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EVmaker's Portal Bug Reports Feature Requests
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Version:
0.2.2
Date:
10-28-2009 03:15 AM
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42.10 Kb
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Useful Extra Slash Commands
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Useful Extra GUI Menu
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Useful Extra Minimap Button
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Will be Returned or Deleted Mail Icons
Useful Extras
Greetings,

I tend to be a bit wordy at times so bear with me. The mod started as a personal mod of mine that I added things I found helpful and used them myself, until it got to a point where I thought others might be able to find it useful as well and decided to post it. Useful Extras is a small little mod to make a number of helpful options availible, it takes almost no memory or processor use. To summarize; There is a basic calculator, color picker that is mainly helpful to developers or anyone messing with WoW text colors in-game, and a couple auto options similar to what TwoBox used to do but with more options.

The readme gives more specific details, but below is a basic summary of whats there right now.

And the portal here, will have have more frequent news about this mod same as Looter, as well as the Bug Reports and Feature Requests section there is availible for Useful Extras as well.

Functioning:
* Toggles for: Autoaccept Invite, Summon, Ress, Autofollow, Automount, UE on or off, Allow friends or Guild lists to use commands, Auto-accept Quests, Auto-complete Quests, Sticky Follow (follow after exiting combat), Whisper Relaying, Low Health/Mana Warning, and Return/Delete icons for the Mailbox.
* New toggles for Auto-declining Duel requests, or Guild Invites/Charter requests, as well as Auto-releasing on death in a battleground and Auto-passing on loot rolls.
* The before said features the toggles are for (that always work for those manually added to the Leader list, and work for those on the friends or guild lists if the use friends or guild toggles are on).
* Basic GUI, can be accessed with /ue menu
* Minimap button to open the menu, or reload the UI
* LDB(Broker) Support, minimap button functionality but on Titan Panel Fubar, or other LDB compatible displayer.
* Exp Report with /ue exp, or whisper command with /whisper name exp
* In-Game Basic Calculator (/ue calc (9*9)/3)
* ID command, to get a moused over items itemLink, item id, and stack size
* Ability to use the In-Game Color picker to get RGB values of any color, or the 'real' value used by WoW for its chat colors, Useful for developers to get the wow color values for using in chat messages. Can use /ue test chat to see what the current selected color will look like in a chat message, or /ue setcolor to set a standard R,G,B value (/ue setcolor 255,124,56) for seeing what it'd look like in a chat message with /ue test chat. If using /ue getwowcolor, only the first two digits after the period are really necessary (0.04, 0.48), or simply get the RGB values and put (rgbvalue/255) in your code.

Using the recently added change to the mounting up function, you can make a global macro with /script UE_pickMount("smart") and it will automatically mount your best availible mount depending on what you have, your location & if you have cold weather flight for northrend. You can then put the global macro button on the actionbar of any character that has UE enabled and click it to smartly mount the best mount for the location regardless of what mounts each char may or may not have.

New Mounting Macros: Commands are /ue createmacros local, or /ue createmacros global Will create three mounting macros either in the global, or character-specific sections for the three mounting functions, such as one for best ground mount, one for best air, and one for "smart mounting" which can then easily be put on the actionbar. In the case of making them global, you could then have them availible to any character on the account to use the same macro and mount up regardless of what mounts they may or may not have.

Also the recently added preferred mount feature will be taken into account first when using any of the before said macros (or mounting whispers).

Todos:

In-Line Todos:
* Improve the Basic GUI

Future Todo:
* Buff timeout warning toggle

Eternal Todos:
* Eliminate any bugs (if any)
  Change Log - Useful Extras
0.2.2:
Added "WhisperLoot" toggle (off by default) that those on the leader list (and leader list only) may whisper passloot, greedloot or needloot, and if WhisperLoot is enabled then all the currently being rolled on equipment will be passed, greeded or needed; most helpful for multi-boxers or those who's friends have gone afk and such and need to get them to greed or need. Also setground/setflyer now can be used to set a regular ground or flyer as the preferred mount instead of just an epic, and it will say whether the mount set as preferred is an epic or not (such as Swift Brewfest Ram is now the preferred epic ground mount); can also enter the spell ID if known.

0.2.1:
3.2 Compatibility & TOC update, Added most (believe all, not positive) of the mounts added in 3.1 and 3.2 to the mount list. Thanks to the much improved flyable area API, and a bit of code changing; smart mounting is now a whole lot leaner, does not need to be localized for any client, and no longer needs the ZonesLib (yay for optimization). Optimized other parts of the code as well. EMLib Update. And lastly, smart and ground mounting will take into account 'water mounts' (like the one that is fished up) if you are swimming and have one to use that, or else mount a regular ground mount.

