Great addon btw. Gives me everything that I want out of a chat addon while still being extremely minimalistic.

Sry again bout the stupid question lol.
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Unread 06-22-10, 02:45 PM  
weasoug
A Flamescale Wyrmkin
 
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Post ChatFrameMenuButton Move

i put show on ChatFrameMenuButton as i like it.

i wanted to move it from the top left to the top right of the chat bar.

ChatFrameMenuButton:SetPoint("TOPRIGHT", "ChatFrame", "TOPLEFT", 5, 0)

but that did not work. it made is not show up. lol

thanks for your time.


ps could you add levels. to the chat.. thanks
Last edited by weasoug : 06-22-10 at 03:20 PM.
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Unread 06-22-10, 10:18 PM  
funkydude
A Deviate Faerie Dragon
 
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Re: ChatFrameMenuButton Move

"ChatFrame" isn't valid, it would need to be "ChatFrame1".

Also, levels will not be added. You cannot add levels "basically".

Originally posted by weasoug
i put show on ChatFrameMenuButton as i like it.

i wanted to move it from the top left to the top right of the chat bar.

ChatFrameMenuButton:SetPoint("TOPRIGHT", "ChatFrame", "TOPLEFT", 5, 0)

but that did not work. it made is not show up. lol

thanks for your time.


ps could you add levels. to the chat.. thanks
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Unread 06-23-10, 12:14 PM  
weasoug
A Flamescale Wyrmkin
 
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Post Re: Re: ChatFrameMenuButton Move

Originally posted by funkydude
"ChatFrame" isn't valid, it would need to be "ChatFrame1".

Also, levels will not be added. You cannot add levels "basically".
well i got it workin. like you said. i did

ChatFrameMenuButton:SetPoint("BOTTOMRIGHT", "ChatFrame1", "TOPRIGHT", 30, 0)
i have it where i want it on the right side of the chat frame. but it top right. so i messed about with - and also adding bottomright over topright.

what do i need to do. to moce it to the bottomright of the chat frame.

thanks
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Unread 06-23-10, 05:14 PM  
weavil
A Deviate Faerie Dragon

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the new chat scares me, is funk updating bcm?
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Unread 06-24-10, 11:02 AM  
DaSaint79
A Kobold Labourer

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I pray this gets updated...
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Unread 06-24-10, 11:29 AM  
funkydude
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I don't get it, what part of my comment & changelog was hard to understand? Anyway.. the next update will be after the EU gets patched, it should work fine for now.
Last edited by funkydude : 06-24-10 at 11:31 AM.
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Unread 06-24-10, 03:46 PM  
DaSaint79
A Kobold Labourer

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I guess what I was asking for is the frame to be moved off the edit box. I liked the clean edit box w/ no border. Sorry for the misunderstanding.
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Unread 06-24-10, 05:23 PM  
funkydude
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I actually never did any kind of edit box customization, it was simply moved to the top, so I guess Blizzard added a border. But yeah I'll take a look at it when we get the patch next week.

Originally posted by DaSaint79
I guess what I was asking for is the frame to be moved off the edit box. I liked the clean edit box w/ no border. Sorry for the misunderstanding.
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