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Updated: 09-09-14 07:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-09-14 07:35 PM
Created:10-28-08 03:37 PM
Downloads:443,667
Favorites:860
MD5:
5.4
Gladius  Popular! (More than 5000 hits)
Version: 3.3.4
by: Proditor, Resike, Rinu
What is Gladius?
Gladius adds enemy unit frames to arenas for easier targeting and focusing. It shows a health bar, a mana bar below the health bar (optional), a cast bar below the mana bar (optional), a class icon to the left side of the health bar (optional) and important buffs and crowd control durations (optional, overlays the class icon). The frame resizes itself to the current bracket (optional).

Gladius uses the 3.0.2 arena unit ids, therefore it'll add units automatically to the frame (byebye targeting macros) and you'll always be able to target/focus the enemies, regardless of if they are added when you're in combat. The cast bars and the buff/debuff timers should be 100% correct.

You can add important buffs and crowd controls in the auralist.lua file. You will have to select a priority for it. If a buff/debuff is already displaying when the spell is cast it'll only show up on the class icon if the priority equals or is higher than the current one displayed.

More features:
Arena enemies targets (optional): displays the class of the arena enemy's current target in a small frame on the health bar to the right.

Trinket status (optional): has a few different display options, but in general it shows if the PvP Trinket is ready for the arena enemy.

Slash commands:
/gladius ui, config, options - displays the configuration screen
/gladius test1-5 - shows a test frame with the chosen amount of test units
/gladius hide - hides the test frame
/gladius trinket - simulates a trinket being used for the first arena target

But.. but.. this is very similar to Proximo and SSAF?
Yes, I simply created this as a learning project for Lua. I actually didn't plan on releasing it but in the end I thought it turned out pretty good and decided to give it a go. I do not expect to start competing with the big boys, but perhaps someone else is interested in using it.

Thanks:
Thanks to Proximo, SSArena Frames and their respective developers for working as both inspirational and informational sources.

Note: If you find any errors or bugs, please report them to me via http://proditor.wowinterface.com/
3.3.4

Fixed an issue with Grid style trinket icon's color, when entering into a new arena.

3.3.3

Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.

3.3.2

Fixed an issue with Grid style trinket icon's color, when entering into a new arena.
Some other smaller fixes.

3.3.1

Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.
Toc version number fix.


3.3.0

Added different cast bar texture for uninterruptable spells. (Thanks for balciseri.)
Added an option to change the bar texture for uninterruptable spells.
Commented SetTemplates out, since it's no longer used right now.
Dispel module updates.
Highlight module updates.
Mouse over highlight will be properly disabled when you disable the Highlight module.
Converted textures to RLE targa.
Minimalist LSM fix.
Localization fixes.
Some other minor changes.

3.2.9

Fixed an issue with the "Class Icon Important Auras" check button's functionality.
Added an options "Class Icon Spec Icon" to show the specialization icons, instead of the class icon in the Class Icon module.
"Advanced Options" is enabled by default from now.
Some other smaller fixes.
Options module updates.
Localization updates.

3.2.8

Fixed an issue with trinket icon update in test mode.

3.2.7

Fixed an issue which caused too many actions and spammed errors inside arenas.
Updating colors with the color picker won't murder your fps anymore. (Not all of them are fixed yet.)
Fixed an issuw which caused DRTracer "Gloss Color" not to work.
"DRTraceker Gloss" options is now false by default.
"DR Text Color" color picker is removed.
Updated Dispel icons, different specs with no dispel will no longer have a Dispel icon. (Like Shadow Priest.)
Color pickers will no longer generte useless CPU usage while the mouse is not moving on them.
Removed old spec detection functions.
Updated "HealthBar" module.
Adde Monk's class color picker option into the "HealthBar" module.
Some upvalue changes.
Fixed a typo in "Subtlety".
Localization updates.
Test mode updates.

3.2.6

Drastically reduced cpu usage on some cases. (80%)
Module file name updates.
Auras module updates.
Added tooltips for Buffs/Debuffs.
Added cooldown model for Buffs/Debuffs.
Cooldown model can be enabled/disabled/reversed on the Buffs/Debuffs tab.
Buff/Debuff timers can be disabled on the Buffs/Debuffs tab.
Fixed an issue which caused buff/debuff frames to overlap on each other.
Dispel module updates.
Timer module updates.
Dispel module should get properly updated on profile changes.
DR Tracker module should get properly updated on profile changes.
DR Tracker frames will properly hide/show when it's category is disabled/enabled.
Tags module should get properly updated on profile changes.
Removed old spec detection.

