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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 02:24 PM
Created:10-28-08 03:37 PM
Downloads:448,829
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Gladius  Popular! (More than 5000 hits)

Version: 4.0.0
by: Proditor, Resike, Rinu

What is Gladius?
Gladius adds enemy unit frames to arenas for easier targeting and focusing. It shows a health bar, a mana bar below the health bar (optional), a cast bar below the mana bar (optional), a class icon to the left side of the health bar (optional) and important buffs and crowd control durations (optional, overlays the class icon). The frame resizes itself to the current bracket (optional).

Gladius uses the 3.0.2 arena unit ids, therefore it'll add units automatically to the frame (byebye targeting macros) and you'll always be able to target/focus the enemies, regardless of if they are added when you're in combat. The cast bars and the buff/debuff timers should be 100% correct.

You can add important buffs and crowd controls in the auralist.lua file. You will have to select a priority for it. If a buff/debuff is already displaying when the spell is cast it'll only show up on the class icon if the priority equals or is higher than the current one displayed.

More features:
Arena enemies targets (optional): displays the class of the arena enemy's current target in a small frame on the health bar to the right.

Trinket status (optional): has a few different display options, but in general it shows if the PvP Trinket is ready for the arena enemy.

Slash commands:
/gladius ui, config, options - displays the configuration screen
/gladius test1-5 - shows a test frame with the chosen amount of test units
/gladius hide - hides the test frame
/gladius trinket - simulates a trinket being used for the first arena target

But.. but.. this is very similar to Proximo and SSAF?
Yes, I simply created this as a learning project for Lua. I actually didn't plan on releasing it but in the end I thought it turned out pretty good and decided to give it a go. I do not expect to start competing with the big boys, but perhaps someone else is interested in using it.

Thanks:
Thanks to Proximo, SSArena Frames and their respective developers for working as both inspirational and informational sources.

Note: If you find any errors or bugs, please report them to me via http://proditor.wowinterface.com/

3.3.5

Auras for Class Icons, now accept spells with spell ids too.

3.3.4

Fixed an issue with Grid style trinket icon's color, when entering into a new arena.

3.3.3

Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.

3.3.2

Fixed an issue with Grid style trinket icon's color, when entering into a new arena.
Some other smaller fixes.

3.3.1

Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.
Toc version number fix.


3.3.0

Added different cast bar texture for uninterruptable spells. (Thanks for balciseri.)
Added an option to change the bar texture for uninterruptable spells.
Commented SetTemplates out, since it's no longer used right now.
Dispel module updates.
Highlight module updates.
Mouse over highlight will be properly disabled when you disable the Highlight module.
Converted textures to RLE targa.
Minimalist LSM fix.
Localization fixes.
Some other minor changes.

3.2.9

Fixed an issue with the "Class Icon Important Auras" check button's functionality.
Added an options "Class Icon Spec Icon" to show the specialization icons, instead of the class icon in the Class Icon module.
"Advanced Options" is enabled by default from now.
Some other smaller fixes.
Options module updates.
Localization updates.

3.2.8

Fixed an issue with trinket icon update in test mode.

3.2.7

Fixed an issue which caused too many actions and spammed errors inside arenas.
Updating colors with the color picker won't murder your fps anymore. (Not all of them are fixed yet.)
Fixed an issuw which caused DRTracer "Gloss Color" not to work.
"DRTraceker Gloss" options is now false by default.
"DR Text Color" color picker is removed.
Updated Dispel icons, different specs with no dispel will no longer have a Dispel icon. (Like Shadow Priest.)
Color pickers will no longer generte useless CPU usage while the mouse is not moving on them.
Removed old spec detection functions.
Updated "HealthBar" module.
Adde Monk's class color picker option into the "HealthBar" module.
Some upvalue changes.
Fixed a typo in "Subtlety".
Localization updates.
Test mode updates.