0.2:
Added an option to display return/delete icons in the mailbox (a letter for will be returned, or X for will be deleted under the time left for each mail, so you can tell at a glance what will be returned or deleted). Also updated the setting updating function to 'merge' the data rather then the old method, which essentially means that it will be able to update previous users settings with the new settings without needing to clear their settings, so no more needing to re-check settings after a new version. Also added the new "zone" north of the Argent Tournament in icecream to the zone list, so UE is now 3.2 compatible as well as still being 3.1 compatible.

0.1.9:
Added an auto-complete quests slash toggle (running out of room in the GUI, it will be added there in the GUI rewrite I promise) which will auto-turnin a quest that you select from a quest giver (assuming it's completed and able to be turned in of course) see the disclaimer in the readme for more information. Also added additional functionality and/or choices for what right-clicking the minimap button (or LDB) will do; with /ue rightclick (again will have a menu option later) you can decide whether you want right-clicking the minimap button (or ldb display on Titan etc..) to reload the ui (default), update your mount list, or open the color picker. If anyone has any suggestions for further options to be chooseable for it, feel free to leave a comment here or post a feature request on the portal.

Lastly, updated the mountlist to include the new and old versions of the Argent mounts and the hippogryph; however, the old orc wolf, and the old gnome mechanostrider were not on WoWhead and had to be gotten off thottbot so I am not positive they are correct, if anyone has either one, please do a /ue list mounts, and /ue list mountnumbers and send the results to me in a comment on the mod, private message, or email at the email given when you click on the email link on my site (which can be gotten from clicking on homepage on my WoWI Profile) thank you.

0.1.8q2:
And with the update to the .lua to update the version number, I forgot that it also uploaded my changes to UE where I removed the colorpicker features to integrate them into EMLib so they can be used by all my mods, and hence UE's EMLib needed to be updated as well. This should be the last 'update' for 0.1.8 of UE, really.

0.1.8q:
Quickfix for ZonesLib, apparently somehow the mispelling of sholazar got re-uploaded into the current version, but yet was still fixed in my copy that I put onto the svn, I'm really confused on how it happened but the mispelling should most definately be fixed now, my apologies for all this may have effected and thank you xtoq for pointing it out.

0.1.8:
Added pass on loot rolls slash and toggle. Changed the way auto-accept group invite works, as the method in the prior version had issues for a user (although I couldn't reproduce it myself), this way shouldn't have any problems. Also added a couple ()'s around some ifchecks (particularly auto-accept group invite) so that it doesn't accept the invite if you have allow friends/guild enabled but auto-accept group invite itself off (darn those parenthesizes).

0.1.7:
Implemented subzone checking, so that you can now smart-mount on Krasus landing in Dalaran, if there are any other places where this is the case (a certain subzone of a zone that can be flying mounted in) just let me know and it can easily be added in now.

0.1.6q:
Cosmetic fix, seeing as how 3.1 added a number of new macro icons, anyone using the /ue createmacros command would be seeing drastically different icons then intended for the UE ground, flying or smart mounting (not that the user is free to put the icons and names of the macros to whatever they wish, but I am a little bit of a neat freak and like the icons to start as what they were intended to be, so they are back to what they were).

0.1.6:
3.1 Compatability, which consequently fixes the auto-accept group invite bug. Added a hide quest whispers slash and toggle. Sholazar smart-mount problem due to a mispell also fixed.

0.1.5:
Now has a ruRU translation for the mounting features thanks to Chiffa TheFox, also implemented a "Preferred" epic ground or flyer mount feature for the mounting features (/ue setflyer, /ue setground), idea and original code thanks to Chiffa. Added a new slash command to create three macros for the mounting features (/ue createmacros global, or /ue createmacros local). Fixed a bug with Sticky Follow introduced in the last version with the 'mute' whispers option.

0.1.4:
Added 'hide follow whispers' toggle in GUI and slash commands, for those times when all the follow whispers are getting too spammy but you still want to keep the follow options on. Also thanks to some ideas figured out while working on XPGain, I very improved the variable resets (player won't likely notice a difference but for me it is much improved).

0.1.3:
Integrated LDB support, can now be put onto Titan Panel, Fubar, or other LDB compatible mods (DockingStation).

