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Useful Extras  Popular! (More than 5000 hits)

Version: 0.3.5
by: EVmaker [More]

Greetings,

I tend to be a bit wordy at times so bear with me. The mod started as a personal mod of mine that I added things I found helpful and used them myself, until it got to a point where I thought others might be able to find it useful as well and decided to post it. Useful Extras is a small little mod to make a number of helpful options availible, it takes almost no memory or processor use. To summarize; There is a basic calculator, color picker that is mainly helpful to developers or anyone messing with WoW text colors in-game, and a couple auto options similar to what TwoBox used to do but with more options.

The readme gives more specific details, but below is a basic summary of whats there right now.

And the portal here, will have have more frequent news about this mod same as Looter, as well as the Bug Reports and Feature Requests section there is availible for Useful Extras as well.

Functioning:
* Toggles for: Autoaccept Invite, Summon, Ress, Autofollow, Automount, UE on or off, Allow friends or Guild lists to use commands, Auto-accept Quests, Auto-complete Quests, Sticky Follow (follow after exiting combat), Whisper Relaying, Low Health/Mana Warning, and Return/Delete icons for the Mailbox.
* New toggles for Auto-declining Duel requests, or Guild Invites/Charter requests, as well as Auto-releasing on death in a battleground and Auto-passing on loot rolls.
* The before said features the toggles are for (that always work for those manually added to the Leader list, and work for those on the friends or guild lists if the use friends or guild toggles are on).
* Basic GUI, can be accessed with /ue menu
* Minimap button to open the menu, or reload the UI
* LDB(Broker) Support, minimap button functionality but on Titan Panel Fubar, or other LDB compatible displayer.
* Exp Report with /ue exp, or whisper command with /whisper name exp
* In-Game Basic Calculator (/ue calc (9*9)/3)
* ID command, to get a moused over items itemLink, item id, and stack size
* Ability to use the In-Game Color picker to get RGB values of any color, or the 'real' value used by WoW for its chat colors, Useful for developers to get the wow color values for using in chat messages. Can use /ue test chat to see what the current selected color will look like in a chat message, or /ue setcolor to set a standard R,G,B value (/ue setcolor 255,124,56) for seeing what it'd look like in a chat message with /ue test chat. If using /ue getwowcolor, only the first two digits after the period are really necessary (0.04, 0.48), or simply get the RGB values and put (rgbvalue/255) in your code.

Using the recently added change to the mounting up function, you can make a global macro with /script UE_pickMount("smart") and it will automatically mount your best availible mount depending on what you have, your location & if you have cold weather flight for northrend. You can then put the global macro button on the actionbar of any character that has UE enabled and click it to smartly mount the best mount for the location regardless of what mounts each char may or may not have.

New Mounting Macros: Commands are /ue createmacros local, or /ue createmacros global Will create three mounting macros either in the global, or character-specific sections for the three mounting functions, such as one for best ground mount, one for best air, and one for "smart mounting" which can then easily be put on the actionbar. In the case of making them global, you could then have them availible to any character on the account to use the same macro and mount up regardless of what mounts they may or may not have.

Also the recently added preferred mount feature will be taken into account first when using any of the before said macros (or mounting whispers).

Todos:

In-Line Todos:
* Improve the Basic GUI (really this time)

Future Todo:
* TBD

Eternal Todos:
* Eliminate any bugs (if any)

0.3.5:
5.2.0 Compatibility, mainly a TOC update, though smart mounting support for flying in Pandaria is now in, as otherwise most functions still appear to be running properly, I have recently gotten back to warcraft however and wanted to get this out for everyone, the mod has not been updated for all the new mounts yet. I will have another update in the next day or two which will add them, but if anyone wants to help speed that along, if you type /ue list mounts, it will list all your mounts and tell you any that are not currently added with the ID I'll need to add, so feel free to message me (preferably on wowinterface) with any ID's and the mount names you have that aren't added already.

0.3.4:
5.0.4 Compatibility, fixed a number of bugs caused by the patch as well as a couple that had cropped up during a prior patch. Menu background is back to being black and options will display correctly (not look like settings weren't saved on first loading/reloading). Errors that would crop up on first load and on dieing due to api changes were also fixed.