3.2.6

Drastically reduced cpu usage on some cases. (80%)
Module file name updates.
Auras module updates.
Added tooltips for Buffs/Debuffs.
Added cooldown model for Buffs/Debuffs.
Cooldown model can be enabled/disabled/reversed on the Buffs/Debuffs tab.
Buff/Debuff timers can be disabled on the Buffs/Debuffs tab.
Fixed an issue which caused buff/debuff frames to overlap on each other.
Dispel module updates.
Timer module updates.
Dispel module should get properly updated on profile changes.
DR Tracker module should get properly updated on profile changes.
DR Tracker frames will properly hide/show when it's category is disabled/enabled.
Tags module should get properly updated on profile changes.
Removed old spec detection.

3.2.5

DRData module updates.
Fixed an issue which caused excessive memory usage while adjusting the "DR Text Size" slider.
DRData frames now will disapper in test mode, when their timer is up.
From now the main options will show up even when you enter any unknow slash commands.
Renamed Dispell module to Dispel.

3.2.4

DRData library updates.

3.2.3

Aura and spell updates.
Will of the Forsaken and PvP trinket share cooldown timer fix.
DRData library updates.

3.2.2

Performance upgradements.
Added Monk's dispel spell.
Dispel module updates.

3.2.1

Clicks module updates.

3.2.0

Cast Bar module updates.

3.1.9

Auras module updates.

3.1.8

Curse Client latest version mismatch fix.

3.1.7

Curse Client latest version mismatch fix.

3.1.6

Fixed incorrect version number.
Announcement module updates.
Class Icon module updates.
Layout module updates.
Tags module updates.
Minor performance upgradements.

3.1.5

Layout module updates.
Library updates.

3.1.4

Fixed an issue which broke the addon's funcionality with Timer module disabled.
Timer module updates.
Upvalue updates.
Some other smaller fixes.

3.1.3

Fixed a bug which caused frames to not to hide after left the arena.
Fixed a bug with Direction dropdown.
Fixed an issue with "Announcements" module.
Global cleanup.
Some other smaller fixes.

3.1.2

Fixed a bug with Trinket module inside battlegrounds.
Trinket module updates.
Library updates.

3.1.1

Announcements module updates.

3.1.0

Added "Turn Evil" for auras.
Library updates.

3.0.9

Minor fixes.

3.0.8

Fixed a bug which crashed Tags module after you switched profiles.
Test function updates.
Some GUI changes and bugfixes.
German localization updates.
Library updates.
Other minor fixes.
3.0.7

Removed Global Templates.

3.0.6

Updated for 5.4.
Fixed a bug with the Tags module.
Added Monk "Resuscitate" spell to the Announces module.

3.0.5

Fixed a bug with the Auras module.

3.0.4

Fixed a bug with enable/disable Auras module functionality.
Fixed a bug with enable/disable Buffs button's functionality.
Fixed a bug with enable/disable Debuffs button's functionality.
Reduced maxium buffs/debuffs to show to 10.
Aura module improvements.
Localization updates.
Other minor fixes.

3.0.3

Fixed a bug with the Auras module.
Other minor fixes.

3.0.2

Fixed a bug which created invisible but clickable frames outside arenas.
Disabled test button functionality inside arenas.
Fixed a typo which didn't let "Layouts" module to load properly.
xCT and xCT+ support fix.
Library updates.
Some other smaller fixes.
Code cleanup.

3.0.1

Reduced addon size by 30%.
Reduced memory usage.
Reduced CPU usage.
DRTracker fixes.
Healthbar fixes.
Aura updates.
Library updates.
Merged localizations.
Added koKR, zhCN and zhTW localizations.
Added support for xCT and xCT+.
Code cleanup.

