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Shieldmonitor  Popular! (More than 5000 hits)

Version: 1.11.0
by: frenchie [More]

Shieldmonitor by Frenchie
German localisation by Spiritmoon
Russian localisation by Glaurung
French localisation by Iktose
Korean localisation by Metalchoir
Chinese localisations by xiezi and juha
Spanish localisation by miros

Current version: 1.11.0, 2nd December 2011 - Available from http://www.wowinterface.com/

IMPORTANT: unfortunately I no longer play as main any characters that use shields (my mage I used to test the last update is still level 70!). So I'm not it a position to make updates or test for most gameplay changes. If someone else wants to pick up development on this addon, I'm happy to help out with any explanation of the code as needed.

Note: Due to time constraints development on this mod by me is now in maintenance mode, if anyone else wishes to pick it up to update it or add new features, please feel free.

Changelog
=========

1.11.0 - Updated for Wow 4.3 combatlog API
- removed right-click menu since is causes taint - use /sm options to change any options now
1.10.0 - Updated for Wow 4.2 combatlog API - no other changes
1.9.0 - Updated for Wow 4.1 API - no other changes
1.8.2 - Where shield strength is read from the tooltip this is now used as the final value as this should now already include spell/glyph bonuses. As a result we now check the tooltip every time a shield is cast rather than caching the value, since spellpower could have changed.
1.8.1 - Fix to shields where Blizz now sends the strength going back to 100% after damage - since they also now send a SPELL_AURA_REFRESH with a new strength each time such a shield takes damage.
- added French translation for Mage Ward (Thanks Mizaru)
- added Paladin's Guarded by the Light shield (Thanks Tatltael). Note I don't have a Paladin to test this on, so it's up to you guys
1.8.0 - Since Blizz have been kind enough to include the shield strength in the combat log for Priest shields, this version now reads that value
- other classes shield strength is still determined using tooltips so a fix is also included in case the user has beginner tooltips switched on
- support for Mage Shield in the Russian client added (thanks Khom), other translations still needed.

1.7.3 - more fixes to talent detection that were causing error messages
1.7.2 - added Mage Shield, works for English client only at the moment (thanks to grimmier)
- fix for PW:S bug as a result of talent tree changes
1.7.1 - fix for mouse button click handler
1.7.0 - Compatibility fix for WoW 4.0.1 - IMPORTANT NOTE - this is a fix for small changes in the WoW API ONLY - It does not address any changes in shield mechanics or any problems that may have been caused by tooltip changes.
1.6.1 - Small fix to Russian locale for Power word: shield
1.6.0 - ToC updated for WoW 3.3, cap of 10k added on Divine Aegis shield

(for changes in older versions, see the 'Change Log' tab)

Description
===========
Since Patch 3.0, the combat log has shown exact figures for damage absorbed by shields such as 'Power Word: Shield'. Shieldmonitor is a lightweight addon that takes advantage of that fact to provide feedback on precisely how much more damage a shield can sustain before it fails. It does this by means of a small window that shows a bar with the percentage and damage absorption of the shield remaining as well as the time the shield buff has left.

Usage
=====
This addon is pretty much install and go. There will be nothing to see until a shield is cast on you (by yourself or someone else). At that point the status window appears, initially in the centre of the screen. Left-click and drag the window to where you'd like it to be. Right click on the window to pop-up a menu with options 'Lock Window' and 'disable' and 'Options'. If you disable Shieldmonitor via the menu, then you either have to use the slash command /shieldmonitor enable or the options screen to re-enable it. Note that Shieldmonitor's window disappears as soon as the shield is exhausted, dispelled or the shield buff times out.

Shields currently monitored are:

Priest - Power Word: Shield, Divine Aegis
Mage - Ice Barrier, Mana Shield, Mage Ward
Paladin - Sacred Shield, Guarded by the Light
Warlock - Voidwalker Sacrifice, Shadow Ward
Herbalists - Fel Blossom (note this provides a shield that has a min and max damage absorption. For the purposes of monitoring, the most optimistic value is taken, however Shieldmonitor will close its window as soon as the shield fails.)

Limitations
===========
The maximum value of a Power Word: Shield or Divine Aegis cast on you by another player will probably be inaccurate, since the shield will benefit from the casting player's spell bonus and talents and this is not available via the API, only your own spell bonus/talents. (that is unless someone can point me to a way to find it out - GetSpellBonusDamage is self only).

There are no configuration options for the style of the window other than the scaling. If you don't like it, feel free to play around with the xml file, everything that controls its appearance is in there.