Updated the mounts list to include more mounts that have since been added (such as the Obsidian Nightwing RAF mount), but more importantly coded it so if you do /ue list mounts it will add a line under any mount that UE doesn't currently support saying it's not currently supported and it's ID, if you see the message please message me with the ID so I can add it to the list.

0.3.3:
Updated toc for 4.1 (mod itself worked fine already), added new mounts to the mount list, fixed the issues with worgens and mounting (apologies worgens, running wild used to be a 'mount' and now its just a spell, UE now realizes that), and updated water mounting to use a subdued seahorse if available, abyssal if in vash'jir and flyer otherwise (ground if no flyer/or no appropriate training available).

A note to worgens, running wild as it is a spell currently doesn't work with the mounting macros, that should be resolved in the next update.

0.3.2:
Tracked down and finally completely fixed the autoress bugs (now if you would have auto-accepted a ress while still having a "can't ress for so many seconds left", it will wait until after that time and then accept the ress). Also delayed the acceptance for group invites by half a second so it shouldn't not accept when first logging in/in lag situations.

0.3.1:
Added a random mounting option, will randomly choose a mount when using the ground, flying or smart mounting options. Auto-accept group invite and other such options will now recognize realID friends in addition to whispers. Fixed the auto-accept group invite window not going away after an invite is automatically accepted.

0.3:
Support for realID whispers for all the whisper commands, realID whispers are on the same 'allow friends' option in the menu, if there's interest I can make a separate option for them since realID is a level of trust above regular friend list.

UE's mounting/smart mounting has also been updated for flight license and flying in old world, plus seahorse for Vashj'ir (turtle in other swimming area if you have it, otherwise best ground mount). I wanted to get the support for druid forms/shaman wolf in, but that is going to take a fair bit more tinkering and I don't want to delay the release even more (also an update to the mount list for new Cataclysm mounts).

0.2.7:
Simply the cataclysm/4.01 compatible release, otherwise same as 0.2.6.

0.2.6:
Added option for setting the right-click of the minimap/ldb button to mount the best useable mount (smart mounting) via /ue rightclick mount. Useful for a quick mounting without using macros, without switching actionbars, or on small computers (like the netbook I use while away from home).

0.2.5:
Added the Celestial Steed and X-53 Touring Rocket to the mount list, again if you don't care about those mounts then no need to update.

0.2.4:
Just adding the Frosty Flying Carpet to the mount list, if you don't care about that mount then no need to update.

0.2.3:
3.3 Compatibility and TOC Update. Also updated to include all (believe anyway) currently availible mounts (including invincible and big love rocket, etc..).

0.2.2:
Added "WhisperLoot" toggle (off by default) that those on the leader list (and leader list only) may whisper passloot, greedloot or needloot, and if WhisperLoot is enabled then all the currently being rolled on equipment will be passed, greeded or needed; most helpful for multi-boxers or those who's friends have gone afk and such and need to get them to greed or need. Also setground/setflyer now can be used to set a regular ground or flyer as the preferred mount instead of just an epic, and it will say whether the mount set as preferred is an epic or not (such as Swift Brewfest Ram is now the preferred epic ground mount); can also enter the spell ID if known.

0.2.1:
3.2 Compatibility & TOC update, Added most (believe all, not positive) of the mounts added in 3.1 and 3.2 to the mount list. Thanks to the much improved flyable area API, and a bit of code changing; smart mounting is now a whole lot leaner, does not need to be localized for any client, and no longer needs the ZonesLib (yay for optimization). Optimized other parts of the code as well. EMLib Update. And lastly, smart and ground mounting will take into account 'water mounts' (like the one that is fished up) if you are swimming and have one to use that, or else mount a regular ground mount.

0.2:
Added an option to display return/delete icons in the mailbox (a letter for will be returned, or X for will be deleted under the time left for each mail, so you can tell at a glance what will be returned or deleted). Also updated the setting updating function to 'merge' the data rather then the old method, which essentially means that it will be able to update previous users settings with the new settings without needing to clear their settings, so no more needing to re-check settings after a new version. Also added the new "zone" north of the Argent Tournament in icecream to the zone list, so UE is now 3.2 compatible as well as still being 3.1 compatible.

