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Updated:07-14-10 09:08 AM
Created:10-28-08 03:37 PM
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Gladius  Popular! (More than 5000 hits)
Version: 1.2.0
by: Proditor, Rinu
What is Gladius?
Gladius adds enemy unit frames to arenas for easier targeting and focusing. It shows a health bar, a mana bar below the health bar (optional), a cast bar below the mana bar (optional), a class icon to the left side of the health bar (optional) and important buffs and crowd control durations (optional, overlays the class icon). The frame resizes itself to the current bracket (optional).

Gladius uses the 3.0.2 arena unit ids, therefore it'll add units automatically to the frame (byebye targeting macros) and you'll always be able to target/focus the enemies, regardless of if they are added when you're in combat. The cast bars and the buff/debuff timers should be 100% correct.

You can add important buffs and crowd controls in the auralist.lua file. You will have to select a priority for it. If a buff/debuff is already displaying when the spell is cast it'll only show up on the class icon if the priority equals or is higher than the current one displayed.

More features:
Arena enemies targets (optional): displays the class of the arena enemy's current target in a small frame on the health bar to the right.

Trinket status (optional): has a few different display options, but in general it shows if the PvP Trinket is ready for the arena enemy.

Slash commands:
/gladius ui, config, options - displays the configuration screen
/gladius test1-5 - shows a test frame with the chosen amount of test units
/gladius hide - hides the test frame
/gladius trinket - simulates a trinket being used for the first arena target

But.. but.. this is very similar to Proximo and SSAF?
Yes, I simply created this as a learning project for Lua. I actually didn't plan on releasing it but in the end I thought it turned out pretty good and decided to give it a go. I do not expect to start competing with the big boys, but perhaps someone else is interested in using it.

Thanks:
Thanks to Proximo, SSArena Frames and their respective developers for working as both inspirational and informational sources.

Note: If you find any errors or bugs, please report them to me via http://proditor.wowinterface.com/
tag v1.2.0
c728d6df2e4c16959912975a3ed09400323f5229
root <root@cfrepos1.curseforge.net>
2010-07-14 14:36:07 +0000

Tagging as v1.2.0

--------------------

Rinu:
- updated AceGUI-3.0-SharedMediaWidgets
- added secure frame for arena enemy's target (click to target enemy's target and usable for mouseover macros)
fixed DR icons not being straight
fixed aura gain announcement
- fixed DR icons + cooldown bug when disabled
- added more options for the DR tracker (margin, anchor, icon size, disable DR type, no cooldown count, toggle text)
added cast bar background color
added cooldown sound option
fixed unit display and cooldown display bug, caused by my stupidity
fixed cooldown announcement not working when cooldown icons are disabled
fixed cooldown and DR icon reset on UpdateFrame
- new feature: DR Tracker
fixed some random bugs
sorted the cooldown list a little bit
- updated toc
- new feature: enemy cooldowns
added parrot support for the announcements
added self print support for the announcements
added raid main assist border (ticket #10)
added cast bar position option (ticket #26)
added aura position option (ticket #31)
added aura gain announcement (ticket #15)
added font option
added health bar color option
added another arena button, so we can handle the unitId arena6 (hopefully)
fixed secure frame position
fixed (hopefully) not appearing enemies
fixed new profile and reset profile also resets the frame
Archived Files (20)
File Name
Version
Size
Author
Date
1.1.0
187kB
Proditor
02-05-10 05:35 AM
1.0.5
181kB
Proditor
12-26-09 03:15 PM
1.0.3
181kB
Proditor
12-16-09 10:27 PM
1.0.2
172kB
Proditor
08-04-09 09:39 PM
1.0.1
169kB
Proditor
07-31-09 10:31 AM
1.0.0
169kB
Proditor
07-29-09 10:04 AM
1.0.0
177kB
Proditor
05-27-09 03:48 PM
r27
177kB
Proditor
05-23-09 05:28 PM
r26
177kB
Proditor
05-22-09 08:43 PM
r25
169kB
Proditor
05-09-09 09:09 PM
r24
168kB
Proditor
04-17-09 08:04 PM
r23
161kB
Proditor
03-19-09 04:32 AM
r22
161kB
Proditor
03-19-09 03:54 AM
r21
159kB
Proditor
03-17-09 08:04 AM
r20
156kB
Proditor
03-13-09 08:13 AM
r19
151kB
Proditor
02-09-09 10:16 PM
r18
140kB
Proditor
01-11-09 11:10 AM
r17
140kB
Proditor
01-09-09 05:39 PM
Beta r16
137kB
Proditor
12-18-08 10:46 AM
Beta r15
137kB
Proditor
12-16-08 10:31 AM


