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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
SVN
http://code.google.com/p/rothui/sour...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Archived Files (28)
File Name
Version
Size
Author
Date
50400.05
2MB
zork
09-16-13 04:50 AM
50400.05
2MB
zork
04-02-13 04:30 PM
50200.04
2MB
zork
03-23-13 06:56 PM
50200.03a
2MB
zork
03-16-13 03:49 AM
50200.03
2MB
zork
03-04-13 05:31 PM
50100.02a
2MB
zork
03-01-13 08:16 PM
50100.01
2MB
zork
11-28-12 12:57 PM
50001.05
2MB
zork
09-21-12 01:23 PM
40300.04
2MB
zork
05-08-12 03:09 PM
40300.03
2MB
zork
11-30-11 12:58 PM
4.010
2MB
zork
06-29-11 03:44 PM
4.009
2MB
zork
06-13-11 05:19 AM
4.008b
2MB
zork
06-12-11 07:57 AM
4.008a
2MB
zork
06-11-11 09:36 PM
4.007
2MB
zork
04-28-11 11:38 AM
4.006
2MB
zork
01-26-11 04:08 AM
4.003
2MB
zork
11-21-10 11:24 AM
4.002
1MB
zork
11-12-10 06:44 PM
4.001
934kB
zork
10-20-10 02:32 PM
019
861kB
zork
12-10-09 11:51 AM
018
2MB
zork
09-05-09 04:51 PM
017
2MB
zork
08-07-09 04:09 PM
016
1MB
zork
08-07-09 04:13 AM
015
1024kB
zork
05-07-09 02:43 PM
014-3
1013kB
zork
04-19-09 07:16 AM
013-2
1MB
zork
04-02-09 02:51 PM
012
603kB
zork
03-25-09 11:20 AM
010
621kB
zork
11-14-08 03:44 PM


Post A Reply Comment Options
Unread 10-31-08, 10:14 AM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
Uploads: 0
What do you need the locals xyz and col for?

And zork, can you please help me out with the textures, I just can't get them to work.
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Unread 10-31-08, 09:07 AM  
zork
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Originally posted by zoktar
would u mind pm'ing me an example plx =)
hf :>

IMPORTANT, do not declare local vars INSIDE the conditions, those will be only available INSIDE those conditions and are not known outside.

Code:
  local my_name, _ = UnitName("player")
  local _, my_class = UnitClass("player")

  local col
  local xyz

  if my_name == "Grombur" and my_class == "HUNTER" then
    --do sth for my hunter Grombur
    
    --col = 1
    --xyz = 2
    
  elseif my_name == "Rothar" and my_class == "WARRIOR" then

    --do sth for my warrior Rothar
    
    --col = 3
    --xyz = 0
 
  else
  
    --do sth for everything else

    --col = 3
    --xyz = 0

  end
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Last edited by zork : 10-31-08 at 09:11 AM.
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Unread 10-30-08, 08:52 PM  
zoktar
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Forum posts: 72
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Originally posted by Spudnik
You can put a check in there that checks for the character name and sets the lua accordingly.
would u mind pm'ing me an example plx =)
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Unread 10-30-08, 04:57 PM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
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I can't get it to work goddamnit. How. Am. I. Supposed. To. Make. The. Textures. Work.?
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Unread 10-30-08, 04:29 PM  
zork
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Here it comes...

New party frames in Dialbo style

http://zorktdmog.zo.funpic.de/rothui...008_225345.jpg

new: with gloooooooss
http://zorktdmog.zo.funpic.de/rothui...008_232235.jpg

<3
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Unread 10-30-08, 02:29 PM  
Spudnik
A Murloc Raider

Forum posts: 4
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zork, how do I aply the textures I just made to the satues?

Btw the new party frames look awesome!
Last edited by Spudnik : 10-30-08 at 02:43 PM.
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Unread 10-30-08, 02:19 PM  
zork
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First ingame version is done.