0.1.9:
Added an auto-complete quests slash toggle (running out of room in the GUI, it will be added there in the GUI rewrite I promise) which will auto-turnin a quest that you select from a quest giver (assuming it's completed and able to be turned in of course) see the disclaimer in the readme for more information. Also added additional functionality and/or choices for what right-clicking the minimap button (or LDB) will do; with /ue rightclick (again will have a menu option later) you can decide whether you want right-clicking the minimap button (or ldb display on Titan etc..) to reload the ui (default), update your mount list, or open the color picker. If anyone has any suggestions for further options to be chooseable for it, feel free to leave a comment here or post a feature request on the portal.

Lastly, updated the mountlist to include the new and old versions of the Argent mounts and the hippogryph; however, the old orc wolf, and the old gnome mechanostrider were not on WoWhead and had to be gotten off thottbot so I am not positive they are correct, if anyone has either one, please do a /ue list mounts, and /ue list mountnumbers and send the results to me in a comment on the mod, private message, or email at the email given when you click on the email link on my site (which can be gotten from clicking on homepage on my WoWI Profile) thank you.

0.1.8q2:
And with the update to the .lua to update the version number, I forgot that it also uploaded my changes to UE where I removed the colorpicker features to integrate them into EMLib so they can be used by all my mods, and hence UE's EMLib needed to be updated as well. This should be the last 'update' for 0.1.8 of UE, really.

0.1.8q:
Quickfix for ZonesLib, apparently somehow the mispelling of sholazar got re-uploaded into the current version, but yet was still fixed in my copy that I put onto the svn, I'm really confused on how it happened but the mispelling should most definately be fixed now, my apologies for all this may have effected and thank you xtoq for pointing it out.

0.1.8:
Added pass on loot rolls slash and toggle. Changed the way auto-accept group invite works, as the method in the prior version had issues for a user (although I couldn't reproduce it myself), this way shouldn't have any problems. Also added a couple ()'s around some ifchecks (particularly auto-accept group invite) so that it doesn't accept the invite if you have allow friends/guild enabled but auto-accept group invite itself off (darn those parenthesizes).

0.1.7:
Implemented subzone checking, so that you can now smart-mount on Krasus landing in Dalaran, if there are any other places where this is the case (a certain subzone of a zone that can be flying mounted in) just let me know and it can easily be added in now.

0.1.6q:
Cosmetic fix, seeing as how 3.1 added a number of new macro icons, anyone using the /ue createmacros command would be seeing drastically different icons then intended for the UE ground, flying or smart mounting (not that the user is free to put the icons and names of the macros to whatever they wish, but I am a little bit of a neat freak and like the icons to start as what they were intended to be, so they are back to what they were).

0.1.6:
3.1 Compatability, which consequently fixes the auto-accept group invite bug. Added a hide quest whispers slash and toggle. Sholazar smart-mount problem due to a mispell also fixed.

0.1.5:
Now has a ruRU translation for the mounting features thanks to Chiffa TheFox, also implemented a "Preferred" epic ground or flyer mount feature for the mounting features (/ue setflyer, /ue setground), idea and original code thanks to Chiffa. Added a new slash command to create three macros for the mounting features (/ue createmacros global, or /ue createmacros local). Fixed a bug with Sticky Follow introduced in the last version with the 'mute' whispers option.

0.1.4:
Added 'hide follow whispers' toggle in GUI and slash commands, for those times when all the follow whispers are getting too spammy but you still want to keep the follow options on. Also thanks to some ideas figured out while working on XPGain, I very improved the variable resets (player won't likely notice a difference but for me it is much improved).

0.1.3:
Integrated LDB support, can now be put onto Titan Panel, Fubar, or other LDB compatible mods (DockingStation).

0.1.2:
Renamed 'Auto-Decline Guild Invites' to 'Auto-Decline Guild Requests', as it now will automatically decline Guild Charter requests while enabled. Added a simple chat message when a guild charter request is denied such as:
<UsefulExtras> Ichiyoru tried to offer you a guild petition.
So you know that someone tried, in case you do wish to accept and can simply turn Auto-Decline guild requests off to do it, might also add a 'silent' option (so you don't even see that much) if people think it'd be useful. Lastly UE has finally been updated to use EMLib (see portal FAQ for more info there).

