Category: oUF: Layouts
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
018
Date:
09-05-2009 06:51 PM
Size:
1.55 MB
Downloads:
18,104
Favorites:
90
MD5:
Pictures
Click to enlarge
Raid 018
Click to enlarge
017
Click to enlarge
New animation system on orbs 016
oUF D3Orbs   Popular! (More than 5000 hits)

What is this?
oUF_D3Orbs is a layout file for oUF and you need the oUF framework to run it.

News
New animation on the orbs since the m2 files aren't working anymore. I am now using rotating galaxies instead.
Want to know how it is done? Read the blog entry.

VIDEO: http://www.wegame.com/watch/Roth_UI_...axy_animation/



What does it?
- Unitframes
- Portraits
- Castbars
- Diablo Orbs (your player frame)
- Actionbar _background_ textures

How do I move units?
There is a frame position table in the config. Change x and y.

The fog is to bright can I make it "lighter"?
Yes, you can. Adjust the fog_smoother variable in the config.

Can I disable units?
Sure, this thing is a layout file and you can do anything here. Units will be "spawned". Just search for "spawn" in the lua file and comment out the units you don't want with a "--" at the beginning of the line.

Can I disable castbars?
Sure, find the CASTBAR calls and comment out the call. Do not edit the function, just comment out the function call.

I only want the orbs! Mimimi!
Use rBottomBarStyler.

Where do I get the full package?
RothUI: http://www.wowinterface.com/download...75-RothUI.html

Can I scale parts of the units?
There are some scaling variables in the config

My resolution is to small!
UI scaling will help you out there, go to the graphic settings in World of Warcraft and activate UI scaling.

Config
You can set this mod up by opening the oUF_D3Orbs.lua with Notepad or some editor of your liking. All the major settings can be made at the config area.

SVN
GoogleCode: http://code.google.com/p/rothui/sour...oUF_D3Orbs.lua

  Change Log - oUF D3Orbs
018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
  Archived Versions - oUF D3Orbs
File Name
Version
Size
Author
Date
017
2MB
zork
08-07-2009 06:09 PM
016
1MB
zork
08-07-2009 06:13 AM
015
1024kB
zork
05-07-2009 04:43 PM
014-3
1013kB
zork
04-19-2009 09:16 AM
013-2
1MB
zork
04-02-2009 04:51 PM
012
603kB
zork
03-25-2009 01:20 PM
010
621kB
zork
11-14-2008 04:44 PM
  Comments - oUF D3Orbs
Post A Reply Comment Options
Old 10-21-2008, 08:24 PM  
erica647
A Cobalt Mageweaver
 
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Interface Author - Click to view interfaces

Forum posts: 208
File comments: 246
Uploads: 4
I really like the layout idea image... a lot!
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Old 10-21-2008, 06:55 PM  
topsub
A Kobold Labourer
 
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Forum posts: 0
File comments: 30
Uploads: 1
i like the square if you can put 3d portrait there. I think that woudl look good
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Old 10-21-2008, 06:21 PM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1079
Uploads: 28
First developing shots UI scale 1
http://zorktdmog.zo.funpic.de/rothui...208_001835.jpg

UI Scale 0.64
http://zorktdmog.zo.funpic.de/rothui...208_001909.jpg

As you can see my UI is and will be fully scalable. So no problem with less monitor place. Just adjust the UI scale a bit.
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Old 10-21-2008, 03:03 PM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1079
Uploads: 28
There will be 2 new button bar textures. They work together with rBars2.

36buttons


24buttons


tipp: you could make use of 24 buttons at the bottom and 24 buttons to the right.
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Last edited by zork : 10-21-2008 at 03:05 PM.
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Old 10-21-2008, 03:01 PM  
lodewijk
A Deviate Faerie Dragon

Forum posts: 12
File comments: 106
Uploads: 0
forget about party portraits, these bars look sooo cool . positioning of pet and focus makes sense this way. if you can succeed in making party bars in a raid a bit smaller you can stack them all on the left i think.
in a party the positioning can be a bit troublesome. i play a healer and prefer to have all bars (party, party-pets and my own! close together. at the moment i use ozraid for that and have them vertically centered and horizontally on the left of center.
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Old 10-21-2008, 11:43 AM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1079
Uploads: 28
All bars, above health orb = pet, above mana orb = focus

Don't know if I should do party with squares and Portrait or not.