Localisation
============
The addon will work for the English, German, French, Spanish, Korean, Chinese (zhCH and zhTW) and Russian clients at present. If any player from a non-supported locale wants to help, then you can see what needs to be done by looking at the already added German (deDE) locale block in the lua file. Only the spellnames and the TIPREAD entries are essential for making the addon work, other texts are just for completeness.

Noted suggestions (which may or may not make it into a future version!)
==============
- Add a sound alert to the warnings (possible, perhaps)
- Add option to customise bar textures (possible, low priority for now)
- Add option to adjust bar length (possible, low priority for now)
- make addon communicate between people in groups/raids who are all using shieldmonitor in order to make the level of PW:S casted on you by someone else accurate (possible, being researched, testing issues though, i.e. requires group!)
Note: It's likely to be a while now before I dovote a lot more time to Shieldmonitor as, like everyone else I suspect, I'm now busy levelling my main characters to 80

Bugs
====
Due to the complexity of testing various shield combinations at the same time, the priority of the shields with respect to each other might not yet be correct. Any testing info always welcome!

1.5.0 - Updated for WoW 3.2 - localisation patches incorporated
1.4.6 - Paladin sacred shield added into Korean locale, fix to different duration on sacred shield depending on talents (Thanks Metalchoir).
1.4.5 - Fix to voidwalker shield
1.4.4 - Changed the way talents / glyphs are checked since the Blizz functions do not return the right info immediately after zoning into an instance/bg. Checks are now done the first time you cast any shield spell in any particular instance.
1.4.3 - Urgent fix to problem that could cause Shieldmonitor to hang the UI under certain conditions
1.4.2 - Spanish localisation added
- attempts to clear existing buffs on entering arena
- fixed bug where tooltips are different during the preparation phase of arena/bg (mana line is not shown) therefore were not being read correctly.
1.4.1 - A few small fixes to Ice Barrier. Now checking for correct glyph id, glyph bonus calculation changed, French tooltip pattern updated.
1.4.0 - Added paladin Sacred Shield spell. I've been able to localise the spell name for the German, French and Russian clients thanks to Wowhead but other localisations still need transalation. The priority of this shield with regard to other shields still needs checking.
- Added code to (hopefully) handle stacking of Divine Aegis shields.
- Fixed Divine Aegis spelling for German client.
1.3.0 - Updated for WoW version 3.1
- version numbering changed to format <major>.<minor>.<release>, changes to the <release> number will mean that there are only bug fixes/localisation updates. Feature changes will be reflected in a change to the <major> or <minor> number
- priest talent checks updated to reflect the revised trees
- check for Mage Glyph of Ice Barrier added.
- also includes a small non-shield related function for hunters to announce their misdirect. Why? I have a hunter and wanted this and as it only took a few lines I couldn't be bothered to write a complete new addon. By default the feature is switched off. Activate it with the command
/sm mdchannel <channel> where <channel> is any valid chat channel such as SAY, PARTY, RAID, etc then you will get an announcement in that channel whenever you successfully cast a misdirect. use OFF to turn off the feature again.
1.20 - Small fix to zhTW locale
1.19 - Chinese (zhCN and zhTW) locales added, thanks to xiezi and juha
1.18 - Korean localisation added thanks to Metalchoir.
- Warlock shield spell Shadow Ward is now monitored, thanks to Metalchoir for pointing that spell out.
1.17 - French localisation added thanks to Iktose. Still nothing new for anyone already running 1.14 (and will be a while for anything new, as now playing WotLK :) )
1.16 - Russian localisation added thanks to Glaurung. Again, nothing new for anyone already running 1.14
1.15 - German localisation added thanks to Spiritmoon. No new features so people already running 1.14 do not need to download.1.14 - Small fix to trap bad arguments to the slash commands
1.13 - Added options to warn you when the shield goes below a specified time or percent left (initial warning defaults are 3sec and 20%). The corresponding text element will flash as will (optionally) the frame border. These new options and the existing options can be configured through the Blizzard Interface options screen, where Shieldmonitor now has its own panel. You can directly access this panel via /shieldmonitor options, or the right-click menu new item 'Options'.
- added /sm as a shortcut for /shieldmonitor

1.12 - Divine Aegis is now monitored.
- Talents affecting the maximum value of PW:S are now taken into account. However note that with both Divine Aegis and PW:S the maximum value is unlikely to be accurate if cast on you by another player. This is because my addon doesn't have access to the other player's talents and spellpower through the API.
- A few slash commands have been implemented
/shieldmonitor scale <num> (where <num is between 0.3 and 3) scales the shieldmonitor window. This setting is saved per character. Using a value of 1 will reset the window to the design size.
/shieldmonitor disable - disables shieldmonitor for the remainder of the current session, or until re-enabled or a reloadui is performed. The disable function is also available via the right-click menu.
/shieldmonitor enable - re-enables shieldmonitor if disabled.

