Category: oUF: Layouts
Addon Information
Works with 3.2
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
018
Date:
09-05-2009 06:51 PM
Size:
1.55 MB
Downloads:
18,183
Favorites:
91
MD5:
Pictures
Click to enlarge
Raid 018
Click to enlarge
017
Click to enlarge
New animation system on orbs 016
oUF D3Orbs   Popular! (More than 5000 hits)

What is this?
oUF_D3Orbs is a layout file for oUF and you need the oUF framework to run it.

News
New animation on the orbs since the m2 files aren't working anymore. I am now using rotating galaxies instead.
Want to know how it is done? Read the blog entry.

VIDEO: http://www.wegame.com/watch/Roth_UI_...axy_animation/



What does it?
- Unitframes
- Portraits
- Castbars
- Diablo Orbs (your player frame)
- Actionbar _background_ textures

How do I move units?
There is a frame position table in the config. Change x and y.

The fog is to bright can I make it "lighter"?
Yes, you can. Adjust the fog_smoother variable in the config.

Can I disable units?
Sure, this thing is a layout file and you can do anything here. Units will be "spawned". Just search for "spawn" in the lua file and comment out the units you don't want with a "--" at the beginning of the line.

Can I disable castbars?
Sure, find the CASTBAR calls and comment out the call. Do not edit the function, just comment out the function call.

I only want the orbs! Mimimi!
Use rBottomBarStyler.

Where do I get the full package?
RothUI: http://www.wowinterface.com/download...75-RothUI.html

Can I scale parts of the units?
There are some scaling variables in the config

My resolution is to small!
UI scaling will help you out there, go to the graphic settings in World of Warcraft and activate UI scaling.

Config
You can set this mod up by opening the oUF_D3Orbs.lua with Notepad or some editor of your liking. All the major settings can be made at the config area.

SVN
GoogleCode: http://code.google.com/p/rothui/sour...oUF_D3Orbs.lua

  Change Log - oUF D3Orbs
018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
  Archived Versions - oUF D3Orbs
File Name
Version
Size
Author
Date
017
2MB
zork
08-07-2009 06:09 PM
016
1MB
zork
08-07-2009 06:13 AM
015
1024kB
zork
05-07-2009 04:43 PM
014-3
1013kB
zork
04-19-2009 09:16 AM
013-2
1MB
zork
04-02-2009 04:51 PM
012
603kB
zork
03-25-2009 01:20 PM
010
621kB
zork
11-14-2008 04:44 PM
  Comments - oUF D3Orbs
Post A Reply Comment Options
Old 04-12-2009, 05:45 AM  
zoktar
A Deviate Faerie Dragon

Forum posts: 13
File comments: 116
Uploads: 0
Quote:
Originally posted by Sojik
1.2.1 has a nasty castbar bug that makes the castbar disappear when you hit another spell during the GCD or while it is on cooldown even though hitting it didn't actually cancel your original cast. It's really annoying for casters. I'm going to try to update your layout myself I guess, though, if you don't feel it is needed.
bump annoys me aswell .
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Old 04-11-2009, 06:09 PM  
Sojik
A Deviate Faerie Dragon

Forum posts: 15
File comments: 102
Uploads: 1
Quote:
Originally posted by zork
Why don't I upgrade my layout file? Because I don't have to.
1.2.1 has a nasty castbar bug that makes the castbar disappear when you hit another spell during the GCD or while it is on cooldown even though hitting it didn't actually cancel your original cast. It's really annoying for casters. I'm going to try to update your layout myself I guess, though, if you don't feel it is needed.
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Old 04-08-2009, 10:27 AM  
Folji
An Aku'mai Servant
 
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Forum posts: 34
File comments: 60
Uploads: 0
I want to use these Unit Frames together with the rBottomBarStyler AddOn, but what parts of the .lua would I have to edit to keep the orbs from showing? There's a config. option to only display the orbs, but nothing vice versa.

EDIT: Oh, and would there be a way to have the levels in the target frame display according to the combat difficulty (i.e. gray-green-yellow-orange-red)?