0.1.1q:
(q same as Looter being for quickfix), I apologize for this, there was an error popping up about 'populateBuffs' which is a function from when I was working on buff timeout warnings, but had been taken out to get the last version released, but missed a call to it which caused the error and also led to the menu not updating the options on login. Both issues have been fixed now and everything should be working fine again. Coincidentally, if there's a way to get swatter to always show errors when they happen instead of hiding them over reloads, please let me know (I never knew of the error because swatter would always hide it).

0.1.1b:
Added a minimap button, left clicking it will open the options menu, while right clicking it will reload the ui, left-click and drag to move it around the minimap. Also added an exp report feature, do /ue exp to get a basic printout of your experience status, or receive a whisper with exp (/whisper name exp) by a friend, guildmate or leader list to send the same printout to them. I apologize on the buff timeout warning, its taking a bit more effort then I'd thought it would so it'll be in the next version, which will be released after a basic working bookmod (what is to be a continually updated Librarian/Bookwormish mod).

0.1b:
Jumped the version a bit because of the fairly important feature implemented, that being a basic GUI, where you can more easily configure all of UE's various options without needing to use the slash commands (/ue menu). You'll still need to use the slash command for the calculator and ID features however. Buff timeout warnings, and possibly a minimap button, will hopefully be in the next release.

0.08b:
Added Sticky Follow (re-follow after getting out of combat), Whisper Relaying (relay whispers received to the current leader), Auto-accept Quests (shared, escort quests, and quests from a quest giver), and Low Health/Mana warnings. Also along with those added the /ue leader name; slash command to set the current leader which is used for a few options (such as the above whisper relay and low health/mana warnings). /ue lowhealth # and /ue lowmana #; are used to set the percent of health or mana to warn at.

0.07b:
Rewrote the mounting function and variables, will now be able to choose the first epic flyer/ground if availible and if not regular without any problems (now goes by the mounts ID's versus matching names).

0.06b:
Updated the mounting whisper command to take into account the Deathknights ground and flying mounts (as I don't have a level 70 Deathknight as yet, I am fairly sure the latter will work, but if it doesn't please leave a bug report on the forum so I can fix it). Also added a check for if the person is in a guild before trying to update the guildmembers list (didn't harm anything, but printed "not in a guild" to chat when receiving a whisper if you were not in a guild).

0.05b:
Added toggles for Auto-declining Duel requests or Guild invites. Also added a toggle for Auto-releasing on dying in a battleground.

0.04b:
Added allow guild toggle (off by default) that if toggled on will let guildmates use the whisper commands and be considered for the auto-accepts. Added dismount and leaveparty whisper commands. Added the reload/reloadui and show tracking slash commands to the help list (they were already there, but forgot to add them to it), such as /ue reload (or reloadui) and /ue show tracking which simply reloads the ui, or shows the minimap tracking button (fiance had problems with it not showing up before due to other mods she was using and this helped until she found the problem, have encountered the problem with other mods as well).

0.03b:
Added most all of the 'special' flyers and ground mounts (winterspring frostsaber, drakes, headless horseman steed, etc..) as well as alliance mounts to the 'detect first availible' mount for mountup whisper. Also added the "id" slash command, which will print the item link, item id, and stack size of the currently moused over item.

0.02b:
Added the /ue add and /ue remove commands to the slash command list printout, they were already implemented but I forgot to add them there. Also added checks to the whispers when beginning to follow someone or if the follow is broken for if the autofollow toggle is on, and to not whisper if it isn't.

0.01b:
Initial release, included the auto-accept invite, summon, and ress toggles, autofollow and automount, as well as allow friends. Also included the basic in-game calculator and color picker features.
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Unread 08-05-09, 12:34 PM  
Thors Liebling
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Thumbs up Mailbox Feature

I just noticed I haven't said THANK YOU yet for the mailbox feature

You made me soooo happy, now that I have my little red crosses back again in my mailbox
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Unread 06-03-09, 02:41 PM  
EVmaker
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Originally posted by xtoq
Ok, everytime I update UE, I have to go back and change my options. Is this normal? Its like my settings aren't getting saved, or are getting reverted back to the original. No I haven't tested it without anything else running atm. Thought I'd ask first before, since I have some mods that really DON'T like to save their positions if they are disabled (TomTom, AGT, TinyPad, etc).

