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Category: oUF: Layouts
Change Log - oUF D3Orbs
018 - aggro coloring and all the other new rothui features 017 - even better galaxy textures 016 - updated for patch 3.2 - new animation with galaxies, m2-files are currently not working anymore 015 - Names now get a grey color for offline and dead users - Healthbar blanks out for dead units - Added oUF_AuraWatch for specific buff/debuff filters - Added missing HP to party/pet/focus frames - Added transparency to party members out of range - Added indicators for druid hots for party, focus and raid units 014-3 - added rColors (used to colorize stuff) 014-2 - vehicle powertype fix 014 - complete rewrite - compatible to oUF 1.3.11 - added vehicle switching and vehicle functions - compatible to rBottomBarStyler via config 013-2 - fixed a bug with the actionbar background texture not showing up correctly - added a new config value to change the orb density 013 - added the runic mana orb - new Diablo 3 textures - target and focus area can now be moved ingame 012 - fixed focus target - added automatic mana color detection 011 - new portraits - minimal raidframes with debuff glow - druid mana coloring 010 - vehicle and deathknight fixes 009 - portraits now clickable 008 - 3D or 2D portraits now selectable 007 - party, focus and pet portraits 006 - units can now be positioned more easily - units now are fully scalable - combopoints work now (update oUF if you havent (1.2.1 minimum)) 005 - scaling now affects every single frame - even more comments 004-3 - fixed bug with being a zombie. (zombies have manamax=0...wtf) 004-2 - removed svn folder for minimum size 004 - alot of changes for rothui081026 - now with values, class colors and more options 003 - first real version goes live, complete units are now working - added castbars, values, units, orbs, color everything 002 - texture path changed 001 - initial release Archived Versions - oUF D3Orbs
Comments - oUF D3Orbs
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