0.1.2:
Renamed 'Auto-Decline Guild Invites' to 'Auto-Decline Guild Requests', as it now will automatically decline Guild Charter requests while enabled. Added a simple chat message when a guild charter request is denied such as:
<UsefulExtras> Ichiyoru tried to offer you a guild petition.
So you know that someone tried, in case you do wish to accept and can simply turn Auto-Decline guild requests off to do it, might also add a 'silent' option (so you don't even see that much) if people think it'd be useful. Lastly UE has finally been updated to use EMLib (see portal FAQ for more info there).

0.1.1q:
(q same as Looter being for quickfix), I apologize for this, there was an error popping up about 'populateBuffs' which is a function from when I was working on buff timeout warnings, but had been taken out to get the last version released, but missed a call to it which caused the error and also led to the menu not updating the options on login. Both issues have been fixed now and everything should be working fine again. Coincidentally, if there's a way to get swatter to always show errors when they happen instead of hiding them over reloads, please let me know (I never knew of the error because swatter would always hide it).

0.1.1b:
Added a minimap button, left clicking it will open the options menu, while right clicking it will reload the ui, left-click and drag to move it around the minimap. Also added an exp report feature, do /ue exp to get a basic printout of your experience status, or receive a whisper with exp (/whisper name exp) by a friend, guildmate or leader list to send the same printout to them. I apologize on the buff timeout warning, its taking a bit more effort then I'd thought it would so it'll be in the next version, which will be released after a basic working bookmod (what is to be a continually updated Librarian/Bookwormish mod).

0.1b:
Jumped the version a bit because of the fairly important feature implemented, that being a basic GUI, where you can more easily configure all of UE's various options without needing to use the slash commands (/ue menu). You'll still need to use the slash command for the calculator and ID features however. Buff timeout warnings, and possibly a minimap button, will hopefully be in the next release.

0.08b:
Added Sticky Follow (re-follow after getting out of combat), Whisper Relaying (relay whispers received to the current leader), Auto-accept Quests (shared, escort quests, and quests from a quest giver), and Low Health/Mana warnings. Also along with those added the /ue leader name; slash command to set the current leader which is used for a few options (such as the above whisper relay and low health/mana warnings). /ue lowhealth # and /ue lowmana #; are used to set the percent of health or mana to warn at.

0.07b:
Rewrote the mounting function and variables, will now be able to choose the first epic flyer/ground if availible and if not regular without any problems (now goes by the mounts ID's versus matching names).

0.06b:
Updated the mounting whisper command to take into account the Deathknights ground and flying mounts (as I don't have a level 70 Deathknight as yet, I am fairly sure the latter will work, but if it doesn't please leave a bug report on the forum so I can fix it). Also added a check for if the person is in a guild before trying to update the guildmembers list (didn't harm anything, but printed "not in a guild" to chat when receiving a whisper if you were not in a guild).

0.05b:
Added toggles for Auto-declining Duel requests or Guild invites. Also added a toggle for Auto-releasing on dying in a battleground.

0.04b:
Added allow guild toggle (off by default) that if toggled on will let guildmates use the whisper commands and be considered for the auto-accepts. Added dismount and leaveparty whisper commands. Added the reload/reloadui and show tracking slash commands to the help list (they were already there, but forgot to add them to it), such as /ue reload (or reloadui) and /ue show tracking which simply reloads the ui, or shows the minimap tracking button (fiance had problems with it not showing up before due to other mods she was using and this helped until she found the problem, have encountered the problem with other mods as well).

0.03b:
Added most all of the 'special' flyers and ground mounts (winterspring frostsaber, drakes, headless horseman steed, etc..) as well as alliance mounts to the 'detect first availible' mount for mountup whisper. Also added the "id" slash command, which will print the item link, item id, and stack size of the currently moused over item.

0.02b:
Added the /ue add and /ue remove commands to the slash command list printout, they were already implemented but I forgot to add them there. Also added checks to the whispers when beginning to follow someone or if the follow is broken for if the autofollow toggle is on, and to not whisper if it isn't.