1.10 - Now handles multiple shields up at once. The status bar always shows the 'outermost' shield (i.e. the one first in line to take damage). If this shield is removed and another one is still active the bar will change to show that. Similarly if a shield with a higher priority is cast the bar again changes to show the new shield. This means that the status bar is almost always showing the shield that is taking damage. The only exception to this is if a mage has both an elemental (fire/frost ward) up and mana shield, and takes damage that cannot be absorbed by the elemental shield. In this case the mana shield will take the damage, but the status bar will continue to show the elemental shield. Internally the addon will keep track of the level of the mana shield and it will be displayed at the correct level if the elemental shield is lost. This version also introduces a small icon on the left of the status window to indicate which shield is being displayed, as well as using different coloured status bars for the different shields.

1.05 - Now correctly detects environmental damage absorbed by a shield. Also most shields get a benefit from the player's current spell bonus. This isn't shown in the tooltip and therefore the addon was previously showing a too low value for these shields. As far as I can tell the extra to these shields is 80.5% of the appropriate spell bonus (holy,fire, frost etc). 80.5% seems a bit of a strange number and may not be quite accurate, but it's the best I could come up with testing on my poorly geared mage and priest.

1.04 - Initial public release
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Unread 05-22-11, 09:13 AM  
Kinoko
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Improvement Suggestion

I think it would be really great if it would add the values of PW:S and Divine Aegis. It's annoying to see 3k shield from an Aegis when I have 20k left on my PW:S.
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Unread 04-27-11, 01:04 AM  
Curates
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4.1 update?

Would love to see this on the update table soon - possibly with the OPTION to turn on the shield absorb amount on players you cast it on (would be very helpful for PVP). Also to be able to see Divine Aegis / PW: Shield (and all mage shields etc) at the same time, instead of just one at a time? Thx guys
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Unread 04-26-11, 11:50 PM  
Bludstain
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Is anyone working on this addon. This was one of my favorite addons and im dying to have it in the new patch! I cant believe no one has said anything about this!
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Unread 03-18-11, 08:07 AM  
Naltar
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Question Multi bars.

Hello, i am French, sorry for my bad English language. Is there any possibility to show all shields bars in same time, like when i have my three magic shield as a mage ? Thank you.
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Unread 01-29-11, 02:31 PM  
AquilaChill
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Error in ZF

was doing a random ZF on the executioners pyramid staircase & was partied with fire mage be, combat rogue goblin, bm hunter goblin & prot war be & i got a shield that looked like PWS, i think from Murta Grimgut.
error popped & shield monitor had PWS icon & said "testering no shield".
Code:
Date: 2011-01-27 16:02:04
ID: 2
Error occured in: Global
Count: 8
Message: 

..\AddOns\shieldmonitor\shieldmonitor.lua line 841:
   attempt to index field '?' (a nil value)
Debug:
   [C]: 

?
   shieldmonitor\shieldmonitor.lua:841: shieldmonitor_onupdate()
   [string "*:OnUpdate"]:1:
      [string 

"*:OnUpdate"]:1
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Unread 01-16-11, 01:56 PM  
Telbor
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Multiple shields on different targets

I was wondering if there was a way to track the shield cast by yourself on another player. I am a holy priest who uses his power word: Shield on the tank. I was wondering if it was possible to keep track of the amount left on his shield. Please and thank you.
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Unread 12-26-10, 12:18 AM  
Tatltael
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The combat log only says that you have gained Blood Shield. Is there a way to use an algorithm based on your amount of mastery you have affecting the spell and apply that % to the amount of healing death strike did? The combat log includes how much healing death strike gives, so its only a matter of multiplying that by the % that Blood Shield provides based on mastery and adding it to the full amount healed. Something like that.
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Unread 12-18-10, 04:18 PM  
frenchie
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Originally posted by twistdshade
Sure would be nice if this would monitor Blood Shield for dk tanks.

Mine absorbs about 15k each time I hit with death strike. It would greatly improve my dmg mitigation if I could monitor the absorption effect.
It might be possible to add it, it depends whether or not Blizz have implemented the combat log messages in the same way as other shields.

