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Updated: 11-21-14 11:44 AM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-21-14 11:44 AM
Created:unknown
Downloads:63,284
Favorites:174
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Skullflower's UI  Updated this week!  Popular! (More than 5000 hits)

Version: 2.13
by: Nightmareic [More]



Install
Put "ElvUI_Skullflower" into your AddOns folder
Type /sf, /skull, or /skullflower


Attention
This AddOn will also not function without ElvUI installed. You can download it here.

Features
• Clean and simple installer
• Custom AddOn profiles installer
• DPS/Tank/Healer layouts
• Numerous textures and UnitFrame customizations
• Optional settings to easily customize ElvUI







Damage Layout



Healer Layout



Alternate UnitFrame layout

Version 2.13 [11/21/2014]
- Remove AFK module for now

Version 2.12 [11/9/2014]
- Removed actionbar module edits to fix the cooldown spiral bug

Version 2.11 [10/23/2014]
- Customized new AFK screen module
- Added MSBT AddOn Profile
- Updated Skada and xCT+ AddOn Profiles
- Cleaned up Installer

Version 2.1 [10/14/2014]
- Adjusted some frame sizes

Version 2.09 [10/14/2014]
- Updated for patch 6.0.2!
Archived Files (1)
File Name
Version
Size
Author
Date
2.12
91kB
Nightmareic
11-09-14 03:04 PM


Post A Reply Comment Options
Unread 08-05-14, 09:56 AM  
kinmor
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
Originally Posted by kinmor
Originally Posted by Chy
Originally Posted by kinmor
hi, i have an error:

Message: Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: <unnamed>:SetFrameStrata(): Unknown frame strata: Hoch
Time: 08/02/14 19:49:17
Count: 1
Stack: [C]: in function `SetFrameStrata'
Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: in main chunk

Locals: (*temporary) = <unnamed> {
0 = <userdata>
PostCastStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
Time = <unnamed> {
}
PostChannelUpdate = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:269
CustomTimeText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:104
PostChannelStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
__owner = ElvUF_Player {
}
Icon = <unnamed> {
}
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
ButtonIcon = <unnamed> {
}
Text = <unnamed> {
}
backdrop = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
PostCastNotInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:359
PostCastInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:325
ForceUpdate = <function> defined @Interface\AddOns\ElvUI\libs\oUF\elements\castbar.lua:362
Holder = <unnamed> {
}
bg = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
LatencyTexture = <unnamed> {
}
CustomDelayText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:81
}
(*temporary) = "Hoch"

--------------------------------------------------------------------------------------------
Change layout.lua to this lines:

(11) ElvUF_Player.Castbar:SetFrameStrata("HIGH")
(12) ElvUF_Target.Castbar:SetFrameStrata("HIGH")
(13) ElvUF_Focus.Castbar:SetFrameStrata("HIGH")

Should fix it... (Simply add " " for the frames...

Or in your case to ("Hoch") !
Nice, it works!! Thx Chy!!
Damn, the error is back. -.-''
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Unread 08-05-14, 07:54 AM  
kinmor
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
Originally Posted by Chy
Originally Posted by kinmor
hi, i have an error:

Message: Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: <unnamed>:SetFrameStrata(): Unknown frame strata: Hoch
Time: 08/02/14 19:49:17
Count: 1
Stack: [C]: in function `SetFrameStrata'
Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: in main chunk

Locals: (*temporary) = <unnamed> {
0 = <userdata>
PostCastStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
Time = <unnamed> {
}
PostChannelUpdate = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:269
CustomTimeText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:104
PostChannelStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
__owner = ElvUF_Player {
}
Icon = <unnamed> {
}
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
ButtonIcon = <unnamed> {
}
Text = <unnamed> {
}
backdrop = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
PostCastNotInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:359
PostCastInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:325
ForceUpdate = <function> defined @Interface\AddOns\ElvUI\libs\oUF\elements\castbar.lua:362
Holder = <unnamed> {
}
bg = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
LatencyTexture = <unnamed> {
}
CustomDelayText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:81
}
(*temporary) = "Hoch"

--------------------------------------------------------------------------------------------
Change layout.lua to this lines:

(11) ElvUF_Player.Castbar:SetFrameStrata("HIGH")
(12) ElvUF_Target.Castbar:SetFrameStrata("HIGH")
(13) ElvUF_Focus.Castbar:SetFrameStrata("HIGH")

Should fix it... (Simply add " " for the frames...

