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Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-21-14 11:44 AM
Created:unknown
Downloads:63,341
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Skullflower's UI  Updated this week!  Popular! (More than 5000 hits)

Version: 2.13
by: Nightmareic [More]



Install
Put "ElvUI_Skullflower" into your AddOns folder
Type /sf, /skull, or /skullflower


Attention
This AddOn will also not function without ElvUI installed. You can download it here.

Features
Clean and simple installer
Custom AddOn profiles installer
DPS/Tank/Healer layouts
Numerous textures and UnitFrame customizations
Optional settings to easily customize ElvUI







Damage Layout



Healer Layout



Alternate UnitFrame layout

Version 2.13 [11/21/2014]
- Remove AFK module for now

Version 2.12 [11/9/2014]
- Removed actionbar module edits to fix the cooldown spiral bug

Version 2.11 [10/23/2014]
- Customized new AFK screen module
- Added MSBT AddOn Profile
- Updated Skada and xCT+ AddOn Profiles
- Cleaned up Installer

Version 2.1 [10/14/2014]
- Adjusted some frame sizes

Version 2.09 [10/14/2014]
- Updated for patch 6.0.2!
Archived Files (1)
File Name
Version
Size
Author
Date
2.12
91kB
Nightmareic
11-09-14 03:04 PM


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Unread 10-18-14, 08:07 PM  
otrebla
A Kobold Labourer

Forum posts: 1
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Hey, I know that xct isn't your addon. But have you been having an issue with it since patch?

Basically I get a bunch of lua errors, and the config doesn't load properly in game.
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Unread 10-14-14, 05:58 PM  
Nightmareic
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Originally Posted by Suiche
Just wanted to say that I have been a long time fan and have used your UI since wrath. Great stuff and keep it up!

With all new patches in WoW there is gonna be some UI bugs. The raid frame as a whole is having some interesting issues. While in its normal place in the bottom right of the screen the names double and over lap. When it is set in healer mode the over lap is even worse and it almost looks like there are two frames on top of each other.

Love the work!
There seems to be an ElvUI issue with the visibility rule for the Raid-40 frames . I've submitted a ticket report so look forward to an update!
Last edited by Nightmareic : 10-14-14 at 06:05 PM.
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Unread 10-14-14, 05:56 PM  
Nightmareic
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Re: Corner Indicators

Originally Posted by metarra
Hello! The group and raid frames for your UI normally show corner indicators for when I have Rejuvenation and other HoTs active. I updated to this new version your UI, installed via the in-game interface, and now there's no indicators. Can you please help me restore them?

Edit: I had to make sure my old .lua file in WTF was deleted
Spell indicators seem to be working correctly on the Raid frames. Go into /ec -> UnitFrames -> Raid Frames and make sure that Buff indicators are enabled from the drop down menu on the right.
Last edited by Nightmareic : 10-14-14 at 06:01 PM.
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Unread 10-14-14, 05:52 PM  
Suiche
A Kobold Labourer

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Just wanted to say that I have been a long time fan and have used your UI since wrath. Great stuff and keep it up!

With all new patches in WoW there is gonna be some UI bugs. The raid frame as a whole is having some interesting issues. While in its normal place in the bottom right of the screen the names double and over lap. When it is set in healer mode the over lap is even worse and it almost looks like there are two frames on top of each other.

Love the work!
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Unread 10-14-14, 01:53 PM  
metarra
A Kobold Labourer

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Corner Indicators

Hello! The group and raid frames for your UI normally show corner indicators for when I have Rejuvenation and other HoTs active. I updated to this new version your UI, installed via the in-game interface, and now there's no indicators. Can you please help me restore them?