3.2.5

DRData module updates.
Fixed an issue which caused excessive memory usage while adjusting the "DR Text Size" slider.
DRData frames now will disapper in test mode, when their timer is up.
From now the main options will show up even when you enter any unknow slash commands.
Renamed Dispell module to Dispel.

3.2.4

DRData library updates.

3.2.3

Aura and spell updates.
Will of the Forsaken and PvP trinket share cooldown timer fix.
DRData library updates.

3.2.2

Performance upgradements.
Added Monk's dispel spell.
Dispel module updates.

3.2.1

Clicks module updates.

3.2.0

Cast Bar module updates.

3.1.9

Auras module updates.

3.1.8

Curse Client latest version mismatch fix.

3.1.7

Curse Client latest version mismatch fix.

3.1.6

Fixed incorrect version number.
Announcement module updates.
Class Icon module updates.
Layout module updates.
Tags module updates.
Minor performance upgradements.

3.1.5

Layout module updates.
Library updates.

3.1.4

Fixed an issue which broke the addon's funcionality with Timer module disabled.
Timer module updates.
Upvalue updates.
Some other smaller fixes.

3.1.3

Fixed a bug which caused frames to not to hide after left the arena.
Fixed a bug with Direction dropdown.
Fixed an issue with "Announcements" module.
Global cleanup.
Some other smaller fixes.

3.1.2

Fixed a bug with Trinket module inside battlegrounds.
Trinket module updates.
Library updates.

3.1.1

Announcements module updates.

3.1.0

Added "Turn Evil" for auras.
Library updates.

3.0.9

Minor fixes.

3.0.8

Fixed a bug which crashed Tags module after you switched profiles.
Test function updates.
Some GUI changes and bugfixes.
German localization updates.
Library updates.
Other minor fixes.
3.0.7

Removed Global Templates.

3.0.6

Updated for 5.4.
Fixed a bug with the Tags module.
Added Monk "Resuscitate" spell to the Announces module.

3.0.5

Fixed a bug with the Auras module.

3.0.4

Fixed a bug with enable/disable Auras module functionality.
Fixed a bug with enable/disable Buffs button's functionality.
Fixed a bug with enable/disable Debuffs button's functionality.
Reduced maxium buffs/debuffs to show to 10.
Aura module improvements.
Localization updates.
Other minor fixes.

3.0.3

Fixed a bug with the Auras module.
Other minor fixes.

3.0.2

Fixed a bug which created invisible but clickable frames outside arenas.
Disabled test button functionality inside arenas.
Fixed a typo which didn't let "Layouts" module to load properly.
xCT and xCT+ support fix.
Library updates.
Some other smaller fixes.
Code cleanup.

3.0.1

Reduced addon size by 30%.
Reduced memory usage.
Reduced CPU usage.
DRTracker fixes.
Healthbar fixes.
Aura updates.
Library updates.
Merged localizations.
Added koKR, zhCN and zhTW localizations.
Added support for xCT and xCT+.
Code cleanup.

3.0.0

Updated for 5.2.
Spell updates.
Library updates.
Minor bug fixes.
Archived Files (22)
File Name
Version
Size
Author
Date
3.3.2
224kB
Proditor
08-21-14 03:10 PM
3.3.2
207kB
Proditor
07-14-10 09:08 AM
1.1.0
187kB
Proditor
02-05-10 06:35 AM
1.0.5
181kB
Proditor
12-26-09 04:15 PM
1.0.3
181kB
Proditor
12-16-09 11:27 PM
1.0.2
172kB
Proditor
08-04-09 09:39 PM
1.0.1
169kB
Proditor
07-31-09 10:31 AM
1.0.0
169kB
Proditor
07-29-09 10:04 AM
1.0.0
177kB
Proditor
05-27-09 03:48 PM
r27
177kB
Proditor
05-23-09 05:28 PM
r26
177kB
Proditor
05-22-09 08:43 PM
r25
169kB
Proditor
05-09-09 09:09 PM
r24
168kB
Proditor
04-17-09 08:04 PM
r23
161kB
Proditor
03-19-09 04:32 AM
r22
161kB
Proditor
03-19-09 03:54 AM
r21
159kB
Proditor
03-17-09 08:04 AM
r20
156kB
Proditor
03-13-09 08:13 AM
r19
151kB
Proditor
02-09-09 11:16 PM
r18
140kB
Proditor
01-11-09 12:10 PM
r17
140kB
Proditor
01-09-09 06:39 PM
Beta r16
137kB
Proditor
12-18-08 11:46 AM
Beta r15
137kB
Proditor
12-16-08 11:31 AM