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Last edited by zork : 10-21-2008 at 12:12 PM.
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Old 10-21-2008, 09:39 AM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1079
Uploads: 28
First layout idea:


What you see here:
Party, Target of Target, Target, Player Buffs/Debuffs, Minimap
Castbar Target, Castbar Player
Player Life and Mana Orb, Actionbars

Whats left:
Pet, Focus, Raid

How should this UI handle 40 g33ks? No way imo.

...

Trying to put the pet and focus frame somewhere:



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Last edited by zork : 10-21-2008 at 10:02 AM.
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Old 10-21-2008, 05:04 AM  
Buwwelknurps
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Quote:
Originally posted by zork
Ok you don't got it . The layout is really basic currently only the unitframes itself are working. I haven't decided what unit will get bar or orb yet. When this decision is done all the units will get everything they need.

You could help me if you give me some input on what you think the unitframes should look like. I have an idea, but its not finished yet.

WoW is not Diablo3 and you need much more information on screen.
mh, in my opinion the target frame you had before 302 was really good.. maybe a little bit to big, but very nice. i would prefer something like this. i missed only HP & mana (absolute, not not percent)..

Old Screenshot


i really donīt need more infos like this:
Old Screenshot2

smartdebuff & ora do all the work
msbt is nice & very stylisch, i donīt want to miss this addon. iīve added the new version in 302 to your UI with my own fonts .. ok, iīve a 1920x1200 screen, very much space for addons + infos.

Last edited by Buwwelknurps : 10-21-2008 at 05:08 AM.
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Old 10-21-2008, 03:47 AM  
zork
A Flamescale Wyrmkin
 
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Forum posts: 146
File comments: 1079
Uploads: 28
Quote:
Originally posted by Buwwelknurps
Hey Zork,
thank you very much for your great work. I use and modify your UI since august (+smartdebuff, Ora and Bigwigs for Raid, Dominos instead of your rBars)

Iīm very glad that you have done this WotLK version. But in this new version i donīt think that orbs for target, focus and targettarget are very usefull. May i ask you how to get a target frame like your pre 3.0.2. version? May you tell me how i can modify this targetframes?

Another question: How do i get the health & mana text string in my orbs?
Ok you don't got it . The layout is really basic currently only the unitframes itself are working. I haven't decided what unit will get bar or orb yet. When this decision is done all the units will get everything they need.

You could help me if you give me some input on what you think the unitframes should look like. I have an idea, but its not finished yet.

WoW is not Diablo3 and you need much more information on screen.
__________________
| Simple is beautiful.
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Last edited by zork : 10-21-2008 at 03:49 AM.
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Old 10-21-2008, 02:47 AM  
Buwwelknurps
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Hey Zork,
thank you very much for your great work. I use and modify your UI since august (+smartdebuff, Ora and Bigwigs for Raid, Dominos instead of your rBars)

Iīm very glad that you have done this WotLK version. But in this new version i donīt think that orbs for target, focus and targettarget are very usefull. May i ask you how to get a target frame like your pre 3.0.2. version? May you tell me how i can modify this targetframes?

Another question: How do i get the health & mana text string in my orbs?

Last edited by Buwwelknurps : 10-21-2008 at 03:03 AM.
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Old 10-20-2008, 05:03 PM  
lodewijk
A Deviate Faerie Dragon

Forum posts: 12
File comments: 106
Uploads: 0
maybe you are "the one" that can make it happen.

if you yourself write "Layout is still an issue. What to put where, why and in what form (orb or bar). ", maybe you can take upon you the task of writing a gui to let your users figure out for themselves where to put what. i've stated this on several occasions and at the risk of being a pain in the $%#@, i think ouf is great but what it is really lacking is a gui-setup. fiddling around in a .lua isnt for everyone.

never mind me, keep up the good work, it looks absolutely great.
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Old 10-20-2008, 04:10 PM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1079
Uploads: 28
Welcome, I hope that someone is out there who wants to develop this layout with me.
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