0.01b:
Initial release, included the auto-accept invite, summon, and ress toggles, autofollow and automount, as well as allow friends. Also included the basic in-game calculator and color picker features.
  Archived Versions - Useful Extras
File Name
Version
Size
Author
Date
0.2.1
41kB
EVmaker
08-08-2009 04:49 PM
0.2
41kB
EVmaker
07-03-2009 05:10 AM
0.1.9
38kB
EVmaker
06-03-2009 05:03 AM
0.1.8q2
36kB
EVmaker
05-21-2009 12:32 PM
0.1.8q
36kB
EVmaker
05-21-2009 11:41 AM
0.1.8
36kB
EVmaker
05-03-2009 07:52 PM
0.1.7
36kB
EVmaker
04-18-2009 04:48 PM
0.1.6q
36kB
EVmaker
04-18-2009 05:59 AM
0.1.6
35kB
EVmaker
04-15-2009 08:12 PM
0.1.5
35kB
EVmaker
04-07-2009 07:25 PM
0.1.4
33kB
EVmaker
04-05-2009 10:25 PM
0.1.3
32kB
EVmaker
03-15-2009 07:35 PM
0.1.2
26kB
EVmaker
03-12-2009 11:31 PM
0.1.1q
22kB
EVmaker
12-11-2008 04:55 PM
0.1.1b
21kB
EVmaker
12-06-2008 03:16 AM
0.1b
19kB
EVmaker
11-24-2008 04:25 AM
0.08b
14kB
EVmaker
11-19-2008 06:37 PM
0.07b
13kB
EVmaker
11-17-2008 12:47 AM
0.06b
11kB
EVmaker
11-15-2008 03:21 AM
  Comments - Useful Extras
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Old 05-21-2009, 12:23 PM  
EVmaker
A Deviate Faerie Dragon
 
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Re: Re: Re: Re: Re: Re: Re: Just a note

Quote:
Originally posted by xtoq
I was just curious about the Krasus' Landing thing. I use a different mod for smart mounting, but I did your little /script in a macro and couldn't mount on the landing.
While beginning to write this I just thought of a big problem that is going to happen with the latest 'quickfix' since I uploaded an updated .lua of the mod with the version incremented for the quickfix, it also incorporates my changes to UE where the colorpicker features are in EMLib now, but I hadn't uploaded the newest EMLib with the release as I was just thinking of updating the version number, so as much as I don't like having to release multiple versions so quick after eachother I need to.

But on-topic, was it with the newest version, or one of the ones after the subzone checking (0.1.7) where you couldn't smart-mount in the landing?
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Old 05-21-2009, 10:38 AM  
xtoq
A Fallenroot Satyr
 
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Re: Re: Re: Re: Re: Re: Just a note

Just downloaded the latest version again and checked out the ZonesLib.lua file. Sholazar is still spelled wrong on that version, 0.1.8. If I change the spelling, I have no problem in SB. I changed my version on the 3rd of May, when I installed it, so I haven't been having problems, but when I tried out the WI updater recently, since my version was edited, it decided I didn't have the most recent version and overwrote it with the misspelling again.

Anyways, please let me know if I'm making this up or something, but I did just download the May 3rd version, 0.1.8 on the WoWI page, looked in the ZonesLib.lua file, and 5th line from the bottom is the "c" in Sholazar that shouldn't be there. Is it that way to you EV? I have no issues with mounting after looting with looter as long as Sholazar Basin is spelled right. If its not spelled right, then when I go to mount after looting, instead of mounting a flyer I mount a ground mount every time. So you see, its not a mounting problem, but a zone problem. Why would the download that's available here still have the misspelling? Am I downloading the wrong file? English here too, no Russian localization, so when I remove the "c" in "Scholazar" from the ZonesLib.lua file, I can auto mount a flying mount in Sholazar Basin.

I was just curious about the Krasus' Landing thing. I use a different mod for smart mounting, but I did your little /script in a macro and couldn't mount on the landing. Then I went into ZoneLib.lua and added

["Krasus' Landing"] = true,

right after the Icecrown entry, and I could mount fine on the landing. Its not a biggie to me, and I'm no programmer as you know, so I just thought maybe my little hack was a better solution. As you say, since its a subzone, there's probably issues with my hack that I don't notice, since I don't use the /script macro. Just trying to help out. =)

Do you want/need me to open a ticket? I have no issues, I was just remind you. Looter works great as long as SB is spelled right in the ZoneLib.lua.