3.0.0

Updated for 5.2.
Spell updates.
Library updates.
Minor bug fixes.
Archived Files (24)
File Name
Version
Size
Author
Date
3.3.5
224kB
Proditor
09-27-14 08:09 AM
3.3.4
224kB
Proditor
09-09-14 07:35 PM
3.3.2
224kB
Proditor
08-21-14 03:10 PM
3.3.2
207kB
Proditor
07-14-10 09:08 AM
1.1.0
187kB
Proditor
02-05-10 06:35 AM
1.0.5
181kB
Proditor
12-26-09 04:15 PM
1.0.3
181kB
Proditor
12-16-09 11:27 PM
1.0.2
172kB
Proditor
08-04-09 09:39 PM
1.0.1
169kB
Proditor
07-31-09 10:31 AM
1.0.0
169kB
Proditor
07-29-09 10:04 AM
1.0.0
177kB
Proditor
05-27-09 03:48 PM
r27
177kB
Proditor
05-23-09 05:28 PM
r26
177kB
Proditor
05-22-09 08:43 PM
r25
169kB
Proditor
05-09-09 09:09 PM
r24
168kB
Proditor
04-17-09 08:04 PM
r23
161kB
Proditor
03-19-09 04:32 AM
r22
161kB
Proditor
03-19-09 03:54 AM
r21
159kB
Proditor
03-17-09 08:04 AM
r20
156kB
Proditor
03-13-09 08:13 AM
r19
151kB
Proditor
02-09-09 11:16 PM
r18
140kB
Proditor
01-11-09 12:10 PM
r17
140kB
Proditor
01-09-09 06:39 PM
Beta r16
137kB
Proditor
12-18-08 11:46 AM
Beta r15
137kB
Proditor
12-16-08 11:31 AM


Post A Reply Comment Options
Unread 10-29-09, 01:45 PM  
Staci
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 15
Uploads: 1
My Problem is, that every 200 games, often a few games after each other, my Gladius bugs out.
It only Shows 1 Enemy, and the other are shown as if they were in stealth.
It also drops my Fps realy low, to like 3-4 fps the whole arena match.

Anyone knows what can cause this or how to solve the problem?


Help is very appreciated.
thanks
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Unread 10-25-09, 07:41 PM  
JohnCover
A Kobold Labourer

Forum posts: 0
File comments: 19
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Lightbulb Feature suggestion

This is a fantastic addon; there is rely only one thing I'd like to see added and thats a bit more customization for the cast bars.
It would be amazing if you could configure the cast bars to appear to the right or left of the unit much like in the screen shot below.



Thanks for you work,
-John
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Unread 07-22-09, 07:01 AM  
cross_fire
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hey, i got a problem with Gladius,when i go in to arena my Gladius is get on but i not see my opponents,i don 't know how to fix it pls someone tell me.
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Unread 07-15-09, 08:36 PM  
Zveroboi
A Murloc Raider

Forum posts: 5
File comments: 69
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Is it possible to make gladius bars and aura-class-trinket icons more customisable i.e. make'em more independent from each other?
Last edited by Zveroboi : 07-27-09 at 11:47 PM.
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Unread 07-04-09, 07:35 AM  
archiv
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anytime i select or kill a PET in arena i get mass errors from gladius
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Unread 06-30-09, 03:11 AM  
Zveroboi
A Murloc Raider

Forum posts: 5
File comments: 69
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Hi! Gladius didnt update well (i.e. he didt update at all) if dead body was ressurected during arena fight - it keep showing those "body" as dead while its (again) alive.

P.S. if u can "steal" some part of afflicted (or maybe other) addon's code and make it track not only enemy trinkets but enemy "key" CD's (like IB, CoH, evade, innervate and so on) it would be great
Last edited by Zveroboi : 06-30-09 at 03:20 AM.
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Unread 06-24-09, 01:22 PM  
boingy
A Kobold Labourer

Forum posts: 1
File comments: 27
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Hi again =)
i have error and dont see opponents cooldown trinkets with overhead addon.
can fix plz >.< its link on addon
http://wow.curse.com/downloads/wow-a.../overhead.aspx
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Unread 06-20-09, 03:37 AM  
boingy
A Kobold Labourer