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Old 05-23-09, 03:37 PM  
Raimeiken
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I love this addon. Thanks and keep up the excellent work!
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Old 05-23-09, 02:14 PM  
Proditor
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Originally posted by Jackalantern
I seem to be getting an error in the latest version every time I kill an enemy pet in arena. Other than that the main new fuctionality seems to work fine.
Think you could tell me what the error message says? I think I know what it is but I want to be certain before uploading a new rev.
Last edited by Proditor : 05-23-09 at 02:15 PM.
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Old 05-23-09, 01:44 PM  
Jackalantern
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I seem to be getting an error in the latest version every time I kill an enemy pet in arena. Other than that the main new fuctionality seems to work fine.
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Old 05-22-09, 03:49 PM  
xira
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Could you please add the option to show icons in the castingbar? very helpful visually and something that the default arena frames provide.
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Old 05-14-09, 03:19 PM  
Proditor
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Originally posted by Slobs
Okay, thanks. Added the rquest.
Ehh, just to clarify I meant that it's not a high priority on my to-do list. Forgetting important keywords is clever.
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Old 05-14-09, 09:09 AM  
Slobs
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Originally posted by Proditor
Quite a lot of things that'd have to change in order to do that and it's a high priority on my current to-do list, sorry. I think it's rather hard for you to pull off yourself, but maybe, all the changes you would have to make are in frame.lua in the UpdateButton() function. Make a suggestion on my author portal so I won't forget it.
Okay, thanks. Added the rquest.
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Old 05-14-09, 07:38 AM  
Proditor
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Originally posted by Slobs
I've got to say I love this AddOn, but I have a little question. I didn't find any option on how the frames should be grouped. Currently they are grouped like this, right:
Code:
[Frame 1]
[Frame 2]
[Frame 3]
[Frame 4]
[Frame 5]
I would like to group them like this, for it to fit my UI a lot better:
Code:
[Frame 1] [Frame 2] [Frame 3] [Frame 4] [Frame 5]
Is there any way to do this codewise? I'm not an expert .lua coder, but I guess I know what to do if you give me some hints. :P

Thanks in advance!
Quite a lot of things that'd have to change in order to do that and it's not a high priority on my current to-do list, sorry. I think it's rather hard for you to pull off yourself, but maybe, all the changes you would have to make are in frame.lua in the UpdateButton() function. Make a suggestion on my author portal so I won't forget it.
Last edited by Proditor : 05-14-09 at 03:18 PM.
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Old 05-14-09, 05:43 AM  
Slobs
A Kobold Labourer

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I've got to say I love this AddOn, but I have a little question. I didn't find any option on how the frames should be grouped. Currently they are grouped like this, right:
Code:
[Frame 1]
[Frame 2]
[Frame 3]
[Frame 4]
[Frame 5]
I would like to group them like this, for it to fit my UI a lot better:
Code:
[Frame 1] [Frame 2] [Frame 3] [Frame 4] [Frame 5]
Is there any way to do this codewise? I'm not an expert .lua coder, but I guess I know what to do if you give me some hints. :P

Thanks in advance!
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Old 05-13-09, 10:34 AM  
Proditor
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Re: Macros

Originally posted by cazter
I am trying to setup a macro for cyclone... right now I have:

/target arena1
/cast cyclone

Which works fine, but it also moves my target. How can I cast cyclone on arena1 without moving from my target?

Thanks! And fantastic mod btw... really love it
A click cast in Gladius or a regular macro?

For the first just select "Cast Spell" and write the spell name in the text field and the latter isn't really a Gladius thing but:

/cast [target=arena1] Cyclone
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Old 05-13-09, 10:19 AM  
cazter
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Macros

I am trying to setup a macro for cyclone... right now I have:

/target arena1
/cast cyclone

Which works fine, but it also moves my target. How can I cast cyclone on arena1 without moving from my target?

Thanks! And fantastic mod btw... really love it
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Old 05-12-09, 01:38 AM  
athulua
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Is there anyway to change the health bars of the targets so they are always yellow and not class specific? It would really help me when glancing at gladius to see who is low on health!

thanks
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Old 05-10-09, 03:44 PM  
Marroc
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Gladius doesn't seem to be displaying LSM textures? I've got shared media instealled, but I just get minimalist (the one in the gladius folder) and the default blizzard one.

Addons like omen and pitbull see them fine though.

adding SharedMedia to the OptionalDeps in the toc file resolves it though.
Last edited by Marroc : 05-10-09 at 03:47 PM.
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Old 05-06-09, 06:07 PM  
DiZzyBonne
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Originally posted by Proditor
Are you using the Cast Spell or Macro function? Would help me with my testing.

Have a feeling that it might be something simple such as the secure frame not being positioned/sized perfectly.
I'm using the cast spell function. I thought it fixed itself, until just now in my 3s it did it again. I clicked to Cyclone the Druid, but it Cycloned the Hunter instead. I thought to myself, OK, it had to have been a misclick, so I clicked to Cyclone the Druid again, but this time I aimed a bit more down, and took my time, and it Cycloned the Hunter again .
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Old 05-04-09, 06:09 AM  
Proditor
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Originally posted by DiZzyBonne
Okay cool, thanks. What I did to work around the bug was setup a focus macro using the same mouse button. Now no matter who I click on in Gladius, it'll Cyclone the focus. But as I said before, the error is it doesn't Cyclone the person I click on. The bug happens more often than not.
Are you using the Cast Spell or Macro function? Would help me with my testing.

Have a feeling that it might be something simple such as the secure frame not being positioned/sized perfectly.
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Old 05-02-09, 04:39 PM  
DiZzyBonne
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Originally posted by Proditor
Weird, should happen all the time or not at all. Will test it out later.
Okay cool, thanks. What I did to work around the bug was setup a focus macro using the same mouse button. Now no matter who I click on in Gladius, it'll Cyclone the focus. But as I said before, the error is it doesn't Cyclone the person I click on. The bug happens more often than not.
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