Last edited by xtoq : 05-21-2009 at 11:10 AM.
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Old 05-20-2009, 02:49 PM  
EVmaker
A Deviate Faerie Dragon
 
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Quote:
Originally posted by willgk
EVMaker,

Any ideas why when i invite my second box to the group with this addon turned on this addon automatically leaves the party? I'm in the leader list. I have another addon that auto accepts the group but this one for some reason immediately leaves the party and I can't figure out why.
Not that I can think of off the top of my head, there is only one part in the code which even has any code for leaving a party, and that's only activated on a whisper. Have you tried disabling all mods except for UE and EMLib (or at least the other auto-stuff mod) and see if the problem still happens?
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Old 05-20-2009, 02:47 PM  
EVmaker
A Deviate Faerie Dragon
 
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Re: Re: Re: Re: Re: Just a note

Quote:
Originally posted by xtoq
Ummm, I added "Krasus' Landing" to the ZOnesLib.lua and the smart mount function works great there.....wouldn't that be easier than anything else?
Well the issue is Krasus' Landing isn't a zone, its a subzone, so for example the checks for the zone the player is in (done first) should not return true if the landing is simply added to zoneslib, because the landing is not a zone but a subzone of Dalaran, as the zone check returns Dalaran and subzone returns the landing. But the smart mounting should work just fine in the current version of UE as subzone checking is implemented.

And on your prior post, are you sure you have the latest version of UE? Or are you using ruRU localization? I ask because the second to latest version is the one which already implemented the subzone checking, and the spelling error was fixed awhile ago (I looked at the zoneslib again after seeing your comments and its spelled right) unless you are using the ruRU localization which I have no way of telling if Chiffa had done the translation based on my incorrect spelling at the time or not.

Edit: Though an idea came to mind for your scholazar problem. I'm assuming you use Looter with UE? Since the auto-mount after looting feature is part of Looter not UE (Looter just makes use of UE's mounting code). If so, this might be due to two things, first being the in-combat issue, with the latest patch or two, Blizzard made looting while in-combat a protected api call (ala will throw an error if a mod tries to loot while in-combat still) so I put code in so that it won't try to loot while in combat, though I've been planning on making a 'queue' of sorts, so that if you get out of combat with the loot window still open it'll work normally. But as a side product of the before, if your in combat immediately during or after looting, the mount after looting feature might not get called. Secondly is there is a bug with Looter's call for the mount after looting feature which is something I'd need to look into. Either way could you reply back?

Last edited by EVmaker : 05-20-2009 at 06:47 PM.
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Old 05-20-2009, 12:36 PM  
xtoq
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Re: Re: Re: Re: Just a note

Quote:
Originally posted by EVmaker
Actually I was thinking of doing that already myself, I didn't as I usually use the three "createmacros" mount macros (ground for when in northrend but going around with non-flyers, etc..) and just used the flyer macro, but this would be a good addition I think.
Ummm, I added "Krasus' Landing" to the ZOnesLib.lua and the smart mount function works great there.....wouldn't that be easier than anything else?
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Old 05-20-2009, 12:26 PM  
xtoq
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EV, the typo of Scholazar Basin (instead of the correct Sholazar Basin) is still in the latest version. Just thought I'd remind you, since it doesn't let you auto-mount after looting in that zone if its not spelled correctly. =)

Last edited by xtoq : 05-20-2009 at 12:28 PM.
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Old 05-19-2009, 05:41 PM  
willgk
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EVMaker,

Any ideas why when i invite my second box to the group with this addon turned on this addon automatically leaves the party? I'm in the leader list. I have another addon that auto accepts the group but this one for some reason immediately leaves the party and I can't figure out why.
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Old 04-18-2009, 01:58 PM  
EVmaker
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Re: Re: Re: Just a note

Quote:
Originally posted by Doskious
Glad I could help! One other thing I just did - while one can't use a flying mount in all of Dalaran, Krasus' Landing is the sub-zone that allows it, and I wanted to be able to activate it there still using the 'smart' setting, so I added code to the UE_canFly() function:

Code:
	local subZoneName = tostring(GetSubZoneText());
	if (subZoneName == "Krasus' Landing") then
		canFly = true;
		inZone = "northrend";
	end
	return canFly,inZone;
It is more resource-intensive, with an extra 6 lines of code for a very specific event, but I liked the comprehensive functionality it granted to the smart mounting utility. ^_^

~Doskious Steele
Actually I was thinking of doing that already myself, I didn't as I usually use the three "createmacros" mount macros (ground for when in northrend but going around with non-flyers, etc..) and just used the flyer macro, but this would be a good addition I think.
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Old 04-18-2009, 01:08 PM  
Doskious
A Kobold Labourer

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Re: Re: Just a note

Quote:
Originally posted by EVmaker
I use the same, and many thanks for the report, its great when I can get feedback to fix things like that, it'll be fixed in a moment and the fix will be included in the next release.

