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Updated: 10-29-16 04:04 AM
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Updated:10-29-16 04:04 AM
Created:11-03-08 07:22 PM
Downloads:24,155
Favorites:93
MD5:
7.1.0

MapCoords  Popular! (More than 5000 hits)

Version: 1.3
by: SDPhantom [More]

Mapcoords displays your current coordinates on the minimap.

v1.3 (2016-10-29)
-Fixed Rogue class hall (and possibly other locations) not switching map correctly

v1.2 (2016-10-26)
-Fixed 7.1 changes to GetPlayerMapPosition()

v1.1 (2009-05-08)
-Optimized hook code

v1.0 (2007-10-23)
-Initial version
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Unread 10-29-16, 02:58 AM  
SDPhantom
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Ended up making a rogue using class trial to test this, but I found a solution and fixed the problem in this addon.
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Last edited by SDPhantom : 10-29-16 at 04:12 AM.
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Unread 10-26-16, 07:33 PM  
Fizzlemizz
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Just for my own sanity I installed this as my only addon and ran the same tests from my second last post in this thread with the same results.
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FizzleMizz
Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle and Move Pad Plus.
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Unread 10-19-16, 08:41 AM  
Tonyleila
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Re: Re: Not working with World Quest Tracker

Originally Posted by SDPhantom
That doesn't look like any part of this addon. You might be mistaking for MapCoords by Jim-Bim.
This is an almost 9-year-old minimap coordinate display.
LOL sorry about that xD well it had the same name
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Unread 10-18-16, 11:25 PM  
SDPhantom
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Re: Not working with World Quest Tracker

That doesn't look like any part of this addon. You might be mistaking for MapCoords by Jim-Bim.
This is an almost 9-year-old minimap coordinate display.
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Unread 10-18-16, 08:26 PM  
Tonyleila
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Opps

wrong addon page ;D
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Last edited by Tonyleila : 10-19-16 at 08:42 AM.
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Unread 12-12-09, 06:40 PM  
SDPhantom
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Originally posted by Ash-rak
Some Changes that i have made. I think it looks better.

Original:
MapCoordsMinimapText:SetPoint("TOP",Minimap,"TOP",0,-16);
Changed:
MapCoordsMinimapText:SetPoint("BOTTOM",Minimap,"BOTTOM",0,12);

Original:
MapCoordsMinimapText:SetText(string.format("%0.2f,%0.2f",x*100,y*100));
Changed:
MapCoordsMinimapText:SetText(string.format("%0d,%0d",x*100,y*100));

Hidiho Althena of Wrathbringer
The first one was just a matter of personal preference.
I stuck it wherever it would be out of the way and didn't look too cluttered.
Everyone is free to change it to wherever they wish to have it.

The second one was to include the decimal precision to some point. A lot of the older coordinate addons have no decimal precision while some newer ones only have it to 1 place. The example original code displays a decimal precision of 2 places which is adequate enough to measure a character's movement down to a single step. Adjusting this precision is as easy as changing the "2" in "%0.2f" to how many decimal places you want it to display.
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Unread 12-11-09, 07:46 AM  
Althena
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Some Changes that i have made. I think it looks better.

Original:
MapCoordsMinimapText:SetPoint("TOP",Minimap,"TOP",0,-16);
Changed:
MapCoordsMinimapText:SetPoint("BOTTOM",Minimap,"BOTTOM",0,12);

Original:
MapCoordsMinimapText:SetText(string.format("%0.2f,%0.2f",x*100,y*100));
Changed:
MapCoordsMinimapText:SetText(string.format("%0d,%0d",x*100,y*100));

Hidiho Althena of Wrathbringer
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