Also, would it be possible to have the automount only fire if you loot certain things, like mining veins or herbs? (If it is I'll put in an official feature request, but since I have you here...) Basically, I love this for farming, but I hate when I kill a random mob that is near my herb and then I have to move before mounting. Its only a little annoyance, not a problem or anything, but I wasn't sure if there was a special function called when you loot an herb/mining node compared to a regular mob.
To the second part, not simply, the only 'loot' thing that has a specific type as per the api is fishing, all others are simply a loot box to the API. How I believe gatherer and other gather addons handle it, is they chat scan, such as for when you start mining/harvesting something, then it sees what your mining/harvesting and knows its at least one of those two types of 'loot boxes' (at least that's how I believe they handle it, have never looked at the code). I could do something like that, but I prefer to keep chat scanning to a minimum, as its a more intensive thing to do then simple event calls.

To the first, unfortunately yes that is "intended" per se. In order for people to have the newest settings that are introduced in new versions, it currently clears their saved variable settings and updates it to the new settings with the new options. However, if you've read my comment to Bela on the SpartanUI forums, his way of using his MergeData function is alot better in that it would prevent the above from happening and still update the settings; so I do plan on incorporating a similar method soon in either the next release or the one after (as the next release I hope to have the redesigned GUI which is a big project on its own, as GUI is not my forte).

Edit/Update: Well, took me from the time of the original comment to now, but cracking at it straight and I've implemented the function, all versions *after* the next version will no longer reset your saved variable, they will simply merge it with the newly added settings, so the settings are added to your saved variable and don't need to have it wiped to do so. The exception is the next release which includes this feature *will* require a reset (due to changing the format of the NowLeader setting to work with the new merging function).
Last edited by EVmaker : 06-03-09 at 08:52 PM.
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Unread 06-03-09, 02:36 PM  
EVmaker
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Originally posted by xtoq
is it a matter of the "leaders" field not getting properly populated? As I stated below, everytime I update I have to reconfigure UE, and that includes the leader list.
Wouldn't be, the only place that has leaveparty anywhere in the code is only activated on specific whisper.
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Unread 06-03-09, 10:46 AM  
xtoq
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Originally posted by EVmaker
Which is beyond odd, if you look at the lines in question, they are part of processWhisper function, which is only called on a whisper (the function gets passed what was whispered, so the only time it 'should' be able to leaveparty, is when the person was whispered leavyparty, hence the "what == "leaveparty"). I'll look through the code again but I really have no idea why it's happening for you, especially since its only doing it for one computer.

Edit: And I know its probably a stupid question, but you have tested it on the computer in question with no mods on at all right?
is it a matter of the "leaders" field not getting properly populated? As I stated below, everytime I update I have to reconfigure UE, and that includes the leader list.
Last edited by xtoq : 06-03-09 at 10:47 AM.
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Unread 06-03-09, 08:45 AM  
xtoq
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Ok, everytime I update UE, I have to go back and change my options. Is this normal? Its like my settings aren't getting saved, or are getting reverted back to the original. No I haven't tested it without anything else running atm. Thought I'd ask first before, since I have some mods that really DON'T like to save their positions if they are disabled (TomTom, AGT, TinyPad, etc).

Also, would it be possible to have the automount only fire if you loot certain things, like mining veins or herbs? (If it is I'll put in an official feature request, but since I have you here...) Basically, I love this for farming, but I hate when I kill a random mob that is near my herb and then I have to move before mounting. Its only a little annoyance, not a problem or anything, but I wasn't sure if there was a special function called when you loot an herb/mining node compared to a regular mob.
Last edited by xtoq : 06-03-09 at 08:48 AM.
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Unread 05-24-09, 03:40 PM  
EVmaker
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Originally posted by willgk
[b]Yeah it's very odd EVMaker because your addon is the ONLY addon i have that invokes LeaveParty:

Search "LeaveParty" (4 hits in 2 files)
(search results)
Which is beyond odd, if you look at the lines in question, they are part of processWhisper function, which is only called on a whisper (the function gets passed what was whispered, so the only time it 'should' be able to leaveparty, is when the person was whispered leavyparty, hence the "what == "leaveparty"). I'll look through the code again but I really have no idea why it's happening for you, especially since its only doing it for one computer.