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Unread 11-06-08, 12:06 PM  
ObbleYeah
A Flamescale Wyrmkin
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Forum posts: 130
File comments: 17
Uploads: 5
Only got one request, any chance of adding a border option (A la Pitbull) so i can change the skin of the classframe/CDframe? Love this otherwise :-)
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Unread 11-06-08, 06:35 AM  
Proditor
A Kobold Labourer
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Originally posted by louielouie
Just noticed one thing. I am having problems with the gladius key bindings. The first problem I had I couldn't target enemy 1 using the key binding I had set it to. That problem went away but now I am having a problem setting the focus using the gladius keybinds. The focus wont set using the gladius keybind I had set for it. Do you have any idea what could be causing that problem. Thanks for your help.

-Louie.
Tried it just now and I don't seem to have a problem with it. Except if you're in an arena while setting the keybinds it won't work until you've either rentered an arena or reloaded your ui (/console reloadui). Same applies to testing, if you have it in test mode when changing the binds you'll have to re-toggle it for it to update.
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Unread 11-06-08, 03:44 AM  
louielouie
A Kobold Labourer

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Just noticed one thing. I am having problems with the gladius key bindings. The first problem I had I couldn't target enemy 1 using the key binding I had set it to. That problem went away but now I am having a problem setting the focus using the gladius keybinds. The focus wont set using the gladius keybind I had set for it. Do you have any idea what could be causing that problem. Thanks for your help.

-Louie.
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Unread 11-06-08, 03:32 AM  
louielouie
A Kobold Labourer

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Amazing addon man. Would be eternally grateful if you could keep updating it. Thanks.

-Louie
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Unread 11-05-08, 06:14 AM  
Proditor
A Kobold Labourer
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Forum posts: 1
File comments: 35
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Originally posted by affix
PvP trinkets seem to be showing even when everything else on the frame is hidden (i.e. when the addon hasn't detected an opponent yet)
Indeed it is, fixed in the next rev, along with displaying pvp trinket status for the human racial. Thanks for the report tho!
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Unread 11-05-08, 01:41 AM  
affix
A Kobold Labourer

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PvP trinkets seem to be showing even when everything else on the frame is hidden (i.e. when the addon hasn't detected an opponent yet)
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Unread 11-03-08, 01:41 AM  
Tomacco_Boy
A Kobold Labourer

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Awesome work dude, this could almost replace proximo for me.

Keep up the great work
__________________
YOU DONT TELL ME TO BUR
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Unread 10-29-08, 06:26 PM  
Proditor
A Kobold Labourer
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Originally posted by Jurandr
So you mean to imply that with this, It doesn't matter if that rogue doesn't want to unstealth until i'm in combat? I can still target him/her?
For that reason alone I love you for making this =)
Exactly, should be a standard in any 3.0 arena frame addon tho.
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Unread 10-29-08, 03:52 PM  
Jurandr
Beater of Peons
 
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So you mean to imply that with this, It doesn't matter if that rogue doesn't want to unstealth until i'm in combat? I can still target him/her?
For that reason alone I love you for making this =)
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Unread 10-29-08, 02:29 PM  
Proditor
A Kobold Labourer
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Originally posted by tardmrr
I commend you for getting into addons with such a complex project. Enjoy your stay in addon land . I just wanted to point out that "Lua" is not an achronymn, and should be spelled in all caps. It is actually the Portuguese word for moon.
Thank you, fixed that Always thought Lua was an acronym as many programming/scripting languages are.
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Unread 10-29-08, 01:18 PM  
tardmrr
Lua Ninja
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I commend you for getting into addons with such a complex project. Enjoy your stay in addon land . I just wanted to point out that "Lua" is not an achronymn, and should not be spelled in all caps. It is actually the Portuguese word for moon.
Last edited by tardmrr : 10-31-08 at 04:27 PM.
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Unread 10-28-08, 07:46 PM  
Inkind
A Murloc Raider

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Gladius uses the 3.0.2 arena unit ids, therefore it'll add units automatically to the frame (byebye targetting macros) and you'll always be able to target/focus the enemies, regardless of if they are added when you're in combat.
P I M P

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