Edit: I had to make sure my old .lua file in WTF was deleted
Last edited by metarra : 10-14-14 at 02:55 PM.
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Unread 10-12-14, 02:24 PM  
Nightmareic
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Originally Posted by LiNK2088
Code:
Version 2.07 [10/14/2014]
- Updated for patch 6.0.2!
Great, now all we need is ElvUI
Yep, wanted to get the update out beforehand. Elv will be available for download before the patch.
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Unread 10-11-14, 02:25 PM  
LiNK2088
A Murloc Raider

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Code:
Version 2.07 [10/14/2014]
- Updated for patch 6.0.2!
Great, now all we need is ElvUI
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Unread 09-29-14, 07:46 PM  
Nightmareic
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Originally Posted by LiNK2088
Will we be getting a WoD update for this fantastic UI?
Indeed. Stay tuned!
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Unread 09-27-14, 02:32 PM  
LiNK2088
A Murloc Raider

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Will we be getting a WoD update for this fantastic UI?
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Unread 08-24-14, 01:08 PM  
Nightmareic
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Re: Switch between Healer and DPS layout

Originally Posted by vaff
Is it possible to switch between healer and dps layout in a easy way ? I've changed some other stuff to ElvUI so I can't just run /sf and reset.

And I play Shaman, where I switch between dps and healing


Generally I would just like to be able to toggle some of the install settings in the window.
Create two profiles under /ec -> Profiles. There's also a dual-switching setting that changes your profile based on spec.
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Unread 08-23-14, 10:15 AM  
vaff
A Kobold Labourer

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Switch between Healer and DPS layout

Is it possible to switch between healer and dps layout in a easy way ? I've changed some other stuff to ElvUI so I can't just run /sf and reset.

And I play Shaman, where I switch between dps and healing


Generally I would just like to be able to toggle some of the install settings in the window.
Last edited by vaff : 08-23-14 at 10:31 AM.
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Unread 08-18-14, 07:12 PM  
Nightmareic
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Originally Posted by otrebla
Hey, love the UI
Originally Posted by otrebla

One question, how do I get my combat text to look like his? On mine, it is showing blizz default. Did he download a separate addon for this?

Thanks.


The AddOn is called xCT+, clicking the AddOn Settings button in the install will create my profile for you (type /sf).

http://www.curse.com/addons/wow/xct-plus
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Unread 08-18-14, 04:01 PM  
otrebla
A Kobold Labourer

Forum posts: 1
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Hey, love the UI

One question, how do I get my combat text to look like his? On mine, it is showing blizz default. Did he download a separate addon for this?

Thanks.
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Unread 08-08-14, 04:54 AM  
Mioni
A Kobold Labourer

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Someone knows how to put tanks first then the healers in raid group? sometimes it gets all mixed
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Unread 08-05-14, 09:57 AM  
Chy
A Kobold Labourer
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Originally Posted by kinmor
Originally Posted by kinmor
Originally Posted by Chy
Originally Posted by kinmor
hi, i have an error:

Message: Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: <unnamed>:SetFrameStrata(): Unknown frame strata: Hoch
Time: 08/02/14 19:49:17
Count: 1
Stack: [C]: in function `SetFrameStrata'
Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: in main chunk

Locals: (*temporary) = <unnamed> {
0 = <userdata>
PostCastStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
Time = <unnamed> {
}
PostChannelUpdate = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:269
CustomTimeText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:104
PostChannelStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
__owner = ElvUF_Player {
}
Icon = <unnamed> {
}
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
ButtonIcon = <unnamed> {
}
Text = <unnamed> {
}
backdrop = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
PostCastNotInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:359
PostCastInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:325
ForceUpdate = <function> defined @Interface\AddOns\ElvUI\libs\oUF\elements\castbar.lua:362
Holder = <unnamed> {
}
bg = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
LatencyTexture = <unnamed> {
}
CustomDelayText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:81
}
(*temporary) = "Hoch"

--------------------------------------------------------------------------------------------
Change layout.lua to this lines:

(11) ElvUF_Player.Castbar:SetFrameStrata("HIGH")
(12) ElvUF_Target.Castbar:SetFrameStrata("HIGH")
(13) ElvUF_Focus.Castbar:SetFrameStrata("HIGH")

Should fix it... (Simply add " " for the frames...

Or in your case to ("Hoch") !
Nice, it works!! Thx Chy!!
Damn, the error is back. -.-''
Glad i could help :-)
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