Edit: Consequently, I hope Chiffa didn't ruRU localize based on my mispell there, as I have no way to translate that myself if they did. So if there are any other ruRU users out there, that wouldn't mind going to Sholazar and using smart mount to see if it works, that'd be great.
Glad I could help! One other thing I just did - while one can't use a flying mount in all of Dalaran, Krasus' Landing is the sub-zone that allows it, and I wanted to be able to activate it there still using the 'smart' setting, so I added code to the UE_canFly() function:

Code:
	local subZoneName = tostring(GetSubZoneText());
	if (subZoneName == "Krasus' Landing") then
		canFly = true;
		inZone = "northrend";
	end
	return canFly,inZone;
It is more resource-intensive, with an extra 6 lines of code for a very specific event, but I liked the comprehensive functionality it granted to the smart mounting utility. ^_^

~Doskious Steele
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Old 04-10-2009, 01:20 PM  
EVmaker
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Re: Just a note

Quote:
Originally posted by Doskious
I love the utility of this add on, but was confounded by a bug that didn't want to let me use the smart mount capability in Sholazar Basin. On inspection of the ZoneLib.lua file, I discovered that the zone was listed in the file spelled "Scholazar Basin" - I removed the apparently erronious 'c' in the name of the zone, reloaded, and could smart-mount in Sholazar as well as everywhere else. Great mod, just wanted to let you know about the spelling. I'm using the enUS client; I'm not sure if the spelling is different for different localizations.

Cheers!

~Doskious Steele
I use the same, and many thanks for the report, its great when I can get feedback to fix things like that, it'll be fixed in a moment and the fix will be included in the next release.

Edit: Consequently, I hope Chiffa didn't ruRU localize based on my mispell there, as I have no way to translate that myself if they did. So if there are any other ruRU users out there, that wouldn't mind going to Sholazar and using smart mount to see if it works, that'd be great.

Last edited by EVmaker : 04-10-2009 at 01:22 PM.
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Old 04-10-2009, 06:33 AM  
Doskious
A Kobold Labourer

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Just a note

I love the utility of this add on, but was confounded by a bug that didn't want to let me use the smart mount capability in Sholazar Basin. On inspection of the ZoneLib.lua file, I discovered that the zone was listed in the file spelled "Scholazar Basin" - I removed the apparently erronious 'c' in the name of the zone, reloaded, and could smart-mount in Sholazar as well as everywhere else. Great mod, just wanted to let you know about the spelling. I'm using the enUS client; I'm not sure if the spelling is different for different localizations.

Cheers!

~Doskious Steele
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Old 04-08-2009, 11:58 PM  
EVmaker
A Deviate Faerie Dragon
 
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Quote:
Originally posted by willgk
I notice you added the option to Hide Follow Whispers, can you make one that effects the Auto-accept Quests. As people with WIM installed, that gets annoying as hell for.
Consider it on the todo list for the next release, I'll post a feature request for it on the portal in a minute.
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Old 04-08-2009, 04:28 PM  
willgk
A Fallenroot Satyr
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I notice you added the option to Hide Follow Whispers, can you make one that effects the Auto-accept Quests. As people with WIM installed, that gets annoying as hell for.
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Old 04-07-2009, 09:23 PM  
kittykatmax
A Kobold Labourer
 
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Thanks!

Just wanted to thank you again for a great addon that I can't WoW without - and for being so responsive to feature suggestions and bug fixes.
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Old 04-07-2009, 02:54 PM  
EVmaker
A Deviate Faerie Dragon
 
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Re: Re: Re: Add Minimalist Functions?

Quote:
Originally posted by Skillz
I love the options Minimalist and from what I know all are small tweaks. I think if you could combine them with yours, it would make one killer addon (imo). As long the options can be turned off/on, why not include them and let the user decide what he/she will use in the end?

Then again, you're the creater so it's up to you

Thank you for looking into it!
Well I've looked into it, and the majority of them are pretty small and simple (with the exception of the reputation stuff). What I meant before however is that I try to keep my mods to be small and efficient ones that don't take much of any memory or processor use, and some features (particularly ones that deal with incoming text for chat frames, that have to scan everything coming in) have more heavy of a performance hit then I want for my mods unless the mod is made to specifically do that sort of thing (why I'd said about there are plenty of good chat mods out there).

A number of the stuff I can see making an implementation of, it will need to wait till a version after the version I pretty much have ready for release now however as I'm going to have to recode/expand the options menu for the new options, its getting pretty crowded as is.
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