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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 02:24 PM
Created:10-28-08 03:37 PM
Downloads:533,486
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Gladius  Popular! (More than 5000 hits)

Version: 4.0.0
by: Proditor, Resike, Rinu

What is Gladius?
Gladius adds enemy unit frames to arenas for easier targeting and focusing. It shows a health bar, a mana bar below the health bar (optional), a cast bar below the mana bar (optional), a class icon to the left side of the health bar (optional) and important buffs and crowd control durations (optional, overlays the class icon). The frame resizes itself to the current bracket (optional).

Gladius uses the 3.0.2 arena unit ids, therefore it'll add units automatically to the frame (byebye targeting macros) and you'll always be able to target/focus the enemies, regardless of if they are added when you're in combat. The cast bars and the buff/debuff timers should be 100% correct.

You can add important buffs and crowd controls in the auralist.lua file. You will have to select a priority for it. If a buff/debuff is already displaying when the spell is cast it'll only show up on the class icon if the priority equals or is higher than the current one displayed.

More features:
Arena enemies targets (optional): displays the class of the arena enemy's current target in a small frame on the health bar to the right.

Trinket status (optional): has a few different display options, but in general it shows if the PvP Trinket is ready for the arena enemy.

Slash commands:
/gladius ui, config, options - displays the configuration screen
/gladius test1-5 - shows a test frame with the chosen amount of test units
/gladius hide - hides the test frame
/gladius trinket - simulates a trinket being used for the first arena target

But.. but.. this is very similar to Proximo and SSAF?
Yes, I simply created this as a learning project for Lua. I actually didn't plan on releasing it but in the end I thought it turned out pretty good and decided to give it a go. I do not expect to start competing with the big boys, but perhaps someone else is interested in using it.

Thanks:
Thanks to Proximo, SSArena Frames and their respective developers for working as both inspirational and informational sources.

Note: If you find any errors or bugs, please report them to me via http://proditor.wowinterface.com/

3.3.5

Auras for Class Icons, now accept spells with spell ids too.

3.3.4

Fixed an issue with Grid style trinket icon's color, when entering into a new arena.

3.3.3

Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.

3.3.2

Fixed an issue with Grid style trinket icon's color, when entering into a new arena.
Some other smaller fixes.

3.3.1

Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.
Toc version number fix.


3.3.0

Added different cast bar texture for uninterruptable spells. (Thanks for balciseri.)
Added an option to change the bar texture for uninterruptable spells.
Commented SetTemplates out, since it's no longer used right now.
Dispel module updates.
Highlight module updates.
Mouse over highlight will be properly disabled when you disable the Highlight module.
Converted textures to RLE targa.
Minimalist LSM fix.
Localization fixes.
Some other minor changes.

3.2.9

Fixed an issue with the "Class Icon Important Auras" check button's functionality.
Added an options "Class Icon Spec Icon" to show the specialization icons, instead of the class icon in the Class Icon module.
"Advanced Options" is enabled by default from now.
Some other smaller fixes.
Options module updates.
Localization updates.

3.2.8

Fixed an issue with trinket icon update in test mode.

3.2.7

Fixed an issue which caused too many actions and spammed errors inside arenas.
Updating colors with the color picker won't murder your fps anymore. (Not all of them are fixed yet.)
Fixed an issuw which caused DRTracer "Gloss Color" not to work.
"DRTraceker Gloss" options is now false by default.
"DR Text Color" color picker is removed.
Updated Dispel icons, different specs with no dispel will no longer have a Dispel icon. (Like Shadow Priest.)
Color pickers will no longer generte useless CPU usage while the mouse is not moving on them.
Removed old spec detection functions.
Updated "HealthBar" module.
Adde Monk's class color picker option into the "HealthBar" module.
Some upvalue changes.
Fixed a typo in "Subtlety".
Localization updates.
Test mode updates.

3.2.6

Drastically reduced cpu usage on some cases. (80%)
Module file name updates.
Auras module updates.
Added tooltips for Buffs/Debuffs.
Added cooldown model for Buffs/Debuffs.
Cooldown model can be enabled/disabled/reversed on the Buffs/Debuffs tab.
Buff/Debuff timers can be disabled on the Buffs/Debuffs tab.
Fixed an issue which caused buff/debuff frames to overlap on each other.
Dispel module updates.
Timer module updates.
Dispel module should get properly updated on profile changes.
DR Tracker module should get properly updated on profile changes.
DR Tracker frames will properly hide/show when it's category is disabled/enabled.
Tags module should get properly updated on profile changes.
Removed old spec detection.