Edit: And I know its probably a stupid question, but you have tested it on the computer in question with no mods on at all right?
Last edited by EVmaker : 05-24-09 at 03:41 PM.
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Unread 05-24-09, 02:23 PM  
willgk
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Yeah it's very odd EVMaker because your addon is the ONLY addon i have that invokes LeaveParty:

Search "LeaveParty" (4 hits in 2 files)
D:\World of Warcraft\Interface\AddOns\UsefulExtras\readme.txt (1 hits)
Line 212: the auto-accepts. Added dismount and leaveparty whisper commands. Added the reload/reloadui and show tracking slash commands
D:\World of Warcraft\Interface\AddOns\UsefulExtras\UsefulExtras.lua (3 hits)
Line 629: EMLChat("command: /whisper name leaveparty, dismount, or exp","chat",UE_EML)
Line 1070: elseif (what == "leaveparty") and (isLeader or (isFriend and UE_Settings["UseFriends"]) or (isGuild and UE_Settings["UseGuild"])) then
Line 1071: LeaveParty()
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Unread 05-22-09, 11:54 PM  
Auren
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Re: Following

Originally posted by Almeida
I am trying to do a macro in my computer that can make my wife following me, but not very sucessfulll
When i whisper her char "followme" she starts to follow
But with the macros :
/w charname followme or /whisper charname followme , don´t work at all, can you help me?
What i am trying to do is to have a followme button on my barra

Thank you for the future reply´s
Are you replacing "charname" with her actual character Name??

So mine would be "/w Auren followme"
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Last edited by Auren : 05-22-09 at 11:55 PM.
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Unread 05-22-09, 02:38 PM  
EVmaker
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Originally posted by willgk
Yup, I've disabled all mods and the weird thing is it doesn't do it in the reverse direction. IE if I use my second box to do the invite it doesn't leave the party. I also have their folders sync'd so the files are 100% the same (as in using the same version and have the exact same WTF's.
That is really odd, I'll look through the code again now, but I'm fairly positive the only place I have code to leave a party is triggered by a whisper (leaveparty).

Edit/Update:
And just looked through and that is the only place. Usually hate suggesting this, but could you try a /ue reset, or preferably simply deleting any Useful Extras saved variables from your WTF folder; I don't think either should be necessary, but I'm confused on how the issue is happening in the first place, so best to start with the basics. Also, could you make sure your using the latest UE, and both it and EMLib are the only enabled mods for the computer that is leaving party when invited (I know its probably a "of course they are" but my philosophy is it's always better to be safe then sorry and double check).
Last edited by EVmaker : 05-22-09 at 02:44 PM.
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Unread 05-22-09, 02:27 PM  
willgk
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Originally posted by EVmaker
Not that I can think of off the top of my head, there is only one part in the code which even has any code for leaving a party, and that's only activated on a whisper. Have you tried disabling all mods except for UE and EMLib (or at least the other auto-stuff mod) and see if the problem still happens?
Yup, I've disabled all mods and the weird thing is it doesn't do it in the reverse direction. IE if I use my second box to do the invite it doesn't leave the party. I also have their folders sync'd so the files are 100% the same (as in using the same version and have the exact same WTF's.
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Unread 05-22-09, 01:42 PM  
EVmaker
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Re: Following

Originally posted by Almeida
I am trying to do a macro in my computer that can make my wife following me, but not very sucessfulll
When i whisper her char "followme" she starts to follow But with the macros : /w charname followme or /whisper charname followme , don´t work at all, can you help me? What i am trying to do is to have a followme button on my bar

Thank you for the future reply´s
I'm confused as to why those macros didn't work, they look fine to me, granted I don't really use macros much myself. I'll test it out in-game in a moment and edit this post with my findings.