I don't have a DK so I can't check directly, but if you (or any other DK) can post a combat log excerpt of a shield going up and taking damage I can see if it's suitable to add.
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Unread 12-18-10, 04:08 PM  
twistdshade
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Sure would be nice if this would monitor Blood Shield for dk tanks.

Mine absorbs about 15k each time I hit with death strike. It would greatly improve my dmg mitigation if I could monitor the absorption effect.
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Unread 12-01-10, 03:26 PM  
Jibroni57
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decent addon but what I dont need are more bars on my screen, ive been looking hard for an addon that shows the values left on shield on the actual icon itself kind of like how bubbler use to do it: http://www.wowinterface.com/download...fo.php?id=7963

maybe add this as an option in the later version?
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Unread 11-24-10, 05:08 AM  
CNchenyuan
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Originally posted by frenchie
Maybe if you can take a screenshot of the tooltip for Mage Ward in your language and post a link to it, then I or someone else here can help you.
It seems image link is not work in comments...

So I send a PM.

Please check your inbox.
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Unread 11-23-10, 08:55 AM  
frenchie
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Originally posted by CNchenyuan
Thank you for your reply. I have added 1 line in SHIELDMONITOR_SPELLS and 1line in TIPREAD, but the problem is not solved. I guess the key of the problem could be the "line" or "pattern" in TIPREAD. Since you said all spells use line 4, I think the pattern that I add is wrong. Is there any ways to look up the proper pattern? Sorry to bother you so frequently, but I'm just a beginner in this field.
Maybe if you can take a screenshot of the tooltip for Mage Ward in your language and post a link to it, then I or someone else here can help you.
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Unread 11-22-10, 11:04 PM  
CNchenyuan
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Originally posted by frenchie
Hi CNchenyuan

Yes, there's no translations in yet for Mage Ward apart from the French one.

It sounds like you've already worked out that you need to put a translation for line 39
['Mage Ward']={tip=3,slot=4,school=84,icon='Spell_Fire_TwilightFireWard',r=.9,g=.5,b=1},

in the zhTW block, however the other thing you need to do is check the regular expression match pattern in the tipread table that enables the addon to extract the shield value from the tooltip.

The 'tip=' bit in the entry above says which pattern to use from the tipread table for a particular spell (in the line above, entry 3 is used). However the existing zhTW block only has 2 entries at present. (see lines 230 - 233 in the lua file). You can add a new entry to this table if you need a new pattern or just use tip=1 if pattern one works in your language. (pattern 2 is a special case for Fel Blossom so is sure not to be any good).

If you are able to get it to work, please post the required lines so that I can add them to the next version - and if you have a Paladin as well, you could see if you can get the new 'Guarded by the Light' spell working for your language too
Thank you for your reply. I have added 1 line in SHIELDMONITOR_SPELLS and 1line in TIPREAD, but the problem is not solved. I guess the key of the problem could be the "line" or "pattern" in TIPREAD. Since you said all spells use line 4, I think the pattern that I add is wrong. Is there any ways to look up the proper pattern? Sorry to bother you so frequently, but I'm just a beginner in this field.
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Unread 11-22-10, 01:29 PM  
oalex
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Originally posted by frenchie
In the current xml file the lines to change would be the FontString lines 22 and 48, e.g.:

<FontString name="$parentDuration" justifyV="LEFT" inherits="GameFontHighlightSmall" hidden="false" text="testering">

I think you'd remove the inherits= bit and instead put in font="<whatever>". However as I've never bothered with anything but the standard fonts I'm not exactly sure.
Thanks, but unfortunately that did not work. Gave an error.
Interestingly it was referring to the lua file and said font not set.
(I never touched the lua file).

I hate xml, I dont know how to use it. Guess I just have to learn it.

But thanks for tring to help out. Great addon.
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Unread 11-22-10, 01:02 PM  
frenchie
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Originally posted by oalex
I figured out where to change the texture, background and border to what I like to use (for my UI).
I made a media folder and then put the textures there.
In the XML I changed where relevant to: Interface\AddOns\shieldmonitor\media\texture


However I could not figure out where to change the fonts.
Could you help out with which line in to change?

Say I want: "Interface\AddOns\shieldmonitor\media\font"

Thanks.
In the current xml file the lines to change would be the FontString lines 22 and 48, e.g.:

<FontString name="$parentDuration" justifyV="LEFT" inherits="GameFontHighlightSmall" hidden="false" text="testering">

I think you'd remove the inherits= bit and instead put in font="<whatever>". However as I've never bothered with anything but the standard fonts I'm not exactly sure.
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