3.2.5

DRData module updates.
Fixed an issue which caused excessive memory usage while adjusting the "DR Text Size" slider.
DRData frames now will disapper in test mode, when their timer is up.
From now the main options will show up even when you enter any unknow slash commands.
Renamed Dispell module to Dispel.

3.2.4

DRData library updates.

3.2.3

Aura and spell updates.
Will of the Forsaken and PvP trinket share cooldown timer fix.
DRData library updates.

3.2.2

Performance upgradements.
Added Monk's dispel spell.
Dispel module updates.

3.2.1

Clicks module updates.

3.2.0

Cast Bar module updates.

3.1.9

Auras module updates.

3.1.8

Curse Client latest version mismatch fix.

3.1.7

Curse Client latest version mismatch fix.

3.1.6

Fixed incorrect version number.
Announcement module updates.
Class Icon module updates.
Layout module updates.
Tags module updates.
Minor performance upgradements.

3.1.5

Layout module updates.
Library updates.

3.1.4

Fixed an issue which broke the addon's funcionality with Timer module disabled.
Timer module updates.
Upvalue updates.
Some other smaller fixes.

3.1.3

Fixed a bug which caused frames to not to hide after left the arena.
Fixed a bug with Direction dropdown.
Fixed an issue with "Announcements" module.
Global cleanup.
Some other smaller fixes.

3.1.2

Fixed a bug with Trinket module inside battlegrounds.
Trinket module updates.
Library updates.

3.1.1

Announcements module updates.

3.1.0

Added "Turn Evil" for auras.
Library updates.

3.0.9

Minor fixes.

3.0.8

Fixed a bug which crashed Tags module after you switched profiles.
Test function updates.
Some GUI changes and bugfixes.
German localization updates.
Library updates.
Other minor fixes.
3.0.7

Removed Global Templates.

3.0.6

Updated for 5.4.
Fixed a bug with the Tags module.
Added Monk "Resuscitate" spell to the Announces module.

3.0.5

Fixed a bug with the Auras module.

3.0.4

Fixed a bug with enable/disable Auras module functionality.
Fixed a bug with enable/disable Buffs button's functionality.
Fixed a bug with enable/disable Debuffs button's functionality.
Reduced maxium buffs/debuffs to show to 10.
Aura module improvements.
Localization updates.
Other minor fixes.

3.0.3

Fixed a bug with the Auras module.
Other minor fixes.

3.0.2

Fixed a bug which created invisible but clickable frames outside arenas.
Disabled test button functionality inside arenas.
Fixed a typo which didn't let "Layouts" module to load properly.
xCT and xCT+ support fix.
Library updates.
Some other smaller fixes.
Code cleanup.

3.0.1

Reduced addon size by 30%.
Reduced memory usage.
Reduced CPU usage.
DRTracker fixes.
Healthbar fixes.
Aura updates.
Library updates.
Merged localizations.
Added koKR, zhCN and zhTW localizations.
Added support for xCT and xCT+.
Code cleanup.

3.0.0

Updated for 5.2.
Spell updates.
Library updates.
Minor bug fixes.
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Unread 04-30-09, 06:09 PM  
Proditor
A Kobold Labourer
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Forum posts: 1
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Originally posted by DiZzyBonne
I'm not sure how to recreate this bug, but it happens pretty often. I have my Mouse 5 click set to Cyclone. I'm not too sure, but I think ever since I enabled the "Trinket used" and "Trinket ready" announcements, this has been happening. I just disabled the announcements, but I haven't been able to test it since, as my partner just logged off. Anyway, say I try to Cyclone a Priest by clicking on them using my Mouse 5 button on Gladius, it'll Cyclone the other person! It's random when it happens, but it Cyclones the person I DIDN'T click on, and sometimes I even take my sweet time in clicking on the correct target, making sure it's not just a misclick. It's so bad it actually caused me to lose a match vs a Priest/Rogue. The Rogue was down to 1,000 health, and Priest was silenced and my Mage had just died from a bleed. I stunned the Rogue, I was Cycloning the Priest while he was silenced (chain-CC) as his trinket was down, and the Rogue had a nasty 5 combo point Rip on him, along with a Rake. Well, the Rogue gets Cycloned INSTEAD of the Priest, and the Rogue trinkets and he gets healed to full.
Weird, should happen all the time or not at all. Will test it out later.
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Unread 04-28-09, 01:59 AM  
DiZzyBonne
A Kobold Labourer