Or in your case to ("Hoch") !
Nice, it works!! Thx Chy!!
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Unread 08-04-14, 07:54 AM  
Chy
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 47
Uploads: 5
Originally Posted by Nightmareic
Originally Posted by kinmor
hi, i have an error:
I don't seem to be getting this error. Are you using the latest versions of my plugin and ElvUI? Are you using any other cast bar AddOn?
I think It΄s and error cause of the different language. I even had this error, but it was gone, when I changed the client to english...


BTW, nice updates :-;
Last edited by Chy : 08-04-14 at 07:57 AM.
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Unread 08-04-14, 07:52 AM  
Chy
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 47
Uploads: 5
Originally Posted by kinmor
hi, i have an error:

Message: Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: <unnamed>:SetFrameStrata(): Unknown frame strata: Hoch
Time: 08/02/14 19:49:17
Count: 1
Stack: [C]: in function `SetFrameStrata'
Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: in main chunk

Locals: (*temporary) = <unnamed> {
0 = <userdata>
PostCastStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
Time = <unnamed> {
}
PostChannelUpdate = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:269
CustomTimeText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:104
PostChannelStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
__owner = ElvUF_Player {
}
Icon = <unnamed> {
}
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
ButtonIcon = <unnamed> {
}
Text = <unnamed> {
}
backdrop = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
PostCastNotInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:359
PostCastInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:325
ForceUpdate = <function> defined @Interface\AddOns\ElvUI\libs\oUF\elements\castbar.lua:362
Holder = <unnamed> {
}
bg = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
LatencyTexture = <unnamed> {
}
CustomDelayText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:81
}
(*temporary) = "Hoch"

--------------------------------------------------------------------------------------------
Change layout.lua to this lines:

(11) ElvUF_Player.Castbar:SetFrameStrata("HIGH")
(12) ElvUF_Target.Castbar:SetFrameStrata("HIGH")
(13) ElvUF_Focus.Castbar:SetFrameStrata("HIGH")

Should fix it... (Simply add " " for the frames...

Or in your case to ("Hoch") !
Last edited by Chy : 08-04-14 at 07:55 AM.
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Unread 08-02-14, 04:44 PM  
Nightmareic
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File comments: 364
Uploads: 2
Ah, it's a localization issue. Because your client uses a different language, it won't register certain changes I've made. I'll try to fix this in the next build but I'll most likely need help with translating.
Last edited by Nightmareic : 08-02-14 at 04:48 PM.
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Unread 08-02-14, 02:34 PM  
kinmor
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File comments: 5
Uploads: 0
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Unread 08-02-14, 02:33 PM  
kinmor
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Forum posts: 1
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My addons are always Up to Date. I'm using this addons:
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Unread 08-02-14, 12:44 PM  
Nightmareic
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File comments: 364
Uploads: 2
Originally Posted by kinmor
hi, i have an error:
I don't seem to be getting this error. Are you using the latest versions of my plugin and ElvUI? Are you using any other cast bar AddOn?
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Unread 08-02-14, 11:55 AM  
kinmor
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
hi, i have an error:

Message: Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: <unnamed>:SetFrameStrata(): Unknown frame strata: Hoch
Time: 08/02/14 19:49:17
Count: 1
Stack: [C]: in function `SetFrameStrata'
Interface\AddOns\ElvUI_Skullflower\layout\layout.lua:11: in main chunk