Dev shot:


What do you think?
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Unread 10-30-08, 12:10 PM  
Spudnik
A Murloc Raider

Forum posts: 4
File comments: 67
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You can put a check in there that checks for the character name and sets the lua accordingly.
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Unread 10-30-08, 11:56 AM  
zoktar
A Cliff Giant
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Cross alts.

iv got it nice and setup for my main character, but there seems to not be any class identifaction, is there any way i can get around editing the lua to fix the "mana/rage/energy" orb every time i switch characters?. cheers.
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Unread 10-30-08, 11:20 AM  
Spudnik
A Murloc Raider

Forum posts: 4
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Allright so I made the textures for both the Angel and he Demon, here they are:

Angel:


Demon:


And this is what they should look like ingame:





The only thing is that I have no idea how to get it to work. ^^

Btw zork, I send you a pm with the files
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Unread 10-30-08, 09:11 AM  
zork
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Upcoming Party, Pet and Focus Frame changes:
http://www.abload.de/img/d3_partyframe4ua2f.jpg
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Unread 10-30-08, 03:39 AM  
zoktar
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Nice gonna try that now.

edit, seems to work perfectly now, cheer.
Originally posted by zork
Do you get the lua error and have forget to comment out the castbars? Yes you have . Dood comment out the castbars since they are anchored to the targetframe or change the anchor of the castbars.

Just tested it, if I comment out castbars + the units you want it works flawlessly.

Just found out that lua error messages are disabled by default and have to be activated first, thats why you did not get a error message when doing sth wrong in the code.
Last edited by zoktar : 10-30-08 at 04:42 AM.
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Unread 10-29-08, 01:52 PM  
zork
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Originally posted by zoktar
..
Do you get the lua error and have forget to comment out the castbars? Yes you have . Dood comment out the castbars since they are anchored to the targetframe or change the anchor of the castbars.

Just tested it, if I comment out castbars + the units you want it works flawlessly.

Just found out that lua error messages are disabled by default and have to be activated first, thats why you did not get a error message when doing sth wrong in the code.
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Last edited by zork : 10-30-08 at 02:40 AM.
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Unread 10-29-08, 01:31 PM  
zoktar
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Havin trouble disabling units. im trying to only keep my health orb clickable to get myself as target. When i disable all spawns cept player, the health orb dissapears. mana orb is still there tho. i want party frames, castbar frame, focus, target,targetoftarget, and if there exists raid frames, disabled. have also disabled some of the textures, keeping only the orbs and the angel/devil thingys on the orbs. cheers for any help.

-------------------------------------------------------
-- SPAWN UNITS and POSITION THEM
-------------------------------------------------------

--oUF:Spawn("target","ouf_target"):SetPoint(colors2.frame_positions[3].a1, colors2.frame_positions[3].af, colors2.frame_positions[3].a2, colors2.frame_positions[3].x, colors2.frame_positions[3].y)
oUF:Spawn("player","ouf_player"):SetPoint(colors2.frame_positions[2].a1, colors2.frame_positions[2].af, colors2.frame_positions[2].a2, colors2.frame_positions[2].x, colors2.frame_positions[2].y)
--oUF:Spawn("targettarget"):SetPoint(colors2.frame_positions[4].a1, colors2.frame_positions[4].af, colors2.frame_positions[4].a2, colors2.frame_positions[4].x, colors2.frame_positions[4].y)
--oUF:Spawn("pet"):SetPoint(colors2.frame_positions[5].a1, colors2.frame_positions[5].af, colors2.frame_positions[5].a2, colors2.frame_positions[5].x, colors2.frame_positions[5].y)
--oUF:Spawn("focus"):SetPoint(colors2.frame_positions[6].a1, colors2.frame_positions[6].af, colors2.frame_positions[6].a2, colors2.frame_positions[6].x, colors2.frame_positions[6].y)
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Unread 10-29-08, 10:49 AM  
Spudnik
A Murloc Raider

Forum posts: 4
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Garrgh, I'll kill myself learning lua, just to do these textures, i want them so bad.

Btw I can't find the frigging artwork on diablofans.com

EDIT: Also I have no idea how to work art in in WoW
Last edited by Spudnik : 10-29-08 at 10:55 AM.
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