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I'm not sure how to recreate this bug, but it happens pretty often. I have my Mouse 5 click set to Cyclone. I'm not too sure, but I think ever since I enabled the "Trinket used" and "Trinket ready" announcements, this has been happening. I just disabled the announcements, but I haven't been able to test it since, as my partner just logged off. Anyway, say I try to Cyclone a Priest by clicking on them using my Mouse 5 button on Gladius, it'll Cyclone the other person! It's random when it happens, but it Cyclones the person I DIDN'T click on, and sometimes I even take my sweet time in clicking on the correct target, making sure it's not just a misclick. It's so bad it actually caused me to lose a match vs a Priest/Rogue. The Rogue was down to 1,000 health, and Priest was silenced and my Mage had just died from a bleed. I stunned the Rogue, I was Cycloning the Priest while he was silenced (chain-CC) as his trinket was down, and the Rogue had a nasty 5 combo point Rip on him, along with a Rake. Well, the Rogue gets Cycloned INSTEAD of the Priest, and the Rogue trinkets and he gets healed to full.
Last edited by DiZzyBonne : 04-28-09 at 03:14 AM.
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Unread 04-25-09, 05:54 AM  
Proditor
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Re: Priority

Originally posted by in2repid
I can't find the answer to this anywhere (maybe I missed it )

Is a larger number higher priority, or a smaller number. For example, if I have 2 abilities, A & B, and A = 1, and B = 2, does B show instead of A when the target is afflicted with both?
B shows
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Unread 04-24-09, 10:12 PM  
in2repid
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Priority

I can't find the answer to this anywhere (maybe I missed it )

Is a larger number higher priority, or a smaller number. For example, if I have 2 abilities, A & B, and A = 1, and B = 2, does B show instead of A when the target is afflicted with both?
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Unread 04-24-09, 11:05 AM  
Proditor
A Kobold Labourer
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Originally posted by j_star
Is it just me or the trinket icons sometimes don't work?
Hmm, might be true. No idea what's causing it though since it uses the combat log and you can't out range the log in arenas.
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Unread 04-24-09, 01:55 AM  
j_star
A Defias Bandit

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Is it just me or the trinket icons sometimes don't work?
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Unread 04-13-09, 10:23 AM  
reppgoa
A Defias Bandit

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Outlining for focus

Can you make an outline on the frame of the person you have focused please. Or any kind of indicator really. Thank you for this great add-on and for your contribution to the community =)
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Unread 03-30-09, 03:26 PM  
jonnymac01
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Question for Proditor!

Question for Proditor!

Is it possible to implement a "tab cycle" through the listed targets in Gladius?

Example: I have Player#1 targeted, I tab then it targets player#2, and so on.

Thanks
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Unread 03-25-09, 03:24 PM  
Peterpolis
A Kobold Labourer

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Problem

Hey, i got a problem with Gladius...
It wont reset after a fight, it works perfectly the first time i log in and the first arena match but then when i come out from the arena match i can still see the nameplates from the players i just meet, and the next fight they will still be there. i have tried different version but non seems to work.
The only other major addon i use is Pearl Classic unit frames if it can be any problem with that maybe.
Any advice would be much appreciated!
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Unread 03-19-09, 09:52 PM  
fantasypills
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Could we please get lichbourne to show up when the deathknight uses it?
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Unread 03-19-09, 04:12 PM  
Valana
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Lightbulb Main Assist

The one feature I miss from Proximo is the ability to set a main assist whose target will be highlighted during arena matches. Are there any plans to reintroduce this feature? Thanks in advance, and thanks for the great addon.
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Unread 03-19-09, 04:25 AM  
Proditor
A Kobold Labourer
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Originally posted by Khakhan
Clicks problem
redid my clicks with the nice new interface but for some reason my shift+left click is getting mapped to my shift+right click. middle mouse, shift middle mouse, mouse4 etc. all work fine.
thanks for reporting, fix coming in r23.
Last edited by Proditor : 03-19-09 at 04:28 AM.
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Unread 03-19-09, 03:57 AM  
Proditor
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Re: v21

Originally posted by vlakarados
in 21 as I see you have now russian localization. I play on russian realm and now I have "?" instead of letters in the interface options of gladius, no other addon has this problem, disabled all addons, this still remains
Download r22
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Unread 03-19-09, 12:36 AM  
vlakarados
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v21

in 21 as I see you have now russian localization. I play on russian realm and now I have "?" instead of letters in the interface options of gladius, no other addon has this problem, disabled all addons, this still remains
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Unread 03-18-09, 03:46 PM  
Khakhan
A Kobold Labourer

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Clicks problem
redid my clicks with the nice new interface but for some reason my shift+left click is getting mapped to my shift+right click. middle mouse, shift middle mouse, mouse4 etc. all work fine.
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