Locals: (*temporary) = <unnamed> {
0 = <userdata>
PostCastStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
Time = <unnamed> {
}
PostChannelUpdate = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:269
CustomTimeText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:104
PostChannelStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
__owner = ElvUF_Player {
}
Icon = <unnamed> {
}
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
ButtonIcon = <unnamed> {
}
Text = <unnamed> {
}
backdrop = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:166
PostCastNotInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:359
PostCastInterruptible = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:325
ForceUpdate = <function> defined @Interface\AddOns\ElvUI\libs\oUF\elements\castbar.lua:362
Holder = <unnamed> {
}
bg = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:264
LatencyTexture = <unnamed> {
}
CustomDelayText = <function> defined @Interface\AddOns\ElvUI\modules\unitframes\elements\castbar.lua:81
}
(*temporary) = "Hoch"
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Unread 07-29-14, 11:33 AM  
Nightmareic
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File comments: 364
Uploads: 2
Originally Posted by Jaggz
How do you track combopoints/holypower/chi? should i just turn the classbar on or dou you use something specific?
The classbar should be enabled when loading the UI. If not, enable it in /ec > UnitFrames > Player > Classbar.
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Unread 07-29-14, 06:34 AM  
Jaggz
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How do you track combopoints/holypower/chi? should i just turn the classbar on or dou you use something specific?
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Unread 07-27-14, 08:09 AM  
Nightmareic
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Originally Posted by Jaggz
wait how do i get the skada/simplerunes pre setups ?
There's an AddOn settings button that prepares a profile for Skada, CompactRunes and xCT+ in the install (type /sf). Once you click the button a profile will appear for those AddOns named 'Skullflower', simply switch your existing profile to that one and you'll be good to go!
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Unread 07-27-14, 07:27 AM  
Jaggz
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Forum posts: 3
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wait how do i get the skada/simplerunes pre setups ?
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Unread 07-27-14, 12:57 AM  
Bmw309894
A Kobold Labourer

Forum posts: 1
File comments: 13
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Re: Re: Re: Re: Healing Frames

Originally Posted by Nightmareic
Originally Posted by Bmw309894
Originally Posted by Nightmareic
Originally Posted by Bmw309894
I cannot get the healing frames to show the buffs/debuffs properly. Actually, I cannot get them to show at all. they work in the default UI for Elvui but as soon as I switch and install Skullflower UI it stops working. I seen that in your changelog that you fixed it so I am wondering is there a setting I am not using or is it actually broken. Thanks. I love your UI.

Brandon
I made a recent change in the latest build to disable party buffs on the healing frames as they were displaying literally everything for a variety of classes and bloating the party frames; it'd be way too complex to create a whitelist of buffs to display for each healer so I'm leaving that up to the user to customize.

The party debuffs should display below the frame and will only display dispellable debuffs. Again, you can configure these for yourself by going through the ElvUI menu-it'd just be way too messy for me to set up a list of things that people would want to specifically track while filtering all the rest.


As for the raid frames, the buff and debuff indicators are enabled and should display icons similar to how Grid is set up.
I see. Well that would explain a lot. As for adding in specific spells to track within elvui I did not see a spot for that under the buffs/debuffs section but I can always look again. I'll post back if I do not get it figured out. thanks
/ec -> UnitFrames -> Party -> Buffs/Debuffs

There's a filters section that allow you to blacklist or whitelist auras with tons of customization, additionally you can go to the Filters section and create your own blacklist or whitelist to specify what you want to keep track of.
Thanks a bunch. I really only wanted the indicator icons for the general buffs. i.e. power word shield ect. Everything seems to be working good. thanks again.
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Unread 07-27-14, 12:50 AM  
Nightmareic
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Re: Re: Re: Healing Frames

Originally Posted by Bmw309894
Originally Posted by Nightmareic
Originally Posted by Bmw309894
I cannot get the healing frames to show the buffs/debuffs properly. Actually, I cannot get them to show at all. they work in the default UI for Elvui but as soon as I switch and install Skullflower UI it stops working. I seen that in your changelog that you fixed it so I am wondering is there a setting I am not using or is it actually broken. Thanks. I love your UI.

Brandon
I made a recent change in the latest build to disable party buffs on the healing frames as they were displaying literally everything for a variety of classes and bloating the party frames; it'd be way too complex to create a whitelist of buffs to display for each healer so I'm leaving that up to the user to customize.

The party debuffs should display below the frame and will only display dispellable debuffs. Again, you can configure these for yourself by going through the ElvUI menu-it'd just be way too messy for me to set up a list of things that people would want to specifically track while filtering all the rest.


As for the raid frames, the buff and debuff indicators are enabled and should display icons similar to how Grid is set up.
I see. Well that would explain a lot. As for adding in specific spells to track within elvui I did not see a spot for that under the buffs/debuffs section but I can always look again. I'll post back if I do not get it figured out. thanks
/ec -> UnitFrames -> Party -> Buffs/Debuffs

There's a filters section that allow you to blacklist or whitelist auras with tons of customization, additionally you can go to the Filters section and create your own blacklist or whitelist to specify what you want to keep track of.
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