Forum posts: 1
File comments: 27
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Hi! possible to add function to use type macros: /cast [target=mouseover] on gladius frame?
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Unread 06-17-09, 09:19 PM  
Jzar
A Chromatic Dragonspawn
 
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Forum posts: 157
File comments: 299
Uploads: 5
So, "Grow Frame Upwards" option appears to be completely borked. When I switch from normal to bottoms-up mode, the "Gladius - drag to move" bar remains where it is, and the background frame is above it. The first unitframe is drawn above the drag handle as expected, but all other unitframes still descend downwards from there. When I try locking the frame, it moves from the bottom half of the screen where I've got it positioned back close to the top again.

This isn't a huge priority, I'll just let it draw frames from the top until / unless you get a chance to fix it. It's just a preference thing.

Thanks for the nice frames!!!
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Unread 06-17-09, 04:37 AM  
Shestak
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 65
Uploads: 5
Prompt please, may I change the font in this addon, and if possible, how to change the file path to the font.
And also another question, is it possible to change the border class icons and accessories? (Image)
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Unread 06-01-09, 09:22 PM  
Chaos87
A Deviate Faerie Dragon

Forum posts: 12
File comments: 2
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I was hoping I could post a request. Would it be possible to get a trinket timer, kinda like the aura timer? Mainly for the big trinket option.

Thanks.
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Unread 05-27-09, 03:42 PM  
Proditor
A Kobold Labourer
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Re: Some Critical Errors

Originally posted by goldensword52
Ever since one or two updates ago, gladius encounters a critical error whenever I go into an arena. The ui configuration settings still work, and the test mode works fine. But as soon as I enter the arena, I get the error:

Error: attempt to index field '?' (a nil value)
File: Interface/Addons/Gladius/Gladius.lua
Line: 796
Count: 2

I beleive this happens when gladius tries to create the fame that the enemies will appear in, but an error occurs involving clique support. The end result is that no gladius window appears, not even an empty one waiting to be filled like usual.

After that, once the arena match begins and the enemies are visible, I get a second error:

Error: attempt to index local 'button' (a nil value)
File: Interface/Addons/Gladius/Gladius.lua
Line: 765
Count: 1

I hope these errors can be resolved soon, because gladius is an amazing addon and I look foreward to using it properly again.
Thank you for this report, it solved the issue, wanna see more reports like that! New revision incoming soon.
Last edited by Proditor : 05-27-09 at 03:44 PM.
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Unread 05-26-09, 11:56 PM  
goldensword52
A Kobold Labourer

Forum posts: 0
File comments: 9
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Some Critical Errors

Ever since one or two updates ago, gladius encounters a critical error whenever I go into an arena. The ui configuration settings still work, and the test mode works fine. But as soon as I enter the arena, I get the error:

Error: attempt to index field '?' (a nil value)
File: Interface/Addons/Gladius/Gladius.lua
Line: 796
Count: 2

I beleive this happens when gladius tries to create the fame that the enemies will appear in, but an error occurs involving clique support. The end result is that no gladius window appears, not even an empty one waiting to be filled like usual.

After that, once the arena match begins and the enemies are visible, I get a second error:

Error: attempt to index local 'button' (a nil value)
File: Interface/Addons/Gladius/Gladius.lua
Line: 765
Count: 1

I hope these errors can be resolved soon, because gladius is an amazing addon and I look foreward to using it properly again.
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Unread 05-24-09, 11:20 PM  
Axaion
A Kobold Labourer

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Might just be me being blind, but im pretty sure the function was there before
Cant seem to find where the heck to output the alerts to like.. sct frame2,3,4 Or sct message and so on, only sct1
If it aint in, any chance it will be in the future?
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Unread 05-24-09, 06:20 PM  
Jackalantern
A Kobold Labourer

Forum posts: 1
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Apologies for the delayed response. But the error is this:

Interface\Addons\Gladius\Gladius.lua:605: attempt to index field "mana" (a nil value)
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