Last edited by Folji : 04-08-2009 at 10:32 AM.
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Old 04-04-2009, 05:06 PM  
Luciant
A Cyclonian
 
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Forum posts: 49
File comments: 81
Uploads: 2
vehicle buffs

there is this daily quest i always do called 'Aces High' where you have to ride a dragon and kill other dragons. Anyways, this dragon has an ability that places a regenerative buff that can stack up to 5 times on itself. I noticed after installing this addon that said buff no longer appears with the regular buffs that my toon has, which for me makes this quest difficult cause i always make sure to keep the buff active and max stacked, but since i can no longer see the timer on it... well you get the idea.
Is there any way to change this so i can see the buffs like normal?
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Old 04-04-2009, 03:30 PM  
shan1212
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
how can i change the orb

i would like the orb to just display 1 value, like for rune power, i only want to see the value of the rune power, not the percentage.

how can i do this?
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Old 04-04-2009, 03:27 AM  
Aurorablade
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 96
Uploads: 0
I don't think he'll use the new OUF..and to be honest it works find without...

the new ouf handles the vehicle to player and player to vehicle swap alot smoother. I could suggest someone do an update themselves to the new OuF but that would be too many branchs of the mod to keep track of and thats just bleh.
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Old 04-03-2009, 07:50 PM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1082
Uploads: 28
Re: future

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Old 04-03-2009, 04:41 PM  
Luciant
A Cyclonian
 
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Forum posts: 49
File comments: 81
Uploads: 2
future

do you have plans to update this mod to be compatable with the newest version of oUF?
Also are there plans to have some sort of in-game settings access (through the in-game interface>addons options menu)?

If not you should...

EDIT; also, how can i get rid of the overlay effect on the targets nameplate when they are low on hp (the nameplate turns bright red)?

Last edited by Luciant : 04-03-2009 at 06:51 PM.
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Old 04-02-2009, 03:57 PM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1082
Uploads: 28
Quote:
Originally posted by Soulcleaver
thank you but i can't find it... just the color on the orbs and nothing that says healtfog or anything:/
Sigh..search for "-- this will remove animations from orbs!"

*edit* Nevertheless thanks to you I had an idea and added a new variable. You can now change the orb density.
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Last edited by zork : 04-02-2009 at 05:03 PM.
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Old 04-02-2009, 03:53 PM  
Soulcleaver
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 42
Uploads: 10
Quote:
Originally posted by zork
Read the info page and the config and you will find it.
thank you but i can't find it... just the color on the orbs and nothing that says healtfog or anything:/
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Old 04-02-2009, 02:53 PM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1082
Uploads: 28
Quote:
Originally posted by Soulcleaver
how do i get the fog away i mean disable it? on health and mana?
Read the info page and the config and you will find it.
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Old 04-02-2009, 02:44 PM  
Soulcleaver
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 42
Uploads: 10
how do i get the fog away i mean disable it? on health and mana?
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Old 04-02-2009, 05:29 AM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1082
Uploads: 28
Quote:
Originally posted by DJJoeJoe
Portraits seem to clip into the faces and the Target of Focus's circle image is over the border of the frame and looks sloppy.
Read: http://www.wowinterface.com/portal.p...=faq&faqid=421
The FocusTarget portrait must be 2D its updated regularly. I will look into the border problem.
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Old 04-02-2009, 05:12 AM  
DJJoeJoe
A Murloc Raider
 
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Forum posts: 5
File comments: 179
Uploads: 1
Portraits seem to clip into the faces and the Target of Focus's circle image is over the border of the frame and looks sloppy.
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Old 04-02-2009, 03:30 AM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1082
Uploads: 28
Re: oUF D3Orbs for DK`s

Quote:
Originally posted by teh
...
I already switched the values on the power orb for Deathknights, Rogues, Cats, Bears and Warriors.
The Deathknight fix mentioned some time ago was only a Deathknight color fix (raidclasscolor).
Yes it may be possible to create a lightblue animated orb because a "WhiteAnimationFog" is available. When you combine this with a background filling texture in lightblue vertexcolor it may work.

If you want to support me doing this, you are welcome. My time is short .

Also I would like to know how your bottom texture looks.
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Last edited by zork : 04-02-2009 at 03:31 AM.
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