Edit/Update:
Not sure what's making it not work for you, just tested it myself with my other half's char and mine, she was using an older UE version, so I also updated hers, but a macro with "/w charname followme" worked with either version. All I can think of, is to make sure in the macro that you have it with "/w hername followme" exactly without any extra spaces etc.., and that you are either on her leaderlist, or friends/guild and she has those options toggled on in her UE (which they should be since you said it works if you whisper her yourself, which makes me think there might be an extra space somewhere in the macro). Besides that, I don't really know what might be having those macros not work for you.
Last edited by EVmaker : 05-22-09 at 02:32 PM.
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Unread 05-22-09, 04:30 AM  
Almeida
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Unhappy Following

I am trying to do a macro in my computer that can make my wife following me, but not very sucessfulll
When i whisper her char "followme" she starts to follow
But with the macros :
/w charname followme or /whisper charname followme , don´t work at all, can you help me?
What i am trying to do is to have a followme button on my barra

Thank you for the future reply´s
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Unread 05-21-09, 10:23 AM  
EVmaker
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Re: Re: Re: Re: Re: Re: Re: Just a note

Originally posted by xtoq
I was just curious about the Krasus' Landing thing. I use a different mod for smart mounting, but I did your little /script in a macro and couldn't mount on the landing.
While beginning to write this I just thought of a big problem that is going to happen with the latest 'quickfix' since I uploaded an updated .lua of the mod with the version incremented for the quickfix, it also incorporates my changes to UE where the colorpicker features are in EMLib now, but I hadn't uploaded the newest EMLib with the release as I was just thinking of updating the version number, so as much as I don't like having to release multiple versions so quick after eachother I need to.

But on-topic, was it with the newest version, or one of the ones after the subzone checking (0.1.7) where you couldn't smart-mount in the landing?
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Unread 05-21-09, 08:38 AM  
xtoq
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Re: Re: Re: Re: Re: Re: Just a note

Just downloaded the latest version again and checked out the ZonesLib.lua file. Sholazar is still spelled wrong on that version, 0.1.8. If I change the spelling, I have no problem in SB. I changed my version on the 3rd of May, when I installed it, so I haven't been having problems, but when I tried out the WI updater recently, since my version was edited, it decided I didn't have the most recent version and overwrote it with the misspelling again.

Anyways, please let me know if I'm making this up or something, but I did just download the May 3rd version, 0.1.8 on the WoWI page, looked in the ZonesLib.lua file, and 5th line from the bottom is the "c" in Sholazar that shouldn't be there. Is it that way to you EV? I have no issues with mounting after looting with looter as long as Sholazar Basin is spelled right. If its not spelled right, then when I go to mount after looting, instead of mounting a flyer I mount a ground mount every time. So you see, its not a mounting problem, but a zone problem. Why would the download that's available here still have the misspelling? Am I downloading the wrong file? English here too, no Russian localization, so when I remove the "c" in "Scholazar" from the ZonesLib.lua file, I can auto mount a flying mount in Sholazar Basin.

I was just curious about the Krasus' Landing thing. I use a different mod for smart mounting, but I did your little /script in a macro and couldn't mount on the landing. Then I went into ZoneLib.lua and added

["Krasus' Landing"] = true,

right after the Icecrown entry, and I could mount fine on the landing. Its not a biggie to me, and I'm no programmer as you know, so I just thought maybe my little hack was a better solution. As you say, since its a subzone, there's probably issues with my hack that I don't notice, since I don't use the /script macro. Just trying to help out. =)

Do you want/need me to open a ticket? I have no issues, I was just remind you. Looter works great as long as SB is spelled right in the ZoneLib.lua.
Last edited by xtoq : 05-21-09 at 09:10 AM.
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Unread 05-20-09, 12:49 PM  
EVmaker
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Originally posted by willgk
EVMaker,

Any ideas why when i invite my second box to the group with this addon turned on this addon automatically leaves the party? I'm in the leader list. I have another addon that auto accepts the group but this one for some reason immediately leaves the party and I can't figure out why.
Not that I can think of off the top of my head, there is only one part in the code which even has any code for leaving a party, and that's only activated on a whisper. Have you tried disabling all mods except for UE and EMLib (or at least the other auto-stuff mod) and see if the problem still happens?
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