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Updated: 09-16-13 04:50 AM
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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:50 AM
Created:unknown
Downloads:75,847
Favorites:145
MD5:
5.4
oUF Diablo  Popular! (More than 5000 hits)
Version: 50400.05
by: zork [More]

Intro
A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
SVN
http://code.google.com/p/rothui/sour...5.0/oUF_Diablo
50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Archived Files (27)
File Name
Version
Size
Author
Date
50400.05
2MB
zork
04-02-13 04:30 PM
50200.04
2MB
zork
03-23-13 06:56 PM
50200.03a
2MB
zork
03-16-13 03:49 AM
50200.03
2MB
zork
03-04-13 05:31 PM
50100.02a
2MB
zork
03-01-13 08:16 PM
50100.01
2MB
zork
11-28-12 12:57 PM
50001.05
2MB
zork
09-21-12 01:23 PM
40300.04
2MB
zork
05-08-12 03:09 PM
40300.03
2MB
zork
11-30-11 12:58 PM
4.010
2MB
zork
06-29-11 03:44 PM
4.009
2MB
zork
06-13-11 05:19 AM
4.008b
2MB
zork
06-12-11 07:57 AM
4.008a
2MB
zork
06-11-11 09:36 PM
4.007
2MB
zork
04-28-11 11:38 AM
4.006
2MB
zork
01-26-11 04:08 AM
4.003
2MB
zork
11-21-10 11:24 AM
4.002
1MB
zork
11-12-10 06:44 PM
4.001
934kB
zork
10-20-10 02:32 PM
019
861kB
zork
12-10-09 11:51 AM
018
2MB
zork
09-05-09 04:51 PM
017
2MB
zork
08-07-09 04:09 PM
016
1MB
zork
08-07-09 04:13 AM
015
1024kB
zork
05-07-09 02:43 PM
014-3
1013kB
zork
04-19-09 07:16 AM
013-2
1MB
zork
04-02-09 02:51 PM
012
603kB
zork
03-25-09 11:20 AM
010
621kB
zork
11-14-08 03:44 PM


Post A Reply Comment Options
Unread 03-16-13, 03:43 AM  
zork
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Sorry my fault. Forgot to update the layout. Roth UI already has the fixed version.
Gonna fix that now.

*edit*

Updated version is online. Added a bonus texture (dominion) as compensation.
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Last edited by zork : 03-16-13 at 03:50 AM.
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Unread 03-15-13, 08:05 PM  
Ezekiel2517
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All unlockes well but powerorb. Solved in config by cfg.framesLocked = true. But /diablo unlockbars still not worked for powerorb.
Last edited by Ezekiel2517 : 03-15-13 at 08:30 PM.
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Unread 03-01-13, 08:23 PM  
zork
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Fixed already. Get 50100.02a.

I created a test addon for my new orbs and on two textures I forgot to change the texture path. DOH!
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Last edited by zork : 03-01-13 at 08:26 PM.
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Unread 03-01-13, 08:17 PM  
Degarren
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First off, awesome compilation of addons. I love the flavor. Ran into a problem with the new version. After installing the new oUF_Diablo you just uploaded today, I have green boxes behind the orbs on the bottom bar. I know it should be simple to fix this, but I can't for the life of me figure it out. Its as if whatever background panel the orbs are resting on is completely filled in a bright green color. Everything else seems to work as usual though.
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Unread 03-01-13, 07:34 PM  
zork
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The first version of the orb config panel is done.



You can open it with:

/diablo config

Some of the animations will not show up. They will in 5.2. Those will rip your eyes out. I promise.

----------------------

In case you need some more pre-defined templates you can check out my savedVariable:

http://rothui.googlecode.com/svn/tru...oUF_Diablo.lua

That file has to be put into the "WTF\Account\ACCOUNTNAME\SavedVariables" folder
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Last edited by zork : 03-01-13 at 07:51 PM.
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Unread 02-09-13, 05:24 AM  
zork
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 02-08-13, 10:46 AM  
Zitrone008
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Thank you for the quick response,
i adjusted the textures, any advice for getting icon etc in position or can you just tell me where the size (usw.) is defined?
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Unread 02-08-13, 09:37 AM  
zork
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You can do scaling. This will in-/decrease the width/height at the same ratio. Changing only width or height is not supported since it would destroy the look by stretching the texture.

Player
http://code.google.com/p/rothui/sour...config.lua#159

Target
http://code.google.com/p/rothui/sour...config.lua#357

Focus
http://code.google.com/p/rothui/sour...config.lua#481
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Last edited by zork : 02-09-13 at 05:25 AM.
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Unread 02-08-13, 07:35 AM  
Zitrone008
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Hi,
I read alot but couldn't figure out how to adjust the width of the castbar..?
Danke schonmal =)
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Unread 02-05-13, 12:35 PM  
Garleil
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Talking Re: Re: Changing Positions..

Originally Posted by zork
1) /diablo unlockbars
2) target yourself
3) cast hearthstone (do not forget to cancel it )
4) move the bars
5) /diablo lockbars
For goodness sake, I was so blind to have missed that! lol.

Cheers dude! Keep up the great work!
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Unread 02-04-13, 05:42 PM  
zork
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Re: Changing Positions..

1) /diablo unlockbars
2) target yourself
3) cast hearthstone (do not forget to cancel it )
4) move the bars
5) /diablo lockbars
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Unread 02-04-13, 05:18 PM  
Garleil
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Talking Changing Positions..

Hey Zork,

How do you change the position of the cast bar that comes with the Ouf_Diablo set? I can do almost everything else, but the cast bar isn't working, I'd like to have it just above the bottom bar ..

Thanks!
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Unread 01-11-13, 12:43 AM  
RosaFee
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Re: Re: Re: Re: Mana und Leben in %

Originally Posted by zork
Lebensanzeige:
http://code.google.com/p/rothui/sour...player.lua#433

[perhp]
ändern in [perhp]%

Mana ist schwieriger, da ich dort die Werte abhängig vom Powertype tausche.

http://code.google.com/p/rothui/sour...player.lua#410
Code:
    if powertype ~= "MANA" then
      bar.ppval1:SetText(func.numFormat(min))
      bar.ppval2:SetText(d2)
    else
      bar.ppval1:SetText(d2)
      bar.ppval2:SetText(func.numFormat(min))
    end

d2
entspricht dem Prozentwert. Da einfach d2.."%" verwenden.
Hey, vielen vielen DANK !!!!!
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Unread 01-10-13, 02:22 AM  
zork
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Re: Re: Re: Mana und Leben in %

Lebensanzeige:
http://code.google.com/p/rothui/sour...player.lua#433

[perhp]
ändern in [perhp]%

Mana ist schwieriger, da ich dort die Werte abhängig vom Powertype tausche.

http://code.google.com/p/rothui/sour...player.lua#410
Code:
    if powertype ~= "MANA" then
      bar.ppval1:SetText(func.numFormat(min))
      bar.ppval2:SetText(d2)
    else
      bar.ppval1:SetText(d2)
      bar.ppval2:SetText(func.numFormat(min))
    end

d2
entspricht dem Prozentwert. Da einfach d2.."%" verwenden.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 01-09-13, 01:25 PM  
RosaFee
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Re: Re: Mana und Leben in %

Originally Posted by zork
@Rosa
Was genau willst du denn machen?
ich habe jetzt die Lebens- und Manaanzeige mit 300000 und hätte gern statt dessen 100 % (und dem entsprechend bei abnehmenden Mana/Leben)
bei der vorherigen Version war das möglich, jetzt bekomme ich das nicht mehr hin
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